urk said:
There's a direct line straight to the developer here and instead of providing constructive criticism, plenty of people go with hyperbole and mudslinging (yeah, Internet). I'm not whining, just lamenting the lost opportunity.
We know full well that there are things that aren't ready for prime time. It might be surprising, but those are the things we're most interested in testing and getting feedback about. We'd love it if you'd participate in that sweet circle of love and mutual respect. Bitch.
Alright so here is my overall feel for Halo: Reach as it stands.
Constructive Criticism Ahead. Take notes Bungie
Overall Game-play
I completely understand the fact that we are no longer MC, so it is unfair to ask for the same speed/agility as he had. But perhaps design the maps with that in mind. In all of the previous Halo games there was a certain fluidity or flow to the maps that just simply is not there anymore. For example in the water in Power House it is a pain to get into Pro Pipe (Bathrooms). There is a small area where you can just jump onto the ramp, but otherwise it is a real pain. I would love to include screen shots to make my post more concise, but sadly I am at work so I cannot do that.
As a long time Green Thumb enthusiast I have to say I dislike the new melee. This has been talked to death and it sounds like you guys have already worked out the kinks, but I just thought I would put my two cents in. The mechanics as they stand now almost punish you for trying to finish an encounter with a weapon. It takes me longer to take out an enemies shield then it does for me to sprint up to an enemy and punch him twice. This causes awkward firefights in which neither opponent wants to do anything other then melee twice and get the hell out of there.
Obviously I would prefer Halo without them... It takes out a huge layer of depth from the game that honestly saddens me to see gone. No longer is there a constant push/pull for power ups. The days of Cloak/Over shield are long over, the camo AA is fun but jamming their radar gives away the element of surprise and honestly ruins a lot of the stealth involved with camo.
With that said I understand that they are here to stay, so I can accept that. There needs to be some changes made to a few of them... Armor Lock for example is broken in its current state... Playing Oddball or CTF against a Team of players using Armor Lock is aggravating to say the least. I wish I could give some insight to what I thought would fix this, but quite honestly I have no idea what could be done... I just do not like the way it plays out in MP. The idea is awesome, and I love it... the execution not so much.
Sprinting is pretty good, my only complaint would be when you come out of sprint you should have a long'ish wait until you can use your weapon. Players sprinting around with Hammer/Sword ruin the game for me... There is no real defense against it other then turning around and running, which for me is quite lame.
Jet Packs are fun, but for the love of god why is there a barrier on the ceiling that I will always hit while using them. I thought Bungie was getting rid of barriers and going the route of 'return to the battlefield'... The barriers ruin the jet packing experience for me, on Powerhouse especially.
Since I was just about to go off on a rant about them anyways... The barriers need to go.
These new squishy barriers are so much more obnoxious then the vertical flat barriers (Halo 1) ever were. I cannot see any reason why there needs to be sky barriers, let me fly as high as my jet pack allows... I want a sense of freedom, I want to feel like if my jet pack allowed I could touch the sky. In a perfect world I would like to see the edge barriers gone as well, put the return to the battlefield kill volumes in their place instead. This would prevent any cheating but would allow a sense of freedom for people such as myself who love to explore maps. Bonus points if you allow us to turn off the return to the battlefield message.
Well let me just start off by saying I love the DMR and the Pistol. It means more to me then you could imagine having them in the game... Making the Pistol actual a viable weapon again makes me feel like a little kid again. Granted it isn't what it was in Halo 1 (please allow for this somehow through customization?) it is still great and feels powerful.
The reticule and reticule bloom are two things that have raised a lot of concern. Personally I do not see an issue with either one, but perhaps that is because I understand the purpose/intricacies of the reticule bloom and as far as the reticule itself... A good TV? I have no idea why I do not have the same issues as other when it comes to that.
The Pro-Pipe is a lot of fun, and it definitely fits the niche of a power weapon, with that said... Why in the holy hell is it a load out in Invasion? I understand that there needs to be some measure of Anti-Vehicle weaponry but perhaps a mounted turret on the rooftops would fit the bill a little better. (almost slipped into an Invasion rant there... whoa).
Focus Rifle.
Nerf that shit asap. The weapon aggravates me more then it should, something about it just gets to me... I feel like the ammo on it is a bit to much, and the overheat on it takes to long. I personally do not use this weapon much, so I don't have a whole lot to say about it... But from what I have experienced so far those would be my gripes.
The Hammer. This thing is an absolute beast! The lunge is something close to 100ft it feels like... Walking around with sprint+Hammer or Cloak+Hammer makes you an unstoppable killing machine. I have more kills with the Hammer in the beta then I probably ever did in all of Halo 3 (let me fact check that really quick)
Halo 3 (2,028 Ranked Games) 168 Hammer Kills
Halo: Reach (212 Standard Games) 189 Hammer Kills
The spawns on a few maps are quite broken... Bone yard being one of them.
No I am not complaining about the long spawn waits or the semi-broken spawn on your bro, I am saying there are probably only six unique spawn points at the start of Phase 1 on Boneyard. The result is intense spawn camping... I've watched a couple of Youtube videos and watched it happen myself in game, basically you get behind a spawn point and stand there and assassinate and elite as he spawns.
this post is getting lengthy... I was originally doing to do various feature/maps but perhaps I will just outline the various features and then go into maps later
I have to get back to work right now, but I will try and update this post with more when i get a chance.