I know, it's ridiculous.Scarecrow said:I can't believe you all are really calling it the Pro Pipe.
The Grauncher is a much better name
I know, it's ridiculous.Scarecrow said:I can't believe you all are really calling it the Pro Pipe.
Scarecrow said:I can't believe you all are really calling it the Pro Pipe.
Aye, those were my experiences as well (sans Slayer, I didn't get to play that, the quasi-custom game aside).Dani said:Really had a bad first taste of Invasion.
The team spawning as Elite get shafted, the distance from Spawn to the territory destination is quite large and you have to stay in cover other the Spartans just poop on you from the heights.
The Elite choice of weapons and Armour Abilities are poop too, choosing the Plasma Repeater leaves you open to being spotted from miles off and the Camo gives you the Needler which is pretty ineffective in tight corridors and hallways of the first Phase.
Waiting to Spawn can be a pain in the ass - I was waiting almost a minute to respawn because the game wouldn't let me choose an alternative to my "spawn bro" who was in a firefight - so lame staring at the screen for such a long time doing nothing.
Not happy at all with my first impressions of Invasion/Slayer. =\
I think it was from the multiplayer trailer. Either from Bungie themselves or the dude that was analyzing it frame by frame and put up a video. It's a dumb alternative to "noob tube"DMeisterJ said:Where did 'pro pipe' come from?
I think Dax coined it or at least adopted it. I really don't like the name at all as it's not indicative at all of the weapon or what it does.DMeisterJ said:Where did 'pro pipe' come from?
I believe from one of the Bungie developers in the MP trailers.DMeisterJ said:Where did 'pro pipe' come from?
Scarecrow said:I think it was from the multiplayer trailer. Either from Bungie themselves or the dude that was analyzing it frame by frame and put up a video. It's a dumb alternative to "noob tube"
For the first two points: see full game. And Boneyard is a beautiful map, at least the skybox is. For the games I've experienced, not everyone runs around with swords. I hardly ever pick it up myself.REV 09 said:Played another game and I have more complaints.
1. Boneyard is ugly. Yea yea big map...see BC2
2. The games are over too quickly and they don't swap sides once completed...see BC2
3. Vehicles are deathtraps and the map is poorly designed for vehicle usage...too much shit lying around. Vehicles get funneled through small gates/passageways. The Banshee can't hardly fly anywhere and doesn't seem to have the fuel rod missile equiped. Pro pipe rounds disable vehicles....you can choose to spawn with a pro pipe...figure that one out.
4. Elites spawn with swords which eventually leaves everyone with swords.
5. BTB spanks the shit out of this mode. Please tell me this hasn't officially replaced classic Big Team.
It's extremely hard to get a one-hit kill with the Pro Pipe.backflip10019 said:I think Dax coined it or at least adopted it. I really don't like the name at all as it's not indicative at all of the weapon or what it does.
The DMR is such a beast on Boneyard. Love it.Dax01 said:Invasion has made me realized my two favorite weapons in all Halo games: the DMR and the Pro Pipe.
Really? I didn't find it all that difficult. The second time I picked it up I was able to get ~5 kills in a row with it. And I was playing on F&F weekend, so the kids weren't complete scrubs.Dax01 said:It's extremely hard to get a one-hit kill with the Pro Pipe.
Dax01 said:Invasion has made me realized my two favorite weapons in all Halo games: the DMR and the Pro Pipe.
Dani said:Really had a bad first taste of Invasion.
The team spawning as Elite get shafted, the distance from Spawn to the territory destination is quite large and you have to stay in cover other the Spartans just poop on you from the heights.
The Elite choice of weapons and Armour Abilities are poop too, choosing the Plasma Repeater leaves you open to being spotted from miles off and the Camo gives you the Needler which is pretty ineffective in tight corridors and hallways of the first Phase.
Why do the territory timer increase randomly? As Elites we got one territory down to one second and it magically jumped to six seconds.
Invasion Slayer is also just sloppy. Every starts with AR's on the huge open Boneyard map, no Armour Abilities, no vehicles, just tossing nades and spitting AR fire at each other is so poor. It's all confusing as the teams capture territories and nothing happens - repeat about six or seven times.
Waiting to Spawn can be a pain in the ass - I was waiting almost a minute to respawn because the game wouldn't let me choose an alternative to my "spawn bro" who was in a firefight - so lame staring at the screen for such a long time doing nothing.
The Warthog is still nice, even though it seems to handle slightly more sluggishly, the Banshee also seems like it's swimming through tar instead of powering through the air and the low invisible ceiling coupled with the clustered geometry make piloting the thing a pain rather than a pleasure.
