A27 Tawpgun said:
I'll be honest, after I was sort of burnt out on Halo 3 I wished ODST to be a game like this and was disappointed.
I'd love to play a spin off like this. It would be a completley different take on the tactical squad based shooter. In all the other ones you are fighting dumb terrorists or soldiers just like you. In this one we would be fighting a stronger enemy and you would need to out think them with strategy and shit to win.
Grunts would be fairly simple. Jackals would require aim. Brutes and Elites would be like bosses. And Hunters.... you gotta really be organized to take those fucks down.
Sorry for the double post, but I've always wished Hunters were more aggressive and tactical with their fuel rod cannons- they always seem to just patiently fire one bolt at a time and never kill you unless you are unlucky or aren't paying attention. It'd be cool (in an "OH SHIT!") kinda way if, at a certain distance, both Hunters would just start lobbing plasma at you as fast as they can in a sort of saturation bombing, like the FRG grunts do, only far mor lethal.
Hunters just never feel scary like they should unless you are right up close to them. Their CQC has improved a lot, but they are still little threat at range.
Also, smarter deployment of Hunters. Almost every hunter fight so far has been in a wide open space with plenty of room to move- in other words, the perfect terrain for fighting Hunters. Remember in Halo 1, that hunter pair in the Maw? IMO, that was the best hunter fight in any Halo game, because you are in a tight, narrow space with little room to maneuver. You can't just charge in and dance around because they will wreck your face. You have to play smart, retreat, and use the Flood as a distraction to draw them out.
I think a good, intense way to start a Hunter fight is indoors, where you can't dance around. As soon as it sees you, it CHARGES- forcing you to retreat back outside to fight them. Games rarely force you to move backwards in combat- usually, going backwards in the same level means you are just going on an ammo run- and forcing a retreat and literally running for your life would be a cool change of pace.
Basically, think of the Tank from L4D.