Tashi0106 said:Pshhh I've played Game Dev Story, I know how the industry works.
I don't understand why devs won't pump out Action Basketball games. Just rack up those GOTYs.
Tashi0106 said:Pshhh I've played Game Dev Story, I know how the industry works.
wwm0nkey said:I am well aware of the soul crushing aspects, I mostly just want to do QA testing and even then I know that requires A LOT of hours but hell at least I get to sit while doing work lol
Or get lucky/do good work like Justin Oaksford is doing now and pretty much secured a job at 343 while still in school.Devolution said:My bf is working for a start up that wants to develop a mobile app, and because the job market is so shit he has to accept being paid way less than he should until they get funding. He's extremely stressed every day of work. Like you said unless it's a huge developer and you're a lead artist, you're basically a slave.
I think this is the case in pretty much every industry, but people will not talk about it because companies won't hire employees who talk about how bad the working conditions are. Most of it locked in legal agreements, but most of it is because people want to get hired again. I've had two interships, countless jobs and I can tell you I never found a "cool" or decent workplace.kylej said:The game industry is goddamn soul crushing. It might potentially be cool to work at a top-tier developer, but for every AAA release there are 50 half-assed licensed turds that poor souls have to grind out to make a buck. Working conditions, economic viability of budget vs sales, publisher relations, it's constant stress. EA Spouse, Rockstar Spouse, the Team Bondi situation. Starry-eyed lust to work on games should stop after age 14, when you realize what it actually entails.
MrBig said:Or get lucky/do good work like Justin Oaksford is doing now and pretty much secured a job at 343 while still in school.
Again I am aware of that, I am also aware the repetitiveness can be something like run into a wall for 12 hours to see if the game crashes.Devolution said:My friend game tested for Rockband. Friend being a girl. She said there was a slide in the intro phase about hygiene, she thought it was a joke until she actually started work. Long days, repetitive tasks, and a bunch of filthy smelly wannabe game industry dorks.
kylej said:The game industry is goddamn soul crushing. It might potentially be cool to work at a top-tier developer, but for every AAA release there are 50 half-assed licensed turds that poor souls have to grind out to make a buck. Working conditions, economic viability of budget vs sales, publisher relations, it's constant stress. EA Spouse, Rockstar Spouse, the Team Bondi situation. Starry-eyed lust to work on games should stop after age 14, when you realize what it actually entails.
http://www.gamasutra.com/blogs/Rock...Diego_employees_have_collected_themselves.php
Skim the comments here for a fun read.
I did War Shooters and rolled in the big bucksJudderman said:I don't understand why devs won't pump out Action Basketball games. Just rack up those GOTYs.
But aren't you already in QA testing? We people play A lot of betas nowadays.wwm0nkey said:Again I am aware of that, I am also aware the repetitiveness can be something like run into a wall for 12 hours to see if the game crashes.
kylej said:The game industry is goddamn soul crushing. It might potentially be cool to work at a top-tier developer, but for every AAA release there are 50 half-assed licensed turds that poor souls have to grind out to make a buck. Working conditions, economic viability of budget vs sales, publisher relations, it's constant stress. EA Spouse, Rockstar Spouse, the Team Bondi situation. Starry-eyed lust to work on games should stop after age 14, when you realize what it actually entails.
But we don't get paid lolHypertrooper said:But aren't you already in QA testing? We people play A lot of betas nowadays.
Retro said:Personally, I blame the IGDA for not getting ahead of the problem and putting out more information aimed at high school and college advisers on what game development actually entails. Right now, they have no answers for kids who want careers in game development, and it's lead to a lot of bright-eyed youngsters with no real info thinking it's all brainstorming and play-testing before handing off a laundry list of Awesome Ideas to programmer and artist slaves who make their dreams into reality.
For anyone playing at home, http://www.sloperama.com/advice.html is also a wellspring of soul-crushingly brutal information on what game development actually entails. Gamasutra's Game Career Guide site actually has a forum where Tom tends to hang out and answer questions (usually by saying "Damnit, I covered this a hundred times already, read articles x, y and z") and it's amazing how much hate he gets for telling a truth that's contradictory to the dream these kids have.
Now thats just not niceLAUGHTREY said:Well. wwmonkey is like 12 so that explains a lot.
urk said:
That's so fucked up, dispicable.FyreWulff said:Or work on the game and then the platform holder 86's your game because a bigger company wants their game to be the first one in the genre for XBLA.
