http://www.neogaf.com/forum/showpost.php?p=11960243&postcount=1766BladedExpert said:Anybody have the link? Or a screengrab? The original still makes me chuckle.
Why isn't that guy tagged for the best post in GAF history, I don't know.
http://www.neogaf.com/forum/showpost.php?p=11960243&postcount=1766BladedExpert said:Anybody have the link? Or a screengrab? The original still makes me chuckle.
EazyB said:Instead of continuing to derail I'll just post my little review I wrote up in a more appropriate thread and link to it.
ME2 Thoughts
Letters said:http://www.neogaf.com/forum/showpost.php?p=11960243&postcount=1766
Why isn't that guy tagged for the best post in GAF history, I don't know.
MagniHarvald said:Yay for XBC, it's not like we'll never be able to play H2 again.
EazyB said:Disregarding the things Kylej said about set-pieces, linearity, and encounters in Halo (things I think it does better than almost any other game)
Rtas said:Heheheh joke?
Goddam it, this makes too much sense.kylej said:Are there really only 3 or 4 races fighting over the fate of the universe?
Merguson said:Modern Warfare 2.. Story.. Flawlessly..
My brain hurts. Cannot put the three in the same sentence.
kylej said:Modern Warfare 2 is no different than any action movie. The best action movies don't take their story seriously, in fact they don't really expect you to care. The script is there to tie together all the ridiculous scenes and quotes into a unified package. Through a story you can cling onto pieces of reality that can ground the experience a little bit. If you think MW2 is anything other than the game IW set out to make I'd say you're wrong. Better to be balls out crazy than fail to have both an interesting story or wild spectacle.
metareferential said:Anyone who has carefully listened to the january podcast?
The italian Halo community at Halo Universe claims that Reach multiplayer will feature equipments like Halo 3, whereas the campaign should have instead armor abilities.
Sounds strange to me.
dilatedmuscle said:Modern Warfare 2's set peices and pacing were phenominal. I hope Reach has set peices that change the game's mechanics like MW2's climbing ice and sprinting through favela with no weapons and jumping into a chopper. That would really take advantage of the campaign instead of having the campaign be simply a story mode with the same mechanics as the online multiplayer regardless of the set peice.
Multiplayer is about ballance. The campaign, in the other hand, should be no holds barred. I want to see the spartans act like the spartans in the actual canon of halo, not just a marine with special armor.
Dani said:I've been paying attention and I have listened carefully. If you go through the released information and everything available, you'll find that Bungie have all but confirmed that Armour customisation carries through to multiplayer.
The problem is, that information alone is useless because we know to next to nothing about Reach's multiplayer. No solid details have been revealed aside from Urk's description of a single map.
Halo multiplayer, as it stands today, consists of Firefight and traditional style multiplayer, we have no confirmation is the Armour abilities transfer across to both these modes and what that entails.
I can't really read Italian, what exactly are they claiming?
dilatedmuscle said:Modern Warfare 2's set peices and pacing were phenominal. I hope Reach has set peices that change the game's mechanics like MW2's climbing ice and sprinting through favela with no weapons and jumping into a chopper. That would really take advantage of the campaign instead of having the campaign be simply a story mode with the same mechanics as the online multiplayer regardless of the set peice.
Ultimo hombre said:MW and MW2 are nothing more than summer blockbusters. All explosions and no substance. They're the popcorn flick of the gaming and like summer blockbusters, successful ones. I like my Halo campaigns to be very different than MW campaigns. That's why I can play the Halo campagins repeatedly but I've never once had the urge to do another round of the MW campaigns.
Fix'dEazyB said:
i agree shamefullykylej said:"Wasted opportunity" basically sums up every Halo campaign since CE. There are very few set pieces, the cutscenes are terrible and the levels are either ugly or linear to the point of banality. The story is always forgettable and the places the campaign takes you lack any poignancy. Bungie offers little exposition then expects people to take the death of minor characters seriously. Halo is an interstellar drama yet the character has to walk down drab highways every game. The much vaunted encounter system showed its age long ago. The opening minutes of Mass Effect 2 have more style, drama and maturity than the entirety of Halo 2 and 3.
As hilariously lame as both Halo Waypoint and Halo Anime are, I'm excited to see what 343 will do with the franchise. Bungie can build a brilliant underpinning for multi-player shooters but I haven't seen them do much else for nearly a decade.
