Homeboyd said:This is more reflective of how I roll these days:
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=17751727&player=Homeboyd903
pretty much what I wantKuroyume said:Is this update only going to effect the people who either by Anniversary or download the DLC? So essentially you have to pay to see anything new? Or, is it going to change stuff for vanilla Reach too?
Requests for title update:
- Remove bloom
- Beef up the pistol (damage, rate of fire, and clip size)
- Severly nerf the AR (destroy its range and weaken the damage)
- Increase player movement speed
- Nerf vehicles (Banshee and tank in particular)
- Restore all weapons to their beta settings
- Flag juggling
It was so easy to splatter people in that bad boy :/wwm0nkey said:Still better than this pile of crap lol
A27_StarWolf said:I wish beachhead was a multiplayer map....
edit- Nerfing the AR is a bad idea. AR is a part of Halo, it always will be, and it serves its purpose. The AR starts are the problem. NOT the AR as a weapon.
GhaleonEB said:Options I'd like to see added:
- Shield system: Classic vs. Reach (melee damage pass through)
- Damage variables: independent toggles for grenade, melee, weapon damage
- Vehicle Health: Classic (linked to player), Reach
- Movement: Classic (removes player inertia), Reach
If bloom goes away, I'd like to see the DMR and Nerfle scopes reduced to 2x from 3x to limit their range.
GhaleonEB said:Options I'd like to see added:
- Shield system: Classic vs. Reach (melee damage pass through)
- Damage variables: independent toggles for grenade, melee, weapon damage
- Vehicle Health: Classic (linked to player), Reach
- Movement: Classic (removes player inertia), Reach
If bloom goes away, I'd like to see the DMR and Nerfle scopes reduced to 2x from 3x to limit their range.
make the bombs have a longer cool-down time too, and make them not able to flip as muchA27_StarWolf said:I have a solution for the Banshee, weaken the bombs, strengthen the bolts.
thezerofire said:make the bombs have a longer cool-down time too, and make them not able to flip as much
GhaleonEB said:If bloom goes away, I'd like to see the DMR and Nerfle scopes reduced to 2x from 3x to limit their range.
fair enough. I just want to use anti-vehicle weapons on them again, instead of wasting a sniper.A27_StarWolf said:I'm only cool with the flipping if they strengthen the Banshee health, its made out of tin foil >.>
thezerofire said:fair enough. I just want to use anti-vehicle weapons on them again, instead of wasting a sniper.
I don't think I've seen the laser in months, outside of SplocketsA27_StarWolf said:The sniper doing damage against vehicles really bugs me, I would like to see that get fixed.
While we are at it, how about we increase the strength of the laser
I honestly thought the Spartan Laser was one of the best additions to Halo, at least I had a ton of fun with it. Then Halo Reach came around and it never gets used.
I think it has to do with the ability to strafe. In Reach you can't change direction as quickly, so you can't strafe really.Woorloog said:1: I've never gotten this inertia thing. To me, Halo CE movement always felt like you were walking on ice, Halo 2 had good movement, Halo 3 didn't seem to be different from Halo 2 much, if at all, and Reach feels just slower than Halo 3. Am i missing something?
Good. Exploding without warning (because that tracer is impossible to see in many cases) is not fun. At least with tracking stuff you get an audible clue (beeping with rockets/missile pod in 2/3, plasma launcher warmup sound).thezerofire said:I don't think I've seen the laser in months, outside of Splockets
Woorloog said:1: I've never gotten this inertia thing. To me, Halo CE movement always felt like you were walking on ice, Halo 2 had good movement, Halo 3 didn't seem to be different from Halo 2 much, if at all, and Reach feels just slower than Halo 3 (if default speed, higher speed start feeling wrong in all games). Am i missing something?
2: Title update or just playlist manager should change the way credits are given.
Nothing for time (to fight AFKers), only performance and winning. And winning should be far more important source of credits than performance. Oh and the loser gets only performance based credits and some for finishing the game. Quitting should reduce credits by some amount, say, equal to the winning bounty.
Winning should be meaningfull, as to reduce griefing. Oh and maybe give more credits for winning fast, ie game that lasts 7 minutes rather than 10 would give more, and this amount should be of course large enough that winning fast is better than winning slow and performing well.
My opinion of course... And i didn't say it's possible, just how i wish the reward system worked.
Havok said:Good. Exploding without warning (because that tracer is impossible to see in many cases) is not fun. At least with tracking stuff you get an audible clue (beeping with rockets/missile pod in 2/3, plasma launcher warmup sound).
