Wll it be free on Steam?wwm0nkey said:What the hell, Crimson is coming to Steam. When did this happen?
I played it for a few minutes on my iPad and it's cool, but I'm not sure if it's a game I'd pay for.
Wll it be free on Steam?wwm0nkey said:What the hell, Crimson is coming to Steam. When did this happen?
I picked it up for ipad last night and it seems pretty rad.wwm0nkey said:What the hell, Crimson is coming to Steam. When did this happen?
Deadly Cyclone said:I'm going to miss me some armor lock when it is gone. Say what you will, but there is strategy to using it and to beating it. I never had near the issues others did defeating people using it.
I honestly found jetpacks more annoying.
I think I've quit once in Reach's MM (not counting FF), and it was on Utopie and I was getting spawn killed by the Banshee. Other than that I'll stick it out for the remainder of the match, k/d be damned. In of my earliest CTF matches in H3, my entire team quit on me. The other team, even though they dominated early, was insanely cool and literally carried me to the win. Ever since I decided to not quit a game if at all possible.Deputy Moonman said:I think people would go for it, too, even the losing side. When you concede the match, you get some mercy credits or something for not drawing out the match. Currently, I never quit out. I'm always trying to exact some comeuppance for decimating my team to the point that they quit out.
I know that feel bro.squidhands said:I think I've quit once in MM, and it was on Utopie and I was getting spawn killed by the Banshee. Other than that I'll stick it out for the remainder of the match, k/d be damned. In of my earliest CTF matches in H3, my entire team quit on me. The other team, even though they dominated early, was insanely cool and literally carried me to the win. Ever since I decided to not quit a game if at all possible.
Grenade Launcher, without a doubt. One of my favorite weapons in Halo.Woorloog said:what special (including power) weapon people like most?
I've heard this argument a lot from experienced players - but I find I have LESS fun when I play games that have been set up or designed by these players.Tashi0106 said:Well if I noticed anything about the Halo population is that the casual/majority don't really give a fuck about the balance. I also notice that the majority of hardcore players here don't play MLG, and I'd say the amount of complaining far out weighs the praise the game gets. I understand that bloom is the hot topic right now but it's just a small piece of the pie when you consider the entire scope of the matchmaking experience. A balanced game is a balanced game. All I'm saying is a balanced game is enjoyable by all players of all skill levels and that the expert players have a better knowledge of the game overall.
There is strategy in using and doing anything in a game. Camping is a strategy, but that doesn't make the game better. Host pressing standby on their modem in Halo2 was a strategy, too.Deadly Cyclone said:I'm going to miss me some armor lock when it is gone. Say what you will, but there is strategy to using it and to beating it. I never had near the issues others did defeating people using it.
I honestly found jetpacks more annoying.
I consider myself a pretty casual player too, and in that sense that's why I loved Halo CE's weapon design. Namely that you started off with a weapon that could work well enough in pretty much any scenario.Louis Wu said:I've heard this argument a lot from experienced players - but I find I have LESS fun when I play games that have been set up or designed by these players.
We played a game on Damnation with the 3sk pistol (and no bloom) - and I had pretty much NO fun. Why? Because if 2 (or god forbid 3) opposing players are teamshooting you, you're dead before you can get your second shot off. I NEED the extra second or two to find cover, or figure out who to shoot back at - when the game's as fast-paced as that, I just don't like it.
And yet... I was told, more than once, how much more balanced it was. How everyone started with a weapon that, right off spawn, allowed them to fight back from distance.
If that's balance... fuck balance.
I'm a casual, and I give a pretty big fuck about the balance. I think Reach has some issues - and I'm happier in playlists that have limited AAs - but to me, it's the most fun I've had in multiplayer, over time (as measured by how much time I'm carving out of my life to play it).
With respect to the argument that CE was the only game that didn't hamstring expert players just to give lesser players a chance...
When I played Halo 1, I was playing against people who had at most a couple of years of Halo multiplay under their belts - and even the most dedicated of them could count their multiplayer games in the hundreds.
You give those same weapons, and same gameplay mechanics, to people with 10 years of multiplay under their belts, and game counts in the tens of thousands... and, well, it's less fun to play against them. I saw EXACTLY how it feels to play against people who are way, way, WAY better than me when chance is removed from the equation... and I didn't like it. (It means that if this becomes the norm in matchmaking, I can no longer play customs, or even in regular MM with folks on different levels than I'm on, because I NEED TrueSkill balancing to pit me against people ONLY at my level. And that sucks.)
I want balance decisions made by people who realize that players like me make up the MAJORITY of the player base, and aren't continually telling me that balancing it for the experts won't hurt me at all. (Because my experience is exactly the opposite of that.)
Tunavi said:Sprint only/no bloom/DMR starts playlist please.
