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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Seep said:
So what's the word on this game, is it going back to the days of Halo CE? because 2 3 and ODST are complete shite compared to the first one.
Why not come up with something new? They've been trying to create something new while giving something back to the Halo CE feel, and each time disappointed those people wanting Halo CE. They went for a few things they did right with Halo CE with Reach, but are doing everything as a final offering to the Halo Universe. It combines new with old for something unique. Take it at that my friend.
 

Seep

Member
Major Williams said:
Why not come up with something new? They've been trying to create something new while giving something back to the Halo CE feel, and each time disappointed those people wanting Halo CE. They went for a few things they did right with Halo CE with Reach, but are doing everything as a final offering to the Halo Universe. It combines new with old for something unique. Take it at that my friend.

If it's more like CE and less like the others then I will be very happy.
 
Seep said:
So what's the word on this game, is it going back to the days of Halo CE? because 2 3 and ODST are complete shite compared to the first one.

While I disagree with the sentiment here, bungie themselves say it's trying to re channel some of the magic of the first game.

Take from that what you will.
 

Kapura

Banned
Seep said:
I disagree.
Interesting... you disagree that there are things wrong with something you wrote. This is a TRULY UNEXPECTED development. Further analysis is needed.

You think Bungie is going to include custom games with the beta? Or is it just going to be somebody breaking the engine and unlocking it again?
 
Kapura said:
You think Bungie is going to include custom games with the beta? Or is it just going to be somebody breaking the engine and unlocking it again?
I don't think that they will. The point of the beta is to figure out what's good and bad about the game thus far in a controlled scenario. Bungie adding custom games would be detrimental to that formula.
 

Presco

Member
Anybody see the Waypoint feature on Nokyard? I watched it last night...goddamn dude, you've got some serious Forge skills. Can't wait to see what you can do with Forge 2.0!
 
bobs99 ... said:
Yay, a couple of new pics in the playlists and ordinance sections on the reach project page - http://www.bungie.net/Projects/Reach/default.aspx

The image on the armour abilites page reminds me of the desert levels that took place on the Ark.

armor_abilities_intel.png


I like the scuffed look of the armor, the lighting looks better than the MP trailer and the jetpack looks better IMO.
 

EazyB

Banned
Dani said:
That quote is taken from the Sandtrap retrospective and it seems that, once upon time, a multi-tiered approach was considered for one of Halo 3's iconic maps.

inline1.jpg


This ideas for Sandtrap is the idea of having a smaller area locked away from the player, but when the play makes it to the top, they gain access to the bowl and an area about the same size as the place they came from.

Whilst obviously the implementation of this approach is slightly different from how PDZ managed it, I think it would have been a novel idea if Sandtrap had continued along those lines. It's interesting to note, from my experience with the Battlefield Bad Company 2 Beta, it had multi-tiered levels, players would complete an objective or reach a specific amount of kills in one area and the next area would unlock and the defending or loosing team would spawn in the newer area and set up camp as the other team marched towards them. Again, it's not the exact same idea but a different approach to the same kind of design.

I'd love to see Bungie take on a multi-tiered level design, if only to see how differently they would approach the concept. Would they revisit the old Sandbox design or would they start from scratch with an original take? Bungie have taken older ideas from the cutting room floor (Forge, Firefight and Saved Films notably) and implemented when they felt they could and when you watch the march multiplayer trailer, it isn't too far-fetched to imagine something different.

Whilst I don't think it's likely that we'll see such levels, I'd be happy to be wrong.
http://www.neogaf.com/forum/showpost.php?p=20229339&postcount=17241

electricpirate said:
http://www.bungie.net/images/Games/Reach/intel/2210_update/armor_abilities_intel.png

I like the scuffed look of the armor, the lighting looks better than the MP trailer and the jetpack looks better IMO.
I hesitate to even call them skyboxes but god damn I can't wait to see these skyboxes.
 

rar

Member
id love a team fortress/battlefield mode in halo with stages

i also wish halos vehicles were as balanced and fun as bad companys
 

Magni

Member
Fuck the Heretic Leader in Halo 2. I've killed nine (NINE!) of his fucking clones, and I've yet to see the real one! Real bad game design on that one, there is no way the player knows what he's supposed to do:
"Alright, bad guy and two clones appear, got to kill the right one"
"Yay, two clones down, time to get you now mofo!"
"WTF? Another clone? The fuck?" (repeat this step a dozen times)

Did I mention these guys hover all over the place and have dual PRs which kill you in a split second? While your Carbine needs a whole mag to take one down, and your Sword deals zero (ZERO!) damage? fuuuuuuuuuuuu.jpg

edit:

Sword does damage 10% of the time after further testing. What a broken weapon it was in H2..
 

zumphry

Banned
Ordnance Page said:
Jet Pack – Fly like a bird. Target your opponents. Laugh maniacally.

