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Halo: Reach Beta Thread

LukeSmith said:
Nope. Onyx is the pinnacle of the Arena - and that's even subdivided further than just "being Onyx."

A 1700 is just a really good game. It could be against peasants or it could be against pros, but the Rating doesn't have any interest in the Opponent Quality, it is a flat measurement of a game.

Ok, so if someone gets great scores by playing scrubs and I get great scores playing really good people my Onyx is 'worth more'?
 
None of the weapons need to be brought up in power. They are all fine.

Grenade power is fine as well. They need to bring in the radius though, it's a little too big at this point. While a grenade should be close to a one hit kill it needs to have some accuracy instead of spamming.
 
The rating system in Arena is so not suited for my style of play.

Getting 15 kills and 16 deaths is better than having 12 kills and 5 deaths apparently?
 
NullPointer said:
- Stealth needs a better counter. I agree with GhaleonEB that its pretty lame when the entire enemy team is invisible. What exactly are the natural sandbox counters to this?

i remember reading that the faster you moved, the less visible you are, and prior to the beta, i thought they meant that you actually became less transparent when moving at full speed and were only 100% see-thru when holding still. seems like a good way to handle it to me
 
Mr. B Natural said:
Imo yes. Right now the damage done per second for a nade or melee beats the crap out of any weapon other than a power weapon.

While I agree/understand with what you're saying, you can't just count d/s. You need to take into account range and the area that the attack can encompass. A melee attack can only be done within a certain area, yet you can DMR someone from across the map.
 
timmytheman123 said:
Things that need to be fixed:
-Melee system is pretty broken right now good job Bungie, make it like the one in Halo 3
-Grenades are too powerful
-Can block sword attacks wtf?
-Need a couple more bullets in the pistol magazine or needs to be more powerful
-Voting system is broken all the votes default to first one also when it is tied 4-4 it goes to the first one
-DMR, Assault Rifle, and Needle Rifle needs to be more powerful
Also needs more Covy Slayer.
Wait a second? DMR, AR and Needle Rifle needs to be more powerful. I think it is perfect balance. Melee System is broken? No, you arent able to break down the shield with melee. So you need to combine shoot and melee.
 
timmytheman123 said:
Things that need to be fixed:
-Melee system is pretty broken right now good job Bungie, make it like the one in Halo 3
-DMR, Assault Rifle, and Needle Rifle needs to be more powerful

Pure insanity on all counts.
 
I have not been keeping up with this game

graphically how is this game compared to Halo 3
how is it compared to CODMW2 graphics
how is it compared to Gears graphics
 
Mr. B Natural said:
Imo yes. Right now the damage done per second for a nade or melee beats the crap out of any weapon other than a power weapon. So, it's the thing to do in almost all situations. So, I agree that the nades are OP when playing the game. I just disagree with the solution to nerf them. Firefights in this game last too long and get dull because of it. The very last thing this game needs is a nerfing of anything and I mean anything.

To me, the guns should be as scary as the nades. Right now, it's pea shooter versus nade spam.

Due to the longevity of firefights and the weakness of regular weapons, power weapons are even more powreful than ever. Again, increasing damage done by regular weapons will calm that down a bit.

Edit: As a side note, increasing player speed might help the nade issue a bit without having to lower its strength. Nading is easy cause spartan is slow. However, again, if you increase player speed you increase their ability to escape mid-range confrontation. So, if you increase player speed the logical thing to do is increase weapon strength.

I completely agree. especially about the player speed issue. It should be bumped up just a bit.
 
KAL2006 said:
I have not been keeping up with this game

graphically how is this game compared to Halo 3
how is it compared to CODMW2 graphics
how is it compared to Gears graphics

Destroys Halo 3 in all departments except for the global HDR, Halo 3 seemed sunnier on sunny maps.

CODMW2 beats it in most categories with the exception of textures and polygons, in which Reach trounces MW2 and all other console games that I own.

Destroys Gears 2. There is not a thing that Gears does better technically except for resolution. Gears 2 running on the Reach engine would look several times better than Gears 2. Gears 2 does have the flocking armies thing going for it in the campaign though.
 
KAL2006 said:
I have not been keeping up with this game

graphically how is this game compared to Halo 3
how is it compared to CODMW2 graphics
how is it compared to Gears graphics
It's Halo 3 on steroids with improved gun and character models.
 
