Ok, so despite the fact that my +/- for the melee is still absolute garbage and I still die from it more than I succeed with it....I am starting to like it.
That extra second of tension as you wait for the enemy's shields to pop, or that fraction of a second of panic when you hit to early and hope to god your second melee hits before their first is a nice addition.
A little bit of extra thought never hurt any game, so even though I'm not used to it and even though I still think SOME damage should carry over from that last sliver of shields onto health damage (just give me like 20% or something), I can live with this.
So, here are my latest thoughts on how to 'fix' Reach:
Grenades are perfect. They feel powerful, satisfying to use, and they allow players with close-range weapons to counter the advantage of mid-range attackers with a well placed blast. They also punish players for bunching up or camping. Just put fewer of them on the map so players feel the need to conserve them for 'special' occasions.
DMR should be a four-shot kill. Right now there really is little reason to swap the pistol for the DMR. Yes, the DMR is more accurate and powerful at range, but when it takes five-shots to kill plus the time for the reticule bloom to recover, its way too hard to finish off long-range kills. At mid-range, the weapons are totally equal, but you spawn with one so why put out the effort to pick up the other? Make the DMR a four-shot kill, which will make it more effective at mid-long range (which is supposedly its niche), and will give players a reason to actually choose it over (or in addition to) the pistol.
Pistol is perfect. I don't use it very much because of a psychotic hatred of the original Halo: CE pistol, but even I can tell that the new magnum feels great. DO NOT make it more powerful. Its powerful enough at mid-range, and making it effective beyond mid-range makes it the same kind of broken power-weapon as the original Halo: CE monstrosity. You finally balanced the pistol Bungie. Congrats. Now leave it the fuck alone.
Take the lock-on off the Plasma Launcher. I crossmap with this thing every other game, and its the least satisfying weapon to use in the game. Keep the lock-on for vehicles and jetpacks, make players actually aim the damn thing at other players.
Nerf the Focus Rifle. This one hurts me because I love using this gun so much as a sniper weapon, but the fact is its equally brutal against mid-range and even close-range players. I have no idea how to fix the weapon to keep it effective at long-range and make it more manageable at mid-range or short-range. Good luck Bungie, I hope you figure it out...
Make the AR slightly more accurate. Self-explanatory, tighten up the reticule abit. Not as tight as the pistol or the DMR obviously, but a little tighter than it currently is. Make it 10% to 20% more accurate and reward trigger-feathering more, and its a perfect close-range spawn weapon.
That's all I got.