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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

RSTEIN said:
I'm not up on Halo lore, so forgive me if this sounds dumb. Is there any way Master Cheif could show up? Could that be a surprise? You're fighting along and then you see this guy off in the distance tearing shit up?
I would need a change of pants.
 

Sill4

Member
squidhands said:
Like the UT jump boots? That would be so awesome.

I think I found out how the sprinting thing will look:

123pcat.jpg

I searched the internet for a pic of the Super Mario Bros: The Movie jump boots in action.

I failed :(

But jump boots do sound really awesome, if only for campaign, though it might make Scarabs too easy to board.

I'm not up on Halo lore, so forgive me if this sounds dumb. Is there any way Master Cheif could show up? Could that be a surprise? You're fighting along and then you see this guy off in the distance tearing shit up?

It may be possible to see/hear something about Chief at the start of the game, but he was off planet during the actual invasion iirc.
 

IZZO

Neo Member
CrazedArabMan said:
Here is some more info, stolen from gametrailers, so sorry for that.

-Reach is 70 percent complete.

-They gutted the old engine and left "no component untouched" when improving it.

-Now players will look the same throughout multiplayer, coop and singleplayer (and the way they look will be customizable)

-Hints there will be power drain and grav lift armour abilities..

-There is a 3d radar and the HUD can now highlight various environmental features and overlay information about them.

-Night vision returns to Reach (as seen in ODST).

-On the pause screen it mentions "grades and credits" but Bungie wont discuss them yet. Probably to do with the character customization system.

-The AR leaves smoke and sparks when it fires. Explosions have been completely redone for Reach. They are apparently, huge, dirty and lingering.

-Green marine monocle returns. WIN.

-Bungie were disappointed with the reaction of people to the halo 3 marine, so theyve brought back the flavour of the halo 1 marine.

-Mongoose return confirmed.

-Assassinations (by holding down melee) will feature in multiplayer and the instant assassination of past halos may not be featured at all. Bungie is using the Beta to decide how it will feature.

-Huge landscapes - but you can visit each area. In coop you may see your buddy fighting a long way off in the distance.
Teleportation is far less strict.

-Bungie is bending the Xbox as far as it will bend and really pushing the hardware.

-Tung says there will be some big surprises in campaign.

-The game features rain which will leave covered areas dry and vice versa.

-Elite AI has been improved a lot. They might be doing something like fixing a door and then something may attack them, but once they have dealt with the threat they'll go back to what they were doing before.

-"Bungie's not fixed on leaving the trusty BR out". The DMR has 3X zoom.

-Shield recharge not as fast as Halo 3's.

-Halo Reach's current build has a lot of computer generated audio used a place holders, meaning that the leaked beta menu footage may well be genuine.

-A few new screenshots in the article, the best being a double page spread epic view of the spartans in a cockpit. There is an artwork of Emile with a grenade launcher.

-Lehto admits that there was no generational leap on the animation side between combat evolved and ODST, but in Reach they will make them like all look like the trailer (including facial animations).

Theres probably some stuff I missed which I may add in later.

I Like :D

HYPE++;
 

pringles

Member
RSTEIN said:
I'm not up on Halo lore, so forgive me if this sounds dumb. Is there any way Master Cheif could show up? Could that be a surprise? You're fighting along and then you see this guy off in the distance tearing shit up?
99.9% chance that he won't show up. I'm only allowing that 0.1% of a chance because of Bungie's comments to Edge about hardcore fans possibly being upset about "a few things".

Master Chief doesn't set foot on Reach during the whole Covenant invasion of it.
 
kylej said:
Bungie, you've got the pyramids of Giza right now and you're trying to improve them by adding graffiti.
What's better than a pyramid? A pyramid that looks like it's on fucking fire!
I'm confident Bungie can implement all the new features without drastically changing what you love about Halo, Kyle.





Please, Bungle... take all of Kyle's advice; he is clearly omniscient and it's not as though you guys knew what you were doing anyway, right? It's not like you're some kind of talented game studio.
 
RSTEIN said:
I'm not up on Halo lore, so forgive me if this sounds dumb. Is there any way Master Cheif could show up? Could that be a surprise? You're fighting along and then you see this guy off in the distance tearing shit up?
No.
 

pringles

Member
CrazedArabMan said:
-Green marine monocle returns. WIN.

