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Halo: Reach Beta Thread

Smokey said:
So glad I got my games in during F&F (100+). Not tryin to brag, just sayin'. I'd be upset if I took today off and got in 1 game in a 4 hr span :lol.

Definitely, I'm glad I've had some stuff to do to keep myself busy, but I'm trying to stop myself from getting on to play more until the servers aren't exploding.
 
Arena rewards you as a team player, not just a kill whore which is nice, if i get 10 Assists and only 8 kills ill still have a high rating.
 
I'm seeing a lot of love for the pistol here. I pretty much always use it over the AR as well, but I'm finding it incredibly hard to land headshots. I can strip their shields no problem, but I find myself having to almost always reload in order to land the headshot. I just can't take down their shields and then finish them straight away. It's almost as my pistol turns into an AR once their shields have gone. Any tips?
 
Bungieware said:
I don't get how people are getting such high arena ratings? In my first 3 games I went +4, +6 and +4. And I ended up with a rating of 1572...? That puts me in Aluminium right? What is this....I only lost one of those 3 games as well (the one I went +6 in).

I can see people getting very very angry of arena ratings, and people finding ways to exploit the rating system.
Wat?

1572 is a great score. K/D is only so much of the rating.

It works really well.
 
Spasm said:
I will be campaigning for this as an option till September 1st, possibly beyond!
2h2grxw.jpg


TL;DR, same as BJ, with AA and Crouch switched.

I am all for that. This would be the perfect button layout. BUNGIE do it!
 
KaYotiX said:
Arena rewards you as a team player, not just a kill whore which is nice, if i get 10 Assists and only 8 kills ill still have a high rating.

I feel like deaths should be given a higher weighting, though. Right now (assuming I understand it correctly) you can get one kill, die twice, and come out better for it (as deaths have 1/3 the weighting kills and assists do). Doesn't seem right to me. Especially as I tend to have a more careful style of play. You could have a K/D line of 9 / 6, while someone who constantly rushes right into the action and gets a K/D of 15 / 18 (hurting your team more) gets a higher rating.
 
Hydranockz said:
Wat?

1572 is a great score. K/D is only so much of the rating.

It works really well.

Agreed, I would only break 1600 with +10 or greater. Had a game of +16 with a frenzy and 8 assists and still didn't break 1700. Of course, none of those games actually counted :/

Gonna hop on in a bit and try my luck again. Rating or no rating, Arena is intense and has a totally different feel than Grab Bag. I really like it.
 
Drakken said:
I feel like deaths should be given a higher weighting, though. Right now (assuming I understand it correctly) you can get one kill, die twice, and come out better for it (as deaths have 1/3 the weighting kills and assists do). Doesn't seem right to me. Especially as I tend to have a more careful style of play. I could have a K/D line of 9 / 6, while someone who constantly rushes right into the action and gets a K/D of 12 / 15 (hurting your team more) gets a higher rating.
Tentatively agree. I was a little worried about it when I saw the formula (as Bungie admitted they were), and it feels a little counterintuitive. I find myself playing Arena games much more aggressively than I would regular Team Slayer, pushing in to trade kills with someone rather than backing off.
 
Bungieware said:
I'm seeing a lot of love for the pistol here. I pretty much always use it over the AR as well, but I'm finding it incredibly hard to land headshots. I can strip their shields no problem, but I find myself having to almost always reload in order to land the headshot. I just can't take down their shields and then finish them straight away. It's almost as my pistol turns into an AR once their shields have gone. Any tips?

Rhythm.

Watch the reticle: take down the shields shooting at the body quickly, then wait for the bloom the decrease and go for the headshot.
 
Spasm said:
I will be campaigning for this as an option till September 1st, possibly beyond!
*pic*

TL;DR, same as BJ, with AA and Crouch switched.

Was literally about to throw that suggestion out there, I think I'd rather have access to armour abilities on the stick than toggle crouch.

Also, I'm mildly annoyed I didn't get in on the F&F thing now. Hope I can get on at some point tonight.
 
I stopped playing an hour or so back due to the server problems, I bet it's only getting worse with more users downloading the reach beta today, too.
 
