PooBone
Member
He left Bioware after Mass Effect 2. Whatever he's working on now, it hasn't been announced.TheOddOne said:Ohh, thought he was doing the music also. If its Jack Wall then I'll bust a nut.
He left Bioware after Mass Effect 2. Whatever he's working on now, it hasn't been announced.TheOddOne said:Ohh, thought he was doing the music also. If its Jack Wall then I'll bust a nut.
This, pleaseGabotron ES said:Or they could directly send HaloGAF a download link so we can play bloomless customs till our hands bleed
Ken said:
Devin Olsen said:Are any Halo GAF'ers buying Dead Island? I am planning on picking it up for 360 today, and it would be fun to co-op it with someone.
Yeah, Edge seemed to really, really dislike it. So sick of zombie games, anyway.The Real Napsta said:Didn't that get like a 3/10 from Edge?
lol people over react to bad reviews.The Real Napsta said:Is that the MLG monitor?
Didn't that get like a 3/10 from Edge?
Edge is the only publication whose reviews I actively seek out. For the rest, I look at the general consensus. Personally, their opinions carry a lot of weight. Which is not to say I always agree (they panned Guardian Heroes when it came out, FFS).Devin Olsen said:lol people over react to bad reviews.
The game has a 75/100 on Meta Critic (for 360).
90/100 - Team Xbox
85/100 - Game Informer
85/100 - Game Trailers
80/100 - OXM
80/100 - Multiplayer.it
80/100 - IGN
Etc
Etc
Etc
3/10 - Edge
So no, better focus on the Edge review.
Devin Olsen said:lol people over react to bad reviews.
The game has a 75/100 on Meta Critic (for 360).
90/100 - Team Xbox
85/100 - Game Informer
85/100 - Game Trailers
80/100 - OXM
80/100 - Multiplayer.it
80/100 - IGN
Etc
Etc
Etc
3/10 - Edge
So no, better focus on the Edge review.
He was never actually part of BioWare. They just didn't ask him to do the music for ME3, instead giving the honor the Clint Mansell.PooBone said:He left Bioware after Mass Effect 2. Whatever he's working on now, it hasn't been announced.
Dani said:I'd trust Edge over the rest of those sites/sources combined.
Read it yourself.
http://www.next-gen.biz/reviews/dead-island-review
ouchEdge said:Playing with close friends proves more problematic. Enemies level with the highest-ranking player, so newcomers joining at a later point find the odds stacked against them. Thanks to weapon levelling, during our playtest one online companion was unable to wield any of the tools available to him. In order to develop his stats to a basic stick-waving standard, we had to sniff out lone zombies, disarm them (literally) and let the newbie sheepishly kick them to death. Pangs of paternal pride aside, this is a ludicrous solution to a problem that shouldnt be there in the first place.
Dani said:I'd trust Edge over the rest of those sites/sources combined.
Read it yourself.
http://www.next-gen.biz/reviews/dead-island-review
Um...wow.Edge said:Playing with close friends proves more problematic. Enemies level with the highest-ranking player, so newcomers joining at a later point find the odds stacked against them. Thanks to weapon levelling, during our playtest one online companion was unable to wield any of the tools available to him. In order to develop his stats to a basic stick-waving standard, we had to sniff out lone zombies, disarm them (literally) and let the newbie sheepishly kick them to death. Pangs of paternal pride aside, this is a ludicrous solution to a problem that shouldnt be there in the first place.
Ken said:
I don't think you will. A while back I was saying how much I'd love to see a Metroid Prime like thing for Halo, and I remember a couple other people agreeing.Demoncarnotaur said:Hm. I really hope that Halo isn't being held back from moving forward and evolving at all for the fear of upsetting the fans. Its natural to change the way things play and feel to a degree, and Halo needs to move forward, change, in some regards. I hope this isn't a bad sign for the franchise or the studio.
I personally would love for some radical changes to the Halo formula, while I love Halo it has grown stagnant and needs some fresh life. I know I will be eaten alive for a statement like this but I still stand by this opinion.
