There is nothing wrong with MLG wanting a pure shooter experience. AA's, vehicles, are simply too random to be included in a competitive environment.BladedExpert said:Probably. They'll also switch radar off.
There is nothing wrong with MLG wanting a pure shooter experience. AA's, vehicles, are simply too random to be included in a competitive environment.BladedExpert said:Probably. They'll also switch radar off.
Nutter said:There is nothing wrong with MLG wanting a pure shooter experience. AA's, vehicles, are simply too random to be included in a competitive environment.
Lunchbox said:- no assassinations
From the looks of it, assassinations are going to be pretty fun, which runs counter to MLG's philosophy.FFChris said:Not sure why they would take these out.
GhaleonEB said:From the looks of it, assassinations are going to be pretty fun, which runs counter to MLG's philosophy.
I believe that's not said.JaggedSac said:Have they said whether assassinations animations will also be dependent on what gun you are currently holding?
GhaleonEB said:From the looks of it, assassinations are going to be pretty fun, which runs counter to MLG's philosophy.
Fox onlyLunchbox said:new game, more people
mlg -
- no armor things
- AR/pistol (like halo1) or Dmr/pistol
- no grenade launchers/swords/vehicles
- spartan vs spartan only
- no bro spawns
- no assassinations
- higher movement speed cause reach spartans are slower than halo3 ones
- lower gravity for higher jumps cause they jump lower
- no accessories on your dude, BASE MODEL only
:lolDiablohead said:Fox only
Final Destination
Would it even be possible to turn them off? Aren't they going to be technically built into the control scheme?Captain Blood said:Assassinations are optional, so unless some way is found to exploit the assassinations I don't see why MLG wouldn't keep them.
Im sure many people will enjoy their Pure shooter experience. Just like you will enjoy your AA, vehicle heavy games.GhaleonEB said:From the looks of it, assassinations are going to be pretty fun, which runs counter to MLG's philosophy.
I'm joking. Well, mostly anways.BladedExpert said:A little harsh...
People are sensitive today.Nutter said:Im sure many people will enjoy their Pure shooter experience. Just like you will enjoy your AA, vehicle heavy games.
GhaleonEB said:I'm joking. Well, mostly anways.
I think the question there is, can assassinations even be taken out? They seem like something inherent to the core gameplay, and not something that tilts game balance one way or the other; the player gets nothing extra for it, and renders themselves immobile for a few seconds to boot. In the MLG environment, it would be idiotic to perform them.
People are sensitive today.
Some details I'd like to learn about the Beta, hopefully when the embargo lifts or on b.net soon:
Theater Mode
What features are enabled? Clips, party viewing, perspective changing? (Halo 3 was limited to full games in first person).
Playlists
What are the initial playlists? How many players in FFA, Grab Bag and The Arena?
Load Outs
Will the load outs be detailed for each playlist/gametype? I'd like to snag the icon for each Armor Ability for use in the OP, but there are no clean assets for them all yet.
And of course, the b.net functionality has yet to be detailed.
I'm hoping all that comes out this week.
GhaleonEB said:I'm joking. Well, mostly anways.
BladedExpert said:While I knew you weren't 100% serious, I knew there would be people that were. MLG gets a bad rap around here, probably stemming from the high degree of asshattery in the MLG community. I think we have a few gaffers here who are the exception to the MLG rule, though. We find fun in competition. Others find fun in chaos and crazy shenanigans. Each to their own
Might as well spell out my take on MLG so as to dispell any misunderstanding: I have no beef with MLG, but enjoy ribbing them on occasion because proponents can be a bit sensitive, and I'm a dick like that. I enjoy watching it because it's often a display of pure skill that I only dream of, and the mere fact that MLG and BTB both exist in one game is a testament to how broad and customizable a game Halo is, and I think that's a good thing. I do not enjoy playing it, as it strips out much of what I enjoy about Halo. Which is fine, since I'm not ever forced to. But often when MLG-type settings show up in GAF customs (no radar, BR-only starts), I leave for the night rather than play it because to me, it's where fun goes to die. (That and Standoff Heavies.)BladedExpert said:While I knew you weren't 100% serious, I knew there would be people that were. MLG gets a bad rap around here, probably stemming from the high degree of asshattery in the MLG community. I think we have a few gaffers here who are the exception to the MLG rule, though. We find fun in competition. Others find fun in chaos and crazy shenanigans. Each to their own
Same. I'm guessing that Bungie will include a playlist based off of whatever rules MLG decides to incorporate for Reach, and I'll spend a fair amount of time in it. But Arena looks to be a lot of fun with the rankings, and I'll probably spend a fair amount of time there too. I would think that Assassinations would not be removable, but who knows.BladedExpert said:Completely agree. Its Halo distilled to its core - Run, Shoot, Grenade, Melee. I'm all for that kind of experience too.