I think I'm bleeding "encounters" with "set pieces" together. You're referring to set pieces as purely visual/story features while I'd take a great encounter over a highly scripted in-game cuscene of sorts. Sure it's neat running out of a bunker and seing the white house in flames but when you follow that up with more stale, shooting gallery, encounters it underwhelms me. To me, a great... moment in a Halo campaign is something like the room with grav lifts on the second level. You probably wouldn't consider it a set-piece but it's still, Bungie's crafted a more exciting and fun moment than most any other game offers. Not because of some story I probably don't care about, or how breathtaking it is visually, but because of the fantastic gunplay and AI. So maybe we agree here, I don't think Bungie does anything too out of the ordinary when it comes to triggering an amazing "set-piece" but then I'd say it doesn't matter as much to me.kylej said:You think it provides better set-pieces than Half-Life 2 and its episodes, BioShock, Modern Warfare 2, Gears of War, Batman AA, Dead Space, Resident Evil 4, etc? Those are all linear AAA big-budget games that flawlessly weave their story into their setting through spectacle.
I really don't see what spectrum you're dealing with here. Tone, level design, scripting? Anyways, unlike MW and Killzone, Halo has always delivered something that feels much more substantial than the shooting galleries many games turn into.kylej said:Bungie refuses to go down the crazy rollercoaster ride of the Modern Warfare games. They also refuse to turn it into a grimy FPS like Killzone. I'm not saying you have to go to one extreme or the other, but when you attempt to exist in the middle-ground and refuse to do anything daring it all falls flat.
Much of that has to do with working in the same universe over and over. I too am growing tired of the Halo universe but given their situation with MS it was unavoidable and we just have to wait for New IP. As far as # of enemies are concerned, I appreciate the fact that each enemy in Halo feels so different (aesthetically but much more important behaviorally) that it makes up for the fact that they don't have 20 different enemies mostly comprised of pallet swaps.kylej said:Halo 2, 3 and ODST so strictly adhere to the CE mantra that you have to wonder when Bungie will actually try something fresh. How long have we been fighting grunts now? 10 years later am I really going to have to run into a large circular area and shoot grunts and brutes and elites? I know what noises they're going to make, how they move about the environment and what they look like. I've known for too long now. Why not have unique enemies or allies pop up during different levels? Are there really only 3 or 4 races fighting over the fate of the universe?
Still on par, if not leading, industry standard with Halo's gunplay and vehicles. I'm always down for innovation but given it's all had to be under the same universe I don't see room to be terribly disappointed.kylej said:Bungie didn't even have to change any major pieces of gameplay with its sequels. Over and over in this thread I see people claiming the dual-wielding machanic was a waste of time, the laser is overpowered and having to find health packs to heal yourself is a pain in the ass. Those are the three major mechanics added in the past 3 games.
With the exception of ODST (that could've brought something great to the franchise but its HUB mechanic fell flat) I think they all brought something better to the table. From a story perspective I'd fall back on CE but I really don't give a shit about story and Halo 3's campaign from a level design, AI, and encounters is just as good as CE. The Half-Life games are the only SP campaigns that may be better than CE so I don't really blame them for not trumping their previous iterations.kylej said:When you seemingly don't have enough respect for your story to build a proper narrative through the campaign, why are you limiting your enemy design and levels because you're afraid to break from the canon? Here's something that Bungie fails to understand; the people at HaloGAF enjoy reading dissertations about blurry wall textures. These people are like Kojima fans, they'll sit through a 6 and a half hour cutscene which culminates in an Avatar person sticking its hair into Master Chief's head and riding him around. The rest of the kids who play Halo could give a rats ass about what's going on. They hammer that A button as soon as the screen goes dark in between levels. Don't cater to those people because no matter what you do, they won't care.
When you have to point to the first game and tell everyone that the Reach campaign will be like that, what does it say about 2, 3 and ODST?
Get to work on a remake, Frankie.Botolf said:Last night I had the best Halo Reach dream ever.
I found myself in a level throwback to Assault on the Control Room. There were Wraiths, Grunts, and Elites, and I was picking them off with a classic M6D pistol. I died once, and saw a close third-person camera view of myself (My character model appeared to have the Mark V helmet equipped). I eventually beat that encounter, and some Pelicans swooped in and dropped vehicles. I counted six Warthogs, and in the middle was a Scorpion tank. I moseyed up to the side and ordered the driver out, and was somewhat surprised when he was voiced by the VA of Coach (from Left 4 Dead 2). It cut away to an infantry level modelled after ol "343 Guilty Spark". Dead grunts lay in piles around doorways, bright blue blood was splattered across floors and walls. A mysterious fluid dripped from the ceiling. I dropped down onto the floor below and ran toward the mysterious door before me, intent on pressing further.
Suddenly waking, I realized that this game doesn't actually exist and I made the "I am disappoint" face.
Blueblur1 said:There's always Halo 2 Vista. But it doesn't have Tombstone and Desolation.![]()
EazyB said:Not because of some story I probably don't care about, or how breathtaking it is visually, but because of the fantastic gunplay and AI.