The changes from Halo 1 to Halo 2 were quite drastic, and I wouldn't worry much either way. Changes are fine for this type of FPS as long as they are balanced, provide longevity for fans, and most importantly, fun. We've had changes all along in the series from Bungie - it seems some people only tend to look mostly at Reach as the new change and reflect as if it is damaging (in regards to change in the series).Demoncarnotaur said:Hm. I really hope that Halo isn't being held back from moving forward and evolving at all for the fear of upsetting the fans. Its natural to change the way things play and feel to a degree, and Halo needs to move forward, change, in some regards. I hope this isn't a bad sign for the franchise or the studio.
I personally would love for some radical changes to the Halo formula, while I love Halo it has grown stagnant and needs some fresh life. I know I will be eaten alive for a statement like this but I still stand by this opinion.
thezerofire said:I don't think you will. A while back I was saying how much I'd love to see a Metroid Prime like thing for Halo, and I remember a couple other people agreeing.
Striker said:The changes from Halo 1 to Halo 2 were quite drastic, and I wouldn't worry much either way. Changes are fine for this type of FPS as long as they are balanced, provide longevity for fans, and most importantly, fun. We've had changes all along in the series from Bungie - it seems some people only tend to look mostly at Reach as the new change and reflect as if it is damaging (in regards to change in the series).
Demoncarnotaur said:Hm. I really hope that Halo isn't being held back from moving forward and evolving at all for the fear of upsetting the fans. Its natural to change the way things play and feel to a degree, and Halo needs to move forward, change, in some regards. I hope this isn't a bad sign for the franchise or the studio.
I personally would love for some radical changes to the Halo formula, while I love Halo it has grown stagnant and needs some fresh life. I know I will be eaten alive for a statement like this but I still stand by this opinion.
Risen said:So you would say Reach did not depart from the formula enough?
Ugh... I miss Halo and want it back. While I'm all for some interesting things being added to the equation, Halo has stood alone in the type of FPS it was at it's core. Halo has moved from that with each successive release. Emphasizing that good old golden triangle of gun, melee, grenade coupled with team play in a shooter that takes real skill to master is something that is harder and harder to find.
While other devs copy and evolve the CoD style of play to treat to the masses... I emphatically hope that 343 moves more towards historic Halo play in the multi-player. Let spin-offs address radical changes to that formula...
Ken said:
What forumula are you even discussing? There are so many variables to distinguish, vehicle-infantry combat, weapons, base settings, grenades, and so on. In terms of those characteristics alone, Halo 1 and Halo 2 were so far off, but at the same time, in my mind, they're the last two that were stand alone Halo games that were stemmed off as a primary weapons-grenades-melee game. Each iteration has changed so much, both for good or bad.Risen said:So you would say Reach did not depart from the formula enough?
Indeed. The chasm from Halo 1 to Halo 3 is vast, from the content to the abilities, yet the core elements of what defined the game as a Halo title were preserved. (I should note I'm focusing on Campaign here.) The features added and gameplay tweaked make up a pretty enormous list.Striker said:What forumula are you even discussing? There are so many variables to distinguish, vehicle-infantry combat, weapons, base settings, grenades, and so on. In terms of those characteristics alone, Halo 1 and Halo 2 were so far off, but at the same time, in my mind, they're the last two that were stand alone Halo games that were stemmed off as a primary weapons-grenades-melee game. Each iteration has changed so much, both for good or bad.
Demoncarnotaur said:Rather it just needs changes across the board while still retaining a similar feel.
Think outside the box, take risks, but balance them out.
Striker said:What forumula are you even discussing? There are so many variables to distinguish, vehicle-infantry combat, weapons, base settings, grenades, and so on. In terms of those characteristics alone, Halo 1 and Halo 2 were so far off, but at the same time, in my mind, they're the last two that were stand alone Halo games that were stemmed off as a primary weapons-grenades-melee game. Each iteration has changed so much, both for good or bad.
Risen said:Halo is a huge separation from other FPS titles... to the point of almost being outside the box by default. Developers should take risks in the development of new franchises, not already established franchises. You don't take one of the best shooters to ever be created, and turn it into another franchise entirely - you build on what you have without changing what makes the game so great.
