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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Tashi

343i Lead Esports Producer
Ramirez said:
It's a shame I don't play with the textures, then I might still be playing Killzone 2. :(

:lol :lol :lol seriously


Also, I hope we don't have any more leaks, especially not in video form. I kind of want to go into the beta completely fresh.
 

Wizman23

Banned
April 12th 2010....The first of many leaks from now until launch.


I wonder if those small blue numbers on the lower right of the screen is the real time arena ranking score Urk talked about in an update.
 

big ander

Member
Devin Olsen said:
Oh :\ my bad... I always assumed Arena would be without Armor Abilities for some reason... Perhaps I mis understood.

Ignore my previous comment.
I thought you were right. I could have sworn Luke said that in this thread. But we could both be wrong.
 

GhaleonEB

Member
Wizman23 said:
April 12th 2010....The first of many leaks from now until launch.
Not that it matters much. Thursday will be the gametype reveal, and along with it the 'action shots' of three maps, followed by the G4 Invasion footage on Friday. I'd wager on video the next week.

Not an especially timely leak. :p

(I've got enough of the Beta OP drafted that I'm having to wait for the next stuff to slot in. Step on it, Urk. :D )

EazyB said:
Bungie really needs to step out in front of this and blow mah mind with hours of uncut MP goodness.
You just described the first day of the Beta. Which reminds me, I need to take that day off work.
 

Striker

Member
JaggedSac said:
I am glad Halo has a clean look. I have a real problem on some MW2 levels with too much shit going on in the level. Leaves flying, grasses, rubble, etc. Hard for my aging eyes to see guys.
Go play Ghost Town or Orbital. Even Rat's Nest has unnecessary things on the outside.

Grassy areas and leaves flying are fine. I'm sure we'll get that in the planet Reach, anyhow.
 

LukeSmith

Member
big ander said:
I thought you were right. I could have sworn Luke said that in this thread. But we could both be wrong.

The Public Beta Arena experience is going to be a bit less pure than in the shipping game. In the shipping game players won't be presented with multiple flavors of slayer like:

  • Team Slayer
  • Slayer Bearmaul*
  • Slayer T-Rex attack*

Whereas in the Public Beta all of those flavors will be mixed together in the lone Arena playlist.

In the case of Slayer flavors, there would be dedicated playlist(s) for those (a 1500 in Bearmaul* is vastly different than a 1500 in Team Slayer).

*not real gametypes
 

big ander

Member
ZayneH said:
If anyone cares, Chapter 2 of Red Vs Blue: Revelation is up.
Yep, it's good stuff. The direct feed is always better than off-screen footage, although I still loved that Paradox put up the first four episodes. Only problem is, it makes waiting for actually new episodes a pain :lol

LukeSmith said:
The Public Beta Arena experience is going to be a bit less pure than in the shipping game. In the shipping game players won't be presented with multiple flavors of slayer like:

  • Team Slayer
  • Slayer Bearmaul*
  • Slayer T-Rex attack*

Whereas in the Public Beta all of those flavors will be mixed together in the lone Arena playlist.

In the case of Slayer flavors, there would be dedicated playlist(s) for those (a 1500 in Bearmaul* is vastly different than a 1500 in Team Slayer).

*not real gametypes
Gotcha, that clears up a lot. So the availability of AAs will vary between, say, Team Slayer and Slayer Bearmaul?
I would play Slayer Bearmaul SO HARD
 

Wizman23

Banned
GhaleonEB said:
You just described the first day of the Beta. Which reminds me, I need to take that day off work.

I already took vacation for Monday and Tuesday of the beta. I have faith in Bungie that there will not be a Crackdown debacle part 2. Having the beta tied to a Bungie game that had a beta planned from development makes me think the beta will launch flawlessly.
 

kylej

Banned
Dani said:
Suck it up, you don't see any Euro folks bitching like spoilt brats when the majority of time we have to put up with US hosts.

Besides, isn't some sort of better regional filter for Reach? That should keep you quiet for a while.

Not my fault you live in a bad country. These colors don't run.
 

Striker

Member
I do hope Arena has different variants of Slayer. For Team Slayer they can go a lot of ways. Simple Team Slayer with the AR/Pistol start for all, another for a variety of loadout combinations, plus a version of Team Slayer Pro with radar off, and they could add a Rifles version with the ability with all the new add-ons of additions (DMR, Needler Rifle, Plasma Repeater, and the Focus Rifle). That's my hope, anyways...
 