Only the ones I fly are made of tin foil. If someone ELSE gets in, they're made of titanium.A27_StarWolf said:I'm only cool with the flipping if they strengthen the Banshee health, its made out of tin foil >.>
A27_StarWolf said:I wish beachhead was a multiplayer map....
edit- Nerfing the AR is a bad idea. AR is a part of Halo, it always will be, and it serves its purpose. The AR starts are the problem. NOT the AR as a weapon.
or they could just make the tracer easier to see?Havok said:Good. Exploding without warning (because that tracer is impossible to see in many cases) is not fun. At least with tracking stuff you get an audible clue (beeping with rockets/missile pod in 2/3, plasma launcher warmup sound).
I absolutely hate the Sniper's anti-vehicle stuff (What, did you expect me to side with that? I'm consistent in my criticism). In Halo 3, the lock-on sound was loud as shit, and the projectiles moved slowly (as the Plasma Launcher does; do people actually have an issue with that weapon? It seems fine to me). You had time to get behind something to block the shot, as evidenced by Banshee use on Valhalla. It wasn't pixel-thin tracer that didn't even need to be near you until the last second, then an instantaneous explosion. I had less of an issue with it in 3, but Reach's tracer is less noticable (I wonder if the color is less vibrant, or if the lighting of the charge-up process doesn't show up at distance).A27_StarWolf said:Oh please, Rockets are only slightly more noticeable, just like the Laser and Rockets the only way to really avoid them is to see them get fired/ about to fire.
How do you feel about the Sniper Rifle, by that logic you must hate that.
That's one solution, yeah. Like I said, less of an issue in 3, but on maps like Renegade, you can be lasered without ever knowing someone has the damn thing.thezerofire said:or they could just make the tracer easier to see?
and like StarWolf said, what about snipers?
Grats on the perfection, but I think that video just once again demonstrates how much armor abilities ruin Reach more than they enhance it. Sprint makes certain power weapons like the sword that much more powerful. Not trying to knock you or anything, I just can't stand sprint and wanted to rant. I know a lot of people hate the jetpack, but in my opinion, sprint is equally bad.Booties said:http://www.youtube.com/watch?v=Ww8QjK7VvdI
This should help you get better at countdown. Consider this a free lesson.
Holy smokes, here it's 69.99 on GoD. That has to be a mistake, the RRP isn't even that...HiredN00bs said:I'm currently showing the Games on Demand US price of Halo: Reach at $59.99.
Havok said:I absolutely hate the Sniper's anti-vehicle stuff. In Halo 3, the lock-on sound was loud as shit, and the projectiles moved slowly (as the Plasma Launcher does; do people actually have an issue with that weapon? It seems fine to me). You had time to get behind something to block the shot, as evidenced by Banshee use on Valhalla. It wasn't pixel-thin tracer that didn't even need to be near you until the last second, then an instantaneous explosion. I had less of an issue with it in 3, but Reach's tracer is less noticable (I wonder if the color is less vibrant).
That's one solution, yeah. Like I said, less of an issue in 3, but on maps like Renegade, you can be lasered without ever knowing someone has the damn thing.
You should watch SK strafe in Halo 3. The man is a beast.Woorloog said:Ah, strafing has felt always a tad slow in Halo 3 (and Reach), can't remember about Halo 2.
Well i agree to making strafing work well. I'm bad enough strafer as it is...
Banshees are rather easy to bring down if one's team doesn't consist dumbfucks like my teams do. Just shoot it with DMRs. I play BTB every now and then with my friend and we tend to be the only ones to shoot the Banshee... If everyone who could joined us, the Banshee wouldn't be such an issue.
I would like to see Banshee nerfed though.
Woorloog said:Ah, strafing has felt always a tad slow in Halo 3 (and Reach), can't remember about Halo 2.
Well i agree to making strafing work well. I'm bad enough strafer as it is...
Banshees are rather easy to bring down if one's team doesn't consist dumbfucks like my teams do. Just shoot it with DMRs. I play BTB every now and then with my friend and we tend to be the only ones to shoot the Banshee... If everyone who could joined us, the Banshee wouldn't be such an issue.
I would like to see Banshee nerfed though.
Dax01 said:I hope 343 learns from Bungie's mistakes and doesn't incorporate campaign, multiplayer, and Firefight. No spaces taken from campaign to be used in multiplayer, and vice versa.
