Someone mentioned it earlier today, but the fact that people can shoot while jetpacking, but players can't shoot while sprinting does not add up.
I think Combat Evolved would disagree with you on this statement. Even if CE was unintentionally suited for expert players, what made it suited for expert players is also exactly what made it so fun for non-experts. Depth, degree of accuracy, massive skill margin, the pistol cough cough, etc. If this is true, then I would be much happier with a bunch of solid players doing the testing as opposed to people who thought armor lock was a good idea. I could be wrong, definitely, but I'm still a firm believer that if you design a game awesome enough for "pros," all the casual players will enjoy it, too. That's precisely one of the reasons Combat Evolved was so good and became the huge phenomena that is now (so cliche. I say this all the time, lol). When I think of a game designed for pros, I think of very deep game, with a very fine degree of weapon accuracy, with a proper hierarchy of weapon strengths (not just a, "let's make everything equal and call it balanced"), all of which contributes toward a rewarding game the longer you play it. Do this, and then playlists and minor changes can be made for the less competitive-minded. The reverse does not always work and more often than not is going to equate to something like Reach, imo, with power weapons littered throughout the map, weapons like the needler and assault rifle being being too effective for how easy they are to use, armor abilities like armor lock, jetpack, and evade, and the original precision weapons slow as molasses, further hampered by bloom, and unable to compete with the chaos.
Designing a game to appease people of all skill levels is like saying people aren't competent enough to get better at a game, and I really dislike that line of thinking. Isn't that what makes games fun in the first place - the challenge? A ton of games for the original Nintendo and Sega Genesis were hard as can be, and that didn't stop kids, and I stress the word
kids, from eating up the challenge. But it's like people nowadays are retarded, incapable of getting better at games, and don't want a challenge... Not saying that's you or anyone else, but this desire to be sub-par and content at games, and reasoning off that all games should cater to this kind of sentiment doesn't make the slightest bit of sense to me. I find the whole argument completely fallible.
In other news, I rendered my 14 pistol kill game on treasury(low-res). I noticed that im really careless with grenades. I throw first, and look to see where my teammates are 2nd. There is one assassination that I performed and it shouldn't have happened, because all I did was tap the melee button. I can't count the number of times I've died because a teammate decided not to shoot a player from distance, and instead, moves all the way over to the opposing player, who has no shields, to melee/assassinate. And usually all it would have taken is one shot to save me. Grrr...
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=23056778&player=XxDeputyMoonman
And a random snipe that I was dumb enough to try and randomly pulled off:
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=23056786&player=XxDeputyMoonman