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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

I cant speak for how good the overall story is, but Halo 2 in my opinion was a bit of a mess, Halo 1 had this amazing sense of mystery attached to it, which Halo 2 butchered in the first 5 minuites.

Seriusly, I didnt want to see how the covenant operates, theyre an alien race, they should be mysterious! I actually enjoyed the Brute and Elite shism but why are the Elites so damn over zelous, the way they talked and acted just never sat right.

Also the game didnt exactly have much going for it in terms of locations, Earth on paper is awesome, but not something that I think needed to really be seen in a Halo game - I mean lets be honest Halo 1 was about amazing beutiful alien vistas. I dont want to see drab concrete jungles from the future! While I didnt quite enjoy the missions themselves, the alien levels where probably the coolest asthetically as I dont think they nailed that second Halo ring.

Just my 2 cents.
 

Blueblur1

Member
I hope Reach has a larger variety of environments than Halo 3 did. In addition to the Earth portions of the campaign, I find the human MP levels unappealing as well. The multiplayer trailer did show hints of some more variety in the design of human environments but time will tell.
 
bobs99 ... said:
I cant speak for how good the overall story is, but Halo 2 in my opinion was a bit of a mess, Halo 1 had this amazing sense of mystery attached to it, which Halo 2 butchered in the first 5 minuites.

Agreed. My (at the time girlfriend) introduced me to Halo:CE. We both played the hell out of the campaign and spent countless hours playing 1v1 on the multiplayer maps (1v1 on Sidewinder; not so much fun). I went out and got H2 the day it came out, and within the first few minutes my wife yelled, "We're friends with the enemy now? What the fuck is this shit?!" I liked the campaign for the most part, but I absolutely hated the seemingly abrupt ending to it. The H2 Brutes were a terrible addition to the game, and I missed fighting the Elites something fierce.

All this talk about it makes me want to play the H2 campaign again. Gods, Halo manipulates me like no other...
 
Sai-kun said:
[[-_-HALO]] on vh[[-_-HALO]] imo :lol

I was actually hoping to get those maps again, those were a great lugh at customs. I can't remember who it was, but he kept insisting on using the chopper on one map, and always fell off the edge fairly soon into round.
 

Jedeye Sniv

Banned
squidhands said:
Agreed. My (at the time girlfriend) introduced me to Halo:CE. We both played the hell out of the campaign and spent countless hours playing 1v1 on the multiplayer maps (1v1 on Sidewinder; not so much fun). I went out and got H2 the day it came out, and within the first few minutes my wife yelled, "We're friends with the enemy now? What the fuck is this shit?!" I liked the campaign for the most part, but I absolutely hated the seemingly abrupt ending to it. The H2 Brutes were a terrible addition to the game, and I missed fighting the Elites something fierce.

All this talk about it makes me want to play the H2 campaign again. Gods, Halo manipulates me like no other...

In the first few minutes? We weren't friends with the enemy, we were just seeing what they were up to. Vital mis-reading there, grounds for divorce I think.
 
Jedeye Sniv said:
In the first few minutes? We weren't friends with the enemy, we were just seeing what they were up to. Vital mis-reading there, grounds for divorce I think.
She caught on to the uber-simple story quickly. :D
 

DualX

Member
I'll just go on record to say that while the Halo campaigns are 'ok,' I primarily play them for the multiplayer.
 

Trasher

Member
Flipyap said:
Well, if nothing else, it should make things more mysterious. It might not be orgasmic, but you'll certainly be in constant state of confusion.
To be honest though, sometimes the best part of storytelling is what you don't tell your audience. When you leave things mysterious and up to the person's imagination, that sometimes makes for a more entertaining experience. Halo CE definitely had that.

@Eazy: You should find a classic post like every week for us. Would be fun! :)

Tashi0106 said:
Hahaha damn. You can really kill a lot time reading those old ass posts. They're hilarious.
It's most likely just me, but does anyone else cringe when they read their old posts sometimes?