But what is keeping Bungie from making interesting worlds/characters/guns/whatever in their universe? It's set in space. Space gives you carte blanche to design whatever you want. I don't care if you set a whole Halo game in NYC as long as you give me some reason to care.Much of that has to do with working in the same universe over and over. I too am growing tired of the Halo universe but given their situation with MS it was unavoidable and we just have to wait for New IP.
...
Still on par, if not leading, industry standard with Halo's gunplay and vehicles. I'm always down for innovation but given it's all had to be under the same universe I don't see room to be terribly disappointed.
Why? Bungie has Microsoft paying the bills and an enormous development team. It seems ridiculous to think it's ok for the sequels to not best the previous iterations.The Half-Life games are the only SP campaigns that may be better than CE so I don't really blame them for not trumping their previous iterations.
Botolf said:Going by those definitions, Halo doesn't have too many of those "authored" moments, whereas something like Half-Life is so highly authored set-pieces and encounters are so tightly interwoven as to be indistinguishable most of the time. The most notable set-piece I can think of in the Halo series was the Scarab in Halo 2, from its first appearance to its rampage through the city. Halo 3's AI Scarabs are still very good enemies, but we never really saw a set-piece around them beyond "something big just joined the party". That (being chased -> being empowered -> chasing the chaser) set-piece progression never happened again, and I think that's kind of a shame.
The acting in ODST was... bad.Louis Wu said:In other news, Bungie has shown me that it can tell a good story in the past, and while I don't feel they've done a perfect job of this in EVERY Halo game, I DO think they've done better than average at their worst, and I have high hopes for Reach.
Safe Bet said:The acting in ODST was... bad.
I'm sorry, but no..clashfan said:The voice acting for ODST was fine...
Yeah, I never had any issues with the vocal performances. I do think some of the writing was bad - mostly the love story - but the actors tried to make the most of it. Even more so than Halo 3, the hand-keyed animation really stood out as an obstacle to the characters being believable. In the Reach cinematic the animation really sells the characters as being real; ODST just felt....artificial.clashfan said:The voice acting for ODST was fine, it was the animation and facial expression that was alittle strange.
I'm assuming that last one is there just to screw with people; don't they usually have at least one really wacky option in the polls?Self Induced said:This is what I was asking about last night in the lobby (main page on bnet):
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Did I miss something?
I hear doors that kill people for you are one of the killstreak rewards in the next CoD game.Louis Wu said:Laser Doors would ROCK.
Then that option should've been "AR starts all over again."Gui_PT said:The last option in their polls is always a joke
Dax01 said:Then that option should've been "AR/Pistol starts on giant maps all over again."
You bring up a good point in asking what a campaign would bring that competitive MP wouldn't, especially considering I'm not interested in the story and even if that's something you look for Bungie doesn't really deliver. All in all I guess the campaign doesn't mean much to me and wouldn't be bothered if they scrapped it all together. That said, the campaign does offer an opportunity to partake in firefights at a much grander scale and if the encounters are set up right (I agree highways suck) they're almost like a strategic puzzle to get through. The AI isn't even close to a human opponent due to its predictability but that same predictability adds some order to that puzzle. Firefights in most games reduce down to sitting behind some cover and just taking out enemies one by one as they pop in and out of cover. This is what I consider shooting gallery gameplay and Halo avoids this where most games don't thanks in large part by the AI. If the encounter is set up well it can deliver something fun and unique to the Halo experience.kylej said:I agree, I think the gunplay is the best in the industry. That's why I play thousands of games of multiplayer. I don't understand all the accolades Bungie gets for its AI. Are the enemies smarter than most of the cannon fodder in other shooters? Sure, but it's not good enough to make me want to walk down a highway for 45 minutes and fight them. Whether it be story or spectacle, I need some reason to want to play the campaign, otherwise I don't see what the campaign has to offer me that I can't get in a game of CTF Valhalla.
Excuse me if I appreciate games that actually play well.Ramirez said:Eazy didn't like Fallout 3 either? Maaaaaaaan
XenoRaven said:I need advice from HaloGAF. I'm trying to decide whether or not to buy this:
http://www.reelcollectibles.co.nz/images/halo/weta/weta_halo_cortana.jpg
Everything about it is awesome except for one thing. Cortana's face is all screwed up. Is her messed up face enough to pass this sweet concept over, or should I look past her face and appreciate the overall beauty of the statue?
GhaleonEB said:I'm assuming that last one is there just to screw with people; don't they usually have at least one really wacky option in the polls?
Now watch there be laser doors. I'm not even sure what those could be.