Yeah, the reveal episode on gttv, while it did tell us more about invasion, was kind of weak sauce. That may or may not have been because the host of the show was, for lack of better words, a goober.LunaticPuma said:I'd also like to have the real Invasion reveal too. Would be nice to know what makes Invasion different from the other gametypes, how is it scored, etc.
We got hints from the GTTV "reveal" (which did a remarkably poor job of actually explaining it). Regular Invasion seems to go in phases, something like this:LunaticPuma said:I'd also like to have the real Invasion reveal too. Would be nice to know what makes Invasion different from the other gametypes, how is it scored, etc.
I tried to stick it out, only to discover I have an allergy to it.bobs99 ... said:The thing is fun is subjective, I havent been to too many Gaf customs but I HAVE stuck through games I havent liked. Mostly Dani's maps I think :lol
You really should stick it out, you may get a taste for it.
GhaleonEB said:Might as well spell out my take on MLG so as to dispell any misunderstanding: I have no beef with MLG, but enjoy ribbing them on occasion because proponents can be a bit sensitive, and I'm a dick like that. I enjoy watching it because it's often a display of pure skill that I only dream of, and the mere fact that MLG and BTB both exist in one game is a testament to how broad and customizable a game Halo is, and I think that's a good thing. I do not enjoy playing it, as it strips out much of what I enjoy about Halo. Which is fine, since I'm not ever forced to. But often when MLG-type settings show up in GAF customs (no radar, BR-only starts), I leave for the night rather than play it because to me, it's where fun goes to die. (That and Standoff Heavies.)
So no radar somehow makes something into an MLG gametype? and as for BR starts, SMH, so you play BTB all your halo career, where its nothing but BR starts and apparently that is an MLG gametype for customs. You said this a couple weeks ago how you were not enjoying the game types for the customs that day, the only thing that was not there was the radar, everything else was normal Halo, vehicles, smg's and dual weilding and yada yada. So please tell me how having no radar somehow ruined your night of halo?GhaleonEB said:Might as well spell out my take on MLG so as to dispell any misunderstanding: I have no beef with MLG, but enjoy ribbing them on occasion because proponents can be a bit sensitive, and I'm a dick like that. I enjoy watching it because it's often a display of pure skill that I only dream of, and the mere fact that MLG and BTB both exist in one game is a testament to how broad and customizable a game Halo is, and I think that's a good thing. I do not enjoy playing it, as it strips out much of what I enjoy about Halo. Which is fine, since I'm not ever forced to. But often when MLG-type settings show up in GAF customs (no radar, BR-only starts), I leave for the night rather than play it because to me, it's where fun goes to die. (That and Standoff Heavies.)
Higher levels of play? Aren't you just the biggest elitist. Geez!bobs99 ... said:at "higher levels of play different strategys are used"
GhaleonEB said:Might as well spell out my take on MLG so as to dispell any misunderstanding: I have no beef with MLG, but enjoy ribbing them on occasion because proponents can be a bit sensitive, and I'm a dick like that. I enjoy watching it because it's often a display of pure skill that I only dream of, and the mere fact that MLG and BTB both exist in one game is a testament to how broad and customizable a game Halo is, and I think that's a good thing. I do not enjoy playing it, as it strips out much of what I enjoy about Halo. Which is fine, since I'm not ever forced to. But often when MLG-type settings show up in GAF customs (no radar, BR-only starts), I leave for the night rather than play it because to me, it's where fun goes to die. (That and Standoff Heavies.)
Nutter said:So no radar somehow makes something into an MLG gametype? and as for BR starts, SMH, so you play BTB all your halo career, where its nothing but BR starts and apparently that is an MLG gametype for customs. You said this a couple weeks ago how you were not enjoying the game types for the customs that day, the only thing that was not there was the radar, everything else was normal Halo, vehicles, smg's and dual weilding and yada yada. So please tell me how having no radar somehow ruined your night of halo?
He said BR-only starts, not BR starts. BTB is always BR plus AR secondary.Nutter said:So no radar somehow makes something into an MLG gametype? and as for BR starts, SMH, so you play BTB all your halo career, where its nothing but BR starts and apparently that is an MLG gametype for customs.
That instance was during the Halo 2 customs.You said this a couple weeks ago how you were not enjoying the game types for the customs that day, the only thing that was not there was the radar, everything else was normal Halo, vehicles, smg's and dual weilding and yada yada.
It's a step in that direction. I get destroyed without a radar because my situational awareness and reaction times are low and I rely on it a lot. In the Halo 2 customs, I couldn't even remember how to navigate most of the maps, so I didn't see where I was getting killed from half the time - I'd just die. Over and over and over. And in that game you can't pan the camera around to see who killed you. I spent as much time staring at my corpse as anything. On the last day, in matchmaking, I was fine.Nutter said:So no radar somehow makes something into an MLG gametype?
I said BR only starts. My preferred Halo 3 starting weapon set is, and always has been, BR + AR, in all game types and all maps. Which is what BTB is, and is one of the main reasons I enjoy it.and as for BR starts, SMH, so you play BTB all your halo career, where its nothing but BR starts and apparently that is an MLG gametype for customs.