Kapura

Banned
LukeSmith said:
The Public Beta Arena experience is going to be a bit less pure than in the shipping game. In the shipping game players won't be presented with multiple flavors of slayer like:

  • Team Slayer
  • Slayer Bearmaul*
  • Slayer T-Rex attack*

Whereas in the Public Beta all of those flavors will be mixed together in the lone Arena playlist.

In the case of Slayer flavors, there would be dedicated playlist(s) for those (a 1500 in Bearmaul* is vastly different than a 1500 in Team Slayer).

*not real gametypes
So gametypes would essentially be constant per playlist in the shipping version of Arena? So you could go into the Team Slayer DMR playlist and the only gametype would be Team Slayer with all DMR starts? And then, I'm guessing, there would be the Team Slayer with default loadouts (ARs on most/all).

If a 1500 in each gametype is different, does that mean that it would be relatively easier to get a prestigious division in TS Bearmaul than TS T-Rex?
 

JaggedSac

Member
Striker said:
Go play Ghost Town or Orbital. Even Rat's Nest has unnecessary things on the outside.

Grassy areas and leaves flying are fine. I'm sure we'll get that in the planet Reach, anyhow.

Yep, and I don't care for that area where the snipe spawns in Ghost Town. I really haven't played Orbital that much so I don't recall. But none of the other Halo 3 maps have anywhere near the clutter of the least cluttered MW2 maps.

And Rats Nest is really not cluttered at all.
 

LukeSmith

Member
Kapura said:
So gametypes would essentially be constant per playlist in the shipping version of Arena? So you could go into the Team Slayer DMR playlist and the only gametype would be Team Slayer with all DMR starts? And then, I'm guessing, there would be the Team Slayer with default loadouts (ARs on most/all).

If a 1500 in each gametype is different, does that mean that it would be relatively easier to get a prestigious division in TS Bearmaul than TS T-Rex?

Right. But what if players had a way of seeing exactly how a player did in Bearmaul or T-Rex? Doesn't seem like that'd be a big deal, then. ;)
 

EazyB

Banned
LukeSmith said:
In the case of Slayer flavors, there would be dedicated playlist(s) for those (a 1500 in Bearmaul* is vastly different than a 1500 in Team Slayer).

*not real gametypes
So do these 1500 in TS and 1500 in Bearmaul contribute to the same seasonal ranking or separate ones. Or if they contribute to the same seasonal ranking are the differences in the Bearmaul and TS top players reflected in the player's service record or does working ones way to the top of team snipers net the same outcome as being the king of MLG (or Team Hardcore)?

LukeSmith said:
Right. But what if players had a way of seeing exactly how a player did in Bearmaul or T-Rex? Doesn't seem like that'd be a big deal, then. ;)
Guess you answered that one already. nvm

Good stuff.
 

LukeSmith

Member
EazyB said:
So do these 1500 in TS and 1500 in Bearmaul contribute to the same seasonal ranking or separate ones. Or if they contribute to the same seasonal ranking are the differences in the Bearmaul and TS top players reflected in the player's service record or does working ones way to the top of team snipers net the same outcome as being the king of MLG (or Team Hardcore)?

TS and Bearmaul would be different playlists in the Arena. For both statistical analysis and Division Ranking each Playlist is treated separately.

So I might be a terrible Bearmaul player, but be the Michael Jordan of TS.
 
JaggedSac said:
I am glad Halo has a clean look. I have a real problem on some MW2 levels with too much shit going on in the level. Leaves flying, grasses, rubble, etc. Hard for my aging eyes to see guys.

If life was actually that sterile, I'd agree. But since it's not,

NOOOOO
 

Blueblur1

Member
How many playlists are we talking about here? I expected the elimination of the rank and social playlist distinction would mean the player population would be huddled closer together than ever before but if Arena's going to consist of 4 or more additional playlists then the segmented player population issue is going to crop up again. :mad:
 

Kapura

Banned
LukeSmith said:
TS and Bearmaul would be different playlists in the Arena. For both statistical analysis and Division Ranking each Playlist is treated separately.

So I might be a terrible Bearmaul player, but be the Michael Jordan of TS.
So, then if Dax got into Onyx in T-Rex, but Juices got into Onyx in Bearmaul, we would be able to see "oh, dax got a soft onyx while Juices's is the hardest Onyx known to man." Or am I misinterpreting this?
 

Tashi

343i Lead Esports Producer
Nutter said:
Cant wait for your alt gamertag that incorporates this.

xXDMRprotashiissickinTRexXx

:p

I just hope it isn't already taken :p

Luke said:
So I might be the Dickie Simpkins of Bearmaul, but be the Michael Jordan of TS.

fixed.

