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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Frenck

Banned
Are there any news regarding the Skirmishers in the Edge preview? What makes them different compared to the regular non-Dino Jackals?
 

Blueblur1

Member
I'm okay with third person assassinations but I think an elaborate first person assassination animation with a small amount of frames would be better.
 

JimiNutz

Banned
Heading out to the shops soon, is it worth picking up this months Edge, or is the information within just a bunch of stuff we already know?

I was hoping Edge would be able to coax out a little more info from Bungie but if it's just the same information and pics as the GI article I doubt I'll buy it

As for the 3rd person assassination thing, I think it sounds cool for SP, especially if they look brutal like the executions in Gears (not expecting them to be anywhere Near as gory, but hopefully they look brutal and powerful like a Spartan killing an enemy should).
I think I'll be extremely disappointed if you cant still melee like normal though, especially in MP. Beatdowns are fun and the whole shoot/grenadge/melee dynamic is pivotal to the Halo formula IMO.
 

The Crawf

Member
Frenck said:
Are there any news regarding the Skirmishers in the Edge preview? What makes them different compared to the regular non-Dino Jackals?

As previously posted, they move fast in packs. There is a more detailed pic of one.
 
As long as they get rid of the green flying aliens that's fine by me. Cramming them into Halo 2 and subsequent games out of nowhere with no context or backstory made no sense at all. They aren't even remotely enjoyable to deal with.
 

Gui_PT

Member
Zedsdeadbaby said:
As long as they get rid of the green flying aliens that's fine by me. Cramming them into Halo 2 and subsequent games out of nowhere with no context or backstory made no sense at all. They aren't even remotely enjoyable to deal with.

They're ridiculous in ODST.
Worst thing in the game.

Hopefully they won't return.
 

Falt

Member
Blueblur1 said:
I'm okay with third person assassinations but I think an elaborate first person assassination animation with a small amount of frames would be better.

I was hoping for a first person animation myself. After thinking about it yesterday and looking back at Mirror's Edge, they really nailed hand to hand combat in first person.

I won't condemn any feature until I see it or get hands on but I can't see the third person assassination working, especially in multiplayer.

Gui_PT said:
They're ridiculous in ODST.
Worst thing in the game.

Hopefully they won't return.

Dare's face?

Data Hive
was one of my favourite campaign moments from ODST
particularly after you meet up with Dare
. Picking off Drones with the pistol is really, really satisfying. I like the frantic combat they bring to a fight.
 

Gui_PT

Member
Falt said:
Dare's face?

Data Hive
was one of my favourite campaign moments from ODST
particularly after you meet up with Dare
. Picking off Drones with the pistol is really, really satisfying. I like the frantic combat they bring to a fight.


Worst thing in Firefight.

There, fixed.
 
Gui_PT said:
Yeah, but that's on the outside, and it doesn't really show different elevations. What I was wondering is if, when you're inside a building you'll be able to tell the difference between the floors.
It may be like AC2 where the blip becomes more defined as you get to the proper elevation. Me likey.
 

Gui_PT

Member
squidhands said:
It may be like AC2 where the blip becomes more defined as you get to the proper elevation. Me likey.

Yeah, exactly. That would be awesome. But it might also get a bit confusing on a 16 player match
 

tonitoni

Member
Seems like the radar is no longer seen from the top and instead is now shown at an angle, so the blips that are at a different elevation now have a line connecting it to the same plane as you are. The longer the line the furthest up or down the player is from you.

edit:
As an example I added some blips into Dani's hud mockup:
2118hma.jpg

green: a bit higher than you
red: higher
blue: lower

Gui_PT said:
Are you supposing it's like that, or is it a fact?
Supposing
 

Pug

Member
I fecking hate, red and green indications in game. I'm colour blind red/green and games especially love to use them to identify things especially on radars and maps. This makes things more difficult for sure. Skies of Arcadia was a bloody nighmare to play.
 

Gui_PT

Member
tonitoni said:
Seems like the radar is no longer seen from the top and instead is now shown at an angle, so the blips that are at a different elevation now have a line connecting it to the same plane as you are. The longer the line the furthest up or down the player is from you.

edit:
As an example I added some blips into Dani's hud mockup:
2118hma.jpg

green: a bit higher than you
red: higher
blue: lower

Are you supposing it's like that, or is it a fact?
 
