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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Olivero

Member
Fantastic! One of my questions answered already. I'm really happy to know that the character models from SP carry over to MP. Also love hearing that Bungie is pushing the 360. Hype ++
 

feel

Member
Tashi0106 said:
Only Spartans in Multiplayer?!?!?! Reach is already my favorite game ever lol
Haha nice! A pink elite somewhere will cry himself to sleep tonight.

But, with these news I'm wondering, will everyone in MP be just slightly different versions of whatever LWG is wearing, and not any other spartan suits? That would be fine with me. And what about the touched up SP cutscenes, will they include your customized version of LWG, or just a default. Mmm... so many new questions with each article that comes out, oh gosh. HYPE HYPE HYPE
 
Tashi0106 said:
Only Spartans in Multiplayer?!?!?! Reach is already my favorite game ever lol

edit: Why the longer interval between Sniper shots. It's already longer than it was in Halo 2. I love the Halo 3 sniper. You can give me back Sweep sniping though.

Yup, Exclusively spartans means more ballance... I hate playing team swat and being behind an Elite, their hunched over backs covoer their heads!!!

I dont understand the sniper thing... i thought it was pretty ballanced. Oh well, we will see the method to their madness when the beta comes.
 

Flipyap

Member
OuterWorldVoice said:
It's for a good cause, which will be revealed next week, I believe.

34do75j.jpg
I think I love you, Mr. O'Connor. Can I call you Frank?
<3


suspicious EDGE article summary from the interwebs said:
Gone are Grunts "squealing jokes and making pratfalls"
Is this true?
If so, Bungie is dead to me.
</3
 
Letters said:
Haha nice! A pink elite somewhere will cry himself to sleep tonight.
So my dream of Spartan vs. Covenant multiplayer battles is dead?

Its just going to be the same spartans running around arenas killing each other for no reason?
 

EazyB

Banned
Letters said:
Haha nice! A pink elite somewhere will cry himself to sleep tonight.


Letters said:
And what about the touched up SP cutscenes, will they include your customized version of LWG, or just a default. Mmm... so many new questions with each article that comes out, oh gosh. HYPE HYPE HYPE
If only the cutscenes were realtime. Then they'd be able to show the player's customized armor. IF ONLY!

NullPointer said:
So my dream of Spartan vs. Covenant multiplayer battles is dead?

Its just going to be the same spartans running around arenas killing each other for no reason?
No reason? I'm guessing it'll be red vs. blue, which is reason enough. This way they can bring elites back to their former glory and not make them hunched over fat asses in order to approximate the same hit-boxes as spartans. As you can see in this pic, elites are huge and wouldn't exactly fit in to traditional Halo MP. That's not to rule out Human vs. Covie MP battles, it would just require a lot of balancing.
 
NullPointer said:
So my dream of Spartan vs. Covenant multiplayer battles is dead?

Its just going to be the same spartans running around arenas killing each other for no reason?
"Religious wars never die, Jorge. They just get moved to Multiplayer."
 

Tashi

343i Lead Esports Producer
Also the new BR with the 3x zoom. Does that mean 3 different levels of zoom or 1 zoom level with 3 times the magnification of normal? I'm guessing the former but I don't know how that'll be. We'll see in the beta but "YY" will be oh so necessary.
 
EazyB said:
No reason? I'm guessing it'll be red vs. blue, which is reason enough. This way they can bring elites back to their former glory and not make them hunched over fat asses in order to approximate the same hit-boxes as spartans. As you can see in this pic, elites are huge and wouldn't exactly fit in to traditional Halo MP. That's not to rule out Human vs. Covie MP battles, it would just require a lot of balancing.
Is Red vs. Blue part of the fiction of the Halo universe? I just see it as a lost opportunity to inject more of the Halo universe into the biggest part of Halo gameplay, and give more context and flavor to the multiplayer. It would also be something really different that would show the series in a different light.

And yeah, I know "lost opportunity" just means that I had an idea of the game that I wanted to see happen with no reason to believe it would. Still, its disappointing. Spartan-only just sounds so... safe.
 

Ramirez

Member
NullPointer said:
Is Red vs. Blue part of the fiction of the Halo universe? I just see it as a lost opportunity to inject more of the Halo universe into the biggest part of Halo gameplay, and give more context and flavor to the multiplayer. It would also be something really different that would show the series in a different light.

