Devin Olsen said:
Halo Reach Preview (1up.com)
Reading now... Apparently it outlines some of the new game types (except invasion)
EazyB said:It's finally complete. Not a chopper montage, but more A Love Letter to the Chopper.
Link to the video without music for when/if the audio gets cut on my many copyright infringing soundtracks.
Forget you've ever seen Bladed's montage and forgive all aspects of the production value, both visual and audio.
Devin Olsen said:
Halo Reach Preview (1up.com)
Reading now... Apparently it outlines some of the new game types (except invasion)
PM SentKapura said:Fuck school web filters. Can somebody send me a copy-pasted text version of the new article?
Sounds awesome.Stockpile
This is, "another 'party' gametype that is sort of like Territories meets with Capture the Flag." That is, both teams are racing to capture four neutral flags that spawn on the map and successfully return them to their respective (and active) capture points. Carroll elaborates, "Stockpile flags appear randomly throughout the map at pre-set flag-spawn points. Experienced players will learn the ten or so spots they can appear in the Beta maps, but they won?t be able to predict which ones will be used at any given time."
It's worth noting that points aren't scored instantly once you drop a flag down. You actually have to have the flag at your capture point once a timed countdown has passed. Carroll notes, "Every 60 seconds, any flag inside the capture point will be scored for that team -- even ones being carried by enemies!" He further describes the time breakdown as, "The clock is always running, so in a ten minute game, it scores ten times. So it's the bottom of every minute. [...] There's definitely an ebb-and-flow, and a real spike in intensity and an, 'oh my God get the flag over there' type of feeling." Bakken further points out the time pressure by noting, "If you see the other team holding three flags and there's 30 seconds left, you better start sending a couple dudes over to at least get them out of the capture point when the time runs out."
It was included in the sample Load Out from a couple weeks ago.Devin Olsen said:PM Sent
Few things I noticed from the pictures...
New icon for the shield ability.... (I think?)
For you traditionalists, there are modes and variants such as Slayer, King of the Hill, one-flag CTF, and three-plot Territories (a purposeful return to Halo 2-style Territories).
Slayer, King of the Hill, one-flag CTF, and three-plot Territories (a purposeful return to Halo 2-style Territories)
three-plot Territories (a purposeful return to Halo 2-style Territories)
three-plot Territories
Was posting a Halo 2 thread pointless? Do you guys even leave this thread? :lolchess said:Little off topic, but for those playing H2 tonight Bungie will be playing 6-11pm pst.
Devin Olsen said:
Add me: Schmitty07Ajemsuhgao said:So people playing Halo 2 on the 14th:
- Ajemsuhgao- GT: Ajemsuhga0
- RdN- GT: Raiden BR
- wwm0nkey- GT: wwm0nkey
- -Yety - GT: RebornYeti
- DiabolicalBagel - GT:DiabolicalBagel
A wholefourfive people on the list so far. :lol
EDIT: Updated.
Ugh, just spotted this. Forward to UI department, plz.InvincibleAgent said:HEADHUNTER is in all caps but Stockpile isn't? Come on, Bungie, learn 2 inglish
Bakken continues, "This [mode] takes place exclusively on Overlook in the Beta. Defenders have the superior position at the top of a hill, with Attackers trying to claw their way up it." He then describes what happens when a match begins: "We call in a weapon drop where a Longsword flies over and drops off three random power weapons in different random locations on the map. Each weapon pod has a random chance of being a Spartan Laser, a Sniper rifle, or a Rocket Launcher. And those are evenly distributed around the map so that both Spartans and Elites have an equal access to them. So in the beginning, not only are the Spartans running to generators, but people are just running to get the power weapons
Do you just keep that shit in the clipboard till new screens are released?nilam01 said:The game looks decent, but I expected more from a bungie game that is pushing the 360. Especially considering the screens are bullshots.
Edit:
Wow some pretty significant clipping of the AR right there.
What does Test mean? If the beta players dont like it, it'll be cutted out?GhaleonEB said:Generator Defense (Test)
.
There is a chance it won't appear in the whole game.Hypertrooper said:What does Test mean? If the beta players dont like it, it'll be cutted out?
"[It's] packed to the gills with vehicle combat," says Carroll, who continues with, "It's really big -- nice and spacious to drive around in. A little bit bigger than Sandtrap even." Other scant details about Invasion are that it's a six-versus-six match, and as mentioned earlier while describing the Loadouts for Generator Defense, it seems to be a multi-stage affair that will utilize some heavy firearms during the end.
electricpirate said:Do you just keep that shit in the clipboard till new screens are released?
electricpirate said:Do you just keep that shit in the clipboard till new screens are released?
nilam01 said:Sorry dude, but unlike some of the rabid fanboys around here, I can admit when I'm not impressed. It still looks good, but after all that hype bungie put us through about massively improving their tech and pushing the 360 I was expecting more.
I can still remember the halo 2 teaser in 2002 and the halo 2 e3 trailer in 2003 oh and don't forget the halo 3 trailer in 2007, every single time they claimed that's how the game was going to look.. yeah right. I love you bungie but ya need to stop hyping up your stuff so much.
Fixed.Gui_PT said:It's still the Beta, it's still supersampled gameplay screenshots.
Gui_PT said:Too bad these screens aren't taken from teasers or trailers
I could be wrong but I am pretty sure I can see a 'slot' that the AR is fitting in.nilam01 said:Wow some pretty significant clipping of the AR right there.
Hypertrooper said:What does Test mean? If the beta players dont like it, it'll be cutted out?
It's about 12 AM PSTShake Appeal said:Anyone know the exact time the Halo 2 servers shut down? If it's midnight PST, then it's 8am GMT, and I'd contemplate getting up early to be there right to the end.
Otherwise I'll be playing from 9pm-midnight GMT, hopefully.
Devin Olsen said:I could be wrong but I am pretty sure I can see a 'slot' that the AR is fitting in.
I don't think it is just clipping.