-Bungie were disappointed with the reaction of people to the halo 3 marine, so theyve brought back the flavour of the halo 1 marine.
YES YES YES YES YES

best news so far. marines were never better than in Halo:CE.
 

Sill4

Member
pringles said:
Bungie's comments to Edge about hardcore fans possibly being upset about "a few things".

All six Spartans die of bone disease after the first quarter of the game.

The rest of the game puts you in the role of the Arbiter, Chief and a reluctant Tartarus, who have all been caught in a trans-dimensional time drift warp portal teleportation device and ended up on Reach to Destroy the (up until now unrevealed) Prophet of Tom Morello.
 
Sill4 said:
All six Spartans die of bone disease after the first quarter of the game.

The rest of the game puts you in the role of the Arbiter, Chief and a reluctant Tartarus, who have all been caught in a trans-dimensional time drift warp portal teleportation device and ended up on Reach to Destroy the (up until now unrevealed) Prophet of Tom Morello.
:lol :lol :lol
 
Captain Blood said:
So they say hardcore fans may be upset with things but don't clarify why? What is the point of even mentioning it?
They are saying that their may be a few minor continuity errors that hardcore fans will catch on to. Mostly between the books and Halo:Reach from what I can gather. The story of Halo: Reach should mesh perfectly with the other games, but their might be some minor details that don't line up with some of the extended fiction presented in the books.

I wouldn't worry about it too much.
 

kylej

Banned
DiabolicalBagel said:
Please, Bungle... take all of Kyle's advice; he is clearly omniscient and it's not as though you guys knew what you were doing anyway, right? It's not like you're some kind of talented game studio.

Feel free to give your own opinion instead of posting passive aggressive white noise or rows of laughing faces.

Basically seems like they're cribbing a bunch of features from the best AAA shooters (Gears of War, CoD) of the past few years and shoving them into Halo. Perk systems, assassination animations. Will there be sections of the campaign where you're forced to walk slow and hold your hand up to your ear?

b-b-but Kyle every single thing in the Edge article could be amazing in the final game! That's quite possible, but this is all the information we've got so far and it's impossible to discuss it at more than face value.
 

Merguson

Banned
I'm not too sure about the whole armor abilities thing.

If they say they are just as persistent as grenades, I'm not sure how they can balance it out.

Can't say I like the idea of active camouflage being used frequently like grenades.
 
kylej said:
Feel free to give your own opinion instead of posting passive aggressive white noise or rows of laughing faces.

Basically seems like they're cribbing a bunch of features from the best AAA shooters (Gears of War, CoD) of the past few years and shoving them into Halo. Perk systems, assassination animations. Will there be sections of the campaign where you're forced to walk slow and hold your hand up to your ear?

b-b-but Kyle every single thing in the Edge article could be amazing in the final game! That's quite possible, but this is all the information we've got so far and it's impossible to discuss it at more than face value.

Like you, I love Halo exactly the way it is (gameplay wise anyway) but unlike you I won't slander Bungie because I don't like the idea of their changes. To say you don't like an idea is one thing, to insult the developers and call them incompetent, lazy or anything alike because they borrow ideas from other games and you don't like it is unacceptable.

I might not like the how the these new features turn out but I'm not going to be a dick about it until after I find out. So until then, I'll stick to my rows of smiley faces, thank you very much.
 
DiabolicalBagel said:
Like you, I love Halo exactly the way it is (gameplay wise anyway) but unlike you I won't slander Bungie because I don't like the idea of their changes. To say you don't like an idea is one thing, to insult the developers and call them incompetent, lazy or anything alike because they borrow ideas from other games and you don't like it is unacceptable.

I might not like the how the these new features turn out but I'm not going to be a dick about it until after I find out. So until then, I'll stick to my rows of smiley faces, thank you very much.
IAWTP.
 
Imperial Hot said:
They are saying that their may be a few minor continuity errors that hardcore fans will catch on to. Mostly between the books and Halo:Reach from what I can gather. The story of Halo: Reach should mesh perfectly with the other games, but their might be some minor details that don't line up with some of the extended fiction presented in the books.

I wouldn't worry about it too much.

Yea that makes sense I wasn't sure if it would be story or gameplay related.

GhaleonEB said:
Bungie, teasing? Never heard of it.

