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Halo: Reach Beta Thread

Spasm said:
Because he's probably rotated his 3rd person view to face you while in AL. I'm assuming he'd pop out of it looking right at you.
One of my least favorite attributes of the lock. I think that if it locks you in physical space in the literal sense there is no way in hell you should be able to freely rotate the camera as if it's a third person action game all of the sudden.

The fact that your player model instantly rotates to this fixed view to negate the back-slap is just flagrantly offensive, considering your senstivity speed would have to be set way past "insane" for that to ever happen in such a short timeframe, let alone under manual control.

Technically you could use this to peek around corners as well, run up to an intersection, throw down AL and rotate your camera 90' and see who is posted up down range... lame.
 
Spasm said:
Not of very much value, if you ask me. What would be more valuable, is if it showed how many times you died while wielding that particular weapon.

agreed. thats actually what i thought it meant and that would give you an idea of how well you are doing with each weapon

TommyT said:
Kills aren't the only goal (see: KotH, CTF, etc.) whenever you see someone.

they are in arena games, which is slayer only. see Shake's reply last page for a better worded argument for my position on how the formula should be tested
 
Shake Appeal said:
I've got something that'll blow your mind, and probably put a grin on Dax's face:

dunts1.png


Haha, awesome.
 
Shake Appeal said:
Anyway, I wouldn't mind if assists were left untouched. I am far more worried about the current weighting of deaths, which would seem to encourage rambo plays and traded deaths that that don't help the team win, but do serve to boost the individual's kills. It's a tightrope to walk between that and encouraging conservative camping, but I think they're teetering too far to one side at the moment.
Completely agree. If I go 12-6 I should have a better score than someone who goes 16-17.
 
I've been so busy playing that I haven't had time to check up on the thread. Not going to be able to read all I've missed, that would be longer than a novel.

Somehow I got Onyx, definitely divisions are not right in the beta, or not enough good people have been rated. I am not a bad player (all the time) but my best moments pale in comparison to real good players like tashi. I averaged (daily ratings) in the low 1600 over the 3 days. I enjoy arena, I tend to play it more conservatively, and I like the competitive nature. I wonder what I will end up being, maybe silver?

I got pro and rendered some films.

Awesome 1 Flag denial with the flag being inches away from their capture point. I have it in my pov as well.

Here is a weird melee issue I had trying to melee a guy assassinating a teammate.

Some douche bag on my team decided to kill me after I took out a guy resulting in the enemy getting the kill.

Here is the first time I really used the Plasma Repeater and found out that it keeps firing just slower.

Oh and :)

thechapel.png
 
op_ivy said:
agreed. thats actually what i thought it meant and that would give you an idea of how well you are doing with each weapon



they are in arena games, which is slayer only. see Shake's reply last page for a better worded argument for my position on how the formula should be tested


Is slayer going to be the only type in arena for retail? I honestly don't know :\
 
op_ivy said:
HGJoo.jpg


theres a window on sword base? :lol i need to do more playing around in theater mode

You do. :) Dude, if you look to the left in that window, you can see a whole Air strip, with hangers and a tower.
 
TommyT said:
Is slayer going to be the only type in arena for retail? I honestly don't know :\

yeah, team slayer games only (classic and pro included with that)

watership said:
You do. :) Dude, if you look to the left in that window, you can see a whole Air strip, with hangers and a tower.

:lol
 
op_ivy said:
yeah, team slayer games only (classic and pro included with that)



:lol


Hmm... that makes me torn :lol. All that work to take someone to one sliver of health, then they get shot. Maybe base it on damage dealt ;)
4 grenades to start each game!
 
watership said:
You do. :) Dude, if you look to the left in that window, you can see a whole Air strip, with hangers and a tower.

reach_1795_Medium.jpg


It just makes me wonder if the air strip can potentially be one of the single player maps/levels.
 
Domino Theory said:
Increase the cR level cap for the Beta, plz, Luke.
Seriously, the RPG whore in me wants to level up to Captain already!

So, is it a bad idea to go into Arena by yourself? Sounds like it goes more off of your kills and assists from what you guys have been saying so wouldn't be as harsh to have bad teammates. You can still beast and if people steal your kills, you'll get the assist for large points. Deaths due to lack of teamwork don't factor highly right now from what you're saying...so should be alright, yeah?
 