The Crawf said:
Halo theme is not in.

D:

For Dax
"More immediately apparent though, is an entirely new timbre to the AR. It sounds markedly more powerful than the otherwise satisfying chugging stutter heard in previous games".

Mm. Hot stuff. I guess they didn't say anything about changes to the gun gameplay-wise (greater accuracy and distance)?

Night vision as seen in ODST is in.

Motion tracker shows elevation.
Sweet!

The Crawf said:
Some revealing information. Talks about how Bungie is taking a different approach to the story and the game.
 
tonitoni said:
Seems like the radar is no longer seen from the top and instead is now shown at an angle, so the blips that are at a different elevation now have a line connecting it to the same plane as you are. The longer the line the furthest up or down the player is from you.

edit:
As an example I added some blips into Dani's hud mockup:
2118hma.jpg

green: a bit higher than you
red: higher
blue: lower


Supposing

Now I am having Elite flashbacks....

Big fan of this kind of radar BTW, the human brain seems to process this very well.
 

Gui_PT

Member
Dax01 said:
D:



Mm. Hot stuff. I guess they didn't say anything about changes to the gun gameplay-wise (greater accuracy and distance)?


Sweet!


Some revealing information. Talks about how Bungie is taking a different approach to the story and the game.

I see you're too busy posting here to accept my FR


I take my apology back.
Jerk!
 

The Crawf

Member
Dax01 said:

It's still Marty! have faith :)

Dax01 said:
Mm. Hot stuff. I guess they didn't say anything about changes to the gun gameplay-wise (greater accuracy and distance)?

No. There aren't many specifics on weapons. The only other info on the AR is: "The weapons' visual effects are similarly amplified - the AR delivers smoke and showers of bouncing sparks"
 

feel

Member
Liking the stuff about the AR. And I bet the halo theme will appear in the final cutscene, showing PoA aproaching instalation 04, fade to black.
 
Gui_PT said:
I see you're too busy posting here to accept my FR


I take my apology back.
Jerk!
I accidentally deleted it while deleting messages.

Letters said:
Liking the stuff about the AR. And I bet the halo theme will appear in the final cutscene, showing PoA aproaching instalation 04, fade to black.
We better see some gameplay tweaks! But yeah, I'm liking what I'm hearing.

Actually, I like everything I'm hearing. Except maybe the whole assassinations thing.
 

Chorazin

Member
NutJobJim said:
As for the 3rd person assassination thing, I think it sounds cool for SP, especially if they look brutal like the executions in Gears (not expecting them to be anywhere Near as gory, but hopefully they look brutal and powerful like a Spartan killing an enemy should).
I think I'll be extremely disappointed if you cant still melee like normal though, especially in MP. Beatdowns are fun and the whole shoot/grenadge/melee dynamic is pivotal to the Halo formula IMO.

Considering everything that mentions the Assassinations says "You can Assassinate when you hold the melee button down" I'm sure that means you can melee as usual.
 

Sill4

Member
I really wish the dude had payed more attention to the firing distance and accuracy of the AR. An accurate AR seems like a must for such a big game. I always felt like Halo as missing a nice accurate full auto weapon.

I love the BR, but I like variety too. And if the AR is an actual rifle this time around, heres hoping the Plasma Rifle gets a similar revamp.

Seems like the Skirmishers are badass. If Brutes DO make it into the game (no Brute hate plz) I wonder if they will act like upgraded Skirmishers, with the same Pack AI but way more durable and with powerful ass weapons. Hopefully they at least appear in Firefight.
 
Lunchbox said:
Relic was a TERRIBLE map, why are you people getting all nostalgic for that crap? every time it popped up in big team people bitched. now ascension, that was a map

280px-Ascension.png

Im late but... yeah ascension was good i used to play that all the time system link... there were a couple of broken areas in that map but it was still good
 
Here is some more info, stolen from gametrailers, so sorry for that.

-Reach is 70 percent complete.

-They gutted the old engine and left "no component untouched" when improving it.

-Now players will look the same throughout multiplayer, coop and singleplayer (and the way they look will be customizable)

-Hints there will be power drain and grav lift armour abilities..

-There is a 3d radar and the HUD can now highlight various environmental features and overlay information about them.

-Night vision returns to Reach (as seen in ODST).

