timmytheman123 said:
Things that need to be fixed:
-Melee system is pretty broken right now good job Bungie, make it like the one in Halo 3
I've said this a few times, but I'd like to elaborate.
So the current system is, mêlée pops shields. Full shield, fraction of a shield, it pops it and no more.
So,
why? The only reason I can think of is to prevent the AR charge'n pop, killing a player up close too quickly for an interesting close quarters fight to occur. So the idea is to slightly prolong the CQC a bit. Now, I think there's several better ways to accomplish the same goal, but that's what Reach is going with.
The problem is, Bungie added a very rapid double-mêlée attack to the mix. You can smack someone twice in less than a second, and two melees is always a kill. This system directly undermines the shield/health delimiter: mêlée combat up close always ends almost instantly. It's just down to whoever lands the second blow right after the first.
Contrast that with Halo 3: if someone smacks you with full shields, you have enough time to jump away, or shoot them, or hit them back, or stick them in the face. You have a window to respond.
That window isn't in Reach. If someone uses Sprint to run up and smack you before your gunfire can pop their shields, they are going to kill you, because whoever gets off the first mêlée will land the second and win the contest. It's a pre-baked outcome. The shield delimiter does nothing to aid the charge'n pop situation.
Taking away the shield delimiter and letting some damage carry through to health would help. So would removing the rapid double-mêlée and reinstating the pause that was in Halo 3's combat, which allowed a response after getting smacked. Of the two, I think the double-mêlée is the more egregious.
The other problem is the range the mêlée has, from side to side. I swear, several times last night I blindly smacked someone in a close fight and killed them, but they weren't even on screen at the time - they were dodging to the side. I had to check the text in the corner to see that I'd killed them. I'll try to put together some screens and clips tonight. I don't think the mêlée produces a distinct enough visual feedback loop to make what's happening really clear. And since it happens so fast, it just feels messy and unclear. Taking someone down with a smack just isn't satisfying as it has been in the previous Halo games.
JetBlackPanda said:
I still don't understand how you people think grenades are too powerfull.
I still think the outer edge of the explosion shouldn't do as much damage, but they're not nearly as overpowered as I thought they were initially.
op_ivy said:
i love that the AA can reflect rockets :lol
wish i had bungie.pro to render a clip
Post it, I'll render it.