TommyT said:
While I agree/understand with what you're saying, you can't just count d/s. You need to take into account range and the area that the attack can encompass. A melee attack can only be done within a certain area, yet you can DMR someone from across the map.

That's the problem though. That's how I cracked 1690 as my "official rating" on my first try. I played the opportunist that would pistol or chuck a nade after the main fight is over. THe problem is that I can do that because I have NO fear of dying from midrange. If I get shot 3 times, I still have plenty of time to get in cover (or use 1 of many "escape" abilities) and viola...back to full health in a couple of seconds. Then I go back and play the opportunist again.

If midrange weapons had any scare to them, I couldn't play like that as often, because I could get picked off at midrange. Instead, they're just pester weapons used to finish off somebody that someone already softened for me and doesn't even realize what's hitting him. Don't be that guy, and the DMR will never ever kill you.

People are going to learn to huddle in and do that and this game will change. Much like how most people realized how MW2 is camp friendly, Reach is opportunist friendly. Ridiculously so.

Also, with radar being as completely informative as it is, it is quite hard to get to me when I'm playing the opportunist. I know exactly where you're going and if you're high or low. Maps aren complicated enough to have an ambiguity about it. That thing needs a refresh rate or something. I dunno, but it's too informative. Gives the camper too many tools.
 
KAL2006 said:
I have not been keeping up with this game

graphically how is this game compared to Halo 3
how is it compared to CODMW2 graphics
how is it compared to Gears graphics

Way better than 3.
Way better than MW2. (which looks like shit)
I think gears might be better. i havent played it in a while.
 
How does the end score work on this??

I just had 20 kills and ended up with. 1367 or something like that and my next higest team mate had 11 kills but a 1680 or so for end score.

What gives?
 
Proelite said:
Destroys Halo 3 in all departments except for the global HDR, Halo 3 seemed sunnier on sunny maps.

CODMW2 beats it in most categories with the exception of textures and polygons, in which Reach trounces MW2 and all other console games that I own.

Destroys Gears 2. There is not a thing that Gears does better technically except for resolution. Gears 2 does have the flocking armies thing going for it in the campaign though.
That may all be truly, technically. But to me the visual experience overall is still Gears 2 > MW2 > Reach. All imho of course.

Reach is an improvement over Halo 3 though. It seems like it irons out some of the wrinkles. But then again I also dig the new worn down aesthetic of Reach.
 
...
Forgive me as I didn't read thru the thread for any answers.



I downloaded the beta around 7:00pm(pst) last night and started it up. I set up my armor and whatever else was an option. I then played a few matches, had a great time, and then shut down the xbox360 from my controller, mid-game, since it was dinner time.

I turned it back on at 10:00pm(pst) in order to get a few more matches before going to bed... however, the 'play the beta' link or option was no longer at the bottom of the page.

There was no way for me to access the beat anymore. I ejected the campaign disk and inserted the multiplayer disk thinking it might do the trick, but had no luck.

Re-inserted the campaign disk and again, nothing about the beta.

I called it a night and figured something was up with the beta on the Live side of things.



So, was there something going on for a while on Live? Issues? Maybe something wrong with such an influx of players?

I'd hate for something to have happened and me no longer having access.


Can anyone explain?


Thanks.
 
StranGER said:
How does the end score work on this??

I just had 20 kills and ended up with. 1367 or something like that and my next higest team mate had 11 kills but a 1680 or so for end score.

What gives?

It might be your K/D. how many deaths did you have?
 
StranGER said:
How does the end score work on this??

I just had 20 kills and ended up with. 1367 or something like that and my next higest team mate had 11 kills but a 1680 or so for end score.

What gives?

Assists.
 
added my thoughts

timmytheman123 said:
Things that need to be fixed:
-Melee system is pretty broken right now good job Bungie, make it like the one in Halo 3 disagree. it works GREAT
-Grenades are too powerful disagree
-Can block sword attacks wtf?what?
-Need a couple more bullets in the pistol magazine or needs to be more powerfulagree. 2 more bullets per clip would be nice.
-Voting system is broken all the votes default to first one also when it is tied 4-4 it goes to the first onedisagree. the voting system works as follows. the top map is the "default map". if you dont like it, vote for one of your other options. in case of a tie, it goes to the default map. i dont understand whats not to understand about this. maybe the "default map" should be shown larger then the other options?
-DMR, Assault Rifle, and Needle Rifle needs to be more powerful disagree. the dmr especially is insane.
Also needs more Covy Slayer.agree. no one votes for this :(

Safe Bet said:
I hate:

AR

I Love:

DMR
Armor Lock
Blocking Sword

how?
 
