Tunavi said:
Well you aren't paying the full price of a full AAA game.
Does that matter? I didn't pay full price for Perfect Dark XBLA either but I got the
entirety of the original game and more with that package. And even though they're not graphical overhauls, the HD collections coming out are also cheaper, and have their content intact. Granted I accept that it's a lopsided comparison because CEA's visual overhaul is far more advanced than anything near what PDXBLA attempted, but still.
PsychoRaven said:
You by all means are entitled to feel that way. I myself still wish they had the multiplayer even if it was a port of the PC's set up with a simple server browser. However for everything Anniversary has it's worth the 40 bucks I feel.
You're getting the single player with the same great physics engine and gameplay it always had. You get both the original graphics and new damn amazing graphics. You get original soundtrack available to you via a choice on the start menu. You get re-recorded soundtrack via start menu. You get the graphics swap in game at a push of the button. You get terminals which add to the game and the universe in general. You get skulls to find. Last but not least you get 6 MP maps with two versions of each along with a Firefight map. Hell the maps alone would run 20 bucks or more if they were map packs.
I'm just playing devil's advocate and I agree, what you're getting in the package is not a ripoff by any means. In fact chances are high I will be getting the game on or near release because the campaign is so damn good. However what CEA represents to me is more than what can be rationalized in its price per content ratio. It means to me that CE will likely never be on Xbox Live. I mean, what are they gonna do, remake it
again? CEA is the crushing reality of things, and my hopes being shot dead.
I mean, it's not like there were any huge expectations before the announcement anyway, but it's something like that hope that people have for a proper Halo 2 XBLA/remake treatment now. Except with CE it seems that's squandered forever because "playing online is different from playing split screen/LAN", "we didn't want to cannibalize the population of Reach that came out not so long ago", "it wasn't in the budget/we didn't have enough time to implement it" and whatever else to excuse omitting arguably the most influential aspect of the game. I'm just being an overentitled bitch about it, but I just really like CE is all. I'm sick of the only online play is in the deserted PC version with awful network co...
orznge said:
oh well this is cool as hell a guy started working on an unlagged mod for Halo PC recently maybe I'm wrong about there being no chance of functional mutliplayer
http://www.modacity.net/forums/show...atency-(server-side-hit-detection-correction)