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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Nutter

Member
BladedExpert said:
Probably. They'll also switch radar off.
There is nothing wrong with MLG wanting a pure shooter experience. AA's, vehicles, are simply too random to be included in a competitive environment.
 
Nutter said:
There is nothing wrong with MLG wanting a pure shooter experience. AA's, vehicles, are simply too random to be included in a competitive environment.

Completely agree. Its Halo distilled to its core - Run, Shoot, Grenade, Melee. I'm all for that kind of experience too.
 
Lunchbox said:
new game, more people

mlg -
- no armor things
- AR/pistol (like halo1) or Dmr/pistol
- no grenade launchers/swords/vehicles
- spartan vs spartan only
- no bro spawns
- no assassinations
- higher movement speed cause reach spartans are slower than halo3 ones
- lower gravity for higher jumps cause they jump lower
- no accessories on your dude, BASE MODEL only
Fox only
Final Destination
 

Schmitty

Member
Captain Blood said:
Assassinations are optional, so unless some way is found to exploit the assassinations I don't see why MLG wouldn't keep them.
Would it even be possible to turn them off? Aren't they going to be technically built into the control scheme?
 

Nutter

Member
GhaleonEB said:
From the looks of it, assassinations are going to be pretty fun, which runs counter to MLG's philosophy.
Im sure many people will enjoy their Pure shooter experience. Just like you will enjoy your AA, vehicle heavy games.
 

GhaleonEB

Member
BladedExpert said:
A little harsh...
I'm joking. Well, mostly anways. :p

I think the question there is, can assassinations even be taken out? They seem like something inherent to the core gameplay, and not something that tilts game balance one way or the other; the player gets nothing extra for it, and renders themselves immobile for a few seconds to boot. In the MLG environment, it would be idiotic to perform them.

Nutter said:
Im sure many people will enjoy their Pure shooter experience. Just like you will enjoy your AA, vehicle heavy games.
People are sensitive today.



Some details I'd like to learn about the Beta, hopefully when the embargo lifts or on b.net soon:

Theater Mode

What features are enabled? Clips, party viewing, perspective changing? (Halo 3 was limited to full games in first person).

Playlists

What are the initial playlists? How many players in FFA, Grab Bag and The Arena?

Load Outs

Will the load outs be detailed for each playlist/gametype? I'd like to snag the icon for each Armor Ability for use in the OP, but there are no clean assets for them all yet.

And of course, the b.net functionality has yet to be detailed.

I'm hoping all that comes out this week.
 

LunaticPuma

dresses business casual
GhaleonEB said:
I'm joking. Well, mostly anways. :p

I think the question there is, can assassinations even be taken out? They seem like something inherent to the core gameplay, and not something that tilts game balance one way or the other; the player gets nothing extra for it, and renders themselves immobile for a few seconds to boot. In the MLG environment, it would be idiotic to perform them.


People are sensitive today.



Some details I'd like to learn about the Beta, hopefully when the embargo lifts or on b.net soon:

Theater Mode

What features are enabled? Clips, party viewing, perspective changing? (Halo 3 was limited to full games in first person).

Playlists

What are the initial playlists? How many players in FFA, Grab Bag and The Arena?

Load Outs

Will the load outs be detailed for each playlist/gametype? I'd like to snag the icon for each Armor Ability for use in the OP, but there are no clean assets for them all yet.

And of course, the b.net functionality has yet to be detailed.

I'm hoping all that comes out this week.


I'd also like to have the real Invasion reveal too. Would be nice to know what makes Invasion different from the other gametypes, how is it scored, etc.
 
GhaleonEB said:
I'm joking. Well, mostly anways. :p

While I knew you weren't 100% serious, I knew there would be people that were. MLG gets a bad rap around here, probably stemming from the high degree of asshattery in the MLG community. I think we have a few gaffers here who are the exception to the MLG rule, though. We find fun in competition. Others find fun in chaos and crazy shenanigans. Each to their own :)
 

Popeck

Member
BladedExpert said:
While I knew you weren't 100% serious, I knew there would be people that were. MLG gets a bad rap around here, probably stemming from the high degree of asshattery in the MLG community. I think we have a few gaffers here who are the exception to the MLG rule, though. We find fun in competition. Others find fun in chaos and crazy shenanigans. Each to their own :)

And I think that's pretty much the strength of Halo, from the crazy party gametypes to hardcore MLG stuff. But what about sprinting, wouldn't that fit into the MLG formula?
 

