I like the "charge point of no return" idea for the laser. I'd hate to see it stricken from the game entirely because I really like the concept, but as implemented it could use some work. Personally, I don't think it's too bad on Valhalla (usually), but it can single-handedly destroy a game on Standoff. The standard Warthog is pretty well balanced in H3 in my eyes, but the chaingun could probably use a slight decrease in effectiveness against infantry. The Gauss Hog needs a big nerf though. Maybe slow the projectile down so it's possible to dodge it after it's been fired. The Gauss hog was driving me nuts today.
You have excellent taste in avatars my good sir.