I wish I could go back to the Halo 2 thread and look at some of that stuff again. :lol
 

GhaleonEB

Member
Scullibundo said:
You are out of your mind. HALO 3 dumbed the plot down so much. HALO 2 had some great storytelling.
Yup. Halo 2 had to do a lot of heavy lifting in introducing new characters, expanding the Halo universe and establishing a dual-narrative, and it did it well. It's still one of my favorite game stories, especially for its execution. Halo 3 had a simple story that it managed to muddle in both narrative and dialog quality.
 

Slightly Live

Dirty tag dodger
Trasher said:
@Eazy: You should find a classic post like every week for us. Would be fun! :)

I don't think bringing up the low points of past threads is a good idea, even in jest. I know I made some stupid posts in the past that I regret even if it's all water under the bridge at this point.

Trasher said:
It's most likely just me, but does anyone else cringe when they read their old posts sometimes?

Nope, you don't have exclusivity on that. :lol

So bringing things back on topic, when do you think we'll get that GTTV Reach episode that was brought up a while ago? Sounds like the multiplayer information reveal may be happening in the next few weeks or so.

We're getting a podcast this week, aren't we?
 

Tashi

343i Lead Esports Producer
Trasher said:
It's most likely just me, but does anyone else cringe when they read their old posts sometimes?

I wish I could go back to the Halo 2 thread and look at some of that stuff again. :lol

lol yea most of it is cringe worthy.
 

Jedeye Sniv

Banned
While arguing about story is fun, one reason I can prefer campaign to multi is the combat. Multiplayer is fun, but lets face it, it's hard and you'll spend as much time dying as kicking ass (maybe even more if you get stuck playing with randoms as I have for the past 2 years...). Whereas in the SP you get to kick some serious ass and pull off some feats of brilliance. The feeling of sprinting into a room full of brutes and emerging victorious 8 seconds later is un-matched by almost any game and certainly not by the MP.

The various tactics you can employ, the seat-of-your-pants saves and near misses, headshotting grunts, the feeling of being a goddamn superhero... all these are unique to Halo SP IMO.
 

Nutter

Member
Trasher said:
It's most likely just me, but does anyone else cringe when they read their old posts sometimes?

I wish I could go back to the Halo 2 thread and look at some of that stuff again. :lol

You could, but you would just find posts from me, you and ram over and over again. :p
 

kylej

Banned
MLG is the most schizophrenic playlist I've ever experienced. It's like Mad Max land in there. Every game people quit at random or you get weird boosters or the teams are uneven as hell from the start. I like it.
 

Slightly Live

Dirty tag dodger
Jedeye Sniv said:
The feeling of sprinting into a room full of brutes and emerging victorious 8 seconds later is un-matched by almost any game and certainly not by the MP.

You are either speed running or playing on easy, no way a room full of monkey takes eight seconds to lick clean.
 

feel

Member
Trasher said:
It's most likely just me, but does anyone else cringe when they read their old posts sometimes?
Yes! I fuckin cringe even reading recent posts. This very one for example, really Letters?



edit- VVV I will be cringing hard during my stupid and boring segment. :(
 
Letters said:
Yes! I fuckin cringe even reading recent posts. This very one for example, really Letters?

:lol Reading old posts is like watching yourself back in a video.

Speaking of videos:
Tage.jpg


Work continues....
 

EazyB

Banned
DualX said:
I'll just go on record to say that while the Halo campaigns are 'ok,' I primarily play them for the multiplayer.
As much as I hate the post-CE Halo stories that doesn't mean the campaigns themselves aren't worthwhile to me. Fantastic AI with the occasionally great level/encounter design makes for some fun shooting. Still, I wouldn't shed a tear if they were scrapping the campaign to focus on MP.

urk said:
Lopez is bouncing it today. Should be ready soon.
Sweet, hope it'll be up once I get back from classes. Give me something to wash the taste of fluid dynamics midterm outta my mouth.
 
goldenpp72 said:
Reach can't be worse than halo 2 at least.