Not happy at all with my first impressions of Invasion/Slayer. =\
Shake Appeal said:The spawn locations encourage one of your fire team to stay alive and play tactically. This is a good thing. The spawn times are pretty damn short. There's a Nerfle not far from where you spawn initially, if you're spawning in view of the ship, and often you spawn to one side, where you can easily sneak in. There are additional weapons lying around, including DMRs you can snag before the Spartans set eyes on you, if you're crafty. Plus, you know, take their weapons. As soon as Phase 2 kicks in, you have Nerfle whenever you want it.
Invasion Slayer will be 8v8 in the full game.
Edit: also, without being snarky, all three of the Elite spawning weapons are pretty decent if you engage on the right terms.
watership said:I don't think I played a single team game last night without at least one person quiting. It seems rampant in the Beta.
Yeah, we know it's a joke. Pro pipe just doesn't sit well with me. It doesn't sound right.UltimaPooh said:You guys do know the whole name of Pro-Pipe is a joke right?
Like it's just a parody of the Noob-Tube from COD.
Since Pro-Pipe like Noob-Tube is easier to say than Grenade Launcher, it sticks easier.
ManCannon said:The MP trailer analysis video by the folks at TTL dubbed it "Pro Pipe" and we officially adopted it immediately after.
Spasm said:One of the best ways I've found for the elites to approach the first phase of Invasion is to have one guy on each fireteam equip invis. Those guys go far right, don't outright attack, and use invis to stay alive as needed.
The other guys charge across open ground, and get killed pretty easily (causing somewhat of a distraction). They then respawn on their bro just inside the rightmost entrance, then attack all at once.
What do you want us to do? That sucks, though.Trasher said:Alright, Reach isn't working for me: Whenever I send someone a party invite the game freezes on the active roster.
I've played 5 games if invasion slayer and elites have won every game. I wonder what ratio Bungie has collected on this so far.pringles said:After a few more Invasion (Slayer) games I think Elites are slightly overpowered.
lol I don't want you to do anything, but I figured I would let everyone know in case it's happening to someone else. It is a beta after all!Dechaios said:What do you want us to do? That sucks, though.
Dechaios said:What do you want us to do? That sucks, though.
Dani said:Disclaimer: any and all negative thoughts about Invasion are framed by my overall negative train of thought brought on by the lacklustre and disappointing state of British politics. I do optimistically hold on to hope that I need time to properly get to grips with Invasion. There is hope here where as politically, in the UK, there is none.
Yeah that was probably a bug that I'm naming the dax-bug. We just spawned with just AR's without any AA's. Also, whenever we got a weapon drop, nothing happened.Grimm Fandango said:Got one. Both teams spawned with ARs and couldn't choose loadouts until next tier. Also for a little bit I couldn't spawn in the normal area, just on my teammate.
Loading in file share now.
Dechaios said:What do you want us to do? That sucks, though.
*raises hand*Genesis Knight said:Raise your hand if you think betrayals are an essential possibility in Halo, and that the game would be worse if there was no team damage.
Dani said:Really had a bad first taste of Invasion.
The team spawning as Elite get shafted, the distance from Spawn to the territory destination is quite large and you have to stay in cover other the Spartans just poop on you from the heights.
The Elite choice of weapons and Armour Abilities are poop too, choosing the Plasma Repeater leaves you open to being spotted from miles off and the Camo gives you the Needler which is pretty ineffective in tight corridors and hallways of the first Phase.
Why do the territory timer increase randomly? As Elites we got one territory down to one second and it magically jumped to six seconds.
Invasion Slayer is also just sloppy. Every starts with AR's on the huge open Boneyard map, no Armour Abilities, no vehicles, just tossing nades and spitting AR fire at each other is so poor. It's all confusing as the teams capture territories and nothing happens - repeat about six or seven times.
Waiting to Spawn can be a pain in the ass - I was waiting almost a minute to respawn because the game wouldn't let me choose an alternative to my "spawn bro" who was in a firefight - so lame staring at the screen for such a long time doing nothing.
The Warthog is still nice, even though it seems to handle slightly more sluggishly, the Banshee also seems like it's swimming through tar instead of powering through the air and the low invisible ceiling coupled with the clustered geometry make piloting the thing a pain rather than a pleasure.
Not happy at all with my first impressions of Invasion/Slayer. =\
Genesis Knight said:Raise your hand if you think betrayals are an essential possibility in Halo, and that the game would be worse if there was no team damage.
Sure would solve a ton of problems in objective matches.
Umm...not really. Yeah it takes a bit to get used to it but once you do you can destroy people with it.Dax01 said:It's extremely hard to get a one-hit kill with the Pro Pipe.
dslgunstar said:Finally a map where the DMR shines!
I'm starting to get the feel for the DMR, but I still think it should be a four-shot kill. In Halo 3, it was possible for a wounded player to win out against numerous enemies with perfectly-placed headshots and well-placed grenades.
This time, if you're shields are down and you manage to take out one enemy, you're always a sitting duck for the second one. There's no way to pull off a fast kill when you have to wait for the reitcule to recover for that last shot.