I guess I haven't know them to joke about how a portion of their fanbase won't be pleased with areas of the game in a major publication reveal. *shrug*

GhaleonEB said:
Well, with ODST we had months of teasing about how hardcore Halo fans would be delighted, so I'm just seeing this in the same vein.

Halo 3 ODST: Noobs will hate this. lol
 
kylej said:
Persistent active camo, mandatory third person assassination animation.

Bungie, you've got the pyramids of Giza right now and you're trying to improve them by adding graffiti.

The Beta will decide if mandatory third person assasination will be implemented in the Multiplayer... I can see it happening or else there would be no point in doing a sweet assasination animation if you can just butt them in the head and get out of harms way.

Im really excited about the consistent character thoughout the whole game... It really takes out the immersion of the online co-op when you're playing as a pink elite
 

GhaleonEB

Member
Merguson said:
I'm not too sure about the whole armor abilities thing.

If they say they are just as persistent as grenades, I'm not sure how they can balance it out.

Can't say I like the idea of active camouflage being used frequently like grenades.
I'm thinking something like the camo in Halo 2 that the Arbiter used. Probably need a longer recharge, but it would work similarly: an ability you always have access to, but can't use constantly.

It's going to be a balancing nightmare, but it sounds like that's a big part of what the Beta is about.
DiabolicalBagel said:
Like you, I love Halo exactly the way it is (gameplay wise anyway) but unlike you I won't slander Bungie because I don't like the idea of their changes. To say you don't like an idea is one thing, to insult the developers and call them incompetent, lazy or anything alike because they borrow ideas from other games and you don't like it is unacceptable.

I might not like the how the these new features turn out but I'm not going to be a dick about it until after I find out. So until then, I'll stick to my rows of smiley faces, thank you very much.
I love you.
Captain Blood said:
I guess I haven't know them to joke about how a portion of their fanbase won't be pleased with areas of the game in a major publication reveal. *shrug*
Well, with ODST we had months of teasing about how hardcore Halo fans would be delighted, so I'm just seeing this in the same vein.
 

Chorazin

Member
pringles said:
99.9% chance that he won't show up. I'm only allowing that 0.1% of a chance because of Bungie's comments to Edge about hardcore fans possibly being upset about "a few things".

Master Chief doesn't set foot on Reach during the whole Covenant invasion of it.

Agreed. Now, we might run into some of the other Spartans on the ground, I think were were 20-ish Spartan II's on Reach during the battle.

Now, I'll be really dissapointed if there wasn't at least some comm chatter about the Chief and the Pillar of Autumn.
 

scently

Member
I have read the article, and by hardcore fan they mean those that are fully aware of the extended haloverse but they also stated that there would be stuffs that would delight said fan.

Probably you would get to see the blue team defending the MAC generators and will not be able to help them because of an invisible wall:lol
 

scently

Member
Chorazin said:
Agreed. Now, we might run into some of the other Spartans on the ground, I think were were 20-ish Spartan II's on Reach during the battle.

Now, I'll be really dissapointed if there wasn't at least some comm chatter about the Chief and the Pillar of Autumn.
From the Edge article online, I think that it is possible. They seem to insinuate that the final act or rather the Noble team would play a significant part in making the events of HALO:CE possible.
 

Sean P.

Member
This assassination shenanigans has me on edge for how it will ruin the flow and speed of MP (no more ninjas?), but I guess we will have to wait and see.

The rest has me extremely excited.

Is only human sniper delayed, or is the beam rifle slowed down as well? Otherwise the human sniper is going to become like obsolete compared to the beam rifle.
 
Merguson said:
I'm not too sure about the whole armor abilities thing.

If they say they are just as persistent as grenades, I'm not sure how they can balance it out.

Can't say I like the idea of active camouflage being used frequently like grenades.
Hopefully it can be damaged (like any armor would/should be) during battle, rendering it useless until you're able to swap it out for something else. Likewise, hopes are that having a certain type of armor upgrade comes with limitations on whatever else you could carry; e.g. sacrifice grenades for camo.

Captain Blood said:
I guess I haven't know them to joke about how a portion of their fanbase won't be pleased with areas of the game in a major publication reveal. *shrug
No BR=potential cranky hardcore fanbase. May be the reason they're "not fixed on leaving the trusty BR out".
 

