GhaleonEB said:I've said this a few times, but I'd like to elaborate.
So the current system is, mêlée pops shields. Full shield, fraction of a shield, it pops it and no more.
So, why? The only reason I can think of is to prevent the AR charge'n pop, killing a player up close too quickly for an interesting close quarters fight to occur. So the idea is to slightly prolong the CQC a bit. Now, I think there's several better ways to accomplish the same goal, but that's what Reach is going with.
The problem is, Bungie added a very rapid double-mêlée attack to the mix. You can smack someone twice in less than a second, and two melees is always a kill. This system directly undermines the shield/health delimiter: mêlée combat up close always ends almost instantly. It's just down to whoever lands the second blow right after the first.
Contrast that with Halo 3: if someone smacks you with full shields, you have enough time to jump away, or shoot them, or hit them back, or stick them in the face. You have a window to respond.
That window isn't in Reach. If someone uses Sprint to run up and smack you before your gunfire can pop their shields, they are going to kill you, because whoever gets off the first mêlée will land the second and win the contest. It's a pre-baked outcome. The shield delimiter does nothing to aid the charge'n pop situation.
Taking away the shield delimiter and letting some damage carry through to health would help. So would removing the rapid double-mêlée and reinstating the pause that was in Halo 3's combat, which allowed a response after getting smacked. Of the two, I think the double-mêlée is the more egregious.
The other problem is the range the mêlée has, from side to side. I swear, several times last night I blindly smacked someone in a close fight and killed them, but they weren't even on screen at the time - they were dodging to the side. I had to check the text in the corner to see that I'd killed them. I'll try to put together some screens and clips tonight. I don't think the mêlée produces a distinct enough visual feedback loop to make what's happening really clear. And since it happens so fast, it just feels messy and unclear. Taking someone down with a smack just isn't satisfying as it has been in the previous Halo games.
I still think the outer edge of the explosion shouldn't do as much damage, but they're not nearly as overpowered as I thought they were initially.
Post it, I'll render it.
StranGER said:But if u block they will just stand behind u and wait for u to unlock and ur still dead.
Najaf said:I feel like I am missing something that is likely obvious to others. I just played my first four matches of Arena and got the message about that being enough for a rating. Where do I see my rating?
What I think.timmytheman123 said:Things that need to be fixed:
-Melee system is pretty broken right now good job Bungie, make it like the one in Halo 3 by god no, just make a melee to full shields only do 60% damage, not a whole bar. Keep the halo 2/3 melee out
-Grenades are too powerful I agree with this but I think they are only a little bit too overkill, 20% tone down maximum imo
-Can block sword attacks wtf? I think this is to tone down the sword rape, if you attack head on you should expect them to block now, then just attack again right afterwards.
-Need a couple more bullets in the pistol magazine or needs to be more powerful Aim for the head
-Voting system is broken all the votes default to first one also when it is tied 4-4 it goes to the first one I hate this too, should either be no votes on anything or the first entry should be random, not always 1flag or headhunter sort of games, maybe default to slayer types?
-DMR, Assault Rifle, and Needle Rifle needs to be more powerful I disagree, aim for the head
Also needs more Covy Slayer. covie slayer needs balance tweaks, too easy to just charge and melee, abuse hammer/sword, repeater is weak as shit compared to the nefle
I agree movement speed increase would be nice. Isn't that the point of sprint AA? When using sprint your evasion abilities for nades and long-range weapons becomes increased. Using the other AA you trade this speed for jetpack, invis, or armor lock. If they increased movement speed then sprint wouldn't be needed, or people would just use it less imo.Mr. B Natural said:Edit: As a side note, increasing player speed might help the nade issue a bit without having to lower its strength. Nading is easy cause spartan is slow. However, again, if you increase player speed you increase their ability to escape mid-range confrontation. So, if you increase player speed the logical thing to do is increase weapon strength.
Please do way with the lag between melee and shotting, imo..GhaleonEB said:I've said this a few times, but I'd like to elaborate.
Armor abilities are just fine the way they are. Could they be tweaked some, sure. But the concept and implementation if fine considering this is a competitive multiplayer game. If you want to play an action game with awesome abilities like you're describing, go play Crackdown it's awesome.Mr. B Natural said:Yes, I can. I'm not a designer, I'm a gamer. I'm playing this game not creating it. The abilities are shallow, one trick ponies that don't add enough to the game. Period. I don't need a solution to come to that conclusion. They feel like a starting line idea, not a finish line idea.
It's better than the equipment from h3. But the equipment from h3 was completely stupid. Abilities are just ok. Ok doesn't cut it for me, cause my rose tinted glasses aren't on anymore.
It takes about a couple of hours to master abilities in reach and took 2 seconds to master equipment in h3.
If you really want some quick brainstorming -
Runner ability should have the ability to jump off walls if you're running when you hit the wall. Right now, running is just running. There's not much to it. It's shallow.
Jet Pack should be able to do a fast drop for damage. Ya know, give the jet packers more incentive to get up high and be an easy target.
Pretty sure Gaf could come up with tons of great ideas. WHy? Cause this whole ability concept is just in its infancy stage. It's easy to come up with neat ideas at this stage of conception. It's a shame that's about all you're gonna get with reach.
Wonder if a mod will pretend to delete the thread again like with halo 3, and then mess around with it so much it breaks and we start anew...hm.GhaleonEB said:So I sorted the forum by posts to see if this thread was large enough to float onto the front page. It was - it's right next to the ODST thread, in fact.
