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Halo: Reach Beta Thread

First game. Elites, both my Team mates quit. 3 v 1. Managed to take two Gennys before time ran out and then had to defend all 3 against 3. :lol
 
1 game of NT1 in the bag. First impressions.... The level is gorgeous. I traveled way outside the battle zone and just keeled over ded when the timer ran out. :lol
Seems like it could be a pretty fun gametype... But... The input lag is horrible. It's just as bad as a shitty connection from ODSTs Firefight.
 
HOLY FUCK IT'S GORGEOUS

but the framerate seems to be low and there's a bit of lag/delay.. this is almost definitely campaign/firefight being stressed in the background
 
Lag is awful but thats the Net 1 test for ya! Love the game type. 3 v 3 seems like a good number that forces you to work. Love the ordinance drops too. Level looks beautiful.

If anyone fancies some game, throw me an invite (Raide UK).
 
They weren't kidding when they said "Network Test." Both games of Generator Defense I've played so far have been much laggier than normal for Reach. In one game the Elites appeared to destroy a generator even though it was locked and the round had just ended. For generator B, the Spartan team can just camp in the base with shotguns and hold it down since there's a loadout with the shotty in it.
 
Devin Olsen said:
Rennnnndered!

Should be good soon
Heh. I also rendered it. That's definately something that should be looked into for ship: there's no indication that the file was in the process of being rendered when I opted to do so. So we both burned 10 minutes of render time on it. :(
Pennybags said:
Remember seeing this before, but "Overlook on Easy"? :D
Overlook on Easy, Friday May 14, 2010 14:04:09

As if everthing else wasn't a giveway. :lol

:D
 
Devin Olsen said:
Rennnnndered!

Should be good soon
Thank you sir. I have Pro, just not enough minutes.

Also, this is definitely a PvAI game type... "Easy"?
fmugc7.png


Edit: Well I sure was late to that "Easy" party.
 
Ramirez said:
He's not trolling it though, he brings up valid complaints in everyone of his posts.
He has brought up some valid complaints, many of which I agree with. He has brought them up over and over. He has brought them up in a manner which is conducive to infighting and repetitive bickering. It doesn't bother me, but if I have to read one more snarky soldat7 post in response to something Eazy wrote...
 
I thought there was a cooldown on locking down the generators? I just spent the last 3 minutes as an Elite (3v2 mind you) where the Spartans had B & C locked the entire time, smh.
 
EazyB said:
Just giving the game a hard time. For all those saying everything is perfect about the beta and they don't want anything changed.
That and I'd almost have a 40 game winning streak in Grab Bag if it weren't for that broken gametype.

Still, I don't really see why or how they'd accurately gauge how unbalanced a gametype is. Seems to me it'd be more valuable to try to create the most balanced gametype possible and continue tweaking it (with different loadouts) to see if the winning % per side (in games at both low true skill and high skill) even out. Hopefully they will update it as they did the some other gametypes but right now it's a lopsided
on purpose and without attempt to balance
gametype that only further adds more grief to the things broken about the beta (those that are "Fixed for Fall" and otherwise).

I agree that its better to post critism than praise, because at the end of the day Bungie knows we love them and any critism is just love, we want the final game to be amazing, and any feedback now can help that, positive feedback is useless to Bungie, and im sure they dont need a ego boost.

Buuuuuuuuut this is a beta dude, complaining about an experimental gametype is silly, I would rather they experiment now and make a awesome game than try and just please us and miss out on valuable data.

P.S. anyone finding NT1 really unplayable, as in Firefight levels of lag? (Map has lots of detail which probably doesnt help, the fact is this REALLY seems like a FireFight test ) :D
 
EazyB said:
Give me a reason creating a gametype that is known to be unbalanced and gauging how unbalanced it is more valuable than attempting to create a SvE gametype that is supposed to balanced and testing that theory.
What if the goal has nothing to do with a gametype at all?

What if they're looking for an easy way to see the difference between Spartan and Elite strength, without worrying about objectives or vehicles?

What if you're just a guinea pig? What if this is just a Beta Test?
 
So I get that this is probably a Firefight test, but if the input lag is still as bad as ODST, how will it get better in such a short amount of time?

lol@people on HaloWaypoints FB complaining about lag...
 
Louis Wu said:
What if the goal has nothing to do with a gametype at all?

What if they're looking for an easy way to see the difference between Spartan and Elite strength, without worrying about objectives or vehicles?

