But GoW's matchmaking and Halo's are two completely different things. In Halo, you return to the matchmaking lobby after each game while you actually have to quit to join another lobby in gears.
Your point?
But GoW's matchmaking and Halo's are two completely different things. In Halo, you return to the matchmaking lobby after each game while you actually have to quit to join another lobby in gears.
Another unranked BTB experience would greatly disappoint me. The abundance of guests and quitters in the social aspects of playlists are never really fun. That has been the case with BTB in Reach, and in Social BTB from Halo 3 (since Halo 3's Ranked BTB did not last long, this was the premier experience for it). Games are very rarely competitive and more often one sided. Also, they should go away from the horrendous method of duplicate playlists. Instead of having 15+, it should be 12-15 max.I think BTB should use the CoD drop in system but 4v4 and doubles shouldn't.
In my recent solo forays into matchmaking, the most frequent quitting happens when people don't like what's voted on in the lobby and drop out before the game even starts (which is usually something other than Slayer). I can't see a feasible way of dangling a carrot to appease people like that. Better playlist management, sure, but when you have a playlist where objective gametypes are prominent and people quit because they want to just play Slayer... :-\You have to start looking at why people are quitting and solving those issues first. Anecdotally I've seen a lot of people quit from games where the enemy team griefs the objective only to delay the game for their own amusement and more credits. I've talked about solutions to this before, like better rewards depending on how fast you beat the other team and other ideas. Start looking into ways of encouraging people to fairly, and most importantly make sure that everyone is enjoying the game.
Obviously you are always going to have people quit because their house is on fire, or that they have to take a shit, but it's clear that this isn't the problem. Every game has quitters. Reach has A LOT.
Yeah, forgot to mention thatYour point?
That is exactly what should happen.In Halo 4, you'd have to either make a lobby system, similair to gear's (so you play with/against the same guys until they quit)
Another unranked BTB experience would greatly disappoint me. The abundance of guests and quitters in the social aspects of playlists are never really fun. That has been the case with BTB in Reach, and in Social BTB from Halo 3 (since Halo 3's Ranked BTB did not last long, this was the premier experience for it). Games are very rarely competitive and more often one sided. Also, they should go away from the horrendous method of duplicate playlists. Instead of having 15+, it should be 12-15 max.
Okay, okay, I got this idea.What I'm talking about is that in Call of Duty or Battlefield you start out on an even playing field because you start out with the weapons of your choice. It isn't so much about winning in those games.
Halo is a different game from them. Halo is very much about winning, and once that hard swing has been made it is very hard to come back from, unlike in CoD or Battlefield where you respawn and have equal chance of coming back.
Everyone, except people who like Firefight.I hated duplicate playlists back in 3, in Reach is even worse because of 343i's obsession for trying to make everyone happy.
Everyone, except people who like Firefight.
Halo is a different game from them. Halo is very much about winning, and once that hard swing has been made it is very hard to come back from, unlike in CoD or Battlefield where you respawn and have equal chance of coming back.
Only you, me, Ghaleon, and the Rooster Teeth easter egg guys play Firefight, why would 343 bother with our requests? :-(Everyone, except people who like Firefight.
It looks like Flipyap didn't play with me this week.Only you, me, Ghaleon, and the Rooster Teeth easter egg guys play Firefight, why would 343 bother with our requests? :-(
Gears 3 has a fantastic system.
Ranked matches are like Halo's. Just make Halo 4 ranked WITH REAL NUMBER RANKS, and make that like matchmaking is now.
Then in Social, its drop in drop out.
Infection, Grifball, Rocket Race, whatever. No permanent playlists, but that's just how I'd feel about it. Knowing the past two games we'll get set fixtures which will cause a higher number of unnecessary playlists.I just hope they bring back weekend playlists back for halo 4.
If I get my money right, I'll be there.
Gears 3 has a fantastic system.
Ranked matches are like Halo's. Just make Halo 4 ranked WITH REAL NUMBER RANKS, and make that like matchmaking is now.
Then in Social, its drop in drop out.
That's annoying thing too. Thinking "oh crap I'm playing soo good" and then you found out that you played against bots is so bad. And bots never can replace a real player.The big difference with that Gears vs. Halo system is that Gears has bots.
That's annoying thing too. Thinking "oh crap I'm playing soo good" and then you found out that you played against bots is so bad. And bots never can replace a real player.
It would help if they just bumped up the bots' difficulty a notch. But I mean they at least help a little bit sometimes, it's not like you're completely down a person when someone quits out.That's annoying thing too. Thinking "oh crap I'm playing soo good" and then you found out that you played against bots is so bad. And bots never can replace a real player.
Yeah you better.
Is that company you're working for thinking of about going too?
http://twitter.com/#!/alisonst/statuses/149578335285030912I am recording the 343 Sparkast NIGHT NAO with @davidellis and @franklez. #THPOILARZ*
Dammit hypertrooper, I was just gonna post this *shakes fists angry*http://twitter.com/#!/alisonst/statuses/149578335285030912
Sparkast. Sparkast. Sparkast. Sparkast. Sparkast. *happydog.gif
http://twitter.com/#!/alisonst/statuses/149578335285030912
Sparkast. Sparkast. Sparkast. Sparkast. Sparkast. *happydog.gif
I could easily see that being used for boosters in ranked playlists thoughInstead of having a playlist were guests are kept away do you guys think it's possible for them to have a setting/switch in the game were you can choose to not play with guests and that setting would carry over to all playlists? Would lengthen matchmaking times I'm sure but it might be worth having as an option.
Headlong, no. Breakneck, yes.Remove the Banshee from headlong/breakneck.
A birdie told me this podcast is gonna be pretty good
Nice try, but your "birdie" is wrong. This is gonna be 40 minutes of me constantly mispronouncing words.
I told him that I ain't his birdie. Damn Tashi!Nice try, but your "birdie" is wrong. This is gonna be 40 minutes of me constantly mispronouncing words.
I jsut started playing Reach because of that. DAMN YOU XBOX LIVE!XBL has been saying I've been searching in MM all night lol... how very odd.
I told him that I ain't his birdie. Damn Tashi!Do we get it today? please tell me in the next hour.
XBL has been saying I've been searching in MM all night lol... how very odd.
So guys how about that Halo Movie.
I just said that to make it seem like I'm on topic.
Hobbit Trailer.
https://www.youtube.com/watch?feature=player_embedded&v=ZEOM13UyZ0A
But you are on at Facebook. HOW SHOULD I TRUST THIS POST!I'm editing it right now.
But you are on at Facebook. HOW SHOULD I TRUST THIS POST!
But you are on at Facebook. HOW SHOULD I TRUST THIS POST!
I ain't dreaming about him like the real stalker.wow, what a stalker!
luv u.
Say thanks to new facebook the shitty chat fenster is always open.Not creepy at all lol
I'm editing it right now.
Dude.But you are on at Facebook. HOW SHOULD I TRUST THIS POST!