Louis Wu said:
I'm not sure I understand what you're arguing about.
Yes, every rank has a fixed multiplier - but that's not a limitation, it's just a multiplier. What he was saying that the reason there's a cap is because matchmaking games have a time limit. If they didn't, you'd get more credits.
So your rank multiplier is NOT a cap - it just sets where you start. Time is the limiting factor.
There is a cap in place for each rank in my experience, run into it every day. I assumed it was
only limited to rank, and so the various playlists affected how fast you can reach that cap.
He is saying the cap is actually relative to each playlist. I have not tested this, I'm assuming he has - so I'm assuming he's right. What I'm arguing - not arguing, really, just stating - is there IS a time-based cap. I think he's saying that also, which is why I'm confused that he's also saying that longer games = more credits, beyond the cap. That is not true, at least not in the playlists I play.
Again:
Firefight Doubles, Arcadefight, 20 mintutes = 4,283 cR
Firefight Doubles, Limited, 30 minutes = 4,283 cR
Edit: I now see the edited clarifications around Firefight, which seems to be the exception. Not sure how to test the limits in Multiplayer, since those games have shorter time limits, though.