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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Nutter said:
Halo 3's noob friendly design sucked monkey balls. (AR, equipment, vehicle's being too powerfull, laser)

I hope its more like Halo 1 in terms of design. With that said, if it gets even more noob friendly. Then I am done with Halo.. [though I am sure bungie doesnt care though]
What have you done with the really nutter you emo impostor!! ;p
 

Slightly Live

Dirty tag dodger
Domino Theory said:
But in terms of campaign scenarios, the story, graphics, design choices in both SP and MP, replayability, etc., I whole heartedly agree.

What kind of campaign scenarios specifically would you say best Halo's or could be used as a template to improve those in Halo?
 

Metalic Sand

who is Emo-Beas?
SecretBonusPoint said:
Oh well, enjoy your thread usual crew. I'm out!

I suppose you will be playing Warhawk? Ohh wait barely anyone plays that. :lol


As long as they have 4 player Co-Op on Reach im good. Also no Halo 1 pistol. Sniping with a pistol is not good.
 
Arpharmd B said:
Where's all the wild speculation?

I'll start. This is going to be Bungies take on Modern Warfare. Expect perks, classes, custom weapons and all that stuff.

The early in the year rumors were true, Natal 360 will be an upgraded spec Xbox 360. Halo Reach takes full advantage of the new hardware, with unprecedented gun detail and a graphics engine that actually looks good this time around.

You know I'm right.

Not too sure about the Natal 360 part but I think you're spot on with rest of it.

I'm thinking a bump up on the multiplayer player count to 24 players, that it will still feel like halo but play more like battlefield and that there could be a multiplayer neta-campaign where players battle for control of reach (a bit like Tom Clancy's End War).
 
Dani said:
What kind of campaign scenarios specificity would you say best Halo's or could be used as a template to improve those in Halo?
The Halo universe could use some awesome set pieces in the vein of MW2. I mean, Forerunner installations practically beg for set pieces.
 

J-Rzez

Member
Domino Theory said:
I do feel that Halo 3's netcode and online/community features are some of the best out there what with File Share, Bungie Pro, being able to render your saved films right from Bungie.net, screenshots, sharing custom maps/gametypes, etc.

The netcode is solid, but what made it seem worse than it is are the inconsistent weapons. When you mix a weapon as inconsistent as the Halo 3 BR AND put that in a P2P environment, you're bound to find trouble.

But in terms of campaign scenarios, the story, graphics, design choices in both SP and MP, replayability, etc., I whole heartedly agree.

I gave up H3 shortly after I beat it and the mp had some real performance issues. Perhaps it's way better now though. And yeah, the weapons really need some revamping as well.

AdventureRacing said:
I'm not going to argue with your bullshit but i think the funniest bit is where you actually use MAG AN UNRELEASED GAME as an example of what games are setting the bar.

What does that tell you when I'm playing a BETA OF AN UNRELEASED GAME and it's performance is standard setting IMHO, especially coming from a hardcore competitive shooter fan? The only bullshit here is when super-high profile games such as Halo didn't progress properly. While MW2 has tons of glitches, bugs, and performance issues (pitiful for the highest profile game this gen basically), it still performs better than when I played H3. Even MW1 did.
 

Kibbles

Member
bungietweets said:
Design leads Niles and Chris are in the hot seat
47087944.jpg


Eh, sorry not sure how to show twitpic pictures, too busy to reupload right now.
 
snoopeasystreet said:
Not too sure about the Natal 360 part but I think you're spot on with rest of it.

I'm thinking a bump up on the multiplayer player count to 24 players, that it will still feel like halo but play more like battlefield and that there could be a multiplayer neta-campaign where players battle for control of reach (a bit like Tom Clancy's End War).

There were a lot of rumors about upgraded hardware in Natal, and when I saw how detailed the weapons models were I just put two and two together.

I sure hope they don't release new/upgraded hardware.

Just make this rock solid 30 FPS please. I don't even care if it's low res. If it has stutters and framedrops like Halo 3 I will lead a mob to Bungie studios and we will. Be very, very angry, but probably not do anything.
 