-On the pause screen it mentions "grades and credits" but Bungie wont discuss them yet. Probably to do with the character customization system.

-The AR leaves smoke and sparks when it fires. Explosions have been completely redone for Reach. They are apparently, huge, dirty and lingering.

-Green marine monocle returns. WIN.

-Bungie were disappointed with the reaction of people to the halo 3 marine, so theyve brought back the flavour of the halo 1 marine.

-Mongoose return confirmed.

-Assassinations (by holding down melee) will feature in multiplayer and the instant assassination of past halos may not be featured at all. Bungie is using the Beta to decide how it will feature.

-Huge landscapes - but you can visit each area. In coop you may see your buddy fighting a long way off in the distance.
Teleportation is far less strict.

-Bungie is bending the Xbox as far as it will bend and really pushing the hardware.

-Tung says there will be some big surprises in campaign.

-The game features rain which will leave covered areas dry and vice versa.

-Elite AI has been improved a lot. They might be doing something like fixing a door and then something may attack them, but once they have dealt with the threat they'll go back to what they were doing before.

-"Bungie's not fixed on leaving the trusty BR out". The DMR has 3X zoom.

-Shield recharge not as fast as Halo 3's.

-Halo Reach's current build has a lot of computer generated audio used a place holders, meaning that the leaked beta menu footage may well be genuine.

-A few new screenshots in the article, the best being a double page spread epic view of the spartans in a cockpit. There is an artwork of Emile with a grenade launcher.

-Lehto admits that there was no generational leap on the animation side between combat evolved and ODST, but in Reach they will make them like all look like the trailer (including facial animations).

Theres probably some stuff I missed which I may add in later.
 

big ander

Member
dilatedmuscle said:
oh crap oh crap.. i just woke up... has edge met google or something?
The Crawf said:
The new "abilities" are persistent rather than one-time use like equipment. You'll use them like you use grenades. Only 2 shown were active camo and dash, but expect more.

Halo theme is not in.

This is not Halo 4.

Cut scenes use a handheld camera style.

New grunt currently nicknamed 'keg grunt'

The engine has been 'gutted' and just about every aspect overhauled.

Voice actors faces will be mo-caped.

When performing assassinations old one-hit kill replaced by third person animation - but "there is a good chance that Reach won't feature instant assassinations at all"

During playthrough, the player is inside a building and skirmishers speed toward him and he didn't manage to take down a single one.

For Dax
"More immediately apparent though, is an entirely new timbre to the AR. It sounds markedly more powerful than the otherwise satisfying chugging stutter heard in previous games".

Bigger environments encouraging exploration - in co-op, the teleport is far less strict. You can be in one area and your buddies in another.

Night vision as seen in ODST is in.

Motion tracker shows elevation.
The Crawf said:
Longer interval between sniper shots confirmed
.
 

Sill4

Member
CrazedArabMan said:
Hot steaming cup of Instant Win


This shit is really hyping me up. Has anyone seen the "Cockpit" image? I wonder what vehicle they could be piloting that's big enough to hold a group of armored Spartans? Hopefully not juts a cutscene set in an orbiting ship.
 

Falt

Member
CrazedArabMan said:
Here is some more info, stolen from gametrailers, so sorry for that.

I love the idea of the HUD layering information about the surrounding area. Terminator style!
 

Gui_PT

Member
-The AR leaves smoke and sparks when it fires. Explosions have been completely redone for Reach. They are apparently, huge, dirty and lingering.

-Green marine monocle returns. WIN.

-Elite AI has been improved a lot. They might be doing something like fixing a door and then something may attack them, but once they have dealt with the threat they'll go back to what they were doing before.

-"Bungie's not fixed on leaving the trusty BR out". The DMR has 3X zoom.

-Shield recharge not as fast as Halo 3's.
:D

Edit: Beaten
 

urk

butthole fishhooking yes
CrazedArabMan said:
Halo Reach's current build has a lot of computer generated audio used a place holders, meaning that the leaked beta menu footage may well be genuine.

It's a complete and total fabrication.
 
CrazedArabMan said:
-The game features rain which will leave covered areas dry and vice versa.

-Lehto admits that there was no generational leap on the animation side between combat evolved and ODST, but in Reach they will make them like all look like the trailer (including facial animations).