![]()
This thread, by the end of the day, will be larger than the ODST thread ever was. The Beta was fully released yesterday. 0_o
Bringing a knife to a gunfight aint exactly the smartest play in the book.Kenak said:It's extremely easy to do and makes the sword a joke weapon.
MMaRsu said:Agreed, melee needs to be changed. Pistol can also use 2 more bullets, or a 10% dmg increase or something. Not saying I'm an expert but sometimes I feel it's too weak ( although I love using it.. use it as my main weapon most of the time just for fun). I'd rather have a little bit more kickback and slightly higher damage.
VaLiancY said:I'm getting the hang of the grenade launcher and I love it. I pegged someone in the air with the airburst and it was glorious.![]()
Letters said:People's opinions are so divided in every supposed problem with the game. Every time a crowd cries about something, and equally large crowd says it's perfect. That doesn't bode well for the final game.
As I boot this beta, I never know if I will have the time of my life, or if I will get frustrated to no end for some reason, but either way it has me by the balls and I keep coming back.
Teknoman said:About the jump headshot: Do you have to get someones shields down first, or if you're at close enough range, does a headshot still equal insta-kill?
Mizzou Gaming said:I know they are going to be hard to come by now, but if anyone has one of the codes they were giving away this weekend I would greatly appreciate one to pass along to my brother who is stationed in Texas, 1000 miles away from his ODST disc. The Army extended his stay and he isn't very happy right now. I'd love to brighten his day because its been one hellacious month for him. Thanks
If people had a choice, they wouldn't let anyone else shoot them, or take any sort of damage. Your point?Mr. B Natural said:Nobody is gonna let you shoot them in the head 5 times. Nobody.
You're sounding extremely arrogant. Throwing grenades and getting into close-range combat are definitely not your only options. I kill people at range all the time; most without the use of grenades.Chuck nades or get in close. Those are your options against somebody that has any clue how to play this game. Right now, everybody is new to this game and people die stupidly. But as the game gets mastered (which took me all of 2 days), the guns will need to be strengthened.
Seems like you're looking for a different game than Halo. Halo has never been (or at least for a long time) a game of quick kills. It gives you the opportunity to fight back or retreat to get yourself in a better position.If I can keep my reticule on your face for 3 seconds, you should be dead. Pistol should be 4 shots along with the DMR. That way, the nades aren't as overpowered and the game actually has some form of excitement to it.
If you account for the faux recoil, then the weapons definitely need more kick. I now have to wait a second between each shot to make an accurate shot. This allows the enemy even more time to get the hell out of there when being shot at mid range.
Bryant said:I do not like the rating system in Arena. It is a team based gametype, and yet it rewards lone wolf style playing.
For example, I played a game were my teamate and I both had the same K/D ratio. He was awarded a higher ranking however, because he had more kills. He also had twice as many deaths, but due to the current ranking system, he is awarded more points. This is really turning me off from arena, I can't just sit back, be tactical and choose my fights, I have to go lone wolf style and try and get as many kills as I can before the clock runs out. This needs to be fixed before the RTM, or else I will probably never play arena.
TL;DR
Arena should be based off K/D Ratio and not pure kills. Stupid when someone goes 13/8 and I got 9/2 and he gets more points then me.
Use one of the three grav lifts to get to the top floor instantly.Jon said:I'm finding it much easier to stick people in this, maybe because the grenades are weightier? Does that make sense? Either way, after playing an hour or so last night, I really warmed up to this game after initially being underwhelmed.
My only complaint so far is Sword Base, in general. That map is only tolerable if you use jetpacks, and even then it is too...shielded? I played covie slayer on it, and without jetpacks it took forever to climb all the ramps to chase down people.
TommyT said:What what weapon...
purnoman3000 said:Sorry if this has been said 100 times before but there's already close to 300 pages in this thread. Where are invasion and generator defense? Am I missing something
TommyT said:Assists say hi.
TommyT said:Assists say hi.
wwm0nkey said:Funny threads so far
-HALO should NOT be in the title...
-Biggest dissapointment...
-Downloaded, played, deleted
-What a terrible game bungie.
I could go on, but im expecting some more epicly retarded post with in the next few hours :lol
YOU LEFT THE SNIPER RIFLELetters said:
Teknoman said:Whoops, meant the magnum.
Bryant said:All too often I shoot at someone too and don't get an assist.
Unless its the sniper rifle or an explosive you need to deplete their shields first before something like the magnum or DMR will headshot in one.Teknoman said:Whoops, meant the magnum.
Pennybags said:Invasion, May 7. Generator Defense, May 14. It is in the OP, bro.
JetBlackPanda said:I still don't understand how you people think grenades are too powerfull.
Shields first always. Instant kill weapons are sniper-rifle (human), shotgun, sword, hammer, plasma launcher, grenades (both types), and grenade launcher direct hit (I think). Everything else requires a removal of shields first.Teknoman said:About the magnum jump headshot: Do you have to get someones shields down first, or if you're at close enough range, does a headshot still equal insta-kill?
Diablohead said:Use one of the three grav lifts to get to the top floor instantly.
Your rating will show up to the right of your name in the arena matchmaking lobby player list.Najaf said:I feel like I am missing something that is likely obvious to others. I just played my first four matches of Arena and got the message about that being enough for a rating. Where do I see my rating?
I go back for it a few seconds later :lolsquidhands said:oh bnet, will you ever change?
YOU LEFT THE SNIPER RIFLE
Jon said:The grav lifts make you a sitting duck for campers on the top levels, at least in the games I've played. The one in the middle, especially.