SquallASF said:
Seriously, the RPG whore in me wants to level up to Captain already!

So, is it a bad idea to go into Arena by yourself? Sounds like it goes more off of your kills and assists from what you guys have been saying so wouldn't be as harsh to have bad teammates. You can still beast and if people steal your kills, you'll get the assist for large points. Deaths due to lack of teamwork don't factor highly right now from what you're saying...so should be alright, yeah?

lol it's just the beta. No need to worry about stats so much right now.
 
SquallASF said:
So, is it a bad idea to go into Arena by yourself? Sounds like it goes more off of your kills and assists from what you guys have been saying so wouldn't be as harsh to have bad teammates. You can still beast and if people steal your kills, you'll get the assist for large points. Deaths due to lack of teamwork don't factor highly right now from what you're saying...so should be alright, yeah?
I played a bunch of games by myself in Arena earlier today.. basically never had a negative K/D, usually one of the top 2 in Kills in the game. Never got over 1500 I think. Losing the game has a big impact on your scores, also getting assists is hard when two of your teammates quit and the third runs around trying to shoot you.
 
snack said:
I can't see it on my stat page. Am I blind?

You may not have played enough games per day to get ranked yet.

I havent. Shows you how much I like Arena. :lol

Cannot wait for Invasion. Im never leaving that playlist.
 
pringles said:
I played a bunch of games by myself in Arena earlier today.. basically never had a negative K/D, usually one of the top 2 in Kills in the game. Never got over 1500 I think. Losing the game has a big impact on your scores, also getting assists is hard when two of your teammates quit and the third runs around trying to shoot you.

Ah. Man it sucks not having a group of solid players to regularly play with. I really miss my Halo 2 days.
 
pringles said:
I played a bunch of games by myself in Arena earlier today.. basically never had a negative K/D, usually one of the top 2 in Kills in the game. Never got over 1500 I think. Losing the game has a big impact on your scores, also getting assists is hard when two of your teammates quit and the third runs around trying to shoot you.

I don't think losing or winning has any impact on your score.
 
Little complaint about the grenade now that I played more. Damage level is fine, it just need a longer fuse so that I can sprint away from it.

In addition, ledges on power house should be able to be jumped on.

That's all.
 
kylej said:
I don't think losing or winning has any impact on your score.
I think you lose a small % of your rating if you don't win. Yesterday in a match I noticed my rating was at 16xx, and the second the match ended in defeat it dropped down to 15xx.
 
So this sums up my one main issue with Reach right now (the other being nades):

Bloom also punishes aggressive, quick and clutch gameplay which is in no way unskillful and is necessary and one of the most loved parts of Halo games. It seems to me due to a combination of clip size and bloom it is very very hard to make a clutch plays. I always find myself (after killing some dude) with another player barring down on me, and no matter how skilled I am almost never able to pull off a clutch 5 shot with the DMR due to the reticule bloom and short clip. In a situation like that I cannot wait for the bloom to recede or the guy will kill me. This also slows down gameplay besides for the obvious reason of people not rushing as much. Most smart players instead of going for another kill would rather just run away and hide. While the may be tactical to a degree in reality it doesn't make good for a video game.

- Taken from Bnet.

Halo 3 definetly feels a lot faster than Reach and those 'clutch' gameplay scenarios made for some exciting gameplay.
 
You know, I dont really mind that Reach is slower, more methodical, more tactical game than Halo 3. It's different. It has its own flavor.

Halo 3 isnt going anywhere, if I'm ever in the mood for that more fast-paced, bombastic gameplay, I can always toss Halo 3 back into the machine.

Halo: Reach might be better considered a complementary game to Halo 3, not a straight-up replacement for it.

Or I could just be nuts.

Either way, Ill probably be playing both games until Bungie shuts the servers down.
 
bobs99 ... said:
So this sums up my one main issue with Reach right now (the other being nades):



- Taken from Bnet.

Halo 3 definetly feels a lot faster than Reach and those 'clutch' gameplay scenarios made for some exciting gameplay.
I completely agree with this, but I don't seem them doing much about this issue come final release.
 
bobs99 ... said:
So this sums up my one main issue with Reach right now (the other being nades):



- Taken from Bnet.

