Great idea. 20 dollar plane tickets are the best.Ramirez said:Instead of a shirt, buy a plane ticket.
Great idea. 20 dollar plane tickets are the best.Ramirez said:Instead of a shirt, buy a plane ticket.
Trasher said:Great idea. 20 dollar plane tickets are the best.
Tunavi said:So I'm going to make an Invasion Pro variant. Spartans spawn with DMR/Sprint all 3 rounds, Elites spawn with Needle Rifles/Evade all 3 rounds. Power weapons still available as pick ups, maybe mix up the objectives a bit. I'm going to need to try this out in customs when its finished. Anyone interested?
Edit: No banshee/Wraith/tank and longer weapon respawn times. Falcon and revenant on Boneyard, a round of assault for the second phase, and take the core out of the refinery.
GhaleonEB said:I think the 10 for Halo 1 and 3 are well justified. Spending 14,000 words writing a review of Reach's Campaign made me realize how incredible Halo 3's really was.
Respect knuckles for picking ODST second. I feel like that game gets too much flak sometimes. Really dug that campaign; it was familiar, yet different at the same time.Ramirez said:Campaigns have sucked since CE...CE>ODST>3>2>Reach for moi.
Steelyuhas said:
Now when you are ranking those are you ranking them by which had the best story, the best gameplay, or the combination of both?Ramirez said:Campaigns have sucked since CE...CE>ODST>3>2>Reach for moi.
Trasher said:Now when you are ranking those are you ranking them by which had the best story, the best gameplay, or the combination of both?
Agreed. The sandbox in Reach is boring. DMR/Plasma pistol - Anything else will get you killed. In ODST, every weapon served a purpose, not to mention fun to use. You had to have different weapons every round. Limited ammo, different enemies, different skulls, needed an SMG for Drone rounds. They were all powerful weapons in their own ways but you couldn't spend the whole game using the same two weapons.Ramirez said:Another funny thing is I really enjoyed ODST's FF, but I loathe FF in Reach, I'm not sure why...
Tunavi said:Agreed. The sandbox in Reach is boring. DMR/Plasma pistol - Anything else will get you killed. In ODST, every weapon served a purpose, not to mention fun to use. You had to have different weapons every round. Limited ammo, different enemies, different skulls, needed an SMG for Drone rounds. They were all powerful weapons in their own ways but you couldn't spend the whole game using the same two weapons.
ODST was survival, Reach is target practice.
Ah ok.Ramirez said:I'm not really taking story into consideration at all, I was regularly going back to CE and replaying campaign up to a year or so ago. I've not had the urge to replay the others at all really, and probably never will. Reach is the biggest offender to me with all of the scripted Falcon rides and such. New Alexandria is one of the worst levels to replay through, great setting though.
agreeTunavi said:Agreed. The sandbox in Reach is boring. DMR/Plasma pistol - Anything else will get you killed. In ODST, every weapon served a purpose, not to mention fun to use. You had to have different weapons every round. Limited ammo, different enemies, different skulls, needed an SMG for Drone rounds. They were all powerful weapons in their own ways but you couldn't spend the whole game using the same two weapons.
ODST was survival, Reach is target practice.
Trasher said:It seems like most people here hate Reach and its campaign.
I won't argue that the gameplay was mediocre, but I thought the story was actually pretty well done.Steelyuhas said:I really enjoy Reach's campaign as well, but yeah, most people here seem to hate it.
I think he is going to the Raleigh one.Ramirez said:edit: Just saw the Anaheim MLG thread, wasn't Tashi going to that?
Fluffball_Gato said:.. Is it just me, or is Frank O'Connor an acute egomaniac?
Really in terms of story Halo 2's is unmatched. The best in the series in my view. The thing it misses is the fantastic atmosphere and freedom we had gotten in Halo 1. Nothing comes close to that campaign just based off that regard. ODST attempted, but it felt more boring than anything else. Halo 3's story was vomit. And I liked Reach's, it just wasn't as special as hoped to be, or close to memorable as all of Halo 1's experience.Trasher said:Once it gets down to 3 and 2 it's hard to choose for me. They both have some great parts, and they both also have some really weak parts. I actually really enjoy the story of the Arbiter, but I disliked missing out on MC stuff.
If Bungie did it the same way ODST style, you could argue the same for weapons and battle scenarios. For instance, using a quick sidearm like plasma pistol or Magnum against the Skirmishers, almost anything against grunts, though you rather get those quick headshots on the ones hoarding fuel rods. Use Needle Rifle and Needler against Brutes, which kills them faster than anything non-explosive. Jackals are stronger than they have ever been, but DMR (medium or far range) and Plasma Repeater or plasma pistol work absolutely fine for close quarters battle. Elites you pretty much are able to kill with any weapon, it just pends what weapon he's carry, what type of officer he is, and your region of the map. A melee or two plus a headshot can take him down swiftly.i nerini del buio said:agree
plasma pistol and needler to take out engineers, smg and carbine for drones, pistol for grunts and jackals, stickies for brutes.
and I loved, loved how tough were the chieftains! You really felt like you earned that hammer lol.