J-Rzez said:
What does that tell you when I'm playing a BETA OF AN UNRELEASED GAME and it's performance is standard setting IMHO, especially coming from a hardcore competitive shooter fan? The only bullshit here is when super-high profile games such as Halo didn't progress properly. While MW2 has tons of glitches, bugs, and performance issues (pitiful for the highest profile game this gen basically), it still performs better than when I played H3. Even MW1 did.

I have no doubt that next PS3 exclusvie and everyone there after will be standard setting and genre defining. Yet you have to wonder, how does one progress in the War genre when the genre has clearly been perfected http://www.youtube.com/watch?v=qs4IUlY7HL8
 
Dax01 said:
The Halo universe could use some awesome set pieces in the vein of *insert awesome set piece*. I mean, Forerunner installations practically beg for set pieces.

I totally agree I am really hoping for crazy set pieces in Reach, although I have not been blow away by any in MW2. Set pieces from a certain sequel featuring a half tuck on the other hand........
 

Domino Theory

Crystal Dynamics
Dani said:
What kind of campaign scenarios specifically would you say best Halo's or could be used as a template to improve those in Halo?

It's varied, really. I want the openness/free-roaming of ODST's hub world, but in the actual missions or the openness of Borderlands mixed with the set pieces from Modern Warfare 2 or Uncharted 2 (haven't played U2, myself, just going off of what I've heard).

My biggest gripe, though, is that about half (or even more) of the missions in both Halo 3 AND Halo 3: ODST are vehicle-oriented missions. I didn't get into Halo because I could play Ace Combat: Covenant Edition or Battlefield: Halo Company. It's one of the reasons why Crows Nest is my favorite level in Halo 3 (and Tayari Plaza + NMPD HQ for ODST).

Those levels bring out the best in the core of Halo's gameplay.
 

Talon

Member
I can buy that the Halo campaigns are incredibly uneven, but I can't think of too many console FPS that far surpass them. The levels have always been very uneven. They range from absolutely phenomenal (The Silent Cartographer, Sierra 117, The Covenant) to incredibly dull (Quarantine Zone, The Library, Cortana).

Halo 3 seemed better balanced to me than Halo 1. Sierra 117 was fantastic. Then you fall into the backtrackathon with Crow's Nest. The crescendo in The Storm was phenomenal. Floodgate was thankfully short. The Ark and The Covenant felt like throwbacks to Halo 1. Cortana was unsurprisingly crappy. Halo...yeah, nevermind, not the best level to end on. The ride was fun, but the level itself stunk.
 

J-Rzez

Member
Talon- said:
First of all, why would Halo be compared to Uncharted 2, a game in a different genre and on a different platform? And Killzone 2 raised the bar for campaigns? I must have missed that note. I don't doubt it completely, but I feel like we would've heard this praise loud and clearly if it was true.

Also, MAG? Really? The game's not even out yet. Let's hold off on the "setting many standards" talk until us plebs get to play that shit.

Enough with the vague "gameplay" complaints. Give some tangible criticisms rather than throwing them under a catchall.

It's compared to U2 because that game raised the bar for expected SP campaigns, especially from high profile titles. And Halo is the xbox's highest profile title, thus it should be reflected in the final product. Hell, even MW1/2's SP are massive step ups from Halo, despite it's awesome universe. Hopefully they don't find a way to sneak in the damned Flood, as that shit really ruined H2 and especially H3.

See my above post for the MAG stuff. Once again, biggest title, it should set the standard for FPS games.

The mushy jumping and the lame auto-aim are just two examples. Plus like others have said, some of the weapons really need work. Once again, online performance negatively affected gameplay experience online as well. Maybe it's in better shape now though, so I don't know. But near launch, it was poor.
 

JdFoX187

Banned
J-Rzez said:
It's compared to U2 because that game raised the bar for expected SP campaigns, especially from high profile titles. And Halo is the xbox's highest profile title, thus it should be reflected in the final product. Hell, even MW1/2's SP are massive step ups from Halo, despite it's awesome universe. Hopefully they don't find a way to sneak in the damned Flood, as that shit really ruined H2 and especially H3.

See my above post for the MAG stuff. Once again, biggest title, it should set the standard for FPS games.