Halo 2 vs halo 1

Halo 1 you land on a ring mysteriously and spend the game figuring out what it is.

Halo 2 someone farts and you end up in another halo.

Halo 1 you get a creepy alien 1 kind of intro to the flood

Halo 2 someone farts and an alien goes 'the flood' and suddenly you fight flood.

Halo 1 promises alien and you get alien

Halo 2 promises earth, you get one level of earth

Halo 1 has mystery

Halo 2 has incubus

Halo 1 has an ending

halo 2 did not

Sorry, i'm not sure why i'm ragging on halo story today, I guess hearing any good marks towards halos story kind of irks me these days.

This kinda explains why I loved halo 1 so much and why the rest kinda disappointed me. Halo 1 was full of discovery and mystery. What is the flood? What's the best way to defeat it? What are these weird looking alien covenant (you couldn't really tell what they looked like) and how do I outsmart them. Oh look, they have a hierarchy. Maybe I can exploit that. Wow. I'm in a ring sized planet. I wonder what I will discover. Whoa, I took an alien's weapon, I wonder what the best way to use it is. Oh, I see, this weapon works great when paired with this weapon because this one removes the shield and this one does the rest! I figured out the story as you went and found new characters that were just as mysterious as the rest of the game. So many unsafe ideas that just happened to work together so well.

So many things to discover in Halo 1. Halo 2 and 3 had pretty much absolutely none of that. Nothing new. Nothing to discover. Nothing to figure out. Instead, they concentrated on the hammy narrative. All the charm of discovery down the drain.

Ideas like the jetpack are nice and all, but they're very 1 dimensional. There's no mystery behind it. I know exactly what to do and how to use it and I never even touched the game yet. I wish bungie would come up with new, more open ended and less safe ideas but maybe i'm asking for too much.
 

Tashi

343i Lead Esports Producer
This montage is going to epic as fuck! We gotta promote this shit and make sure it gets tons of hits.
 

urk

butthole fishhooking yes
EazyB said:
Give me something to wash the taste of fluid dynamics midterm outta my mouth.

Hell of a euphemism right there. Do what you gotta do to keep those grades up, son.
 
Mr. B Natural said:
So many things to discover in Halo 1. Halo 2 and 3 had pretty much absolutely none of that. Nothing new. Nothing to discover. Nothing to figure out.
To be fair, that can be said of pretty much any sequel. It's more of the same, except you already know how it is played.
 

Not a Jellyfish

but I am a sheep
squidhands said:
To be fair, that can be said of pretty much any sequel. It's more of the same, except you already know how it is played.

Yes that can be said about most sequels but what he is eluding to is the feeling of exploration. Halo has not had a mission where I actually felt I was discovering something or in a new place I have never been before since "Flawless Cowboy", Reach looks to bring that sense of mystery from Halo: CE back and that is what is really exciting. :D
 

Kapura

Banned
urk, is there a chance we could see some of the powerpoint decks for the Bungie dudes talking at GDC? Specifically the one Griesemer is giving on why he made the sniper rifle suck in Halo 3?
 

urk

butthole fishhooking yes
Kapura said:
urk, is there a chance we could see some of the powerpoint decks for the Bungie dudes talking at GDC? Specifically the one Griesemer is giving on why he made the sniper rifle suck in Halo 3?

There's always a chance.
 
Jedeye Sniv said:
Man, after reading this page I feel a little guilty for genuinely loving Halo's story (across all the games).

I think if anything Halo 2's story is the worst executed even, just because of the sheer complexity (and to a lesser extent, unintelligable elites - I could never understand what they were saying). Halo 1 was barebones enough that it could barely be said to have a story, although what there is gets the job done. Halo 2 by comparison is so convoluted, there are so many points where I was totally lost and elements like the Arbiter's conversion against the prophets were sketchy to say the least.