And yeah, I know "lost opportunity" just means that I had an idea of the game that I wanted to see happen with no reason to believe it would. Still, its disappointing. Spartan-only just sounds so... safe.

Halo 2 & 3 have shown us that using different models for MP just creates balance issues and frustration. Spartans only, thank you.
 
I'm so glad there are only Spartans in Reach MP. There is nothing worse than playing SWAT and unloading on the back of an Elite only for them to turn around undamaged and shoot you in the head.
 

pringles

Member
Letters said:
Just realized, the flashlight is probably not in the game now that there's VISR. Noooooo... please Bungie, give me both options, I like exploring the darkness with a nice looking flashlight.
Agreed, I love flashlights. The flashlight+ sniper w. nightvision combo was perfect in Halo:CE.
 

GhaleonEB

Member
clashfan said:
third person assignations sound great for single player, not so sure about multiplayer.
I think it's all about the speed with which they happen. If we're talking a one-second event, it can work. But if it's like say, boading a vehicle, it's going to be a mess.

I'm pretty excited about all the changes listed so far, but this is the one I'm most cautious about.
 
Awesome info from edge. I like the little details about the more...explosive explosions, etc. I think some cool effects like that should be really nice.

Im a little confused on how the assassination will work, but Im intrigued. Off of gut feeling it seems like it should campaign only, but time will tell. Too bad it isnt first person.

So.. Same models in multiplayer and single? Does this mean we will be able to customize LW more than we thought? Or will we just kinda roll more akin to halo 1 with very similar armor. Also, should that quote put to rest the class based multi speculation?
 
Tashi0106 said:
Also the new BR with the 3x zoom. Does that mean 3 different levels of zoom or 1 zoom level with 3 times the magnification of normal? I'm guessing the former but I don't know how that'll be. We'll see in the beta but "YY" will be oh so necessary.
The M6S in ODST had 4x zoom. So, four times the magnification of normal.
 

Tashi

343i Lead Esports Producer
Dax01 said:
The M6S in ODST had 4x zoom. So, four times the magnification of normal.

Ok, I guessed otherwise because I don't know why it would be a worth piece of news or something to get excited about.
 
EazyB said:
No reason? I'm guessing it'll be red vs. blue, which is reason enough. This way they can bring elites back to their former glory and not make them hunched over fat asses in order to approximate the same hit-boxes as spartans. As you can see in this pic, elites are huge and wouldn't exactly fit in to traditional Halo MP. That's not to rule out Human vs. Covie MP battles, it would just require a lot of balancing.
Agree with the former glory comment. Elites have question-mark shaped spines, yes, but they are 7 and a half feet tall, and if fully stretched out, would probably be 8-9 feet. Seeing that majestic nature that Halo CE did in SP for Reach is worth losing the elites in MP. I don't know anyone besides casuals
and Eazy
who actually enjoy and regularly use elites in MP .
 

GhaleonEB

Member
I've always thought it a bit odd that Elites were shoehorned into MP to begin with. While understanding that their capabilities are similar to a Spartan, I didn't see a lot of value in trying to force a differently sized and shaped character to play exactly like Spartans, just to play as different models. It was neat aesthetically, but otherwise superfluous.

It does seem like Bungie is taking Reach as an opportunity to remove redundant content from the game. I dug the spike and firebomb grenades, but they didn't really add anything to the game; paring it back to frags and plasmas makes sense. Likewise Spartans only in MP. I'm guessing (and hoping) that will carry over to other elements of the game, and that will allow for resources to be spread less thinly.

Of the Edge details, the lingering smoke and fire intrigues me the most. I'm hoping that means after a big battle, you'll look out onto the battle field and see multiple plumes of smoke rising from smoldering vehicles. Halo 3 did a better job than Halo 2 at keeping bodies and debris after a battle, but I'd really like Reach to capture the feeling that an epic shit storm just went down in ways Halo 3 never did.
 

Stinkles

Clothed, sober, cooperative
GhaleonEB said:
I've always thought it a bit odd that Elites were shoehorned into MP to begin with. While understanding that their capabilities are similar to a Spartan, I didn't see a lot of value in trying to force a differently sized and shaped character to play exactly like Spartans, just to play as different models. It was neat aesthetically, but otherwise superfluous.