TheOddOne: That's bullshit, I didn't get docked pay but had something similiar done to me. In my senior year of high school for AP Comp Sci, we had to make some management software to be used on Palm Pilots. I made the entire frontend interface for the thing with my friend. It was supposed to be for a guy walking around marking stuff about workers in a factory.
Later I found out:
1) The software was being made for an actual company, not a pretend one, so we were essentially a whole 15-person team for some production line company for free on taxpayer money.
2) My name and friend's name was completely removed from the program and the 'award' for completing it did had everyone's name on it except for ours, because they exploited the fact that we were seniors and our year ended two weeks earlier to not consider us 'current' students.
Devolution said:BF is a sole art slave right now. I do not envy him. I don't think it will happen with this one but the worst thing is how these companies will have NDAs that include your artwork. So your portfolio is fucked too.
"There was very little interest in original [scripts] in those days. [...] Studios, distributors wanted the assurance of someone else having thought a property worth publishing[...] In those days, if you went to a party in the Hollywood community and somebody would ask, "What are you working on, Ernie?" and you replied, "I'm doing an original now," the response would be "Oh." [...] Like they were a little embarrassed[...] If you were working on something that you were going to create all by yourself, they'd secretly think, "He's in bad shape. Working on an original." That definitely was the climate at one time in this town"
TheOddOne said:That's so fucked up, dispicable.
I recently found out too that the collegue used my project to complete her graduation thesis. She fucking passed (!!!) without doing any fucking work.
Tashi0106 said:You had CS in High School? So fuckin lucky
Hydranockz said:There is a local flash games development studio that only consists of a handful of people. Really cool guys. They flew Anamanaguchi over to play a few gigs here which doubled as a celebration for getting their first game out the door. It hit XBLA and another few channels and they have all sorts of dealings with Sony and Nintendo. They work hard and they're not rolling around in money but their name is spreading an awful lot here and they have gotten really good press reviews and radio spots here too. The industry isn't all bad. I might try do some unpaid QA for them at some point.
Great games Gabo.
I'll put a farmer on THAT field!ElzarTheBam said:You enjoy your games for now, I'll be back on halo in a week..to ruin your fun along with that so called brother of yours!
Hydranockz said:I'll put a farmer on THAT field!
Letters said:Termight works at bungie now?
edit- Thermight
A27_StarWolf said:How do you know this?
Domino Theory said:Hm, I didn't think he'd let it be known this soon.
Tashi0106 said:Therms works at Bungie now?! Fuck yea that's awesome. Congrats bro...if true
It kinda looks like the Forerunner structure from Legends.TheOddOne said:Anybody got more info on this unshipped level The Lost City from Halo 3?
Thermite said:
Thermite said:
TheOddOne said:Anybody got more info on this unshipped level The Lost City from Halo 3?
SUUUUUUURPRIIIIIIIISE BUDDY!!!!Thermite said:
Aye, Guardian Forest.FyreWulff said:Tall trees everywhere? Could be the cut Bugger place that Guardian takes place in.
GhaleonEB said:Aye, Guardian Forest.
I have a similar mindset.Domino Theory said:Eh, the conditions may be not up to par compared to places like EA, Google, Microsoft, and Apple, but everyone has to start somewhere and usually it's in startups or being lucky enough to intern at the corporate level.
I, and many others, are willing to go through those conditions, good or bad, because it's experience, it gives you a chance to grow, and best of all, it puts your foot in the door of a multi-billion dollar industry that grows annually.
Thermite said:
Ramirez said:Sage needs someone to fetch his coffee.
Domino Theory said:Eh, the conditions may be not up to par compared to places like EA, Google, Microsoft, and Apple, but everyone has to start somewhere and usually it's in startups or being lucky enough to intern at the corporate level.
I, and many others, are willing to go through those conditions, good or bad, because it's experience, it gives you a chance to grow, and best of all, it puts your foot in the door of a multi-billion dollar industry that grows annually.
kylej said:The thing is, the conditions don't really get better, and it's easy to have that attitude when you're not in the thick of it. When you're crunching 14 hour days, 6 days a week for 6 months, for a c-tier project, is it still worth it? It is the anti-thesis of personal and creative growth. Naivete combined with passion is the easiest way to create exploitation.
But I'm a believer in following your heart, and there are great studios out there, so go for it. Only got one life.
Hydranockz said:I have a similar mindset.
What I do wonder about, is that currently all of the industry giants haven't really studied in a 'games' course in college. A lot of Bungie have just done some form of Computer Science and that's just the programmers. With people like Frankie, urk and Ellis not doing IT in any way during college (It was mostly some form of journalism but please correct me if I'm wrong) I often wonder if my course will stand to me as opposed to Zeouterlimits.
