I thought Reach was going to have some kind of ODST and H1 hybrid mission structure. Where in Halo 1 there were some side objectives you could do and ODST you'd go to specific locations and activate a mission, I thought with Reach I'd get:NullPointer said:ODST didn't help either in terms of what it offered. I love it to death, but I'm a weirdo.
Overworld/Hub/Traveling
And upon activating a mission it'd come with there own side objectives and such.
It could've also been like Dead Rising with a time limit making you only able stop the covenant for so much before the inevitable Fall of Reach.