I really like what I'm hearing from the podcast. It sounds like they're trying to re-create the CE experience in Reach.Ramirez said:I'm nearing 1K wins in TO, and I have a 93% winning percentage, how in the world is that even possible?
You're highly skilled relative to the TO player population.
What happened to the general Halo population?
They don't play 4v4 Objective. It was like that in Halo 3, too.
Losing was a pretty regular thing in Halo 2/3, but I'm lucky if I end up on the losing end more than once a night anymore, mostly due to people quitting more than anything.
TO in Reach definitely has more relaxed skill search restrictions than Halo 3's ranked TO. That may be in general, or it might be a scale-able restriction that adjusts to the player population. Not to start that debate again, but in regards to the quitting, it is a possibility that people recognize your tag for objective holding and simply refuse to play with you just for that, or they don't feel like sticking around in games that are being needlessly lengthened since they have no possibility of coming back. We get quitters in TO, but it's never been that bad for us.
I know this sounds like a brag post or something, but I honestly cannot explain why people are so bad at Reach. I'm REALLY curious to see if things even out more once bloom is removed (hopefully!).
Again, you're not exactly going to get the cream of the crop in a low population list. Play in the Arena, or in a high population list with skill search restrictions.
I assumed it would be somewhat like the original Call of Duty where when you choose "Halo Reach Multiplayer" from the menu, it would boot Halo Reach with a smaller set of options and its own achievements. Maybe Frankie or David could clear that up for us.Homeboyd said:It's the Puffy Shirt.
True but if they are being treated as "DLC" later, I don't see why they couldn't have their own set of achievements. I doubt they'd do 1 per map since there's 6 (unless they throw in a FF one as well) but 3-4 would be nice.
Halo 3 Rocket Race was my favorite fringe gametype in H3.... Reach killed it but goddamn did I love it in 3. Launching was the best.PNut said:Hey Frankie, since you are the savior for all things Halo, how bout making the Halo 4's mongoose's capable of performing feats like this. Heck, just make vehicles viable again in Halo. That's not too mush to ask it it?
I love it for a few reasons. Between 3 and Reach, I'd say the series bettered CE's campaign in just about every respect.Steelyuhas said:I really enjoy Reach's campaign as well, but yeah, most people here seem to hate it.
Ramirez said:Another funny thing is I really enjoyed ODST's FF, but I loathe FF in Reach, I'm not sure why...
a blown mind is no way to start a Friday.FyreWulff said:I always liked how Bungie re-used the Bumblebee model for the train on Terminal.
I think a lot of what you're saying could be recitified in Reach if we didn't have so many unlimited ammo gametypes that always get chosen. Even Limited allows you to run amok with the DMR without having to worry about conservation, which imo is the main thing that made ODST's firefight so enjoyable. I'd love to see AA's integrated into the weapon drops (yeah, I know it's probably not possible) and start out the match with nothing but base speed and jump height. Make them something that's earned over the course of a limited life scenario and it would make for a much better experience for a lot of people.Tunavi said:Agreed. The sandbox in Reach is boring. DMR/Plasma pistol - Anything else will get you killed. In ODST, every weapon served a purpose, not to mention fun to use. You had to have different weapons every round. Limited ammo, different enemies, different skulls, needed an SMG for Drone rounds. They were all powerful weapons in their own ways but you couldn't spend the whole game using the same two weapons.
ODST was survival, Reach is target practice.
Heretics.squidhands said:a blown mind is no way to start a Friday.
I think a lot of what you're saying could be recitified in Reach if we didn't have so many unlimited ammo gametypes that always get chosen. Even Limited allows you to run amok with the DMR without having to worry about conservation, which imo is the main thing that made ODST's firefight so enjoyable. I'd love to see AA's integrated into the weapon drops (yeah, I know it's probably not possible) and start out the match with nothing but base speed and jump height. Make them something that's earned over the course of a limited life scenario and it would make for a much better experience for a lot of people.
Ramirez said:I'm nearing 1K wins in TO, and I have a 93% winning percentage, how in the world is that even possible? What happened to the general Halo population? Losing was a pretty regular thing in Halo 2/3, but I'm lucky if I end up on the losing end more than once a night anymore, mostly due to people quitting more than anything. I know this sounds like a brag post or something, but I honestly cannot explain why people are so bad at Reach. I'm REALLY curious to see if things even out more once bloom is removed (hopefully!).
Seems fine on my end. Speaking of reviews... *casts gaze in Ghaleon's direction*Homeboyd said:
Yeah, it's working now.Botolf said:Seems fine on my end.
I love exploring campaign spaces. I discovered new things yesterday. We explored campaign countdown. Why the fuck aren't the doors open all the way in MP. Looks so much better. And the smoke coming from the engines... Open sky... Window to control room.... We got to the top of it too with clever jumps.Tunavi said:Played New Alexandria again. Flying through the open city, exploring different buildings, watching the post apocalyptic views from different parts of New Alexandria, collapsing skyscrapers, the covenant carrier glassing the planet...If only the rest of the campaign was as incredible as this level.