Which is terribly hard to do...
This is how I feel. Halo is uniquely Halo and it has been missing from the FPS landscape since Halo 3. I want it back.Risen said:While other devs copy and evolve the CoD style of play to treat to the masses... I emphatically hope that 343 moves more towards historic Halo play in the multi-player. Let spin-offs address radical changes to that formula...
senador said:The problem with this is perception. You and others perceive the Reach changes as "thinking outside the box" or "trying new things". I am thinking Bungie sees it as "building on what you have without changing what makes the game so great" or at least that's what their goal was.
I still think Reach feels very Halo like and I loved it at first, but I am now ready for a more classic approach.
GhaleonEB said:I hope more than anything 343 is looking at a new mission structure. ~10 mostly linear missions in sequence has grown a bit stale. More open missions are very difficult to design and more expensive from an art/design standpoint, but I hope they look more to the hub in ODST, or even the second mission in the first game (or New Alexadria, writ large) for inspiration. The concept art they showed makes me want to go exploring.
Except Halo 3 introduced and slowed game the game further than previous iterations. It's just changing each time. People nitpick on one game, Reach, and act as ifs it changes were the only severe ones throughout the series. Halo 1 was so far different in vehicle combat, gun-play, and base settings than games that followed.Captain Blood said:This is how I feel. Halo is uniquely Halo and it has been missing from the FPS landscape since Halo 3. I want it back.
Edit: Reach wasn't a complete departure by any means but to me it seems diluted.
Significant changes can be made while still keeping Halo's core intact. I think Halo 2 & 3 did that. (Everything from base trait tweaking to dual wielding, vehicle boarding, equipment, support weapon class, new weapons, destructible vehicles, man cannons, etc.). It still felt like Halo.Striker said:Except Halo 3 introduced and slowed game the game further than previous iterations. It's just changing each time. People nitpick on one game, Reach, and act as ifs it changes were the only severe ones throughout the series. Halo 1 was so far different in vehicle combat, gun-play, and base settings than games that followed.
I still feel like supporting them, Class3 is too far away. Dead island seems like a horrible mess, but at least they tried to go in the direction I want zombie games to go. Survival, desperation, tension, open world exploration, provisions gathering. There's a million zombie games in the market but they're all shooting galleries.Dani said:I'd trust Edge over the rest of those sites/sources combined.
Read it yourself.
http://www.next-gen.biz/reviews/dead-island-review
This is really good. Every Halo game does feel a bit different and unique (for the better or worse), but Reach was the first one where upon picking it up it felt like a different game in a Halo skin.GhaleonEB said:Significant changes can be made while still keeping Halo's core intact. I think Halo 2 & 3 did that. (Everything from base trait tweaking to dual wielding, vehicle boarding, equipment, support weapon class, new weapons, destructible vehicles, man cannons, etc.). It still felt like Halo.
Reach, much more than the other games, alters the core of the game. How melee works, how shooting works, how vehicle health works, how we can move. It all added up to a game where encounters play out very differently than before; not just slower, but clunkier. My first reaction when I played the Halo 3 beta was, this feels like Halo, and it feels great. My very first post on GAF after playing the F&F beta for Reach was along the lines of, 'this does not feel like a Halo game'.
The problem isn't change in the abstract, but what gets changed and how that reshapes the game.
I didn't think Reach's single player felt like a Halo game because the environments bored me to tears. (with the exception of Long Night of Solace)PsychoRaven said:You know while I'm not a fan of all the changes made in Reach, I'm looking at you armor abilites, Reach feels as much a Halo game as all the others and I feel a damn good end to Bungie's run with the franchise. I really think that some get a little too hung up on small things and a lot of the time forget to look at the bigger picture that is Reach.
Off topic but.... THIS^^^Letters said:I still feel like supporting them, Class3 is too far away. Dead island seems like a horrible mess, but at least they tried to go in the direction I want zombie games to go. Survival, desperation, tension, open world exploration. There's a million zombie games in the market but they're all shooting galleries.
PsychoRaven said:I really think that some get a little too hung up on small things and a lot of the time forget to look at the bigger picture that is Reach.
