They already did. It's called the Defiant playlist.Kuroyume said:Putting the map packs they've released so far in one playlist? Really?
They already did. It's called the Defiant playlist.Kuroyume said:Putting the map packs they've released so far in one playlist? Really?
Detox said:Hosting is not an issue at all. Gears 3 will easily top Reach on the live charts at launch and there will be enough servers for everyone. Both Left 4 Dead games also use this system and they have no problem, I assume they scale their servers accordingly but if the Gears franchise can afford servers so can Halo.
I'm not sure what HM is, if it's a forum then no.
yeGui_PT said:Who wants to party up for a few matches? This game is annoying if you're going in solo
Kuroyume said:Exactly. I'm still waiting for them to remove those maps from that list. Putting the DLC in the same playlist will only mean that Breakpoint is chosen 8 out of 10 times. Also, we don't know how the sales of either map pack compare so it could mean that future DLC may appear rarely if some people don't have the maps. Noble playlist should only have Noble maps. Defiant should only have Defiant maps and so on.
This whole disucssion about the playlists doesn't make any sense. The way it's done now is fine. Hell, I want more of them just so I'm not forced to play crap like Headhunter and Rocket Hog. Putting playlists together only means that certain gametypes will overtake others. I don't play SWAT or Snipers but put those together and Snipers will be picked nearly all the time easily. It would just ruin the game for people who enjoy SWAT. Put griffball in Objective and then it may as well be the Griffball playlist.
Kuroyume said:Maybe I only want to play those maps? Last time I was in there the game was unable to load the Defiant maps because douchebags kept pulling other their flash memory sticks with the Defiant maps on them so only the Noble maps would show up.
I jump into Defiant to get some Defiant action going and I get Breakpoint snipers or slayer. FUCKING GREAT! That makes a lot of sense.
Completely agreeDax01 said:Reach's net code is fantastic. The best out there not including dedicated servers.
(The fuck is with that picture dude? I don't care if your "frustrated", that's nasty and you need to take that down).
vhfive said:Completely agree
Reach's net code shits on CoD's
Detox said:Is it right now, if so I'm up for it. Haven't played halo ever with gaffers so should be good but how do I get in?
Sorry late response. I meant Hydra is not great. The spawns are really bad and there are times where i've spawned right in front of enemies and on really small ledges making me commit suicide. I will say that it plays better than any slayer map in default Reach though save for Reflection.blamite said:WHAT
Yep Forge Customs starts at 3pm EST(8pm GMT). Normal Customs starts @ 1am GMT. I don't know the other times in other time zone.ncsuDuncan said:I think it's at 3pm EST, so about 2 hours and 40 minutes from my post time.
As for getting in, I'd just post your gamertag at 3pm (not now), and someone should send you an invite if there's room.
Dude! Easy killz! EASY KILLZ!Gui_PT said:I refuse to play Highlands until it's changed.
Rocket and Sniper timers changed but they still need tweaking. And Drop Shield seeeeriously needs to be out of CTF on that map.
Horrible.
All maps. I'm proclaiming Jeremiah the new Shishka if he refuses to make objective better. It used to be the core of the franchise until Shishka ruined it.Gui_PT said:I refuse to play Highlands until it's changed.
Rocket and Sniper timers changed but they still need tweaking. And Drop Shield seeeeriously needs to be out of CTF on that map.
Horrible.
JonCha said:Reach's netcode is actually pretty decent. Watch any of ELPRESADOR's videos to see how bad Black Ops is (though I have had blood shoots on Reach from time to time).
The "smooth" gamplay experience comes from drop in-drop out. Which I hate, and is why I stopped playing CoD.zlatko said:Black Ops is definitely worse, but as far as I remember Call of Duty 4 was better. My memory is sketchy, but Modern Warfare 2 was about the same as Reach I'd say.