The mushy jumping and the lame auto-aim are just two examples. Plus like others have said, some of the weapons really need work. Once again, online performance negatively affected gameplay experience online as well. Maybe it's in better shape now though, so I don't know. But near launch, it was poor.
Halo 3 was a disappiontment in every reguard, I agree. Disappointing lackluster campaign, unevovled multiplayer, shit maps and even worse playlist management. If they can't get someone to manage the playlists properly, add in a sever browser or some way to get customs better. No point in having all these "groundbreaking" customization tools if you can't play on them with anyone outside of friends list. I'm looking at you too Far Cry 2.

The aim assist and mushy jumping are part of Halo. Those aren't going to change unless this completely wipes the Halo gameplay. The online can and should be vastly improved, but I have little hope for a solid campaign. I just hope Bungie actually learns from the beta this time instead of making stupid decisions i.e. nerfing the carbine to near uselessness, making trip mines almost useless and the horrible melee debacle.
 
I guess the 10 million people who bought halo 3 were all just brainwashed into it by advertising.

OH right sales aren't an indicator of a games quality.

Well how about the fact that hundreds of thousands of people are still playing halo 3 2 years after it's release.

I personally consider halo 3 to be by far the best FPS released this gen. I have no problem with people asking for improvements, there are things i want to be improved as well. However the hyperbolic arguments which try to paint a picture that halo is pure garbage are just ridiculous.

Edit: I won't argue about online, i rarely use it so i wouldn't know. I am mostly into local co-op and multi which is where the halo series puts all other FPS's to shame.
 

Stinkles

Clothed, sober, cooperative
JdFoX187 said:
Halo 3 was a disappiontment in every reguard, I agree. Disappointing lackluster campaign, unevovled multiplayer, shit maps and even worse playlist management. If they can't get someone to manage the playlists properly, add in a sever browser or some way to get customs better. No point in having all these "groundbreaking" customization tools if you can't play on them with anyone outside of friends list. I'm looking at you too Far Cry 2.

The aim assist and mushy jumping are part of Halo. Those aren't going to change unless this completely wipes the Halo gameplay. The online can and should be vastly improved, but I have little hope for a solid campaign. I just hope Bungie actually learns from the beta this time instead of making stupid decisions i.e. nerfing the carbine to near uselessness, making trip mines almost useless and the horrible melee debacle.


Some of the things you list as "broken" from the beta, had unintended consequences that you would not have liked in the field. Just sayin'. Much of what you said is your perfectly entitled and therefore, correct, opinion. But a couple of things you liked would have had objectively bad results.
 

imtehman

Banned
i like how we're comparing a 2007 game to two 2009 games, as if the 2009 games didn't look at the 2007 game and try to 1up it.
 

Talon

Member
J-Rzez said:
It's compared to U2 because that game raised the bar for expected SP campaigns, especially from high profile titles. And Halo is the xbox's highest profile title, thus it should be reflected in the final product. Hell, even MW1/2's SP are massive step ups from Halo, despite it's awesome universe. Hopefully they don't find a way to sneak in the damned Flood, as that shit really ruined H2 and especially H3.

See my above post for the MAG stuff. Once again, biggest title, it should set the standard for FPS games.

The mushy jumping and the lame auto-aim are just two examples. Plus like others have said, some of the weapons really need work. Once again, online performance negatively affected gameplay experience online as well. Maybe it's in better shape now though, so I don't know. But near launch, it was poor.
How are you supposed to be compare the campaigns of a 3rd person action game with a FPS in any fair way? Both genres extenuate different strengths. Although I would dispute that MW and especially MW2 were "massive" improvements over Halo, those 2 games came out after Halo 3. ODST wasn't even made by the main Halo team, correct?

Halo's netcode is far superior to anything else available on the 360. To say otherwise is silly. Since launch through now, the only thing to break it up has been the Winter Outage of '07.
 

big ander

Member
Flyguy said:
Late to the Tom Morello meme. Can someone fill me in?
Leaked pictures of Reach had "Tom Morello" written on them in Paint brush-style. Tom Morello was the handle of the user who leaked them.
 
