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Halo: Reach Beta Thread

Finally played my first Covy Slayer game.

Holy shit it was awesome. The pace, the Needle Rifle starts, evade, plasma grenades... Beautiful. I hope it has it's own playlist come launch day.
 
godhandiscen said:
Also, I never had to guess how much shield a person had left. I only had to worry that my melee attack carried enough momentum. Now, even if I fall with the might of god on someone's head I only reduced his shield. Before, I could count on that momentum to add to my melee strenght and kill my oponent.
Here's a secret:
player momentum does not affect melee strength in Halo 3.
 
After 2 days of playing I only have 2 main gripes, grenades are too powerful, and the AR needs to do slightly more damage. I hate when I go after someone with the AR, put a full clip into them, and they just melee me twice.

Otherwise I am loving the game, I like the new melee because it makes people shoot more. Can't wait to play more than 2 maps. :)
 
K2Valor said:
That's not the problem. The problem is this:

I see someone running, so I get the jump on him and start unloading bullets into his body. He turns around and instead of shooting at me, runs up and punches me. My shields are gone.

I punch him back because shooting will take too long to kill him and it's my only choice.

The death comes down to whoever can unload the second punch, and it's always the guy who throws the first punch who wins despite me shooting him for 5+ seconds.

This.

Melee is BROKEN. It doesn't make sense the way it currently is, at all.
 
godhandiscen said:
You cannot tell if the shield is fully discharged. That's impossible. I often feel myself second guessing wheter Is hould melee or not. This is a drastic change from the old Halo gameplay to which Bungie got us used to for 10 years. Backing up and not going for the melee is the obvious solution, but then it just doesn't play like Halo. Is this meant to be an improvement? Is Bungie suggesting that the trifecta they backed up for 10 years isn't fun anymore? I still fail to see how changing a system that just worked and was incredibly satisfying is an improvement. If the improvement is there, then I will obviously need to play for hours (far more time than the beta period will allow me) before I come to this sudden revelation, but I wish somebody poured some reasoning to back up this improvement, then maybe it would be easy to understand why such a drastic change.


"Everybody does" ? Everybody enjoys the change? Is that really the reaction of the majority?
Play Halo CE again and tell me how the melee hasn't changed over the years. Or Halo 2 pre-patch (jumping melee forever). The system has been retooled through every version and it's obvious 3's isn't the final "THAT'S IT!" I'm sure Reach's won't be but I think the idea is that Bungie wants everything to be usable instead of what happened in 3, 2, and CE. Radar Jammers, spikers, lol!

FunkyMunkey said:
This.

Melee is BROKEN. It doesn't make sense the way it currently is, at all.
Then don't get in melee range! You guys aren't changing your playstyle despite it not working. Just keep shooting him at the initial distance, create a gap, keep the high ground you created for yourself. You don't charge the hammer guy for Christ's sake, don't get as close as possible to the guy you're trying to shoot.

And if he does get in melee range, use armor lock, sprint, or the jetpack to get away. Options people!
 
For people that are having a hard time with the credit system... if you notice, a bulk of your credits come from commendations. So get a lot of them and you get lots of credits.


I will grant you that just because I rack up a bunch of those during a game of oddball where I'm in last place, I shouldn't be ranking up ahead of the person that finished first as those don't reflect my 'true skill' in the game of oddball...
 
_Bro said:
Play Halo CE again and tell me how the melee hasn't changed over the years. Or Halo 2 pre-patch (jumping melee forever). The system has been retooled through every version and it's obvious 3's isn't the final "THAT'S IT!" I'm sure Reach's won't be but I think the idea is that Bungie wants everything to be usable instead of what happened in 3, 2, and CE. Radar Jammers, spikers, lol!
Agreed.

Question time: the "flag taken flag dropped flag taken flag dropped" etc. method: I never used it in Halo 2, 3 and I'm not using it here.
I hate it.
When I heard it was pointless to do it in Reach, I was happy - but then someone started saying there still is a little speed bonus.

What is the official Bungie answer to this, other than "fall 2010"? :P
 
Dax01 said:
So, yeah... Nerfle>DMR.
Absolutely. I don't know what the numbers are for sure, but it feels like you can more easily get kills through team-shooting with the Needle Rifle than the DMR. It's the main reason I prefer Covy Slayer to Slayer Pro at the moment.

Also I like the pink super-combine medal.
 
FunkyMunkey said:
This.

Melee is BROKEN. It doesn't make sense the way it currently is, at all.

When you see them turn around to hit you, how about you run backwards still pumping bullets into them? If they never get the first melee off on you then you still have the advantage. It isn't Bungie's fault you kept running AT him when he turned around to punch you in the face. :lol
 
TommyT said:
For people that are having a hard time with the credit system... if you notice, a bulk of your credits come from commendations. So get a lot of them and you get lots of credits.


I will grant you that just because I rack up a bunch of those during a game of oddball where I'm in last place, I shouldn't be ranking up ahead of the person that finished first as those don't reflect my 'true skill' in the game of oddball...