Oh, I will. Trust me. I will.

Also, the scratched look on the armor in the Arena section reminds me a lot of Halo 2. Though, I wonder if we'll be able to choose to have scratched armor, or shiny new armor.
 
ZayneH said:
Oh, I will. Trust me. I will.

Also, the scratched look on the armor in the Arena section reminds me a lot of Halo 2. Though, I wonder if we'll be able to choose to have scratched armor, or shiny new armor.

Battle scars... I know it will never happen due to performance issues but if getting shot actually caused visual damage to your armour and was persistant that would be amazing.

Actually I think it would be pretty cool if this was more than just visual, if you get sniped in the leg it you slow you down, if your shot in the head with a single plasma shot it should cause static, being close to an explosion should mess with your hearing.

I would probably complain shit loads if they implimented a persistant physical damage system, but it sounds cool :D
 

Magni

Member
MagniHarvald said:
Fuck the Heretic Leader in Halo 2. I've killed nine (NINE!) of his fucking clones, and I've yet to see the real one! Real bad game design on that one, there is no way the player knows what he's supposed to do:
"Alright, bad guy and two clones appear, got to kill the right one"
"Yay, two clones down, time to get you now mofo!"
"WTF? Another clone? The fuck?" (repeat this step a dozen times)

Did I mention these guys hover all over the place and have dual PRs which kill you in a split second? While your Carbine needs a whole mag to take one down, and your Sword deals zero (ZERO!) damage? fuuuuuuuuuuuu.jpg

edit:

Sword does damage 10% of the time after further testing. What a broken weapon it was in H2..

What the fuck? The cutscene randomly started while I was waiting for my shields to charge? I never even shot him :lol
 

Domino Theory

Crystal Dynamics
ZayneH said:
Oh, I will. Trust me. I will.

Also, the scratched look on the armor in the Arena section reminds me a lot of Halo 2. Though, I wonder if we'll be able to choose to have scratched armor, or shiny new armor.

I really hope so. Judging from the MP trailer, though, it looks to be the case with everyone having scratched-up armor, even the color permutations look griddy.
 
bobs99 ... said:
Battle scars... I know it will never happen due to performance issues but if getting shot actually caused visual damage to your armour and was persistant that would be amazing.

Actually I think it would be pretty cool if this was more than just visual, if you get sniped in the leg it you slow you down, if your shot in the head with a single plasma shot it should cause static, being close to an explosion should mess with your hearing.

I would probably complain shit loads if they implimented a persistant physical damage system, but it sounds cool :D
So you're telling me that you want jelly on the screen in Reach?
 
backflip10019 said:
So you're telling me that you want jelly on the screen in Reach?

Look at the spoiler text. Im not saying theyre good ideas, but deep down the idiot in me would love it.

It would be cooler than 'jelly vision' - it would be static! It would actually make more sense than having jelly in front of your eyes which is a upside. :lol

I played a game once which did something similar. You controlled a spaceship and if certain areas of your ship were hit you lost your HUD/ Weapons/ Shield etc. At the time I loved it because it seemed so different, actually seeing the screen go all fuzzy as I got shot were the sensors were located was actually cool. You could actually get the cannons blown off your ship, or your engines, effectivly making you a sitting duck. The way the handled the visuals with it was awesome aswell, you actually saw that part of your ship like break off.

I would love to shoot a player in the leg and watch him try and limp to safety in Reach :D
 

Kibbles

Member
Bwahaha, N4G has an article gaining popularity about "New Halo Screenshots that demand your attention". They are from the first batch of screenshots released >_<

Patiently awaiting new MP ViDoc... (Next week plz?)
 

Domino Theory

Crystal Dynamics
Mayyhem said:
Halo: Reach BETA = May 3rd

My last final exam = April 28th

Me = :D

Hehe, I scheduled my spring quarter so that I would only have classes two days a week while still being a full-time student just for the Beta. 5 days off every week = 120hrs of Beta play-time each week it's up, for me. :lol
 

Kibbles

Member
Downloading the Beta is going to be torture. Seemed to take forever for the Halo 3 Beta and now I have an even slower internet connection than before. I had roadrunner before now I have AT&T U-Verse which is like 350KB/s when downloading stuff online.
 