Two questions for Bungie or anybody that knows....

What's the penalty, if any, for quitting in the arena?

At the end of each season, does the pool of players just kind of reset or does your previous season ranking factor into what players your matched again? Say I was gold one season, then the season ends and I have to earn my gold ranking again. Am I going to be playing everybody from Steel and Onyx too?
 
NullPointer said:
That may all be truly, technically. But to me the visual experience overall is still Gears 2 > MW2 > Reach. All imho of course.

Reach is an improvement over Halo 3 though. It seems like it irons out some of the wrinkles. But then again I also dig the new worn down aesthetic of Reach.

Bungie Engines have all really be technically amazing, but the parts never seemed coherent. They do some things exceedingly well, Halo 3 with the HDR, Reach with textures and polygons, but other aspects are either average or poor (IQ, dynamic env shadows etc). As a result the sum is always less than its parts, and it doesn't pass the eye test really well. Gears 2 actually looks better to most people because it's engine is really consistent and the sum is greater than its parts.

The 2 most visually complete games for me is MW2 and UC2. They all had,
great IQ
great framerate
great dynamic lighting
great dynamic shadows
great models

Killzone 2 would have been on the list if it wasn't for the fact that its environment lighting is faked. GOW3 needed higher polygon models.
 
timmytheman123 said:
Things that need to be fixed:
-Melee system is pretty broken right now good job Bungie, make it like the one in Halo 3
-Grenades are too powerful
-Can block sword attacks wtf?
Agreed.
op_ivy said:
Melee them as they lunge into you. First time I saw this I lunged at someone, they blocked, I was confused and was meleed to death. Realized what happened and was instantly able to do it myself.

It's extremely easy to do and makes the sword a joke weapon.
 
Pappasman said:
It might be your K/D. how many deaths did you have?


I think I was positive 11 and they were about 3

not sure.

I'm in a match now were people with zero kills are ranked higher.
Someone must know the catch?
 
I was away yesterday and work dragged today awaiting beta goodness. Home now and my xbox is refusing to read discs. It's as if someone doesn't want me to play...

Avoiding this thread like the plague until further notice! Bah!
 
StranGER said:
I think I was positive 11 and they were about 3

not sure.

I'm in a match now were people with zero kills are ranked higher.
Someone must know the catch?

It's their formula... Assists count just as much as kills. (amongst other variables in the formula)
 
Pappasman said:
Way better than 3.
Way better than MW2. (which looks like shit)
I think gears might be better. i havent played it in a while.
Much better than Gears 2 multiplayer.

[Nintex] said:
It's Halo 3 on steroids with improved gun and character models.
It's a Halo game with the same aesthetic/art, on a new engine that allows for greater detail and nice post processing effects.
 
Falt said:
I was away yesterday and work dragged today awaiting beta goodness. Home now and my xbox is refusing to read discs. It's as if someone doesn't want me to play...

Avoiding this thread like the plague until further notice! Bah!

Hit your xbox button, go left one tab, then to recent games and see if you can play the demo. Don't know if you have to have your disc in to play it (as those that got in early did not need any disc) since the game runs just like a demo.
 
StranGER said:
But if u block they will just stand behind u and wait for u to unlock and ur still dead.

Armor lock is an opportunist's dream. It all depends on whether an opportunist from your enemy's team shows up to ensure your doom or an opportunist from your team shows up to save you while the enemy is waiting on your exposure. That pretty much decides your fate when you armor lock.
It makes a nice big "hey everyone over here free kills!" sound too.
 
NullPointer said:
That may all be truly, technically. But to me the visual experience overall is still Gears 2 > MW2 > Reach. All imho of course.

Reach is an improvement over Halo 3 though. It seems like it irons out some of the wrinkles. But then again I also dig the new worn down aesthetic of Reach.
Remember that you're playing two multiplayer maps and not the full game where art style is able to accompany graphics.

It's pretty Halo-y but still, I always liked the way Bungie made things look compared to Cliffy B blowing up a Catholic church a million times to get a set piece right.

Or MW2 blowing things up in your face a million times.

