AllIsOneIsNone said:
Welcome on board the HaloGAF train. Next stop is Edge Station.Inexpensive Oonsk plush children's toys can be purchased from the vendor at the back. Please retain your ticket for inspection.
AllIsOneIsNone said:
-Improved weapon mechanics/feel of the weapons. I want to feel powerful, I want recoil, I want to know these weapons I'm bearing could kill 1000 innocent civilians in a snap (evil, I know, but thats how I guage these things). The balance has always been good in halo games, but the weapons feel very recycled at this point. I need something that feels new. A few new weapons are welcome, but are not as important to me as enhanced old ones (because I know they will have most of the old weapons). And do we really need the plasma pistol? Who still uses that thing?
Never doubt the PP. Team it up with a weapon like the BR and it's great. In Reach, I think you'll find the shield removing ability quite useful, what with all the recharging shielded Elites running around and all.
The good news is, from the looks of things, the older weapons have been re-hauled, given a new look and the sounds have all been recorded, essentially giving most if not all the older weapons a new coat of paint. We also know of at least two new weapons and the new Armour upgrades that replace equipment, all and all a fine evolution of the Halo weapon sandbox that should keep the smile on our faces and keep things feeling fresh for the years to come.
AllIsOneIsNone said:
-More of a feeling of weight when moving/improved physics. I think most of the game's physics are great, and even close to the best in the industry (you can see something you've never seen before after playing 1000 games), however running and jumping need definite improvement. In Halo 3 I feel like I'm riding on a really slow segway when I'm running and I'm basically pogo-sticking it up on the moon when I'm jumping. Do they know how to implement the 9.8 fps/s (i think thats the right rate for earth's gravity) in video games yet, cause it feels like the velocity of the fall stays the same, which is floaty and unrealistic. When you hit the ground, your legs should buckle a bit or something as well; use your hands to gain your balance quickly and then be on your merry way.
Know thist, the whole jumping about business is what makes Halo, Halo. The ability to jump around the environment is a signature style of gameplay that few other games try to emulate with good reason, it's hard to get it just right and Halo is damm near perfect in doing what it does.
ODST did change things up a bit, you received damage when you fell from heights, like the original Halo, and it also reduced the jumping significantly, so there was dramatically less jumping around as seen in the main Halo games. You may find what you are looking for in ODST rather than Reach.
In Reach, like the other main Halo games, you are a Spartan, a bad ass super soldier in a super power suit (looking at it simply). You are jumping great distances without a second thought, you can fall from a great height and simply keep on going instead of buckling under the forces involved.
One thing to note that Reach does feature some subtle additions. The animation has been retuned, you will notice your Spartan change strides and animate differently from standing still, to walking, running and full out sprinting. This is a big change from Halo where it simply looked like your character was sped up. Also, when you look around, your character's body will turn and move his legs as he moves around on the stop, this feature alone will make past Halo title's magical super on the spot spinning around look outdated and comical in comparison.
Not every game will meet everyone's expectations and wants, but between ODST and Reach, I think you'll be satisfied on this point, certainly more than Halo 3.
AllIsOneIsNone said:
-Armor/weapon upgrades in multiplayer, please! I know the armor upgrades may already be happening, I just hope they do it correctly. Who wants to unlock their armor in the campaign then use it in multiplayer? I want to see the direct result of my hours upon hours of playing multiplayer to result in sweeter and sweeter gear; I even think the armor should affect gameplay. Just like in rainbow six: vegas, the heavy armor should increase the damage you can take and decrease mobility, and then vice versa with lighter armor. As far as weapon upgrades, I know it would be difficult considering you only start with one weapon, the others are found throughout the given map. But could that one weapon you begin with be upgraded with a better scope? A supressor? More accuracy and less power or the reciprocal? I'd like it!
From the information we currently have and the leak all we know is that we know nothing at this point really.
There does appear to be some kind of XP system in the campaign, from the leak, but this has yet to be backed up with official information. The new Armour system may or may not be tied to that XP system but how will that tie into multiplayer? Will it be part of a new beefed up Firefight and leave the traditional multiplayer alone? Who knows!
Feature parity is confirmed, thankfully. Now we can sit back and await the surprises that lay ahead. Some folks around here have some kick ass ideas, especially about Firefight and other multiplayer aspects. It's really exciting because everything is just speculation at this point.
AllIsOneIsNone said:
-Choose your gametype/map in matchmaking! Why don't they do this? They could keep a randomized choice, of course, but I want to be able to choose where and what I'm playing, even if I can't choose who I am playing with. I personally hate anything other than slayer/brs in halo 3 (maybe a little swat), and I only want to play on about half of the maps. So why do I have to go through endless rounds of rocket launchers or duals on snowbound when I really don't want to?
Halo already has a perfectly good matchmaking system, but it is not perfect. The whole online environment has changed over the past three years and have the expectation of gamers from what they want to see in an online matchmaking service. Despite this, Halo 3 has remained the most played online on the 360.
I hope they can balance it out, updating the veto system, map loading et al yet retaining that addictive and truly Halo flavour that has kept millions of players coming back for years.
AllIsOneIsNone said:
-Better graphics. I know this has been a big cause for debate in this thread, so I'll keep it short. The main thing I want as an improvement is the feeling that I am actually part of the halo environment. Trees swaying in the wind, dust particles flying behind me as I run, birds flapping their wings over my head, bushes giving heed as I brush by them, pieces of rock shooting in all directions when I hit a boulder with my weapon. Just make me feel like I'm really affecting this world that I'm in. Other than that, yes higher definition, some more fluid movement, some improved textures, and that should just about do it for me!
Go read the OP, specifically the section from the Game Informer information about the new engine.
I think you'll find that they are really making some great improvements in a lot of key areas. From bullets falling over rock textures to the multiple times more lighting sources from shiny Plasma Pistol bursts buzzing over your head from the dozens of enemies that will be surrounding you as the rain lashes down from over head. Exciting stuff.