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Halo: Reach Beta Thread

I'm starting to get pretty kick-ass at Swordbase and at Stockpile. It's all good as long as you stick with a team that doesn't suck.

I don't really know what I'd want changed, it all feels fine to me at the moment.
 
Wizpig said:
I have asked this like two times already but haven't got an answer, sorry: if you have the F&F beta, should you download the ODST one instead?
Any differences? is your character still there, in the save?

They're the same thing.

All getting the ODST one would do would be to force you to load up ODST whenever you want to play.
 
Mr. B Natural said:
If you have to play the previous game a lot to get the "differences" then the changes aren't drastic at all It's your muscle memory that's drastic.

Tweaks are just that - tweaks. Most of the core changes (if there are any) in halo reach could have been patched into your previous game that you played too much of.

The abilities are the major change here and they're a right step in the right direction, but it's a shaky step that should have been a huge leap. It's like Bungie wasn't used to making actual changes (and not tweaks) to their game and didn't know how to just jump in head first. It's like if COD4 came out and allowed you to have 1 perk and a couple of weapon choices. Or if L4D didn't have a versus mode. Yeah, ok, not a bad start but why didn't you just go all out? Why don't you take your idea to its conclusion? Cause right now, the abilities are mostly 1 trick ponies and rather shallow. And more importantly, why are the fans so impressed with something so half-implemented?

Not seeing the Tweaks argument at all. Last night my friends and I jumped into Halo 3 while we waiting for the beta to come up. The changes are pretty drastic when you play them back to back. This is not something as simple as a patch that could have been applied to Halo 3.

My friends and I talked about it throughout the night and we really love the big changes made to Reach and hope a few things are adjusted for the final retail package but this is a far cry from Halo3 in my mind.
 
pringles said:
It's so great to get a terrible score on Arena because two people quit out after 1 minute and you have to play 2 against 4.
Play with gaffers - this new netcode makes even playing across continents fine.

Feel free to add me: Starlit
 
I am loving this! I especially like the armor lock. Nothing says loving like dueling it out in an enclosed space and then dropping a frag and using your armor lock ability. LOVE IT! :lol Feel free to ad my GT it's Magus Cimarron. I'm really rusty so I am pretty much a noob right now.

BTW Kudos on the HaloGAF montage getting into the Halo Waypoint. I bow to your skillz. Perhaps one day I will make it into the Reach edition. :D
 
Darkflight said:
Play with gaffers - this new netcode makes even playing across continents fine.

Feel free to add me: Starlit

I already have you added, (for Battlefield?) but have never played with you before. Feel free to send me an invite anytime, if you wish. This goes for anyone else here.

Edit: I probably won't often be very accessible for you, due to my location.
 
Mr. B Natural said:
If you have to play the previous game a lot to get the "differences" then the changes aren't drastic at all It's your muscle memory that's drastic.

Tweaks are just that - tweaks. Most of the core changes (if there are any) in halo reach could have been patched into your previous game that you played too much of.

The abilities are the major change here and they're a right step in the right direction, but it's a shaky step that should have been a huge leap. It's like Bungie wasn't used to making actual changes (and not tweaks) to their game and didn't know how to just jump in head first. It's like if COD4 came out and allowed you to have 1 perk and a couple of weapon choices. Or if L4D didn't have a versus mode. Yeah, ok, not a bad start but why didn't you just go all out? Why don't you take your idea to its conclusion? Cause right now, the abilities are mostly 1 trick ponies and rather shallow. And more importantly, why are the fans so impressed with something so half-implemented?
My name is strem and I approve this message

Reach like I said earlier just doesn't have that wow factor for me. I'll buy the game finish the single player play multiplayer for a couple weeks and move on.

I've got the beta yet I'd rather finish final fantasy 13 then play Reach and that's a bad sign for where this game is standing with me. It's exactly the feeling I had with modern warfare 2 and that game ended up back at gamestop in a hurry
 
Reach has some really cool algorithms to give the impression of having really high resolution textures. Basically the engines scattered really high res re-occurring letterings, images, etc over medium level textures. This only works if the models have high enough polygons to complement it.
reach139556full.jpg

reach139553full.jpg

reach139558full.jpg
 
Pennybags said:
I already have you added, (for Battlefield?) but have never played with you before. Feel free to send me an invite anytime, if you wish.
Ah, you're Gluon. (I do wish XBL had categories, keeping track of who's a gaffer gets confusing :lol) Can't be Battlefield as I have that on pc instead, but sure, I'll be on in like 4 hours after I get home and eat.

Edit:

Fuck, that's a detailed gun
 
the damn jetpackers on powerhouse have finally made me up my look sensitivity from default. adjusting after 10 years of halo is HARD

:(

also, i wish more people would go after guys flying through the air halfway across the map. people seem to have the mentality that its not worth the bullets if they know that cant put enough in him to kill the guy, but dont really understand that if the whole team pings him a few times, he'll be dead before long. might curtail the abuses i'm running into






http://img25.imageshack.us/img25/9076/reach139558full.jpg

yeah, the textures are insane. the dull white walls of sword base are actually textured like stucco. looks absolutely perfect.
 