Steelyuhas said:I like to think of it like this: If you make a game that has competitive core gameplay mechanics, it will be fun for everyone, the best player on the planet and some scrub. Obviously, that scrub shouldn't play with the best player there is, but the game shouldn't handicap skilled players just for the sake of bringing them down to other people's skill level. CE is really the only Halo game to have succeeded in doing this.
http://viewitem.eim.ebay.pt/Halo-Anniversary--MASTER-CHIEF-Halo-Combat--NEW/140599662182/item ? Seeing how expensive the price is I really should picked them up at HaloFest. $11.99 was the price at HaloFest :/ But again I thought the stuff would be re-stock on the next day.Gui_PT said:Thanks! I could spare the 15 euros for the action figure in UK's amazon but I can't afford shipping from the US. Maybe the action figure will be available over here soon. Thanks again.
It is confirmed. I'm officially immune to grenades. I don't know how I did it but I haven't said "fu**in' grenades" yesterday.Devolution said:Can someone render this?
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=23054788&player=I devolution I
Proof that Hypertrooper is right to be paranoid. Frags stick right to 'em =).
That is cheating, not a strategy. Unless you count cheating as one...Deputy Moonman said:Host pressing standby on their modem in Halo2 was a strategy, too.
Hypertrooper said:http://viewitem.eim.ebay.pt/Halo-Anniversary--MASTER-CHIEF-Halo-Combat--NEW/140599662182/item ? Seeing how expensive the price is I really should picked them up at HaloFest. $11.99 was the price at HaloFest :/ But again I thought the stuff would be re-stock on the next day.
ONI Sword Base I think.Schmitty said:Other than the Nightfall trick with the forklift, what's the best level to complete in under 9 minutes?
You may call yourself a casual, but your overall K/D in Matchmaking is 1.5, and in some (well-played) playlists it's close to 2. (In some specialized lists it's over 3, but you don't have a lot of games in those, so that's not really a good indicator.)Rickenslacker said:Same applies here, I welcome a reliable precision weapon, but I'd like to play with people on my level.
Schmitty said:Other than the Nightfall trick with the forklift, what's the best level to complete in under 9 minutes?
In theory though, that shouldn't happen that often because it's not just you versus 3. Your teammates should be helping. That sounds more like an issue of having your team quit out, which isn't really any better in Reach right now, either. In Reach, if three people are shooting at you, you're still going to die (maybe not instantly, but it's coming and coming soon). Slow kill times make it nearly impossible to do anything if your whole team has quit out and you have to face 3-4 players from the opposing team on your own. By the time you've got one player almost to no shield, the rest have shown up to mop the floor with you. This is one way quicker kill times can be a benefit.Louis Wu said:I've heard this argument a lot from experienced players - but I find I have LESS fun when I play games that have been set up or designed by these players.
We played a game on Damnation with the 3sk pistol (and no bloom) - and I had pretty much NO fun. Why? Because if 2 (or god forbid 3) opposing players are teamshooting you, you're dead before you can get your second shot off. I NEED the extra second or two to find cover, or figure out who to shoot back at - when the game's as fast-paced as that, I just don't like it.
And yet... I was told, more than once, how much more balanced it was. How everyone started with a weapon that, right off spawn, allowed them to fight back from distance.
If that's balance... fuck balance.
J10 said:I disagree. There were playlists set up with MLG rules in Halo 3 that were sparsely populated precisely because the so called core mechanics of the gameplay that those settings reinforced attracted a very small audience. Well balanced it may have been, but fun for everybody it was not. It's no different with Reach's MLG settings.
I think it's more important to make the game accessible to a larger group of people than to cater to a smaller subset of competitive players who mostly want barebones gameplay. So, they add in armor abilities and plasma launchers and revenants because Reach is a sequel and people expect sequels to have more cool new shit. More new cool shit is harder to balance, obviously, but so what? Hopefully the next Halo game does a better job at satisfying everybody at launch and doesn't require a title update a year down the line to please nerds on forums.
It's cheating, but it can still be considered a strategy. I was just trying to find extreme examples of what could be considered a strategy, because it sounded like deadly cyclone was saying armor lock, as a good strategy, should merit its use. But I disagree due to the consequences of how armor lock affects the flow of the game and because of all its cheap uses.Woorloog said:That is cheating, not a strategy. Unless you count cheating as one...
Only host could do that. And even if everyone could, it's not something you do in game but outside it.
Oh wow that's awful. Another reason why I dislike vehicles! That video is horrifying, lol.Gabotron ES said:http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=20585481&player=gabotron15
Louis Wu said:I've heard this argument a lot from experienced players - but I find I have LESS fun when I play games that have been set up or designed by these players.
We played a game on Damnation with the 3sk pistol (and no bloom) - and I had pretty much NO fun. Why? Because if 2 (or god forbid 3) opposing players are teamshooting you, you're dead before you can get your second shot off. I NEED the extra second or two to find cover, or figure out who to shoot back at - when the game's as fast-paced as that, I just don't like it.
And yet... I was told, more than once, how much more balanced it was. How everyone started with a weapon that, right off spawn, allowed them to fight back from distance.
If that's balance... fuck balance.
Lyphen said:If you're complaining on the internet about your hobby, chances are, you're in the minority.