But still, the rest of H2 is pretty great, from the epic intro on the space station (with the bomb in space, I love the scale of it), to Miranda Keyes being a total badass following the covie ship into the rift, and the rise of the brutes. There is some great stuff in there.

Halo 3 was so pared back but I think it was also much easier to follow and the Ark was a perfect addition, the missing piece of the fiction that once it was in place made the whole series make so much more sense. I think the subtlety of the fiction is one of the series strong points - the obvious biblical parallel is so played down that most people IRL I've spoken to about it didn't even notice that element (despite how obvious it is), but I found that alternate-human-history element to the story very rewarding.

Even Halo Wars had a good story, and the inclusion of Sheild Worlds into game-canon was awesome after reading about them, since they're one of the keys to the forerunner plans. Similarly it's awesome how Reach will bring the SIIIs into canon (even though I'm still puzzled as to how the timeline works out there...).

Taking the novels/comics/anime into consideration, I find the Halo fiction to be one of the most satisfying in all of gaming (next to Mass Effect imo). It's grounded, dark, full of wonder and with an awesome sense of scale and grandeur. It may well have been written on-the-fly and have elements that didn't live up to their full potential, but it really is a great sci-fi universe. Shame all the other Spartans are off the board though, I have a feeling that Reach is going to make me long for more team-based Spartan shenanigans.

BTW, if there are any UK gaffers that want to play Halo with someone, send me an invite to Jedeye Sniv - I miss playing H3 but my friends all hate it. I need some pre-reach practice.
I agree with nearly everything you said here, except for the Halo 2 bit that a lot of people here are harping on.

Halo 1 was mysterious because there were so little details given. Seriously - the dialogue was so short and to the point, and obviously well written, that of course it seems perfect.

Bungie had the choice of what to do next, and could only really go one route with millions of fans demanding answers, without alienating them - tap into the lore behind it all. If everything was still a mystery through the third game, I can guarantee the majority of people who played the story single player or just for the story would have felt uncared for and given up on the franchise. I know I probably would have.

Halo 2 represents a fragmented and chaotic snapshot of some of the most important people in the human/covenant/flood war of the 26th century, and it needs to because that's what war is. Granted, some of the corniness is out of place with the seriousness of the story, but overall I feel it achieved its objectives. With trillions of lives affected by the decisions of a few, we need to see into their lives and what affects these decisions made. While this can take away from the 'mystery' of it all, if you make compelling characters, the audience should migrate naturally to indemnify these characters into their core Halo experience gladly.

And they did just that: the Arbiter, deeper understanding of the Chief and Cortana, Gravemind, Truth, and Johnson. These characters breathed life into the franchise where mystery could no longer be present, and Halo 2 did a fine job of it too. The harder you looked underneath the surface of the story, the more depth and information you got from the story. The subtle storytelling was there, but the franchise had to make a change to keep their audience, and do justice to the conflict they were creating.
 

Gui_PT

Member
Kapura said:
urk, is there a chance we could see some of the powerpoint decks for the Bungie dudes talking at GDC? Specifically the one Griesemer is giving on why he made the sniper rifle suck in Halo 3?


European version of the sniper must be different than yours
 

Kapura

Banned
Gui_PT said:
European version of the sniper must be different than yours
...including one that determines the minimum time between shots. In Halo 3, that time changed from 0.5 seconds to 0.7 seconds...
They nerfed it from Halo 2, which is why I can't seem to get kills with it in Halo 3.

NOT BECAUSE I SUCK THAT'S NOT THE REASON I BLAME GRIESEMER
 

Gui_PT

Member
Kapura said:
They nerfed it from Halo 2, which is why I can't seem to get kills with it in Halo 3.

NOT BECAUSE I SUCK THAT'S NOT THE REASON I BLAME GRIESEMER

:lol :lol

Well I guess I'll have to believe you on that. I can't get the kills because I just suck with that weapon. Might as well give me a rock to throw around
 
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