I noticed this too, my thoughts were that they are keeping credit count down because it is a beta. I assume when the full game comes out the credits will be different, worth more for wins, doing the right thing in matched (e.g. not going for just kills in CTF), etc.
 
Hit Sgt last night. Quite enjoying the armory items. I can't wait to see all of what the game offers.

Is there a chance there will be Elite armor to buy as well?
 
TommyT said:
For people that are having a hard time with the credit system... if you notice, a bulk of your credits come from commendations. So get a lot of them and you get lots of credits.


I will grant you that just because I rack up a bunch of those during a game of oddball where I'm in last place, I shouldn't be ranking up ahead of the person that finished first as those don't reflect my 'true skill' in the game of oddball...
But how do those work?
Look: http://www.bungie.net/stats/reach/commendations.aspx?player=Wiizpig
I still don't have the headshot one even if I obviously got 1+ headshots in some matches.
 
TommyT said:
When you see them turn around to hit you, how about you run backwards still pumping bullets into them? If they never get the first melee off on you then you still have the advantage. It isn't Bungie's fault you kept running AT him when he turned around to punch you in the face. :lol


The other guy has sprint. And you can't sprint backwards. He will always catch up to you.
 
alisdair said:
Absolutely. I don't know what the numbers are for sure, but it feels like you can more easily get kills through team-shooting with the Needle Rifle than the DMR. It's the main reason I prefer Covy Slayer to Slayer Pro at the moment.

Also I like the pink super-combine medal.

I think it's harder to hit with the DMR but in the right hands it kills faster. Needle Rifle's bloom is smaller and you can basically pump the trigger to get the shots hit and the supercombine helps also against unshielded opponents.
 
thetrin said:
Hit Sgt last night. Quite enjoying the armory items. I can't wait to see all of what the game offers.

Is there a chance there will be Elite armor to buy as well?
Yes, I think that's confirmed.

Kapura said:
Um, what?
When I am spraying somebody with the AR, he starts glowing, because his shields are taking the shots right? I might need to double check that.
 
Wizpig said:
But how do those work?
Look: http://www.bungie.net/stats/reach/commendations.aspx?player=Wiizpig
I still don't have the headshot one even if I obviously got 1+ headshots in some matches.

I'd imagine every medal you get (a medal IRL is a form of commendation) gets you closer to those big ones that pop up on screen and net you 1k+ commendation points. So if you get a lot of medals in game (I don't know if you can get more than 4/kill, but that's my max so far) then you will get more credits in the post game. Get enough medals to fill up that commendation bar (I believe it's goes from empty, to silver, to gold) then you get big sums of commendation points.
 
Gui_PT said:
The other guy has sprint. And you can't sprint backwards. He will always catch up to you.
Then sprint past him.

Pro tip: Conserve sprint by jumping and tapping back on your movement stick. Pulls out your weapon so you can shoot while soaring.
 
Heh Yesterday I sent a "nub" message to someone who quit before the game started and today noticed two messages, one said "I do not play in lag" and then the other said "silly nub can only get level 41" which got me puzzled at first, but then I realised he looked at my halo 3 stats for lone wolves which I earned 41 in about a year and a half back, so he obviously felt like looking at my stats and leaving feedback because I called him a nub :lol

Tried playing 4p split screen in the beta today and it's extremely hard to see what is going on, the crosshair was near invisible at times on sword base.
 
_Bro said:
Then sprint past him.

Pro tip: Conserve sprint by jumping and tapping back on your movement stick. Pulls out your weapon so you can shoot while soaring.

Really? Sprint past him? I can't really maneuver a lot while sprinting, so i'm sure he can block me off. Especially in corridors

TommyT said:
Then armor lock. Don't throw variables into it as there are counters for everything.


So, while playing in gametypes where jetpack or camo are 100 times more useful, I have to limit myself to the armor lock just because the melee system is broken?

Yeah, that's just great
 
Wizpig said:
But how do those work?
Look: http://www.bungie.net/stats/reach/commendations.aspx?player=Wiizpig
I still don't have the headshot one even if I obviously got 1+ headshots in some matches.

You're on your way to achieving the headshot commendation. The smaller picture to the right shows your next commendation to be earned. And under it is a percentage bar. You're pretty close.

EDIT: You have 40 headshots total. It looks like you need 50 to get the first commendation. I have 230ish and I've earned the second commendation. It looks like you need 400 total for the 3rd. I'd guess the 2nd one was 200 or 150.

http://www.bungie.net/Stats/Reach/Commendations.aspx?player=iHN Jury
 
TommyT said:
Then armor lock. Don't throw variables into it as there are counters for everything.
Dax01 said:
You're not always going to have sprint on you.
TommyT said:
Neither are they.
PheonixWright.gif


:lol
Agreed with Tommy
Thanks Church.
 
Gui_PT said:
Really? Sprint past him? I can't really maneuver a lot while sprinting, so i'm sure he can block me off. Especially in corridors




So, while playing in gametypes where jetpack or camo are 100 times more useful, I have to limit myself to the armor lock just because the melee system is broken?