Schmitty

Member
Mayyhem said:
Halo: Reach BETA = May 3rd

My last final exam = April 28th

Me = :D
So jealous! I'm not done till May 5th, so I will be trying to study while having Reach on my mind 24/7. I even told my supervisor at Best Buy that I won't be back until the week after to have uninterrupted and maximized playing time. Man, I love stupid summer jobs. It's going to suck after college when I get a real one. :lol
 
Kibbles said:
Downloading the Beta is going to be torture. Seemed to take forever for the Halo 3 Beta and now I have an even slower internet connection than before. I had roadrunner before now I have AT&T U-Verse which is like 350KB/s when downloading stuff online.

It's gonna feel like an eternity.
 
arena_intel.png


I really like this picture. The worn look on the armor reminds me of Halo 2.

*edit* just noticed I was beaten on that comment by ZayneH

Kibbles said:
Ah yes, I wonder if this game will have gradual armor deformation, as Halo 3 was supposed to have.

Ah, really? I never knew about that. That would be a really cool feature, even if subtle.
 

feel

Member
Seep said:
So what's the word on this game, is it going back to the days of Halo CE? because 2 3 and ODST are complete shite compared to the first one.
vp91yx.jpg

I do think that Halo CE is above every other videogame ever released, but saying the rest of the Halos are shite is a bit of a stretch.

Kibbles said:
Downloading the Beta is going to be torture. Seemed to take forever for the Halo 3 Beta and now I have an even slower internet connection than before. I had roadrunner before now I have AT&T U-Verse which is like 350KB/s when downloading stuff online.
They should let everyone pre-load a couple of days earlier, have people just sit there for hours on end just looking at the menu and hearing the music, and then just turn on Matchmaking on the May 3rd. Actually, scratch that, I'm hoping redeemable codes for the beta will let people start playing a few days early.

Demoncarnotaur said:
For some strange reason I can't unsee a face on the top of the helmet in that picture.
Pointing out faces in screenshots is frowned upon nowadays on Halogaf.
 

Apath

Member
bobs99 ... said:
Look at the spoiler text. Im not saying theyre good ideas, but deep down the idiot in me would love it.

It would be cooler than 'jelly vision' - it would be static! It would actually make more sense than having jelly in front of your eyes which is a upside. :lol

I played a game once which did something similar. You controlled a spaceship and if certain areas of your ship were hit you lost your HUD/ Weapons/ Shield etc. At the time I loved it because it seemed so different, actually seeing the screen go all fuzzy as I got shot were the sensors were located was actually cool. You could actually get the cannons blown off your ship, or your engines, effectivly making you a sitting duck. The way the handled the visuals with it was awesome aswell, you actually saw that part of your ship like break off.

I would love to shoot a player in the leg and watch him try and limp to safety in Reach :D
=[ When I actually got far enough with programming to make decent 3D games, that was my exact idea. Not too original I guess, but I will still do it!
 
Demoncarnotaur said:
For some strange reason I can't unsee a face on the top of the helmet in that picture.
There are faces all over that image... you just have to force them out of your mind and never, ever, ever mention them on here. Everyone else gets annoyed. :(
 

Monocle

Member
Seep said:
So what's the word on this game, is it going back to the days of Halo CE? because 2 3 and ODST are complete shite compared to the first one.
It's a good thing you're not exaggerating at all.
 
Demoncarnataur, I cant unsee it now and will spend Reach preoccupied with it, you have ruined reach for me and I hate you :(

Kenak, let me know if you do make the game, I would love to try it. I LOVED the game I mentioned but no one seems to have ever played it, so im pretty sure your game will feel nice and fresh :p

Also how early did the friends and family program for the Halo 3 beta start, and how did so many people seem to get in?
 
bobs99 ... said:
Battle scars... I know it will never happen due to performance issues but if getting shot actually caused visual damage to your armour and was persistant that would be amazing.

Actually I think it would be pretty cool if this was more than just visual, if you get sniped in the leg it you slow you down, if your shot in the head with a single plasma shot it should cause static, being close to an explosion should mess with your hearing.

I would probably complain shit loads if they implimented a persistant physical damage system, but it sounds cool :D

I think the last podcast mentioned something about brief hearing damage when too close to a grenade. The dork in me thinks that would be totally awesome, but the skeptic makes me think of the red tinge in ODST.
 

vhfive

Member
Ssparks said:
Yeah well it made me really happy donging the hell out of you last night on Midship Snipes. Good game Vh and whoever was Unknown Tru7th. If you want another chance to dethrone my skills Ill be on again tonight. Even with this flood of information coming in about Reach, Halo 3 still always passes the "Beer test"™
that was fun last night and i blame my poor play on sleep deprivation. also unknown is one of my non gaf related friends and is a pretty cool guy
 
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