SWAT CHEATS RAAAAAAAAAAAAAAAAAAAAAAAAAAAGE


(I don't think it's "cheating" but it turns SWAT into something SWAT isn't and changes the rhythm and pace so dramatically that it ruins it for me, even when everyone's an Elite)
 

Kibbles

Member
AwesomeSyrup said:
I'm so glad there are only Spartans in Reach MP. There is nothing worse than playing SWAT and unloading on the back of an Elite only for them to turn around undamaged and shoot you in the head.
What? This has been confirmed? It'd be foolish not to have those badass elites in MP IMO.

So much for battlefield-esque gameplay. =( You can't have UNSC vs UNSC. We need a mode of all out war UNSC vs Covenant.
 

GhaleonEB

Member
OuterWorldVoice said:
SWAT CHEATS RAAAAAAAAAAAAAAAAAAAAAAAAAAAGE


(I don't think it's "cheating" but it turns SWAT into something SWAT isn't and changes the rhythm and pace so dramatically that it ruins it for me, even when everyone's an Elite)
One of the biggest mistakes I've ever made in matchmaking (and I've made so very many) was wearing Recon into SWAT. Not only was I the only Spartan around, I had an unusually large bullseye on my head to begin with. It did not end well.
 
3rd person assassinations sounds neat. It'll probably just be a one second deal so not to break the combat flow too much. Like quickly pulling out your knife and slicing the alien's throat. That or quickly breaking it. Maybe depends on which character you are.
 
Im really skeptical about Reach -

Sniper rifle being delayed more? wasnt 0.5 seconds enough? At this rate your only going to get 1 shot in before getting AR'd :lol

No instant assassination, why? Assassinating people is awesome and is pretty rare/ hard, 3rd person animations would be jarring and just potentially slow.

and so on I mean dont get me wrong I have full faith in Bungie, but they promised that ODST was going to please the Halo CE fans with the pistol, even they must have known that a pistol that only works on unshielded enemys isnt the same right? A lot of the Reach info points towards similar scenario's, a return to Halo 1 gameplay but actually not in the same way.

I want to get a copy of Edge and read the article for myself before judging but the new info has been de-hype if anything :(

On the other hand some things have got me pretty intrigued, Visor mode in Reach sounds awesome, the dmr being basically the Halo 1 pistol aswell (although I will miss the BR)
 

Striker

Member
The DMR is reminiscing to the single-shot BR we've seen at Halo 2's E3. Of course, that's a great thing.

The Sniper delay seems ok, but again, we'll see how it goes. They seem to be treating it more like an actual Sniper instead of something we've been accustomed to in Halo 2 and Halo 3.
 

Domino Theory

Crystal Dynamics
Ramirez said:
I just want some MP info, the beta is more than likely 3-4 months out and we don't know the first thing really. :(

Same.

When I hear things like "longer interval between sniper shots" and "3rd person, elaborate assassinations", it just sounds like they're making Halo even slower than it is which may or may not mean the MP will be Class-bassed. We'll see, I guess.

DMR FTW and Spartans only in MP FTMFW.
 
I'm hoping the assassinations will be quick and brutal. As neat as it was to see the Spartans flipping around and doing Matrix-style kills in The Package, I just don't picture them being anything other than ruthlessly efficient in the dispatching of their foes (I'm saying this without reading any of the books, so correct me if I'm horribly wrong). Leave the flashy style-based kills out, please.
 

Magni

Member
CrazedArabMan said:
Here is some more info, stolen from gametrailers, so sorry for that.

-Reach is 70 percent complete.
Hope this means they'll get to polish it to hell :D

-They gutted the old engine and left "no component untouched" when improving it.
Nothing new, but still good to know.

-Now players will look the same throughout multiplayer, coop and singleplayer (and the way they look will be customizable)
Cool.

-Hints there will be power drain and grav lift armour abilities..
No comment yet, I wonder how this'll be implemented MP-wise, and however it ends up being, we better have tons of options to control this.

-There is a 3d radar and the HUD can now highlight various environmental features and overlay information about them.
I prefer radarless play, but this is awesome :D

-Night vision returns to Reach (as seen in ODST).
As long as it doesn't make the game too ugly.. I still hope we get Halo 1 NV with the Sniper.

-On the pause screen it mentions "grades and credits" but Bungie wont discuss them yet. Probably to do with the character customization system.
Wait and see.

-The AR leaves smoke and sparks when it fires. Explosions have been completely redone for Reach. They are apparently, huge, dirty and lingering.
Good to know. I wonder how the AR's been modified gameplay wise though.

-Green marine monocle returns. WIN.
WIN.

