NullPointer said:
You're right. Its not something that works on every map, and I wouldn't mind any fine tuning of the loadouts to compensate for that.
I respect your fear and stuff. I honestly do.
I think that the hardcore is just very resistant to changes, and has far too much nostalgia for the good old days to welcome some additions to the sandbox. Of course not everything is going to work out, but I don't think Reach's additions and changes are worthy of scorn. Its a different game on purpose.
Disagree and Agree.
I agree that a lot of us are nostalgic but it's because of hindsight. Disagree that it's the reason we don't want change.
I just HATE the changes that are being put in.
Armor Lock is a TERRIBLE game mechanic and needs to be nuked across the board.
Jet Pack is breaking all map flow and making assaulting key map areas (usually on the highest points of maps) REALLY easy.
Evade on spartans has them dodging ALL attacks, rolling halfway across the map in a second, and making them CQC beasts.
Camo, which used to be a sought after power up, is now available on spawn. Camo snipers.
Bloom I have gotten used to but Halo Reach is the first Halo game where I actually fear losing every encounter because my opponent will get a lucky spam in while I'm pacing. This is a big one for me. In Halo 2 and 3 when I knew I was better than my opponent I could take him out with ease. Now my opponent can flip a coin to decide the victor.
The DMR's range and power against vehicles has crippled BTB in addition to an OP Banshee and terrible maps.
The melee system encourages melee rushing as a viable tactic.
Sprint turns the sword from a CQC weapon to an offensive powerhouse.
Drop Shields were things that used to be picked up to help and now people can spawn with them, and use them on objectives (removed almost everywhere across the board, but it sickens me it was even in there)
The slow movement because of Sprint, inertia, and general sluggishness of the players in addition to some grenade properties like the big radius, chain reactions, and such make them OP.
The sluggishness makes strafing trivial and forces players to rely on Bloom to out-DMR someone. Resulting in a really bad mid-range experience. Which is the main range on 4 v 4 maps.
Can you honestly say you don't have a problem with ANY of these?