The majority likes the game how it is right now.Letters said:Maybe the people who support all of Reach's gameplay mechanics are the vocal minority on the internet?? Why is it always assumed that the vast majority who don't go to forums to complain like the game??
Letters said:Maybe the people who support all of Reach's gameplay mechanics are the vocal minority on the internet?? Why is it always assumed that the vast majority who don't go to forums to complain like the game??
The Real Napsta said:How is the CE magnum going to work?
Same rate of fire as H1
3 shot kill
5 shot kill without headshot
no bloom unless firing full auto?
Letters said:Maybe the people who support all of Reach's gameplay mechanics are the vocal minority on the internet?? Why is it always assumed that the vast majority who don't go to forums to complain like the game??
TheOddOne said:I will marry this person.
FyreWulff said:All of the above except currently has the ROF of the Reach magnum
The Real Napsta said:So is it just like H1, i can fire fast with no bloom as long as I don't hold the trigger down?
People gotta get those credits.....FyreWulff said:The fact that there's like 5-6x the people playing Reach over 3? If Reach was so reviled, you'd see people staying back in 3 if they thought it was the better game.
Unfortunately Shishka's heart will always belong to Louis Wu.GhaleonEB said:Shishka wrote that. Hope you don't mind fuzzy kisses.
Hypertrooper said:The majority likes the game how it is right now.
I told him he had another few decades before I ripped it out of his chest, though. I'm nice like that.Hypertrooper said:Unfortunately Shishka's heart will always belong to Louis Wu.
Just want to chime in and say that is a terrible argument. People flock to the newest thing. Even I did despite liking my time with H3 better.FyreWulff said:The fact that there's like 5-6x the people playing Reach over 3? If Reach was so reviled, you'd see people staying back in 3 if they thought it was the better game.
Nobody's playing 3 right now anyway:
Somebody broke something
A27 Tawpgun said:Just want to chime in and say that is a terrible argument. People flock to the newest thing. Even I did despite liking my time with H3 better.
Reach did many things right in regards to matchmaking voting, netcode, hitscan... Things that make it hard to go back to H3.
Anyway, Reach is the relevant game right now, that's what people play for better or for worse. Same reason people played MW2 despite it being shit tastic with balance issues and bugs. Everyone bitched about it, but they still played it.
I'm not saying that I like the changes Bungie made in Reach. Right now 600,000 people are playing Reach and only a few wants change. tbh. People have a voice. If they don't use it, It is their fault. Everyone who plays over Xbox Live has an Internet connection. They can post on HBO, Waypoint and the other communities. (I don't mention GAF because people have to wait a year until they get apporved and then Halo 4 is already out. ) It is like elections: If people don't vote, they will accept that everything is okay for them. They don't have the right to complain later either. And when I play normal Slayer I see a lot of guys using Jetpack and Armour Lock. Do you think that they hate AAs?Devolution said:I find any arguments like this dubious only because you're not actually asking people whether they think x y or z is okay or the game has room for improvement. We're just assuming one way or the other based on what exactly?
To me it doesn't really matter what a majority of players think if there is obvious stuff in the stats that can tell devs something is up. All it really takes is one game against someone who knows what they're doing with the banshee (or all vehicles on spawn) and your night is kind of ruined, even after several games of fun.
Think about armorlock, has Halo ever really needed an instance where someone was completely impervious to damage? Does any FPS really need that? Ask yourself.
As for other AAs, do you find yourself cursing them more than the ability being a god send for you? Ask yourself that too.
In a semi-competitive, or competitive small scale game there really isn't a need for extraneous stuff, especially when the core gamestyle was almost perfect. The biggest disappointment with Reach to me was Bungie all but said "to hell with that old but tried and true shit, lets gimp players mobility then balance that out with some AAs that change the whole pace of the game." Find yourself dying? Just change to another AA.
Newsflash, if I wanted fucking loadouts I'd go play CoD. What always and will forever attract me to Halo is everyone starting out on equal footing and having to fight for better shit. Which is why AAs should have been pickups from the very beginning. Then, at least, kills/escapes/positions with such things would have been earned.
/brutal honesty
I think you can rip out every HBO user's heart. They will be even happy about it.Louis Wu said:I told him he had another few decades before I ripped it out of his chest, though. I'm nice like that.
But how would one know that? It's pretty well known that Halo is quite unique and the majority of players will continue playing it even if they don't prefer it as they wait for the next one, because there's nothing quite like it out there and they want to be playing the latest one. From observation I've noticed that the kind of people who don't care about voicing their opinion, will just play whatever they're fed and use any tool available that makes it easier to succeed whetter they enjoying them or not. They also are completely oblivious to fairness and balance and wouldn't mind pressing a win button even if it killed a kitty somewhere else in the world.Hypertrooper said:The majority likes the game how it is right now.
I use it to abuse it. I still hate it though.Hypertrooper said:And when I play normal Slayer I see a lot of guys using Jetpack and Armour Lock. Do you think that they hate AAs?