-Bungie were disappointed with the reaction of people to the halo 3 marine, so theyve brought back the flavour of the halo 1 marine.
Sweet.

-Mongoose return confirmed.
Good to know.

-Assassinations (by holding down melee) will feature in multiplayer and the instant assassination of past halos may not be featured at all. Bungie is using the Beta to decide how it will feature.
I'm alright with this for SP, but for MP I hope Bungie keeps the old model. And make meleeing skillful once again (different weapons = different damages / still != running != jumping

-Huge landscapes - but you can visit each area. In coop you may see your buddy fighting a long way off in the distance.
Teleportation is far less strict.
Halo 3 was a massive letdown regarding invisible walls/insta death barriers. These are welcome for MP (after the superjump clusterfuck that was Halo 2, but keep that shit away from SP.

-Bungie is bending the Xbox as far as it will bend and really pushing the hardware.
Good to know.

-Tung says there will be some big surprises in campaign.
Wait and see.
Oonsk playable character?
-The game features rain which will leave covered areas dry and vice versa.
As long as we have snow and ice, à la AotCR.

-Elite AI has been improved a lot. They might be doing something like fixing a door and then something may attack them, but once they have dealt with the threat they'll go back to what they were doing before.
Better AI is better. What about friendly AI?

-"Bungie's not fixed on leaving the trusty BR out". The DMR has 3X zoom.
Keep the BR in, they don't fit the same purpose anyways (burst for short to mid versus semi automatic for mid to long).

-Shield recharge not as fast as Halo 3's.
Good, though as for Halo 3 we'll be getting to change that in MP. Also, can damage/speed/jumping/shield-regen/etc be changeable in increments of 5% rather than giving us some random (and different!) values for each. Not that hard to code. Thanks =)

-Halo Reach's current build has a lot of computer generated audio used a place holders, meaning that the leaked beta menu footage may well be genuine.
OK...

-A few new screenshots in the article, the best being a double page spread epic view of the spartans in a cockpit. There is an artwork of Emile with a grenade launcher.
Sweet.

-Lehto admits that there was no generational leap on the animation side between combat evolved and ODST, but in Reach they will make them like all look like the trailer (including facial animations).
Only two (three?) games late, but better late than never.

Theres probably some stuff I missed which I may add in later.
.
 
New Explosions, POW! I liked halo 3's just fine, but remember halo 1's grenades? They shot straight up with a plume of fiery awesomeness. That could be cool.
 

Trasher

Member
Letters said:
And what about the touched up SP cutscenes, will they include your customized version of LWG, or just a default. Mmm... so many new questions with each article that comes out, oh gosh. HYPE HYPE HYPE
We've already seen one of these, so I would think it's safe to assume it will be your customized Spartan in the scene.
 

Kibbles

Member
Saw some of the pics in edge. Sweet concept art, sweet elite character renders, and 2 new pics (one of which I can't see cause of the flash and the other is just Carter walking in the grass... hey look there is s a few patches of actual grass standing up! :p).

Also, no more bullet lag, you won't really have to lead your shots. It says the human weapons will hit just about as soon as you press the trigger. They will feel more powerful and precise.
 

Trasher

Member
Dax01 said:
More like jam everyone's radar within a certain distance of you.
Right. Wouldn't make sense if it could jam everyone on the entire map...unless you could call in some ship or satellite to do it.
 

Kibbles

Member
I'm really disappointed the Halo theme isn't in there. Marty talks about beating it to death, but it never gets old. The Battlefield theme is still epic to this day. (See Bad Company orchestra theme). I hope we get some monks and what not. I don't want the music to be too much like ODST... especially in a game that is supposed to be more like Combat Evolved.
 

JaggedSac

Member
Kibbles said:
Saw some of the pics in edge. Sweet concept art, sweet elite character renders, and 2 new pics (one of which I can't see cause of the flash and the other is just Carter walking in the grass... hey look there is s a few patches of actual grass standing up! :p).

Also, no more bullet lag, you won't really have to lead your shots. It says the human weapons will hit just about as soon as you press the trigger. They will feel more powerful and precise.

Cool. Reach is sounding better and better.

Hopefully they add some cool stat and Bungie.net features.
 

Blueblur1

Member
Jesus Christ. Bungie's really listening to the fans. There isn't anything more that I would ask for (aside from voting options in matchmaking and the ability to veto gametype and map independently). I hope they keep standard melee's the same or remove the lunge. No crazy damage modifiers, please. :p
 
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