Instead we got Long Night of Solace and 7 shitty linear firefight levels.
If Halo 4 isn't open world like ODST, I'll be very disappointed.
Halo 1 - best story, biggest adventure.
Halo 2 - best themes (Elites branching off from the Covenant, Brutes taking over. I thought that was really interesting. Shame, because the plot wasn't done well)
Halo 3 had those awesome scarab explosions and thats about it
ODST - best atmosphere, open world was amazing. My favorite campaign in the series.
Reach - I dunno, best game with visible reticle Bloom? Worst campaign
It's interesting that Bungie chose to not have AA's drop along with guns and grenades, at the very least in Campaign and Firefight. Imagine a limited life gametype where you had no extra ammo or AA's (eh, maybe sprint) at your disposal, only what you could scavenge from the dead. Jetpack from Elites, Armor Lock from Brutes, Hologram from Jackals...me likey.Homeboyd said:Heretics.
Best route IMO.
That sounds amazing.squidhands said:It's interesting that Bungie chose to not have AA's drop along with guns and grenades, at the very least in Campaign and Firefight. Imagine a limited life gametype where you had no extra ammo or AA's (eh, maybe sprint) at your disposal, only what you could scavenge from the dead. Jetpack from Elites, Armor Lock from Brutes, Hologram from Jackals...me likey.
Nope. News to me.FyreWulff said:edit: I guess it wasn't mentioned on HBO (no results for "bumblebee train" and none match for "Bumblebee Terminal")
Rendered. Pretty funny; the shot from the Phantom wouldn't have killed you without that random debris hit right before it...lazybones18 said:Oh, and this happened to me: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=21655954&player=Lazykarl20
Can't get anymore fucked up than that
Status:Botolf said:Seems fine on my end. Speaking of reviews... *casts gaze in Ghaleon's direction*
Then you haven't spent enough time with the rest of the sandbox. A large majority of Reach's sandbox is effective against fighting the Covenant to some degree, but you have to get within the right range. Medium-close range combat: AR, Plasma Rifle/Repeater, Plasma Pistol, Spiker, shotgun, sword, pro-pipe, pistol, Rockets, FRG, Plasma Launcher, Gravity Hammer, and Needler. Aside from the Plasma Repeater, all of those weapons, to me, are a lot of fun to use. Of course, each has a varying effectiveness depending on the enemy your fighting (the AR, for example, isn't great against Jackals), and in the Elite's case, the strength of their shields. Medium-long range: DMR, Nerfle, Sniper, and the Focus Rifle. All fun to use.Tunavi said:Agreed. The sandbox in Reach is boring. DMR/Plasma pistol - Anything else will get you killed.
Let's scale back the hyperbole a bit (er, quite a bit). When it comes to consistency in level quality, Reach is unmatched in the Halo games. In almost every Halo game, the last two levels take a nose dive in quality. Pillar of Autumn is the best final level of any of the games and has some really good encounters (Brutes with the Wraith in the back, Boneyard map, the first fight before you get on the mongoose), and despite half of The Package being a Firefight match, it was fun because of the scale (the tank part is a hoot too). Winter Contingency is the best opening level out of all the Halo games; its presentation and gameplay are unmatched among the starting levels.Tunavi said:Instead we got Long Night of Solace and 7 shitty linear firefight levels.
I think the last mission in the first game is better than PoA. Between the boring trench run (Mongoose down a light downhill series of s-curves on a dirt road), shooting gallery encounters (the two Boneyard fights), momentum-halting Drone encounter and endless siege battle, only two sequences are well crafted, IMO. Everything before you get on the Mongoose, and the battle right after, with the Brutes and the Wraith in the back. (That's actually one of my favorite fights in the game.)Pillar of Autumn is the best final level of any of the games and has some really good encounters (Brutes with the Wraith in the back, Boneyard map, the first fight before you get on the mongoose), and despite half of The Package being a Firefight match, it was fun because of the scale (the tank part is a hoot too).
By my count:And out of the three levels I mentioned, let's count how many "firefight moments" there are in each level:
+1.GhaleonEB said:I think the last mission in the first game is better than PoA. Between the boring trench run (Mongoose down a light downhill series of s-curves on a dirt road), shooting gallery encounters (the two Boneyard fights), momentum-halting Drone encounter and endless siege battle, only two sequences are well crafted, IMO. Everything before you get on the Mongoose, and the battle right after, with the Brutes and the Wraith in the back. (That's actually one of my favorite fights in the game.)
Hitting up the Armory, pulling open and then blowing the four engine cores and the epic Warthog trench run in Halo 1 is a tighter, more successful sequence for me.
GhaleonEB said:By my count:
Winter Contingency 2
Nightfall: 2
Long Night of Solace: 2 (I'm including the space station defense)
Exodus: 1
The Package: 1 (but it takes up half the level)
Pillar of Autumn: 1 (also takes forever)
Holy shit. What's this vidoc about? Next game?urk said:The cut I saw yesterday was about an hour.