Halo usually allows a bit of concentration on location compared to GoW and MW2 where if you're not shooting you're running.

Different approach but they all look fabulous. Except MW2: graphically appealing, boring art direction, amazing set pieces.
 
I think grenades and melée don't seem overly strong.
I could see bumping walking speed just a tad though if anything.
I like that the Nades knock out ur hearing of surrounding sounds.
 
Mr. B Natural said:
Armor lock is an opportunist's dream. It all depends on whether an opportunist from your enemy's team shows up to ensure your doom or an opportunist from your team shows up to save you while the enemy is waiting on your exposure. That pretty much decides your fate when you armor lock.
It makes a nice big "hey everyone over here free kills!" sound too.

You're not using it to it's full potential
or you're playing with decent people who know how to counter it like anything else in the game.
 
Oh. My. God.

Arena is the greatest thing ever put in a videogame.

My best so far:

33jBG.png


Yesterday overall: 1699
Todays overall: 1678 (one 1705 and one 1698 though, so one more 1700+ game and I break 1700)
 
i love that the AA can reflect rockets :lol

wish i had bungie.pro to render a clip
 
StranGER said:
But if u block they will just stand behind u and wait for u to unlock and ur still dead.
I win most of my encounters when I armor lock and someone stands behind me. They lose their shields and I turn around and punch them. Course this only works on people thinking they can get an easy assassination.
 
StranGER said:
But if u block they will just stand behind u and wait for u to unlock and ur still dead.
You can block without using armor lock.

Counter-Melee at the proper time and you'll block sword thrusts.

I did it last night by accident and almost shit my pants when I saw the block.

Judging by his lack of action, my opponent was surprised by it too.

;)


PS

I was in armor lock with a bad guy standing above me waiting for the easy kill.

The possibility of help from friends nowhere to be seen...

I came out of lock, jumped, killed the guy with a headshot using my pistol.

He was SO fucking pissed.

:p
 
op_ivy said:
i love that the AA can reflect rockets :lol

wish i had bungie.pro to render a clip

Upload it and post the link to it here. There are quite a few people who might be kind enough to render it for you ;)
 
timmytheman123 said:
Things that need to be fixed:
-Melee system is pretty broken right now good job Bungie, make it like the one in Halo 3
I've said this a few times, but I'd like to elaborate.

So the current system is, mêlée pops shields. Full shield, fraction of a shield, it pops it and no more.

So, why? The only reason I can think of is to prevent the AR charge'n pop, killing a player up close too quickly for an interesting close quarters fight to occur. So the idea is to slightly prolong the CQC a bit. Now, I think there's several better ways to accomplish the same goal, but that's what Reach is going with.

The problem is, Bungie added a very rapid double-mêlée attack to the mix. You can smack someone twice in less than a second, and two melees is always a kill. This system directly undermines the shield/health delimiter: mêlée combat up close always ends almost instantly. It's just down to whoever lands the second blow right after the first.

Contrast that with Halo 3: if someone smacks you with full shields, you have enough time to jump away, or shoot them, or hit them back, or stick them in the face. You have a window to respond.

That window isn't in Reach. If someone uses Sprint to run up and smack you before your gunfire can pop their shields, they are going to kill you, because whoever gets off the first mêlée will land the second and win the contest. It's a pre-baked outcome. The shield delimiter does nothing to aid the charge'n pop situation.

Taking away the shield delimiter and letting some damage carry through to health would help. So would removing the rapid double-mêlée and reinstating the pause that was in Halo 3's combat, which allowed a response after getting smacked. Of the two, I think the double-mêlée is the more egregious.

The other problem is the range the mêlée has, from side to side. I swear, several times last night I blindly smacked someone in a close fight and killed them, but they weren't even on screen at the time - they were dodging to the side. I had to check the text in the corner to see that I'd killed them. I'll try to put together some screens and clips tonight. I don't think the mêlée produces a distinct enough visual feedback loop to make what's happening really clear. And since it happens so fast, it just feels messy and unclear. Taking someone down with a smack just isn't satisfying as it has been in the previous Halo games.
JetBlackPanda said:
I still don't understand how you people think grenades are too powerfull.
I still think the outer edge of the explosion shouldn't do as much damage, but they're not nearly as overpowered as I thought they were initially.
op_ivy said:
i love that the AA can reflect rockets :lol

wish i had bungie.pro to render a clip
Post it, I'll render it.
 
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