Dani said:
I didn't take the armour abilities into consideration when I pitched the Midship/Heretic idea but, in hindsight, you do make a very valid point. A map like Heretic in it's current form probably wouldn't be suited to the inclusion of things like the jetpack and as you said it would maybe break the map and gameplay altogether.
I think that when Reach ships and when we all get a grip with Reach's new gameplay dynamics, it might be fruitful to approach speculation on new maps again, in lieu of the expected/inevitable DLC, by looking back at past Halo maps and seeing which ones lend themselves best to Reach's gameplay flow.
Fans always want remakes and want to play their old favourites in the newest title and I think you've convinced me to earmark a follow-up down the line. =)
High Ground for team objective would be made pretty pointless with jetpacks :lol Narrows, on the other hand, would be pretty beast
Snowbound would make jetpacks pointless. Valhalla would be ok... Last Resort would be a good use of them. They would make Construct actually worth something :lol
Hey Urk/other distinguished bungie gentlemen, I've got a concern for object-based objective gametypes:
Could you PLEASE make picking up the bomb/flag take priority over picking up weapons? I don't know how many times I'm hovering over the bomb, already right near the plant point, trying to pick it up, but I keep picking up the weapons of the people who dropped it, their attackers, etc.