Games that definitely flat out beat Reach are Uncharted 2, Resistance, Resistance 2, Killzone 2, and probably MAG in terms of being in a match going smoothly. Of course some of these games mentioned/most are run on dedicated servers and hence why there are no issues. I don't think Uncharted 2 had them though, but it was easily the smoothest hosting experience I had in any console game this generation with COD4 right behind it.
Gui_PT said:I refuse to play Highlands until it's changed.
Rocket and Sniper timers changed but they still need tweaking. And Drop Shield seeeeriously needs to be out of CTF on that map.
Horrible.
MrBig said:The "smooth" gamplay experience comes from drop in-drop out. Which I hate, and is why I stopped playing CoD.
Dani said:Rocket and Sniper are on the maximum 180 seconds respawn timer. You can't increase it any further.
Rockets also have the minimum amount of ammo and Sniper only has six shots, less than every other Sniper on other maps.
What are you expecting or wanting here?
:lol we must have been playing different games then. Just because they hide lag behind fast movement speed, wide hit boxes, fast RoF, and huge bullet spread doesn't mean it's not there.zlatko said:Uuuh no. I'm talking about I'm in a game and there was no hit detection issues, no one with a clear advantage over the rest thanks to him being host, no lag constantly and instead rarely.
You're talking about something completely different and irrelevant.
I'd do a major nerf to the power weapons, myself.Gui_PT said:Still too many rocket/sniper rounds.
I don't have a good idea on how to fix it. Maybe put only one RL on the middle of the map.
Probably not a good idea, but hey, I'm not getting payed like they are.
I try to be realistic. Not sure how hard implementing a per-weapon damage modification system is, but I'm guessing it's a meaty resource draw. Not sure it's realistic, but it would be amazing.wwm0nkey said:So anyone think in the next Halo, we should have the option to edit all the values of pretty much everything by 1% intervals and not this 25% stuff? (also for weapons too!)
Right, that's the half of the map that's not off limits. It makes the map less dynamic. I find myself running through the same couple buildings to aviod snipers when I play on it. There are massive swaths of the map I've never set foot on and probably never will. To me, that means the map is not designed well for infantry, it's basically a big bowl. Infantry on the outside, vehicles in the middle.Alienshogun said:I don't really agree though, the sides of the map are able to be traversed without too much sniper worry. The plasma launcher is fine, but I think the laser needs to go (don't like it on any map). As for the rockets, I think every map would be better served with rockets replaced with grenade launchers except where falcons and banshees are present.
That said, I've only played about 3 rounds on Highlands.
True. The segregation can work, it just requires a very careful selection of power weapons. The current all of the above but less ammo solution doesn't work, IMO.Well at least you CAN move up, unlike on Hemmorage, eh?
GhaleonEB said:I'd do a major nerf to the power weapons, myself.
One rocket launcher in the Pelican in the middle, with four rockets.
Laser removed and plasma launcher removed. Perhaps replace with Concussion Rifles.
Remove sniper. It renders about 1/2 the map off limits to infantry. Map was not designed well to accomodate it.
Highlands has basically all the problems Hemhorrage has, with the added issues that power weapons in close quarters areas bring. Rockets and shotty dominate the teleporter and indoors areas, while the sniper owns the rest of the map.
Ghaleon said:Right, that's the half of the map that's not off limits. It makes the map less dynamic. I find myself running through the same couple buildings to aviod snipers when I play on it. There are massive swaths of the map I've never set foot on and probably never will. To me, that means the map is not designed well for infantry, it's basically a big bowl. Infantry on the outside, vehicles in the middle.
Bread said:No CoD has ever had a better netcode than a Halo game, that's obvious when you die after running around a corner then watch the killcam and see that you weren't even around the corner on their screen. That has been happening since CoD2.
No CoD has ever had a better netcode than a Halo game. It's obvious how bad the netcode is when you die after running around a corner, then watch the killcam and see that you weren't even around the corner on their screen. That has been happening since CoD2.zlatko said:Uuuh no. I'm talking about I'm in a game and there was no hit detection issues, no one with a clear advantage over the rest thanks to him being host, no lag constantly and instead rarely.