From Bungie, regarding Halo: Reach beta:

"Yup, the backend servers are getting hammered. We're aware and working to resolve slow matchmaking times and inaccessible playlists. As soon as we're back up and running at full capacity, we'll make some noise. Stay tuned for more information and thanks for your patience."
 
Drakken said:
I feel like deaths should be given a higher weighting, though. Right now (assuming I understand it correctly) you can get one kill, die twice, and come out better for it (as deaths have 1/3 the weighting kills and assists do). Doesn't seem right to me. Especially as I tend to have a more careful style of play. You could have a K/D line of 9 / 6, while someone who constantly rushes right into the action and gets a K/D of 15 / 18 (hurting your team more) gets a higher rating.
That's what they want. More offensive players.
 
VGChampion said:
Do I just have to try LB as jump before I understand why that would be good? I just can't wrap my head around it sitting here at my desk.

Bumper Jumper is the best in Halo 3 and it currently is the best in Reach. The only scheme that would be better would be X HUMPER.
This is a hint, Bungie.
 
Chrange said:
PS - Anyone know how old this build is?

Put onto the marketplace April 7th. I would imagine it would have to be fairly old, as it would have had to go through internal Bungie testing and cert.
 
Yeah, so like others I cant play any games do to servers being down. Haha oh well, its to be expected with the huge population explosion.

Oh, hey.. I wonder where the assassination is where the Spartan stabs the other in the stomach from the multiplayer trailer? I hope there are more in the final game. They are great.
 
Wu-Gambino said:
anyone getting a "Halo: Reach server is not available at this time please try again later"?
Yep.

I wish Arena would have been open in the F&F, this way I wouldn't be so desperate to play some TS Pro/TS Classic right now.

I love how in the game I just played (default team slayer, yuck) some guy on my team has 6 more kills, much better K/D ratio, and I still was the game's top player, because I had much more assists than him.
 
Well, at least Marty O'Donnell did his part, the theme in the matchmaking screen as absolutely amazing. He really is second to none in the industry. Hell, even the movie industry has maybe one comparable composer.
 
I think a lot of the people hating on the AR are doing so out of some blind hatred for the Halo 3 AR and blind love of the pistol from Halo: CE.

Both weapons are incredibly useful when used in their roles.

You need to be an absolute Jedi to nail headshots fast and accurately enough to take down an AR in close-quarters. The reticule bloom on that thing goes crazy when you start firing at those speeds. So in CQC, the AR shreds the pistol.

At mid-range, the roles are reverse. The pistol has an insane advantage over the AR, which forces anyone carrying the AR to make intelligent use of their AA and grenades to even the playing field or maneuver the opponent in AR range.

Now obviously, most battles start at mid or long-range and get closer, so pistol users may prefer the early advantage over the late advantage. Cool.

Id rather drop the pistol for the DMR and use that at long range, and keep the AR on hand for close quarters battles (and drop it if I can get my hands on a shotty).
 
I absolutely loathe playing Covy Slayer. Stop voting for it - playing as elites is no fun.

Getting the server message again. Might give up until tomorrow.
 
dslgunstar said:
I think a lot of the people hating on the AR are doing so out of some blind hatred for the Halo 3 AR and blind love of the pistol from Halo: CE.

Both weapons are incredibly useful when used in their roles.

You need to be an absolute Jedi to nail headshots fast and accurately enough to take down an AR in close-quarters. The reticule bloom on that thing goes crazy when you start firing at those speeds. So in CQC, the AR shreds the pistol.

At mid-range, the roles are reverse. The pistol has an insane advantage over the AR, which forces anyone carrying the AR to make intelligent use of their AA and grenades to even the playing field or maneuver the opponent in AR range.

Now obviously, most battles start at mid or long-range and get closer, so pistol users may prefer the early advantage over the late advantage. Cool.

Id rather drop the pistol for the DMR and use that at long range, and keep the AR on hand for close quarters battles (and drop it if I can get my hands on a shotty).


I don't know how much you've played, but after my 145 or so games, the AR is total trash, ditch it first chance you get and keep the pistol for close quarters if you swap for a DMR.
 
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