Striker said:People tend to use the "Halo formula" term for something that isn't quite explainable. What is the Halo formula? Is it Halo 1? Halo 2? Halo 3?
The Halo formula is to inform the player how close they are to death. In Halo 1, Ghosts and Banshees had their own health meter. Get in one, you see it has one bar of health left, you might want to get out. Otherwise, use your own health as the basis while in the indestructible vehicles. In Halo 2 and 3, player and vehicle health were linked. You knew you were going to die by keeping a watch on...your health.Striker said:As for vehicle health, it was only Halo 2 and Halo 3 they decided around the player health. People tend to use the "Halo formula" term for something that isn't quite explainable. What is the Halo formula? Is it Halo 1? Halo 2? Halo 3? They're all vastly different games in many aspects. All it boils down to is, in some instances, the similarities are most keen in Halo 2 and Halo 3 with rengerating shields, vehicle health died to players, and melee bleed through. Everything else is different.
The signs are still there but as you said, unfortunately, they are no longer precise or as immediately obvious as they were previously. Covenant vehicles have their plasma leaks, the Warthog has a bright red light on the dash when you're about to eat it. You're right in that it should be conveyed better, but it's just one of a million issues with vehicle balance in this game. I think not knowing exactly which DMR shot will blow the vehicle up wouldn't be an issue if the DMR wasn't an effective anti-vehicle weapon in the first place (it's crazy that that decision was ever made).GhaleonEB said:The Halo formula is to inform the player how close they are to death. In Halo 1, Ghosts and Banshees had their own health meter. Get in one, you see it has one bar of health left, you might want to get out. Otherwise, use your own health as the basis while in the indestructible vehicles. In Halo 2 and 3, player and vehicle health were linked. You knew you were going to die by keeping a watch on...your health.
How do you know you're going to die in a Reach vehicle? I have no idea. The vehicle and player health is decoupled, and the visible vehicle damage is far too imprecise. From a functional standpoint, once you do a pass in a Warthog and it gets beaten up, it's best left abandoned because of it. Even with non-linked health, we need a clear reading on how much danger we are in. Reach forgot this.
Havok said:The signs are still there, but unfortunately, they are no longer precise or immediately obvious as they were previously. Covenant vehicles have their plasma leaks, the Warthog has a bright red light on the dash when you're about to eat it. You're right in that it should be conveyed better, but it's just one of a million issues with vehicle balance in this game.
GhaleonEB said:Significant changes can be made while still keeping Halo's core intact. I think Halo 2 & 3 did that. (Everything from base trait tweaking to dual wielding, vehicle boarding, equipment, support weapon class, new weapons, destructible vehicles, man cannons, etc.). It still felt like Halo.
Reach, much more than the other games, alters the core of the game. How melee works, how shooting works, how vehicle health works, how we can move. It all added up to a game where encounters play out very differently than before; not just slower, but clunkier. My first reaction when I played the Halo 3 beta was, this feels like Halo, and it feels great. My very first post on GAF after playing the F&F beta for Reach was along the lines of, 'this does not feel like a Halo game'.
The problem isn't change in the abstract, but what gets changed and how that reshapes the game.
Fun read as the beta wears on.GhaleonEB said:
I was on a seesaw the entire time. :lolsquidhands said:Fun read as the beta wears on.
Letters said:The game is goooood, but feels weird, not in a bad way, I will just need some time to adjust. Gameplay is fun, I've been matching up with gaffers almost in every match. Plus MS and Bungie employees.
"e" just yelled at me for not doing much and not talking.. gtfo I just got here, let me look at the walls if I want to :lol
The jaggies are less annoying than in Halo 3.
Good stuff overall.
I literally winced reading my own posts in the thread. I couldn't bear reading more than a few pages. :lolLetters said:Wow, reading that beta thread is so hilarious and cringe worthy.[/IMG]
Hah, good times. Or not, in some cases.squidhands said:Fun read as the beta wears on.
squidhands said:Fun read as the beta wears on.
-Yeti said:So far this is the best experience I've had with a Multiplayer game. That's saying a lot.