He is studying straight-up Computer Systems whereas I am studying Multimedia and Computer Games Development. The courses themselves differ in maybe 7-8 modules over the 4 year course. I like to think both of us will have very good platforms off of which to enter the gaming industry. Part of our University's ethos is to give students as much experience as possible so getting work experience for ~8 months is part of my degree. I was in QA for a large pensions firm here in Ireland, doing up test plans in Excel spreadsheets. Not exactly games related.
Woops, what a ramble this is. Basically, I haven't a clue what this is doing for my prospects, but if I can land a steady paying IT job, I'll put up with that for as long as I need to while I just try and get my name out there for gaming jobs!
Hydranockz said:My question is: Where are the jumps from indie games to AAA titles? I've seen some devs just making an awful lot of indie games of varying quality, but rarely do I see them get picked up by bigger firms.
pakkit said:I'm sorry, but I can't disagree with you more. Reach is excellently balanced, and if you learn how to use offensive/defensive perks like Sprint/Jet Pack effectively you can really exploit the map to its fullest potential. Precision weapons like the BR/Sniper Rifle/Pistol in conjunction with good grenade placement still leads to a dominating K/D ratio. Bloom is a visual representation of a feature that has been in the Halo series the whole time, where timing shots rewards more than holding down the trigger (see Halo CE, where a patient guy with a pistol could always dominate online). Learn the rhythm of your weapons.
Halo 3 really is a different beast though, and it focuses largely on using deployables to gain the upper hand.
There's definitely a lot to figure out with Reach, and if you're green to the Halo series I would recommend starting with Halo: CE (coming out on the 360 soon, too) just to get the mechanics of shooting down.
You had me at "good grenade placement". I ain't saying that it doesn't exist anymore. But I'm not seeing it. (Especially on smaller maps) But people know my relationship to grenades.bobs99 ... said:People still believe this??? Im crossposting from the CoD player wanting to get good at Halo thread.
Domino Theory said:I'm sure it'll work out for you. Yours is just an emphasis on game development for coding/progamming where as Computer Science can be applied to any piece of software, I'm assuming.
The economy sucks right now. The weird thing is that I have no clue when it's going to change. All I keep hearing is that "it doesn't last forever, things will change and get better, we'll be out of the recession, etc." I've heard this for 3 years and counting with no end in sight.
Sucks, too, because you basically have to rely on connections now more than ever and if you don't have any? You're fucked.
How far has it gone?Hypertrooper said:But people know my relationship to grenades.
Domino Theory said:I'm sure it'll work out for you. Yours is just an emphasis on game development for coding/progamming where as Computer Science can be applied to any piece of software, I'm assuming.
The economy sucks right now. The weird thing is that I have no clue when it's going to change. All I keep hearing is that "it doesn't last forever, things will change and get better, we'll be out of the recession, etc." I've heard this for 3 years and counting with no end in sight.
Sucks, too, because you basically have to rely on connections now more than ever and if you don't have any? You're fucked.
There's a jump. Either your indie studio gets bought out (look at Twisted Pixel) or you gain enough years of experience, leadership, and so on, that you can apply for the larger, more corporate places. No one who manages a Safeway or a Target expects their employeesto be there forever. They know they'll want to move on to something higher and/or different after a while. But they also know that there will always be new young employes lining up to work at Safeway or Target.
Like Steve Jobs said, "out with the old, in with the new". It's just one big cycle.
That bitch cheated me with other guys. But I got over it. Now I can deal with new problems like Bloom or Armor lock.Domino Theory said:How far has it gone?
Hypertrooper said:You had me at "good grenade placement". I ain't saying that it doesn't exist anymore. But I'm not seeing it. (Especially on smaller maps) But people know my relationship to grenades.
Hmm, I haven't seen this guys work before. That level seemed really interesting. Sad to see it cut due to too much content.TheOddOne said:Anybody got more info on this unshipped level The Lost City from Halo 3?
It certainly took a while for me to get used to them. Halo 3 brought its own frustrations with its disruptive map design, though. And the ragdolls, yech.bobs99 ... said:Just to clarify thats not my post, im just quoting someone who responded to me in that thread.
And I agree, the Reach nades seem to be more brawn than brains. Maybe I just suck with them but I sure cant land a nade the same way in Reach that I can in Halo 3. I really hate the lack of ability to bounce them off walls and so on.