What if you're just a guinea pig? What if this is just a Beta Test?
But Bungle is doing it wrong!


Really liking what I saw from that first Overlook video. The map is just jaw-droppingly gorgeous, the layout open but nuanced. Two out in the open generators to defend, one last one in the base. I suspect that will be the tie breaker in many games.

The lock/defend cycle seems to work pretty well, especially how the defenders can see what generators are locked down by their way point, the health of each on the HUD. The siren going off when a generator is about to unlock is a very nice touch - signaling everyone on both teams that the generator is about to become vulnerable. And they take a nice long time to destroy, you can't just show up and toast it. You just don't want to let lots of Covenant surround....wait, nevermind.

Also, I apprecaite Spasm abandoning his team to go for a walk in the woods. I was hoping someone would do that. :lol
 
Ramirez said:
So I get that this is probably a Firefight test, but if the input lag is still as bad as ODST, how will it get better in such a short amount of time?

lol@people on HaloWaypoints FB complaining about lag...


Since it sounds like they are sticking with a synchronous networking model, I think the big implication here is more about matchmaking and how it pairs you up with other players than the raw code that handles sending the bits back and forth. If the past instances of MM are anything to go by, this probably needs to build data on your connection in order to find good matches. I won't be surprised if the input lag seen right now goes down significantly by the end of the beta.

Also, this pretty much confirms co-operative multiplayer matchmaking. Me Likey that part :D
 
Performance is better than Firefight of old, considering I'm connecting to Americans at times. Still a lot of input lag, but no stop-motion synchronization stuff in the two games I played. Makes firing any precise weapon pretty painful, though. I stuck with needler, shotgun, etc.
 
Man.. NT1 is just as unplayable as Campaign and Firefight from previous Halos. Seriously, I don't understand why Campaign and Multiplayer don't use the same netcode.. I'd be very happy if someone explained it to me.
 
During one of my matches, the game pauses, there's a countdown timer that is waiting on a specific person. When that countdown timer ends, one of the other players on the other team leaves the game.
 
NT1, whilst obviously a smokescreen for Firefight or something similar, is actually rather smooth for me, which is quite shocking.

My first few ODST Firefight experiences were marred by some of the worst input and general lag I have ever experienced on a console. This was mainly due to the fact that I was playing with players from a wide variety of geographical locations and none within a few hundred miles of me.

NT1 is just as smooth as my best Firefight games with folks from the same country - sure there's a slight input lag but it doesn't get in the way, it's easily mitigated. I was playing with US players with ease and with none of the nightmarish lag seen in ODST.

I just hopped on for a few games to have a gander at the new map so I will have to play a few dozen more matches to see how it handles. However my first impressions are positive - certainly a drastic improvement from ODST.

I really hope this improved connection is a constant, as a UK player I'm really excited.
 
Obviously a test of the campaign netcode, though it does seem to have significant improvements. At least when it doesn't pick a shitty host :lol

I like the fact that it pauses the game (and tells you) when someone goes too far out of sync, and if you allow people to quit without taking the game down then that makes Firefight a lot better.
 
RdN said:
Man.. NT1 is just as unplayable as Campaign and Firefight from previous Halos. Seriously, I don't understand why Campaign and Multiplayer don't use the same netcode.. I'd be very happy if someone explained it to me.
Short version: everything in multiplayer is player-controlled; there are no AI routines to be agreed upon between host and clients. Over time, in a game that did include AI routines and a lot of information extraneous to players' actions, the game would be a total mess, if it could be coordinated at all. Forget players warping around your screen; think flocks of Drones warping around your screen. You know when a single plasma grenade's behaviour is iffy (Dax can probably tell you about this...)? Now turn Catch on.
 
Ramirez said:
I thought there was a cooldown on locking down the generators? I just spent the last 3 minutes as an Elite (3v2 mind you) where the Spartans had B & C locked the entire time, smh.

The cool down only lasts 2-3 seconds. Which is stupid. So is the decision to give the Spartans a load out with shotguns. Generator B becomes impossible to destroy at the end with all the Spartans camping with shotguns.

P.S. What's Playlist Awards? I don't remember seeing that pop up before.
 
There does not seem to be a cooldown for the Generator Lock. I actually don't mind it that much since it does force you to use teamwork and not just run in there on your own. What does suck is being in Extra time, downing the 2nd to last Gen and still failing. :lol

I am trying to get close to an Ordinance Drop, just to see if it kills me.:lol Its cool that something does fly over and drops them from the sky too!
 
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