You're talking about something completely different and irrelevant.
blamite said:If Team Classic stops being a permanent playlist, I'm quitting Reach for as long as it's gone. It's the only playlist I want, and doing anything to it other than adding more variety is a terrible idea.
Think population is the key metric for any playlist, especially one as "special" as Team Classic. Different from traditional Reach in key ways, but not as externally different as Grifball, Living Dead etc.blamite said:If Team Classic stops being a permanent playlist, I'm quitting Reach for as long as it's gone. It's the only playlist I want, and doing anything to it other than adding more variety is a terrible idea.
Which makes it kind of like Hemorrhage, which makes it suck. I haven't played Highlands with the new settings yet, but it's very dangerous to traverse the middle.GhaleonEB said:Right, that's the half of the map that's not off limits. It makes the map less dynamic. I find myself running through the same couple buildings to aviod snipers when I play on it. There are massive swaths of the map I've never set foot on and probably never will. To me, that means the map is not designed well for infantry, it's basically a big bowl. Infantry on the outside, vehicles in the middle.
Personally I like how useful the NR is, especially on maps like Hang 'em High and Lockout, but I can see how some would find it frustrating.Alienshogun said:2 things I don't like about it.
Needle rifle dominates and a single grenade can kill you at full shield and full health. That isn't classic.
Needle rifle is the equivalent of the H1 pistol. It's supposed to. No grenades do not kill you if you haven't been shot.Alienshogun said:2 things I don't like about it.
Needle rifle dominates and a single grenade can kill you at full shield and full health. That isn't classic.
MrBig said:Needle rifle is the equivalent of the H1 pistol. It's supposed to. No grenades do not kill you if you haven't been shot.
All classic needs is objective and more maps. Maybe a 6v6 version with bigger maps.
GhaleonEB said:I try to be realistic. Not sure how hard implementing a per-weapon damage modification system is, but I'm guessing it's a meaty resource draw. Not sure it's realistic, but it would be amazing.
Black screen would break it like it breaks everything else. I t wouldn't be hard if there was a pointer to weapon values in the gametype settings. I don't know if there is.alerus said:What makes you think it would be a heavy resource draw? Ultimately the damage values for everything is loaded at some point. Changing what gets loaded shouldn't affect performance. Or do you mean in terms of development time resource draw? Maybe, but it still seems like a fairly simple thing to add in the options. Or let me put that another way, I can't think of a reason why adding menu options to change the weapon damage values would take particularly long. Perhaps you can?
zlatko said:I'm frustrated. :/
Thanks for the clarification Mr Big. I hope 343 with the next Halo game looks into some way to ditch hosting and find a better route. I'd also like them to introduce playlists where if my team mates quit it cycles and lets someone join mid game.
I played two games in Classic last night, one on the Hang'em High remake (which was excellent), and the map was large and open enough that they weren't much of an issue. Then we played the Lockout remake, and it was one tactical nuke after another going off. Shoot once, throw grenade and that's all she wrote.xxjuicesxx said:Yea nades are a little overpowered in Classic and theres so much of it. Probably need to nerf the nades on map and the number you spawn with. I swear at some points I hear a chain of like 8 nades go off, its just insane.
I was about to call you crazy, but then I read the second half of your postGui_PT said:I like how grenades are as powerful as rockets in the Classic Paylist. Sooo much fun.
By like I mean hate, and by fun I mean annoying.
see5harp said:If they could someone have enough dedicated servers and have matchmaking work the same way (which works better than most console games I've played) then alright. I don't ever see that happening though.
GhaleonEB said:I played two games in Classic last night, one on the Hang'em High remake (which was excellent), and the map was large and open enough that they weren't much of an issue. Then we played the Lockout remake, and it was one tactical nuke after another going off. Shoot once, throw grenade and that's all she wrote.
I can't remember how many grenades you spawn with currently, but it should be one. If it's currently just one, then the extra grenades on map should be removed.