FyreWulff said:
Asylum is extremely spawn-starved. It's fixable but was probably beyond the time Bungie had left to completely tear out it's spawns and re-do them.
There's also the fact that it's technically pretty open and also relatively small (for the Reach engine), which makes a spawn starved map perform even worse in objective.
That makes sense and seems to be huge problem for all the disc Forge maps. I've noticed spawn problems to a less degree on other maps too though.
I played Rumble Pit last night on Swordbase and I spawned 5+ times in a row at the stairs in the glass room.
Powerhouse Rumble Pit is bad too. Too many people spawn back behind the cliffside ramp and it becomes a cluster.
Anchor 9 has a special spawn out in space right on the edge that is easy to fall of off right when you spawn.
Tempest seems to only spawn players at the base and you can spawn camp or be camped easily.
I could go on, but I've been wondering for a while if there is a problem with the spawn system, or if spawns need more attention via Forge.
Spawns can be extremely frustrating and I wish they were more fair.
thezerofire said:
They really should just lift the MLG version. It's so much better.
I like what they did with it to make it more like Sanctuary, but there is too much gray. I would have preferred it be made on grass and not be surrounded by gray walls.
I don't expect Asylum to change much, but if its spawns could be worked on, double the Sniper respawn time so its not constantly in play, and maybe add a few sticky grenades to the map I think it'd play much better.