EazyB

Banned
Captain Blood said:
So they say hardcore fans may be upset with things but don't clarify why? What is the point of even mentioning it?
Eh, for some reason I'm just getting more and more skeptical about Reach. I'm not getting a hardcore fans may no like it because it's a big departure from traditional Halo but more of a it's like Halo for babies vibe. Of course there's a bit of exaggeration there but some of the new things I'm hearing about don't seem to add all that much in my mind but instead just making it potentially worse. Ugh, just give me the beta already.

Actually glad there will only be spartans in MP. Sorry flight. Just hope the custimization is really strong as they said the SP customization would be "small" in the GI article and now they're saying it carries over throughout all the modes.
 

Louis Wu

Member
Dax01 said:

rofl - I didn't know this acronym, and my first thought was "I am wate to party".

Thanks, google, for showing me the errors of my ways. Unfortunately, though, every time I read Dax's posts from now on, I'm gonna hear Elmer Fudd. :(
 

Arnie

Member
Ok so I went to Tesco this morning, the issue wasn't there. I rang WHSmith on my lunch break, the issue wasn't there. Oh well looks like I'll have to pick it up tomorrow. The information sounds great at the moment, especially the stuff about animations and rain effects. I don't understand why they would remove the BR though, I suppose that won't matter if the DMR turns out to be awesome.

Are the actual article scans on the internet? Or is it just this bullet point list of information?
 
Arnie said:
Are the actual article scans on the internet? Or is it just this bullet point list of information?
I didn't find a lousy Italian-to-English translation of the article, so I don't know why I'm posting.
 

Nutter

Member
EazyB said:
Eh, for some reason I'm just getting more and more skeptical about Reach. I'm not getting a hardcore fans may no like it because it's a big departure from traditional Halo but more of a it's like Halo for babies vibe. Of course there's a bit of exaggeration there but some of the new things I'm hearing about don't seem to add all that much in my mind but instead just making it potentially worse. Ugh, just give me the beta already.

Actually glad there will only be spartans in MP. Sorry flight. Just hope the custimization is really strong as they said the SP customization would be "small" in the GI article and now they're saying it carries over throughout all the modes.
There are a few things that make me worried for MP. For single player they are ok, but I hope bungie can figure out what should make the cut for MP. Also 3x on DMR is good.
 

Arnie

Member
squidhands said:
I didn't find a lousy Italian-to-English translation of the article, so I don't know why I'm posting.
I didn't find it.

Nutter said:
There are a few things that make me worried for MP. For single player they are ok, but I hope bungie can figure out what should make the cut for MP. Also 3x on DMR is good.
Yes one of those things is the change in perspective when performing an assassination technique. But I am glad the DMR has a 3X zoom. This coupled with a drastically improved AR could alleviate the omission of the BR.
 

Falagard

Member
kylej said:
Feel free to give your own opinion instead of posting passive aggressive white noise or rows of laughing faces.

Basically seems like they're cribbing a bunch of features from the best AAA shooters (Gears of War, CoD) of the past few years and shoving them into Halo. Perk systems, assassination animations. Will there be sections of the campaign where you're forced to walk slow and hold your hand up to your ear?

b-b-but Kyle every single thing in the Edge article could be amazing in the final game! That's quite possible, but this is all the information we've got so far and it's impossible to discuss it at more than face value.

There is no perk system, therefore no copying from Call of Duty. That was Tom Morello's way of describing "armor abilities" for Active Camo and Sprinting. From the descriptions we've read, armor abilities do not resemble CoD's perk system whatsoever.

Gears of War had assassination animations, but it certainly wasn't the first game to do so. Yes, Reach has added something that other games have done before - who cares?

Clearly we don't know all of the new things in Reach - they're not telling us about some new gameplay mode that has been hinted at in Bungie updates, and we don't know anything about how credits will be used. I'm sure there are other things we don't know about either.

Bitch about lack of innovation when you get the game in your hands, or when all information is available about the final game, but until then, stfu.
 
Louis Wu said:
rofl - I didn't know this acronym, and my first thought was "I am wate to party".

Thanks, google, for showing me the errors of my ways. Unfortunately, though, every time I read Dax's posts from now on, I'm gonna hear Elmer Fudd. :(
:lol
 

Falagard

Member
NullPointer said:
What does this mean exactly? I know its not a continuation of Master Chief's storyline, but what else is implied by this? Or is that all?

Everything else sounds great.

It implies there will be a Halo 4...
 