Talon- said:
Also, MAG? Really? The game's not even out yet. Let's hold off on the "setting many standards" talk until us plebs get to play that shit.

didn't you hear? waiting in queues is on its way to being a standard feature. :lol
 

JdFoX187

Banned
AdventureRacing said:
I guess the 10 million people who bought halo 3 were all just brainwashed into it by advertising.

OH right sales aren't an indicator of a games quality.

Well how about the fact that hundreds of thousands of people are still playing halo 3 2 years after it's release.

I personally consider halo 3 to be by far the best FPS released this gen. I have no problem with people asking for improvements, there are things i want to be improved as well. However the hyperbolic arguments which try to paint a picture that halo is pure garbage are just ridiculous.
Why are criticisms always met with hyperbole such as this? Halo 3 hasn't sold 10 million copies, at least as far as I know. But that's beside the point. As you say, one can't simply judge a game based on sales. There are hundreds of thousands still playing Halo 3, but there are many more still playing Call of Duty 4, Call of Duty World at War and now Call of Duty Modern Warfare 2. Even now, Halo 3 struggles to outpace any Call of Duty game, despite there being three of them on the market.

Halo 3 has a lot of problems. I don't even think the most diehard fans can argue that. I don't think anyone is calling it pure garbage, just saying that it has problems, and is a disappointment in the shadow of Halo 2, which is the premier MP game with a propper netcode and weapon balancing, and Halo: Combat Evolved, which is still the best single-player FPS I've ever played.

OuterWorldVoice said:
Some of the things you list as "broken" from the beta, had unintended consequences that you would not have liked in the field. Just sayin'. Much of what you said is your perfectly entitled and therefore, correct, opinion. But a couple of things you liked would have had objectively bad results.
True, tripmines did become annoying with friendlies running over them and the carbine was too powerful. But I think it went from one extreme to the other. Having a tripmine that can only destroy a vehicle if it's extremely damaged isn't much good, especially with the skill it takes to lay one out. And the carbine loses almost every battle with a BR.
 
Dani said:
I really do hope Natal is kept out of Reach. I can't imagine a good use of it in Halo bar navigating some menu's.

Nothing solid, but it has been brought up --

Bungie Studios President Harold Ryan said he's enthusiastic about the device and told the newspaper: "I absolutely think 'Reach' could be enabled with it."
Source.

If it is implemented I don't expect it to be anything major. Menu integration, maybe a few tiny aspects of gameplay... maybe even warthog driving (completely optional, of course). If they can nail it, head tracking could look and feel pretty special especially if it gives a Johnny Lee like 3D vibe to the game.
 

VaLiancY

Member
WickedLaharl said:
didn't you hear? waiting in queues is on its way to being a standard feature. :lol

Is the constant XP grindfest a la' Modern Warfare going to be a standard feature too?

I can't wait for the future!:lol
 

imtehman

Banned
VaLiancY said:
Is the constant XP grindfest a la' Modern Warfare going to be a standard feature too?

I can't wait for the future!:lol


you know you DON"T HAVE TO go up a prestige. Even with that, there's a limit on prestiges, so its not constant seeing how it has an end.
 

Talon

Member
By the time Reach comes out, it'll have been 3 years since Halo 3.

Something tells me that Bungie will make a pretty damn good game.
 

Arhal_Katarn

Junior Member
JdFoX187 said:
Why are criticisms always met with hyperbole such as this? Halo 3 hasn't sold 10 million copies, at least as far as I know. But that's beside the point. As you say, one can't simply judge a game based on sales. There are hundreds of thousands still playing Halo 3, but there are many more still playing Call of Duty 4, Call of Duty World at War and now Call of Duty Modern Warfare 2. Even now, Halo 3 struggles to outpace any Call of Duty game, despite there being three of them on the market.

Halo 3 has a lot of problems. I don't even think the most diehard fans can argue that. I don't think anyone is calling it pure garbage, just saying that it has problems, and is a disappointment in the shadow of Halo 2, which is the premier MP game with a propper netcode and weapon balancing, and Halo: Combat Evolved, which is still the best single-player FPS I've ever played.


True, tripmines did become annoying with friendlies running over them and the carbine was too powerful. But I think it went from one extreme to the other. Having a tripmine that can only destroy a vehicle if it's extremely damaged isn't much good, especially with the skill it takes to lay one out. And the carbine loses almost every battle with a BR.

