Semi-random thought on objectives. Many one sided objective games use symmetric maps (Hemorrhage, Highlands, etc.), but do not alter the map's weapons or vehicle load outs. An example of of a map that did this is Avalanche in Halo 3, where the armaments were tilted to make a Spartan vs. Elite assault (through the mix of vehicles).
Particularly on Highlands, keeping both sides with the same armaments and vehicles during 1-flag leads to a lot of stalemates. The asymmetric game types should use asymmetric vehicle and weapon mixes between the teams. There are a lot of specific ways to do this, but I'd like to see that principle followed.
I'm being brief in part so Dani can tee off on this when he wakes up.
Particularly on Highlands, keeping both sides with the same armaments and vehicles during 1-flag leads to a lot of stalemates. The asymmetric game types should use asymmetric vehicle and weapon mixes between the teams. There are a lot of specific ways to do this, but I'd like to see that principle followed.
I agree that it needs more spawns, but if you don't lock the sides during Slayer, you will still have many situations where teams get split up across the map. There is ample room on Tempest add spawns and resolve issues of spawn camping with sides locked.FyreWulff said:That was because there wasn't enough spawns for the game to put you next to teammates. Spawnsiding gives you even less to work with, with the less number of spawns, you'll spawn next to your teammates.. and get immediately killed.
It needed more spawns, but not spawn side locking.
I'm being brief in part so Dani can tee off on this when he wakes up.