Yeah, that's just great
There's just no arguing with you. "Melees are hard to use" Then back up. "But what if he sprints?" Then use armour lock. "What if I dun wanna?" Well, I guess you're fucked. Have a nice day.
 
Gui_PT said:
Really? Sprint past him? I can't really maneuver a lot while sprinting, so i'm sure he can block me off. Especially in corridors

Why are you chasing down a corridor shooting, throw a grenade. Let me guess, you're of them huh?


Gui_PT said:
So, while playing in gametypes where jetpack or camo are 100 times more useful, I have to limit myself to the armor lock just because the melee system is broken?

Yeah, that's just great

If you think that one type is 100x less useful than another during certain game types you're doing it wrong. You might PREFER one over another, but that doesn't make them less useful.


Seriously, is this going to keep going with: what if he has sprint, what if he has a hammer, what if I'm out of grenades, what if I sneeze and drop the controller, *insert excuse/variable,etc.*
 
Kapura said:
There's just no arguing with you. "Melees are hard to use" Then back up. "But what if he sprints?" Then use armour lock. "What if I dun wanna?" Well, I guess you're fucked. Have a nice day.


That's my life =(

All I'm doing is trying to prove that in most cases, if you meet someone with sprint that just wants to go into a melee fight, it's really unfair and annoying.

PS: I don't think melee is hard to use
 
Reach is so much more team focused than 3. I can't wait till tomorrow comes so I can play with my friends. Most people that get placed on my team are all in parties.
 
Sean P. said:
So do you need to buy helmet upgrades in order? Or can I buy the base police helmet and then the super expensive one?
Buy them in whichever order you want, you just need to have a certain Rank to buy some of them.

I finished my credits :(
 
I agree with what I am reading where melee is a beast, get first whack and you have won the battle even if you were shot at first, yeah you can run backwards or turn around but there are times where you bump into each other at corners or in small rooms, even shooting first doesn't mean you have the advantage. It's the only problem I really have currently with Reach.

I think from full shield it should take 3 whacks to kill, keep the whole melee doesn't damage both shield and hp but make a melee only do 60% shield damage instead of 100%, so if you do shoot first and they whack you, you still carry 40% shield while they are being pelted with ammo.
 
Gui_PT said:
That's my life =(

All I'm doing is trying to prove that in most cases, if you meet someone with sprint that just wants to go into a melee fight, it's really unfair and annoying.

PS: I don't think melee is hard to use

In most cases my dick isn't going to be big enough to please many women... but I'll be damned if I don't have big fingers to make her think I'm doing it!
 
Gui_PT said:
That's my life =(

All I'm doing is trying to prove that in most cases, if you meet someone with sprint that just wants to go into a melee fight, it's really unfair and annoying.

PS: I don't think melee is hard to use
It's not unfair at all! You had equal opportunity to turn into a sprinting pummel powerhouse, but you picked something else. One does better in certain situations, which is the core to balanced gameplay. Whatever you pick, work yourself into situations where it is the right ability to have.
 
TommyT said:
In most cases my dick isn't going to be big enough to please many women... but I'll be damned if I don't have big fingers to make her think I'm doing it!


What I'm saying is...
73c7yr.jpg


What I'm saying is that you're not considering all the possibilities. You're considering YOUR possibilities. Which makes everything fine.

But not everyone plays like you. If you - like me- consider all the possibilites, you will see how broken the melee is.

Doesn't mean I lose all my melee encounters. Actually, I say I'd win 90% of them or more. But I can still see the the melee is broken
 
Sean P. said:
Awesome, and once you hit the level cap do you stop earning cr?
I don't think anybody knows this yet. (but you probably would have plenty of CR if you are capped, right? so that you can buy everything)
 
Gui_PT said:
What I'm saying is that you're not considering all the possibilities. You're considering YOUR possibilities. Which makes everything fine.

But not everyone plays like you. If you - like me- consider all the possibilites, you will see how broken the melee is.

Doesn't mean I lose all my melee encounters. Actually, I say I'd win 90% of them or more. But I can still see the the melee is broken

... I'll quote this and give you time to think about it. :lol
 
TommyT said:
... I'll quote this and give you time to think about it. :lol


I get what you guys are saying. I can pick whatever I want and I have to deal and alter how I face encounters accordingly, also considering what other people pick.

But I still don't like how the melee works
 
Gui_PT said:
What I'm saying is that you're not considering all the possibilities. You're considering YOUR possibilities. Which makes everything fine.

But not everyone plays like you. If you - like me- consider all the possibilites, you will see how broken the melee is.
facepalm.jpg

You're considering all the possibilities? The only possibility you brought up was if the antagonist has sprint!

Lets go deeper. What specifically is unfair about Reach melee?
 
Good times as always playing with HaloGaf. Apologies for being so quiet, it's either that or piss off the family by being too loud. :lol

Starting to see what you guys are saying about the pistol, I really couldn't get the hang of it till tonight. It's a fucking beast though, love it.

Oh and I still adore armour lock.
 
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