Halo 3 definetly feels a lot faster than Reach and those 'clutch' gameplay scenarios made for some exciting gameplay.
Eh, I like it better now.
 
dslgunstar said:
You know, I dont really mind that Reach is slower, more methodical, more tactical game than Halo 3. It's different. It has its own flavor.

Halo 3 isnt going anywhere, if I'm ever in the mood for that more fast-paced, bombastic gameplay, I can always toss Halo 3 back into the machine.

Halo: Reach might be better considered a complementary game to Halo 3, not a straight-up replacement for it.

Or I could just be nuts.

Either way, Ill probably be playing both games until Bungie shuts the servers down.

Has there been any mention of what they will do with Halo 3 once Reach is out? I'd figure something along the lines of "if there's still people playing, the servers will be running" from them, but AM CURIOUS.
 
dslgunstar said:
You know, I dont really mind that Reach is slower, more methodical, more tactical game than Halo 3. It's different. It has its own flavor.

Halo 3 isnt going anywhere, if I'm ever in the mood for that more fast-paced, bombastic gameplay, I can always toss Halo 3 back into the machine.

Halo: Reach might be better considered a complementary game to Halo 3, not a straight-up replacement for it.

Or I could just be nuts.

Either way, Ill probably be playing both games until Bungie shuts the servers down.

...but the general population sure is! Once Reach comes out im willing to bet that Halo 3 will retain maybe 25% of its playerbase tops. Once Christmas 2010 comes around I bet that will be closer to 10%, eventually with new Call of Duty games and other games coming out only the hardcore Halo 3 fans will remain.

and you think finding games now takes long. :lol
 
kylej said:
I don't think losing or winning has any impact on your score.

I wonder if that (winning vs people ranked above you, losing to those below you, etc.) will be a factor in the other part of rankings to push people over the mid 1700's.
 
TommyT said:
Has there been any mention of what they will do with Halo 3 once Reach is out? I'd figure something along the lines of "if there's still people playing, the servers will be running" from them, but AM CURIOUS.
Servers?

Correct me if I am wrong but there aren't really 'servers' for Halo 3.

Obviously there is something storing all of the data/games, but there is no sort of dedicated server that would need to be taken down after Reach comes out.

The only reason Halo 2 is gone is because it existed on the old XBL infrastructure. I do not see Halo 3 getting axed anytime soon.
 
Devin Olsen said:
Servers?

Correct me if I am wrong but there aren't really 'servers' for Halo 3.

Obviously there is something storing all of the data/games, but there is no sort of dedicated server that would need to be taken down after Reach comes out.

The only reason Halo 2 is gone is because it existed on the old XBL infrastructure. I do not see Halo 3 getting axed anytime soon.

No no, I didn't mean it as it needs to be taken down after Reach comes out (as if it is meant to replace it), just if they had announced any plans for whatever-is-keeping-halo3-playable to keep it playable for those who want to play it.
 
Not a Jellyfish said:
Onyx...gold is a gold star with a number 4, so assuming 5 is Onyx. :D

Out of curiosity, how many games or daily rankings do you need for get a division ranking?

Cause I played like 3 games yesterday, got my 1637, didn't get a star.

Maybe I didnt even make Steel. :lol
 
dslgunstar said:
Out of curiosity, how many games or daily rankings do you need for get a division ranking?

Cause I played like 3 games yesterday, got my 1637, didn't get a star.

Maybe I didnt even make Steel. :lol

I believe it's once you get three daily rankings. Correct me though if someone else knows for sure.
 
kylej said:
I don't think losing or winning has any impact on your score.
loss_penalty

If your team loses, this is a penalty applied to your rating.

But wait, you protest: "Isn't the Arena about individual performance?" It is, so our goal is that this penalty is as small as possible while still accomplishing two goals:

  1. Assuming equal performance, a player on the winning team should place ahead of his counterpart on the losing team.
  2. Playing for a personal best rating should require winning. No hanging your team out to dry to shoot for a high score.

For the Public Belta, this number is 0.96. In other words, if you lose, we shave a mere 4% off of your rating. We will be continuing to adjust this number, and we might even shift the place where this penalty is applied.
http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_043010
 
I've noticed a very small decrease in rating when your team is winning vs when they're losing. It's an insignificant difference and will not be a factor in making someone care whether they win the match or not.
 
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