Bladed I think I was you in a former life. You seem to do a much better job of explaining how I feel on so many areas in Halo, without coming off as a douche. Thanks! :lolBladedExpert said:Thats pretty much how I thought you felt. Poking fun at MLG is easy because thy bite so quickly. Can't say I blame you for enjoying that :lol
I actually really enjoy BTB on paper. I often find the lack of balanced teams and some of Halo 3's larger maps takes some of the fun out of it for me. I hope Reach can bring me back to the large scale games I used to enjoy in Halo 2 so much.
GhaleonEB said:We got hints from the GTTV "reveal" (which did a remarkably poor job of actually explaining it). Regular Invasion seems to go in phases, something like this:
Phase 1: unlock the Core
Phase 2: steal the core, unlock a final location, and transport it there
Phase 3: destroy it at that location
New load outs and vehicles unlock at Phase 2 and 3. Credits are tied to achieving each tier level. I'm guessing points are awarded for completing each phase.
In Invasion Slayer, it seems that the load outs and vehicles tied to the phases unlock at 25 and then 50 kills.
I tried to stick it out, only to discover I have an allergy to it.
I'm fine with a game that hews close to MLG on occasion, I just don't enjoy it when customs go there for several games at a time. Mix it up, baby.
Deputy Moonman said:Bladed I think I was you in a former life. You seem to do a much better job of explaining how I feel on so many areas in Halo, without coming off as a douche. Thanks! :lol
We need moar lazerzNutter said:If it was regarding Halo2, my apologies. However in my Halo 3 custom varients I make sure we have AR as secondary.
But my vote still stands, next customs, we play Standoff, AR starts, with the laser still there
Deputy Moonman said:Bladed I think I was you in a former life. You seem to do a much better job of explaining how I feel on so many areas in Halo, without coming off as a douche. Thanks! :lol
Nutter said:If it was regarding Halo2, my apologies. However in my Halo 3 custom varients I make sure we have AR as secondary.
But my vote still stands, next customs, we play Standoff, AR starts, with the laser still there
I can't remember what playlist it was, but I once played Avalanche in matchmaking with AR starts. I'm pretty sure it's not around any longer. It was hilarious - people were trying to AR each other across the canyon. BRs became gold.Nutter said:If it was regarding Halo2, my apologies. However in my Halo 3 custom varients I make sure we have AR as secondary.
But my vote still stands, next customs, we play Standoff, AR starts, with the laser still there
:lolbobs99 ... said:Standard customs should NEVER be no radar in my opinion.
I want to know this too, and it looks like if they do reveal that, it'll be this week.LunaticPuma said:Will Bungie reveal how they're going to try to dissuade quitters and non-participating players? I feel that lately, I've had a number of games across various playlists that have involved quitters/AFKers who have made it a non-competitive game. Since rank is only being rolled out in Arena, which playlists will allow guests and which won't?
Voltron64 said::lol
Church RvB said:So on invasion, the team colors are green and purple. In the GTTV reveal it seemed like all the spartans players were green and all the elites players were purple. I wonder if we'll be able to choose our own armor colors? It looked like the Generator Defense screens had spartans with pink shoulder armor. (Which I assume was a players choice.) Surely if Generator Defense allows us to use our own colors, Invasion will too?
Louis Wu said:urk's answering (a few) questions in a B.net thread; so far there are only 9 answers in a 12-page thread, but hey, I've got high hopes!
Keeping track of urk's input here:
http://halo.bungie.org/misc/urk_reachquestions_041910.html
Haha. You can spawn in vehicles with your teammate? Nice.Louis Wu said:urk's answering (a few) questions in a B.net thread; so far there are only 9 answers in a 12-page thread, but hey, I've got high hopes!
Keeping track of urk's input here:
http://halo.bungie.org/misc/urk_reachquestions_041910.html
I still stand by a matchmaking ban for as long as the game you just quit out of is not finished.Dax01 said:I want to know this too, and it looks like if they do reveal that, it'll be this week.
So you call him an idiot, because he laughed at something you said? Arent you the smart one.bobs99 ... said:Let me just re-iterate the rest of my post as this idiot decided to cut out all the context.
In Gaf customs theres such a mismatch of teams and general lack of communication that no radars just doesnt work. It only works so well in MLG because to counter the lack of radar people communicate.
And so when playing crazy Gaf customs, Radars should always be on.
Depends entirely on how those filters work - but the peters link seems to work for a lot of people...LunaticPuma said:Do you have a link for those of us behind work filters? Thanks!
Louis Wu said:urk's answering (a few) questions in a B.net thread; so far there are only 9 answers in a 12-page thread, but hey, I've got high hopes!
Keeping track of urk's input here:
http://halo.bungie.org/misc/urk_reachquestions_041910.html
JaggedSac said:Hopefully it will be based on fire team and not on the whole team, because team color doesn't really matter in Spartan vs Elites game types. They could even allow it to be based on whatever your custom armor choices are if they wanted.