But yea that does sound pretty cool. It's basically what we have now in Halo 3 right? The best players in the MLG playlist are better than the best players in the Slayer playlist. There will be a playlist in which the best players only play (Team Slayer DMR, everyone starts with the same weapon) and then there will be a playlist where the lesser skilled/hardcore players play which will be something TS with all kinds of loadout variations. And who knows how many other playlists. I'm excited.
 

Trasher

Member
Dani said:
Suck it up, you don't see any Euro folks bitching like spoilt brats when the majority of time we have to put up with US hosts.

Besides, isn't some sort of better regional filter for Reach? That should keep you quiet for a while.
Lol yes you do see that. I see it every time I'm in a game with them. This sort of thing should not be an issue. Lets hope the regional filter actually works in Reach because the "Best Connection" feature sure as hell didn't work in 3.
 

Slightly Live

Dirty tag dodger
Trasher said:
Lol yes you do see that. I see it every time I'm in a game with them. This sort of thing should not be an issue. Lets hope the regional filter actually works in Reach because the "Best Connection" feature sure as hell didn't work in 3.

Hush, we've accepted our less than optimal connections and our Halo 3 BR 7 shotting. =)
 

EazyB

Banned
GhaleonEB said:
It's a building. If Bungie wants to do lush, they do. Halo MP will always have a clean style to it, but even then there's plenty of more 'dirty' imagery around on the other maps.
Pretty much. I thought they went a little overboard with the shit they threw into the Halo 3 maps and was afraid that with the improving tech they'd only go further down that route, adding more rubble and bumps everywhere.

With Reach they've definitely added more details but they now realize these gameplay repercussions and with things like having a smooth invisible layer over some of the chaos will lessen these drawbacks. As long as the invisible surface is easy to predict it'll be golden and I'm not really concerned about it.

Aesthetically I do appreciate a clean MP map so you know where the ledges are and how surfaces meet but in the SP department a little bit of entropy can go a long ways to give you something pretty to look at. Sharing MP and SP themes and assets means SP is sorta tied down to MP's restrictions but what we've seen of Reach's "grittier" environments look good enough.

As far as textures go, it's really unfair to compare a 360 game's textures to a PS3 game. I don't often witness anything on my PS3 that I think can't be done on the 360 but games like Uncharted and GoW3 really trump anything that has or may even ever come out for the 360 in terms of texture quality and variety. I'd love to see what Bungie could do with that kind of space and if it weren't for XBL and the 360 controller I'd want them making PS3 exclusives ASAP.
 

Leotarius

Member
Hey guys, this is gonna be my first long post, so bear with me.

I really think Reach is destined for greatness... and here is why.

First of all, I have had extensive time with all the Halo games so far, but there is something different about Reach. There seems to be this drive in Bungie to truly go above and beyond the call this time with development. Bungie has always been a really talented studio but this time it seems like all the pieces are in place.

Bungie has its engine set and good to go early in the process, (not the case with Halo 1 and 2) Both Halo 1 and 2 were arguably rushed products due to a few errors in the beginning of development. Halo 1 struggled with identity, platform shift, and with being a launch title, and Halo 2 struggled with a scrapping of the engine and some assets late in the project.

Nonetheless both Halo 1 and Halo 2 were fantastic games for many reasons, both innovation and gameplay wise.

With Halo 3, Bungie still had to make up for the fact that it was their first Xbox 360 game which is why I think the graphical leap wasn't as big as many would've liked. Bungie also experimented with disabling hit scan, different story telling techniques, a new spawn weapon, and with a bunch of extra features such as Forge and the Theater. This resulted in one of the most played Xbox live game of all time so not too shabby for experimentation I would say :D

Although Halo 2 and Halo 3 were great games they were burdened by too much ambition, and the fact that they were part of a trilogy.

And Halo Reach? Oh baby Halo Reach!

One of the greatest things that Reach will benefit from are the mistakes of its predecessors. I am sure Bungie has learned volumes from its mistakes in the past, and this combined with an incredible staff built of Halo vets and new guys with fresh ideas (read: Sage), and mountains of data collected over 9 years will allow them to have a much more successful development process.

Finally, the planet Reach itself is what will hold all these great ideas together. Reach is a blank slate, a place where Bungie can go and introduce us to new experiences and wow us again with massive open spaces filled with mystery and unrelenting combat. With all the features making a return, with all the new features that are being introduced, and with a new lean mean graphics engine we may finally get the "perfect Halo game" that we have all been waiting for.