Im not sure how that is vice versa? so if you enter a wet atmosphere/environment, dryness will swoop down and leave it dry? lol


Yeah like the flying animations lol The type of walking an running animations mentioned before sounds a lot like something i saw in the Crysis tech demo at 1:23

http://www.youtube.com/watch?v=Ns6sqtx7PPQ
 
urk said:
It's a complete and total fabrication.

Yeah it actually got on my nerves that they said that, i cant beleive its still being debated. If someone were to get the Tom Morello menu and put it next to the first menu and then the new menu (all 3 side by side) you will see that their are obvious differences and we all know the Tom Morello screen was in the background of the Bungie Game Informer video.
 

TheLOLMan

Neo Member
CrazedArabMan said:
Here is some more info, stolen from gametrailers, so sorry for that.

-Reach is 70 percent complete.

-They gutted the old engine and left "no component untouched" when improving it.

-Now players will look the same throughout multiplayer, coop and singleplayer (and the way they look will be customizable)

-Hints there will be power drain and grav lift armour abilities..

-There is a 3d radar and the HUD can now highlight various environmental features and overlay information about them.

-Night vision returns to Reach (as seen in ODST).

-On the pause screen it mentions "grades and credits" but Bungie wont discuss them yet. Probably to do with the character customization system.

-The AR leaves smoke and sparks when it fires. Explosions have been completely redone for Reach. They are apparently, huge, dirty and lingering.

-Green marine monocle returns. WIN.

-Bungie were disappointed with the reaction of people to the halo 3 marine, so theyve brought back the flavour of the halo 1 marine.

-Mongoose return confirmed.

-Assassinations (by holding down melee) will feature in multiplayer and the instant assassination of past halos may not be featured at all. Bungie is using the Beta to decide how it will feature.

-Huge landscapes - but you can visit each area. In coop you may see your buddy fighting a long way off in the distance.
Teleportation is far less strict.

-Bungie is bending the Xbox as far as it will bend and really pushing the hardware.

-Tung says there will be some big surprises in campaign.

-The game features rain which will leave covered areas dry and vice versa.

-Elite AI has been improved a lot. They might be doing something like fixing a door and then something may attack them, but once they have dealt with the threat they'll go back to what they were doing before.

-"Bungie's not fixed on leaving the trusty BR out". The DMR has 3X zoom.

-Shield recharge not as fast as Halo 3's.

-Halo Reach's current build has a lot of computer generated audio used a place holders, meaning that the leaked beta menu footage may well be genuine.

-A few new screenshots in the article, the best being a double page spread epic view of the spartans in a cockpit. There is an artwork of Emile with a grenade launcher.

-Lehto admits that there was no generational leap on the animation side between combat evolved and ODST, but in Reach they will make them like all look like the trailer (including facial animations).

Theres probably some stuff I missed which I may add in later.
Nice. There is always a place in my heart for Bungie's AI...some may said it's retarded but i find it fun and every game playthrough is different!
 

Kibbles

Member
-The AR leaves smoke and sparks when it fires. Explosions have been completely redone for Reach. They are apparently, huge, dirty and lingering.
HOT. So like Bad Company 2, where you shoot the wall and the dust lingers there for a bit. Good stuff.
 
It is awesome that your character is the same in MP/campaign/coop.
Sorry Eazy.
I was really hoping the Halo theme would make at least a small cameo, so that is a bummer.
 

kylej

Banned
Persistent active camo, mandatory third person assassination animation.

Bungie, you've got the pyramids of Giza right now and you're trying to improve them by adding graffiti.
 

Magni

Member
Dax01 said:
The best two stories in Evolutions are "The Mona Lisa" and "The Impossible Life and the Possible Death of Preston J. Cole." By far.

Just finished Headhunters today, made me miss my bus stop :lol I really want to play as a Spartan-III now, shame no game yet (and I don't think Reach will either) has reached the level of combat found in the novels and novellas.
 

RSTEIN

Comics, serious business!
I'm not up on Halo lore, so forgive me if this sounds dumb. Is there any way Master Cheif could show up? Could that be a surprise? You're fighting along and then you see this guy off in the distance tearing shit up?
 

GhaleonEB

Member
Merguson said:
Does anyone have any idea when EDGE hits newsstands in North America? I want to skip looking at scans and getting a copy.
Lead time is around two weeks.

Good stuff from the Edge summaries. Good stuff.
 
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