Halo 3 has sold 10 million copies it was announced a while ago.

Halo 3 is only behind MW2 in total players on live its ahead of WAW and COD4. Which is quite impressive consdidering its older the all 3 of them.
 

imtehman

Banned
Talon- said:
By the time Reach comes out, it'll have been 3 years since Halo 3.

Something tells me that Bungie will make a pretty damn good game.

i look forward to the many "halo reach is great but still not better than UC2 and KZ2" posts
 

Lafiel

と呼ぶがよい
All i really hope for is a better selection of maps and play lists at launch. Also no annoying balance issues like overpowered melee.
I really don't get the hate for the SP of halo 3, aside from one level, it's one of the best shooter sp campaigns this generation, that's even better when played coop with up to 4-players. If halo 3 is any indication, i'm confident bungie will offer a another awesome SP campaign with rising.



It's compared to U2 because that game raised the bar for expected SP campaigns, especially from high profile titles. And Halo is the xbox's highest profile title, thus it should be reflected in the final product. Hell, even MW1/2's SP are massive step ups from Halo, despite it's awesome universe. Hopefully they don't find a way to sneak in the damned Flood, as that shit really ruined H2 and especially H3.

See my above post for the MAG stuff. Once again, biggest title, it should set the standard for FPS games.

The mushy jumping and the lame auto-aim are just two examples. Plus like others have said, some of the weapons really need work. Once again, online performance negatively affected gameplay experience online as well. Maybe it's in better shape now though, so I don't know. But near launch, it was poor.
Halo 3 has a excellent SP that's much better then most of the recent COD games. It also still offers better and less limited coop options.
Also you have a point about online being pretty bad at launch, but it has improved since then, one thing for a console fps, the game still has far more support with more map packs and playlists updates then games like COD 4 mw etc.
 

Lunchbox

Banned
ctrl + f, killzone, uncharted

matches.........nice


J-Rzez said:
You have stuff like U2/KZ2 raising the bar for campaign and visuals. You have MAG and even MW2 (being the pile it is even) setting many standards for online

nice to see MAG is setting online standards before its even out.
 

GhaleonEB

Member
EazyB said:
I don't remember seeing anything like this during Halo 2 nor this during Halo 3. The cutscenes in the previous games have had a significant jump in the visual department so it's probably safe to say a Reach cinematic could only be somewhat representative of the gameplay visuals.

Excited to see the trailer and comb it for any gameplay hints but I'm really holding out for the gameplay footage and impressions from the journalists.
The cinematics in Halo 3 were pretty comparable to the game, especially since most of them took place in campaign environments and using in-game assets. There may have been some extra layer of goodness on them, but I though they were quite comparable, including the flaws (facial modeling, etc.).
 
JdFoX187 said:
Why are criticisms always met with hyperbole such as this? Halo 3 hasn't sold 10 million copies, at least as far as I know. But that's beside the point. As you say, one can't simply judge a game based on sales. There are hundreds of thousands still playing Halo 3, but there are many more still playing Call of Duty 4, Call of Duty World at War and now Call of Duty Modern Warfare 2. Even now, Halo 3 struggles to outpace any Call of Duty game, despite there being three of them on the market.

Arhal_Katarn said:
Halo 3 has sold 10 million copies it was announced a while ago.

Halo 3 is only behind MW2 in total players on live its ahead of WAW and COD4. Which is quite impressive consdidering its older the all 3 of them.

This. So you're wrong. In fact halo 3 was outpacing COD4 for much of the time before MW2.

JdFoX187 said:
Halo 3 has a lot of problems. I don't even think the most diehard fans can argue that. I don't think anyone is calling it pure garbage, just saying that it has problems, and is a disappointment in the shadow of Halo 2, which is the premier MP game with a propper netcode and weapon balancing, and Halo: Combat Evolved, which is still the best single-player FPS I've ever played.

I agree it has problems like every single other game. I don't understand why it receives so much more criticism than most other FPS's on the market.
 
Just give me a world that keeps the vibrant colors but doesn't look so plastic, weapons that look truly dangerous and feel powerful to fire, a story that makes sense from the first playthrough but that contains lots of deeper nuggets for those that explore, and smooth out those jaggies.