Falagard said:
It implies there will be a Halo 4...
Sorry if I'm being dense here - still working on my morning coffee. That's completely it, but I was wondering whether Bungie meant anything else by that, like setting quality expectations or the like.

My brain is still waking up, one lobe at a time.
 

Sean P.

Member
NullPointer said:
Sorry if I'm being dense here - still working on my morning coffee. That's completely it, but I was wondering whether Bungie meant anything else by that, like setting quality expectations or the like.

My brain is still waking up, one lobe at a time.

I just think they are trying to get across for everyone that isn't super up to date with halo that this is a prequel and not part of the master chief story arc.
 

Striker

Member
The assassinations do potentially draw skepticism, so we'll see.

I wonder if there will be levels of "abilities". The bullet-point post mentions possibilities of a power drain and gravity lift as abilities, but also we've heard of sprint and cloaking.
 

NOKYARD

Member
Falagard said:
Bitch about lack of innovation when you get the game in your hands, or when all information is available about the final game, but until then, stfu.
not defending him, but i believe he wants to make his case while there is still time to make changes, and not be forced to whine about it after the fact


Anyway, assassination animations. I was playing them out in my mind the way i play my maps while they are in the early stages of development. Assuming the animation takes 2 to 3 seconds, .5 seconds each for the zoom out and zoom in, and 1 to 2 seconds for the actual animation.

Will you be invulnerable during this time, or will a headshot stop the assassination?
Will you be vulnerable to assassinations you while you are assassinating someone else?
Will we be seeing 16 players in a coordinated group assassination conga line on Halo : Reach Mythbusters?
 
squidhands said:
Like the UT jump boots? That would be so awesome.

I think I found out how the sprinting thing will look:

123pcat.jpg
I was thinking of the Super Mario Bros. movie. Hah.

It would be awesome to get one super jump when you press X to activate the power. Scaling buildings would be so bamf.
 
NullPointer said:
All I can think of when I read "third person assassinations" is Shadow Complex.

And then I smile a little.

All I can think of are "Third person simultaneous assassinations".
Just kidding I think they could be very cool if done right.
 

feel

Member
Just realized, the flashlight is probably not in the game now that there's VISR. Noooooo... please Bungie, give me both options, I like exploring the darkness with a nice looking flashlight.
 

Gui_PT

Member
Letters said:
Just realized, the flashlight is probably not in the game now that there's VISR. Noooooo... please Bungie, give me both options, I like exploring the darkness with a nice looking flashlight.


And get the VISR to work better this time.
 
kylej said:
Feel free to give your own opinion instead of posting passive aggressive white noise or rows of laughing faces.

Basically seems like they're cribbing a bunch of features from the best AAA shooters (Gears of War, CoD) of the past few years and shoving them into Halo. Perk systems, assassination animations. Will there be sections of the campaign where you're forced to walk slow and hold your hand up to your ear?
b-b-but Kyle every single thing in the Edge article could be amazing in the final game! That's quite possible, but this is all the information we've got so far and it's impossible to discuss it at more than face value.

Yes but they already comfirned that you can press the BACK button and lone wolf will say "SHUT UP ALREADY!!!"... Tom Morello also said that the protagonist constantly yells "TAKE IT!!!" when your shooting at the covenant... LOL

I dont think they are trying to get the best stuff out of other AAA shooters. Im sure they may get the idea at times but its natural progression of a game to add more flare and Make it have just as many or more features then a lot of the current games. Nobody said Gears of War copie Call of Duty because you can sprint (rodeo run). People are also saying that Emile's skull is a CoD ripoff but they never say CoD ripped of Army of Two. They are still doing other cool stuff you dont see in other games. I hope people dont shine a spotlight at those features when there are so many other original aspects of it.

I still laugh when people say Halo is unoriginal and it copied quake...
 

Falagard

Member
NOKYARD said:
not defending him, but i believe he wants to make his case while there is still time to make changes, and not be forced to whine about it after the fact

:lol :lol People whining about things now is not going to make Bungie change anything, especially since the whiners haven't had their hands on the game at all.
 

Tashi

343i Lead Esports Producer
Only Spartans in Multiplayer?!?!?! Reach is already my favorite game ever lol

edit: Why the longer interval between Sniper shots. It's already longer than it was in Halo 2. I love the Halo 3 sniper. You can give me back Sweep sniping though.
 
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