I don't like FF maps being taken from campaign because they, like MP spaces, I feel, hurt the campaign's replayability.
It kinda made campaign just feel like a bunch of firefight missions tooDax01 said:I hope 343 learns from Bungie's mistakes and doesn't incorporate campaign, multiplayer, and Firefight. No spaces taken from campaign to be used in multiplayer, and vice versa.
I don't like FF maps being taken from campaign because they, like MP spaces, I feel, hurt the campaign's replayability.
Holy... Strafing been always an issue for me in Halo 3/Reach (can't still remember about two, probably was bad strafer back then too). I win either by brute force (as much as that's possible with BR/DMR) or luck.thezerofire said:You should watch SK strafe in Halo 3. The man is a beast.
http://www.youtube.com/watch?v=I56zwYXLNsM
A bunch of the encounters were firefight missions. Even the second to last battle of the game.thezerofire said:It kinda made campaign just feel like a bunch of firefight missions too
I think it's a combination of higher speed for MLG and moving the stick halfway to the edge each time. I could watch that clip forever though.Woorloog said:Holy... Strafing been always an issue for me in Halo 3/Reach (can't still remember about two, probably was bad strafer back then too). I win either by brute force (as much as that's possible with BR/DMR) or luck.
I need to try to learn that strafe...
I'll be on later today for Arena. I'm close to breaking into Onyx.Booties said:Alright boys it's time to get serious, bunker down, and play hours and hours of halo today. Gotta get back into arena too. Message Booties, I think tawpgun's on already.
A27_StarWolf said:While we are at it, how about we increase the strength of the laser
I honestly thought the Spartan Laser was one of the best additions to Halo, at least I had a ton of fun with it. Then Halo Reach came around and it never gets used.
A27_StarWolf said:Oh please, Rockets are only slightly more noticeable, just like the Laser and Rockets the only way to really avoid them is to see them get fired/ about to fire.
How do you feel about the Sniper Rifle, by that logic you must hate that, it has even less warning, and you can even zoom in even more.
A sniper rifle should be able to stop a 'hog with a single shot to the engine and snipe people out of their seats, and maybe be able to totally disable the turret after a few direct hits. What it shouldn't be able to do is knock around a gigantic armored vehicle with every hit or blow it up after a couple of shots. I absolutely hate what's been done to the now wafer-thin skin of the Warthog, and a lot of other vehicles in Reach.A27_StarWolf said:The sniper doing damage against vehicles really bugs me, I would like to see that get fixed.
While we are at it, how about we increase the strength of the laser
I honestly thought the Spartan Laser was one of the best additions to Halo, at least I had a ton of fun with it. Then Halo Reach came around and it never gets used.
Timblowinghismindinspace.gifSteelyuhas said:The nerfle has a 2x scope now. It's just the DMR with the 3x.
HiredN00bs said:Why does BS Angel imply that no fall damage is somehow "classic"? The most classic Halo had fall damage and health packs, just like Reach. It'll be great if we're given more tools to adjust game settings though, but I have to wonder...if it was feasible, why didn't Bungie do it?
Booties said:Alright boys it's time to get serious, bunker down, and play hours and hours of halo today. Gotta get back into arena too. Message Booties, I think tawpgun's on already.
HiredN00bs said:Why does BS Angel imply that no fall damage is somehow "classic"? The most classic Halo had fall damage and health packs, just like Reach. It'll be great if we're given more tools to adjust game settings though, but I have to wonder...if it was feasible, why didn't Bungie do it?
Steelyuhas said:Yeah that kind of bothered me as well. They talk of options to make the game more like CE, and then mention removing fall damage. It was odd.
Actually, that's exactly what it is.Dani said:"Classic" Halo is not a single game or a specific Halo game's particular settings.
Classic =/= CE
Everyone has a different definition of classic. What game is the reference point? Halo 2 and Halo 3 did not feature fall damage at all. Many of the map designs in those games would play very differently if fall damage was in (Headlong, Terminal and Relic pop to mind).HiredN00bs said:Why does BS Angel imply that no fall damage is somehow "classic"? The most classic Halo had fall damage and health packs, just like Reach. It'll be great if we're given more tools to adjust game settings though, but I have to wonder...if it was feasible, why didn't Bungie do it?
Wrong. It is to you. It is not to me; my reference point is Halo 3. For many others, it's Halo 2. And maps will likely be drawn from all three games.HiredN00bs said:Actually, that's exactly what it is.
HiredN00bs said:Actually, that's exactly what it is.