Keep the rest (its all good), but add more settings and scenarios to the multiplayer. Its going to be 2010 soon, we don't need to keep rehashing the same old deathmatch and team deathmatch scenarios (I know there are a lot of custom settings, but still). Give us something different, and tap into the emotional tune that the ad campaigns convey.

Do that and you'll have my $60 no problem. But after ODST I'll more careful with my Bungie spending.

GhaleonEB said:
...There may have been some extra layer of goodness on them, but I though they were quite comparable, including the flaws (facial modeling, etc.).
I thought Halo 2 and 3 each found their own way to make faces look terrible. Its not like Bungie is alone in this department, but jeez. Keep the helmets ON people.
 

TTG

Member
Dani said:
What kind of campaign scenarios specifically would you say best Halo's or could be used as a template to improve those in Halo?

Well, first of all I think Halo 3 is still the best pure shooter on this gen of consoles and ODST would of been great... at a 30$ price. In terms of mechanics, it's hard to compare ANY fps to Halo 3. A few points jump out to me right away:

1. Elites need to come back. More than the change in AI, they had the same shields MC has. This adds a whole other dimension to any encounter. You have to finish them off right away or it's just a waste of ammo, they will fall back to recover just like you will etc etc We all remember Halo:CE.

2. Vehicles have to play a bigger role in a battle. Remember when a single ghost or wraith would mean a fundemental shift in any skirmish? You would have to pause, hide and figure out how in the world you would deal with a couple of elites standing around a parked ghost. Remember how you thought taking out a wraith on foot deserved a medal of honor? The first time I felt this change in the Halo games was the bridge in Halo 2. MC mowed through about 7 ghosts, 4 banshees and a couple of wraith without breaking a sweat... something changed from that point on.

3. The pacing has to improve. It can't all be very dense, intense action. I wouldn't at all mind if Bungie took a few lessons from Valve on this matter.

Ultimately, I don't think the formula can be improved on too much. Bungie will need to step out of the comfort zone that they pretty much hit right on the mark the first time around. That's why I don't think Bungie needs to make another Halo game anyway, just do something new.
 

kylej

Banned
AdventureRacing said:
I agree it has problems like every single other game. I don't understand why it receives so much more criticism than most other FPS's on the market.

Because most other FPS's aren't developed by a team that can afford to move into a movie theater complex and has Microsoft paying the bills. If Reach doesn't look phenomenal and run at a high framerate then some people need to be cut and replaced with fresh talent. It's pretty inexcusable for a game with so many resources behind it (Halo 3) to launch with 9 maps and a 5 hour long campaign.

Halo 3 MP is a fantastic experience and imo better than anything I've played on consoles. That being said, Bungie needs to to prove that they can run with the big boys and produce a cutting edge game. The bar has certainly been raised since 2007.
 
Dani said:
OP updated.
Thanks for the links. Earlier this week, I printed the picture off this tweet, showed it to my girlfriend (she's a band geek) so she can tell me all about it. She enjoyed telling me all about it, and I learned a couple of interesting things.
 
kylej said:
...That being said, Bungie needs to to prove that they can run with the big boys and produce a cutting edge game. The bar has certainly been raised since 2007.
Anything as big as Halo is going to have teeming hordes of nay-sayers. You can't please everybody.

I agree with your points, but imo they've already managed to prove their merit with their unbelievable community tools and support, matchmaking system, AI enemies (although allies need some serious driving and mounted gun lessons), and graphics considering the scale of encounters in terms of game space, number of enemies/vehicles and 4 player co-op.

They just need to offer up one major thing that is new and different, and tied directly into the gameplay. And no, deployable equipment doesn't count - at least not in the form it was presented in Halo 3. Refine, refine, refine.

(and bury dual wielding forever please. you know you want to.)
 
Hopefully Bungie can manage to pull of a good story - on the level of Halo 1 or 2 - for Reach. While ODST's story was a step up from Halo 3, it was still not as good as Halo 1 or 2. The potential is there, and I want it to be realized as much as possible. Even more so after reading Nylund's piece on Cole.
 
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