Man I am ready for this. Are u?

Haha, I know, corny but whatever.
 

big ander

Member
FunkyMunkey said:
If life was actually that sterile, I'd agree. But since it's not,

NOOOOO
Have you been inside a top secret ONI base in real life? It's a fictional setting, and this fictional setting is really really clean. :p
 

FourDoor

Member
Redownloading Halo2 maps is like waiting in line at the DMV. You think you finally finished waiting in line when you get to the teller and then BAM! she tells you to go wait in the longer line over there!!! :lol

If anybody is up for some quick Halo2 action tonight, send a message to "FourDoor". I'll be traveling on business starting tomorrow and will miss the last day Halo2 is online. :(
 

Stinkles

Clothed, sober, cooperative
Leotarius said:
Hey guys, this is gonna be my first long post, so bear with me.

I really think Reach is destined for greatness... and here is why.

First of all, I have had extensive time with all the Halo games so far, but there is something different about Reach. There seems to be this drive in Bungie to truly go above and beyond the call this time with development. Bungie has always been a really talented studio but this time it seems like all the pieces are in place.

Bungie has its engine set and good to go early in the process, (not the case with Halo 1 and 2) Both Halo 1 and 2 were arguably rushed products due to a few errors in the beginning of development. Halo 1 struggled with identity, platform shift, and with being a launch title, and Halo 2 struggled with a scrapping of the engine and some assets late in the project.

Nonetheless both Halo 1 and Halo 2 were fantastic games for many reasons, both innovation and gameplay wise.

With Halo 3, Bungie still had to make up for the fact that it was their first Xbox 360 game which is why I think the graphical leap wasn't as big as many would've liked. Bungie also experimented with disabling hit scan, different story telling techniques, a new spawn weapon, and with a bunch of extra features such as Forge and the Theater. This resulted in one of the most played Xbox live game of all time so not too shabby for experimentation I would say :D

Although Halo 2 and Halo 3 were great games they were burdened by too much ambition, and the fact that they were part of a trilogy.

And Halo Reach? Oh baby Halo Reach!

One of the greatest things that Reach will benefit from are the mistakes of its predecessors. I am sure Bungie has learned volumes from its mistakes in the past, and this combined with an incredible staff built of Halo vets and new guys with fresh ideas (read: Sage), and mountains of data collected over 9 years will allow them to have a much more successful development process.

Finally, the planet Reach itself is what will hold all these great ideas together. Reach is a blank slate, a place where Bungie can go and introduce us to new experiences and wow us again with massive open spaces filled with mystery and unrelenting combat. With all the features making a return, with all the new features that are being introduced, and with a new lean mean graphics engine we may finally get the "perfect Halo game" that we have all been waiting for.

Man I am ready for this. Are u?

Haha, I know, corny but whatever.

too long did not read
 

wwm0nkey

Member
Hopefully the only thing we hear or see that is leaked is videos and pics of the game that we already know of, because not really too cool to show something Bungie wanted to announce but a modder beat them too it with off screen pics and videos. Also it would just suck if the build got leaked. So far though Jester seems to not want to show anymore of the build so I think Bungie is safe.
 

Leotarius

Member
Yea I know it was pretty long, thats why I broke it up into various paragraphs. I have seen way longer posts on here, but it's all good. Just wanted to speak my mind.
 

Leotarius

Member
EazyB said:
It's a wall of text shaped blowjob asking for a F&F invite.

Look, I have been a long time Halo fan and I am pretty pumped to play the beta. I put up a pretty detailed post as to why I think Reach is gonna rock. That was it, if you don't like what I wrote, a little constructive criticism would probably go a long way instead of putting someone down.
 

Stinkles

Clothed, sober, cooperative
Leotarius said:
Look, I have been a long time Halo fan and I am pretty pumped to play the beta. I put up a pretty detailed post as to why I think Reach is gonna rock. That was it, if you don't like what I wrote, a little constructive criticism would probably go a long way instead of putting someone down.


Too short. Didn't grab attention.
 

Spasm

Member
Leotarius said:
Look, I have been a long time Halo fan and I am pretty pumped to play the beta. I put up a pretty detailed post as to why I think Reach is gonna rock. That was it, if you don't like what I wrote, a little constructive criticism would probably go a long way instead of putting someone down.
Just post how much you love the BR, hate AR starts, and how the Splaser's ruined vehicle play. Bam, you're in! Hurling insults at Shishka won't hurt either.
 
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