Last thing I want to happen is have the DMR and Needle Riffle be more like the BR. While the BR was a good gun, it was used in almost any situation ever and it made Halo 3 become stale.

Don't change the DMR or Needle Riffle too much Bungie!

I do agree with some changes however. Like bringing in the Grenade radius and fixing the double melee.
 
op_ivy said:
the damn jetpackers on powerhouse have finally made me up my look sensitivity from default. adjusting after 10 years of halo is HARD

:(


also, i wish more people would go after guys flying through the air halfway across the map. people seem to have the mentality that its not worth the bullets if they know that cant put enough in him to kill the guy, but dont really understand that if the whole team pings him a few times, he'll be dead before long. might curtail the abuses i'm running into
It's one of my hobbies to hit jet packers from across the map on Powerhouse with the Focus Rifle.
UltimaPooh said:
Last thing I want to happen is have the DMR and Needle Riffle be more like the BR. While the BR was a good gun, it was used in almost any situation ever and it made Halo 3 become stale.
Fucking this. I remember when people on here would always ask for BR starts. The gun fucking made everything that wasn't a power weapon obsolete.
 
UltimaPooh said:
Last thing I want to happen is have the DMR and Needle Riffle be more like the BR. While the BR was a good gun, it was used in almost any situation ever and it made Halo 3 become stale.

Don't change the DMR or Needle Riffle AT ALL Bungie!
Agreed 100% and fixed.
 
I have the full game paid off already. I'm not going to start playing this because it will stop me from doing homework. I'm just happy to see that the GOAT has returned.
 
squidhands said:
Stupid Mother's Day is going to get in my way of Invasion this weekend. Thanks, mom.

The GF is wanting me to go down to Austin this weekend for a wedding so that will be ruining mine. She better put out or this trip is going to be a waste.
 
Mr. B Natural said:
If you have to play the previous game a lot to get the "differences" then the changes aren't drastic at all It's your muscle memory that's drastic.

Tweaks are just that - tweaks. Most of the core changes (if there are any) in halo reach could have been patched into your previous game that you played too much of.

The abilities are the major change here and they're a right step in the right direction, but it's a shaky step that should have been a huge leap. It's like Bungie wasn't used to making actual changes (and not tweaks) to their game and didn't know how to just jump in head first. It's like if COD4 came out and allowed you to have 1 perk and a couple of weapon choices. Or if L4D didn't have a versus mode. Yeah, ok, not a bad start but why didn't you just go all out? Why don't you take your idea to its conclusion? Cause right now, the abilities are mostly 1 trick ponies and rather shallow. And more importantly, why are the fans so impressed with something so half-implemented?
No. The changes to Halo: Reach are pretty drastic.
 
Dax01 said:
No. The changes to Halo: Reach are pretty drastic.

QFMT. More drastic than any sequels that I have played with the exception of MGS4. Reach's inclusion of AA completely changed the series's sandbox.
 
Kenak said:
It's one of my hobbies to hit jet packers from across the map on Powerhouse with the Focus Rifle.

i feel like an idiot asking this after playing the map like a hundred times but... where is the focus rifle? :lol

and add me to the list that says that reach is drastically different then halo 3. certainly the biggest jump in core mechanics and gameplay than any other sequel in the franchise.
 
op_ivy said:
i feel like an idiot asking this after playing the map like a hundred times but... where is the focus rifle? :lol

In the Powerhouse yard, near the 3 beams.

Sorry for the lack of a better description.
 
op_ivy said:
i feel like an idiot asking this after playing the map like a hundred times but... where is the focus rifle? :lol

On the concrete in front of the concrete wall just past dormitories. There are those steel 'ribs' across from it.
 
Reach is Fucking AMAZING.

I have never got so many head shots in a halo game other than ODST. ITS SO EASY. :lol

The needle and sword combo in stalker mode is crazy as hell. I was like untouchable for 3 matches.
 
The changes from Halo 3 -> Halo Reach really do make Halo 3 seem more like a Halo 2.5.
op_ivy said:
i feel like an idiot asking this after playing the map like a hundred times but... where is the focus rifle? :lol
It's been said already, but it's in the area between the shack by the blue base and the two story power house where the flag is kept for CTF. By the three work beams in the air.
 
op_ivy said:
i feel like an idiot asking this after playing the map like a hundred times but... where is the focus rifle? :lol
Haha, the focus rifle and grenade launcher are both pretty well hidden on that map.
 
Proelite said:
Reach has some really cool algorithms to give the impression of having really high resolution textures. Basically the engines scattered really high res re-occurring letterings, images, etc over medium level textures. This only works if the models have high enough polygons to complement it.
reach139556full.jpg

reach139553full.jpg

reach139558full.jpg





Yeah real talk, I thought the graphics looked a lot better in the trailers, the Beta was not looking as hot as I thought it would be, but then again it is a beta...
 
SnakeSlashRO said:
Yeah real talk, I thought the graphics looked a lot better in the trailers, the Beta was not looking as hot as I thought it would be, but then again it is a beta...
Funny, I was looking at those same pics and thought they looked pretty great. I love the armor design and details. I'm still not seeing his point.
 
