Spaceman Spiff
Member
NT1 is up here in the U.S. as well.
Jumping in now.
Jumping in now.
EazyB said:I'm sure I'm not the only one that could benefit from some pro tips and I can't think of a finer chap to construct it.
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=1205027Devin Olsen said:If someone can put an invasion video in their file share I would love to render & watch it!
Thanks
Gui_PT said:Got a few Invasion videos. If anyone has some extra render minutes they don't think will be used, I'd really appreciate it if these could be rendered![]()
http://www.bungie.net/stats/reach/fileshare.aspx?player=Monolith Gui&fc=2
Rennnnndered!Spasm said:http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=1205027
This is far from a pro-showing, the input lag was really throwing me.
Edit: Er whoops! I just saw "Invasion", thought you meant Generator Defense. Disregard.
Letters said:heading in, please be good looking Overlook
urk said:Couldn't agree more.
Spasm said:
Heh. I also rendered it. That's definately something that should be looked into for ship: there's no indication that the file was in the process of being rendered when I opted to do so. So we both burned 10 minutes of render time on it.Devin Olsen said:Rennnnndered!
Should be good soon
Overlook on Easy, Friday May 14, 2010 14:04:09Pennybags said:Remember seeing this before, but "Overlook on Easy"?![]()
Wonder why that is...Spasm said:It's just as bad as a shitty connection from ODSTs Firefight.
Thank you sir. I have Pro, just not enough minutes.Devin Olsen said:Rennnnndered!
Should be good soon
He has brought up some valid complaints, many of which I agree with. He has brought them up over and over. He has brought them up in a manner which is conducive to infighting and repetitive bickering. It doesn't bother me, but if I have to read one more snarky soldat7 post in response to something Eazy wrote...Ramirez said:He's not trolling it though, he brings up valid complaints in everyone of his posts.
Watching now. God, what a gorgeous level. The campaign can't come soon enough.Spasm said:
EazyB said:Just giving the game a hard time. For all those saying everything is perfect about the beta and they don't want anything changed.That and I'd almost have a 40 game winning streak in Grab Bag if it weren't for that broken gametype.
Still, I don't really see why or how they'd accurately gauge how unbalanced a gametype is. Seems to me it'd be more valuable to try to create the most balanced gametype possible and continue tweaking it (with different loadouts) to see if the winning % per side (in games at both low true skill and high skill) even out. Hopefully they will update it as they did the some other gametypes but right now it's a lopsidedgametype that only further adds more grief to the things broken about the beta (those that are "Fixed for Fall" and otherwise).on purpose and without attempt to balance
What if the goal has nothing to do with a gametype at all?EazyB said:Give me a reason creating a gametype that is known to be unbalanced and gauging how unbalanced it is more valuable than attempting to create a SvE gametype that is supposed to balanced and testing that theory.
wtf does the radio say at 8:35?Spasm said:It's done cooking. Thanks guys.
:lol I naded my own generator.
Devin Olsen said:wtf does the radio say at 8:35?
But Bungle is doing it wrong!Louis Wu said:What if the goal has nothing to do with a gametype at all?
What if they're looking for an easy way to see the difference between Spartan and Elite strength, without worrying about objectives or vehicles?
What if you're just a guinea pig? What if this is just a Beta Test?
Ramirez said:So I get that this is probably a Firefight test, but if the input lag is still as bad as ODST, how will it get better in such a short amount of time?
lol@people on HaloWaypoints FB complaining about lag...
You, sir, are completely awesome.Pennybags said:ATTENTION ALL PLANETS OF THE SOLAR FEDERATION
WE HAVE ASSUMED CONTROL
Can't really make it out.
Edit: No problem.
Short version: everything in multiplayer is player-controlled; there are no AI routines to be agreed upon between host and clients. Over time, in a game that did include AI routines and a lot of information extraneous to players' actions, the game would be a total mess, if it could be coordinated at all. Forget players warping around your screen; think flocks of Drones warping around your screen. You know when a single plasma grenade's behaviour is iffy (Dax can probably tell you about this...)? Now turn Catch on.RdN said:Man.. NT1 is just as unplayable as Campaign and Firefight from previous Halos. Seriously, I don't understand why Campaign and Multiplayer don't use the same netcode.. I'd be very happy if someone explained it to me.
Ramirez said:I thought there was a cooldown on locking down the generators? I just spent the last 3 minutes as an Elite (3v2 mind you) where the Spartans had B & C locked the entire time, smh.