Not to be a hater, but there is no way this is a new engine. This is Halo 3. Which still looks great and everything, but come on, even the shrubbery looks the same!
 
GhaleonEB said:
Funny, I was looking at those same pics and thought they looked pretty great. I love the armor design and details. I'm still not seeing his point.

It's a really simple algorithm they're using to give the impression of extremely insanely high resolution textures on the guns. They have stock average gun textures on the guns, and they scatter stock high resolution letters and icons on the guns.

For example, the UNSC letters on the DMR is the same UNSC texture on the AR. They're the same texture painted on to each of the gun's default textures. It's brilliant because you get to save both texture space on disk, in ram, but still offer the illusion of insane details.
 
TommyT said:
The GF is wanting me to go down to Austin this weekend for a wedding so that will be ruining mine. She better put out or this trip is going to be a waste.
You should be good. Weddings as a rule get you lucky as long as it doesn't devolve into a "why haven't you proposed" scenario. Even then, you've still got a shot. :D

Dax01 said:
No. The changes to Halo: Reach are pretty drastic.
Agreed. Reach makes Halo 3 seem like it was two iterations ago (ODST expansion doesn't count IMO). Very steep learning curve for me, but I'm really loving the most of the changes.
 
The VGA trailer was a campaign cut-scene.

I imagine the campaign looks amazing, with all the extra detail allowed with the new/Reach engine.
 
Proelite said:
HDTV. But seriously. Watch the Theater replays and tell me the explosions and character models and environmental objects don't look straight out of Halo 3. I don't think it's a bad thing but I had been expecting a new engine.
 
PedroLumpy said:
Okay, putting aside the whole double kills are stupid thing, why the fuck does it mock me with announcer going "Close Call!" every fucking time! IT'S NOT A CLOSE CALL. I'M FUCKING DEAD. STOP SAYING THAT.
ROFL that goes through my head every time too. :lol I think it should say, "congratulations! You're dead!" instead, personally.
 
The Lamonster said:
HDTV. But seriously. Watch the Theater replays and tell me the explosions and character models and environmental objects don't look straight out of Halo 3. I don't think it's a bad thing but I had been expecting a new engine.

You so funny.
 
The Lamonster said:
HDTV. But seriously. Watch the Theater replays and tell me the explosions and character models and environmental objects don't look straight out of Halo 3. I don't think it's a bad thing but I had been expecting a new engine.
Explosions and character models? Surely a wind up?
 
After playing a few rounds I have to say yup it's still Halo, and very good. I like it, it's almost refreshing. It feels more pure than the shooters that have been coming out.
 
The Lamonster said:
HDTV. But seriously. Watch the Theater replays and tell me the explosions and character models and environmental objects don't look straight out of Halo 3. I don't think it's a bad thing but I had been expecting a new engine.
They don't look like they're right out of Halo 3. Try a side-by-side, bro.
 
The Lamonster said:
Not to be a hater, but there is no way this is a new engine. This is Halo 3. Which still looks great and everything, but come on, even the shrubbery looks the same!
Then Bungie needs to hire a new shrubber. Perhaps Roger the Shrubber, a man who arranges, designs, and sell shrubberies, is available?
 
The Lamonster said:
HDTV. But seriously. Watch the Theater replays and tell me the explosions and character models and environmental objects don't look straight out of Halo 3. I don't think it's a bad thing but I had been expecting a new engine.

This is pretty funny because I did the same thing and came to the conclusion that Reach has the best textures and models of all the console games I own.

Different standards I guess. I've been browsing Beyond3D so much that their methodical way of analyzing graphics have brushed off on me. I see things now.
 
Mr. B Natural said:
If you have to play the previous game a lot to get the "differences" then the changes aren't drastic at all It's your muscle memory that's drastic.

Tweaks are just that - tweaks. Most of the core changes (if there are any) in halo reach could have been patched into your previous game that you played too much of.

The abilities are the major change here and they're a right step in the right direction, but it's a shaky step that should have been a huge leap. It's like Bungie wasn't used to making actual changes (and not tweaks) to their game and didn't know how to just jump in head first. It's like if COD4 came out and allowed you to have 1 perk and a couple of weapon choices. Or if L4D didn't have a versus mode. Yeah, ok, not a bad start but why didn't you just go all out? Why don't you take your idea to its conclusion? Cause right now, the abilities are mostly 1 trick ponies and rather shallow. And more importantly, why are the fans so impressed with something so half-implemented?

And what exactly would be the full implementation of armor abilities? You can't criticize saying it wasn't done properly if you can't tell us what the proper implementation is.
 
The Lamonster said:
HDTV. But seriously. Watch the Theater replays and tell me the explosions and character models and environmental objects don't look straight out of Halo 3. I don't think it's a bad thing but I had been expecting a new engine.
I'm honestly surprised to be reading this. I go through the theater and am agog at the jump in detail from Halo 3. Weapon and character models, texture work, lighting and particles, animation, the works. The engine was hit up pretty hard and it shows.

To cite just one example, here's a good comparison of the Elite model from Halo 3 to Reach.

http://halo.bungie.org/news.html?item=29630
 
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