GhaleonEB

Member
BladedExpert said:
While I knew you weren't 100% serious, I knew there would be people that were. MLG gets a bad rap around here, probably stemming from the high degree of asshattery in the MLG community. I think we have a few gaffers here who are the exception to the MLG rule, though. We find fun in competition. Others find fun in chaos and crazy shenanigans. Each to their own :)
Might as well spell out my take on MLG so as to dispell any misunderstanding: I have no beef with MLG, but enjoy ribbing them on occasion because proponents can be a bit sensitive, and I'm a dick like that. I enjoy watching it because it's often a display of pure skill that I only dream of, and the mere fact that MLG and BTB both exist in one game is a testament to how broad and customizable a game Halo is, and I think that's a good thing. I do not enjoy playing it, as it strips out much of what I enjoy about Halo. Which is fine, since I'm not ever forced to. But often when MLG-type settings show up in GAF customs (no radar, BR-only starts), I leave for the night rather than play it because to me, it's where fun goes to die. (That and Standoff Heavies.)
 
BladedExpert said:
Completely agree. Its Halo distilled to its core - Run, Shoot, Grenade, Melee. I'm all for that kind of experience too.
Same. I'm guessing that Bungie will include a playlist based off of whatever rules MLG decides to incorporate for Reach, and I'll spend a fair amount of time in it. But Arena looks to be a lot of fun with the rankings, and I'll probably spend a fair amount of time there too. I would think that Assassinations would not be removable, but who knows.

LunaticPuma said:
I'd also like to have the real Invasion reveal too. Would be nice to know what makes Invasion different from the other gametypes, how is it scored, etc.
Yeah, the reveal episode on gttv, while it did tell us more about invasion, was kind of weak sauce. That may or may not have been because the host of the show was, for lack of better words, a goober.
 

GhaleonEB

Member
LunaticPuma said:
I'd also like to have the real Invasion reveal too. Would be nice to know what makes Invasion different from the other gametypes, how is it scored, etc.
We got hints from the GTTV "reveal" (which did a remarkably poor job of actually explaining it). Regular Invasion seems to go in phases, something like this:

Phase 1: unlock the Core
Phase 2: steal the core, unlock a final location, and transport it there
Phase 3: destroy it at that location

New load outs and vehicles unlock at Phase 2 and 3. Credits are tied to achieving each tier level. I'm guessing points are awarded for completing each phase.

In Invasion Slayer, it seems that the load outs and vehicles tied to the phases unlock at 25 and then 50 kills.
bobs99 ... said:
The thing is fun is subjective, I havent been to too many Gaf customs but I HAVE stuck through games I havent liked. Mostly Dani's maps I think :lol

You really should stick it out, you may get a taste for it.
I tried to stick it out, only to discover I have an allergy to it. :(

I'm fine with a game that hews close to MLG on occasion, I just don't enjoy it when customs go there for several games at a time. Mix it up, baby.
 
GhaleonEB said:
Might as well spell out my take on MLG so as to dispell any misunderstanding: I have no beef with MLG, but enjoy ribbing them on occasion because proponents can be a bit sensitive, and I'm a dick like that. I enjoy watching it because it's often a display of pure skill that I only dream of, and the mere fact that MLG and BTB both exist in one game is a testament to how broad and customizable a game Halo is, and I think that's a good thing. I do not enjoy playing it, as it strips out much of what I enjoy about Halo. Which is fine, since I'm not ever forced to. But often when MLG-type settings show up in GAF customs (no radar, BR-only starts), I leave for the night rather than play it because to me, it's where fun goes to die. (That and Standoff Heavies.)

The thing is fun is subjective, I havent been to too many Gaf customs but I HAVE stuck through games I havent liked. Mostly Dani's maps I think :lol

You really should stick it out, you may get a taste for it.

Either way there are sensitive people in every Halo 'clique' - another forum I posted on took me the wrong way when I mentioned the fact that at "higher levels of play different strategys are used". I got plenty of hate for that one, misunderstandings are common on the net I guess lol. I cant exactly remember what the conversation was about - but I think it was about the BR killing Halo gameplay or something, in my opinion the Br opens up a whole range of new gameplay but unless your playing ranked matchmaking you will never see that stuff.

My take on Invasion is you take the core to the dropshit on the map. I guess the story behind it is something about the core containing AI or info about Forerunner stuff and the fact that the Covenant want that info.
 

Nutter

Member
GhaleonEB said:
Might as well spell out my take on MLG so as to dispell any misunderstanding: I have no beef with MLG, but enjoy ribbing them on occasion because proponents can be a bit sensitive, and I'm a dick like that. I enjoy watching it because it's often a display of pure skill that I only dream of, and the mere fact that MLG and BTB both exist in one game is a testament to how broad and customizable a game Halo is, and I think that's a good thing. I do not enjoy playing it, as it strips out much of what I enjoy about Halo. Which is fine, since I'm not ever forced to. But often when MLG-type settings show up in GAF customs (no radar, BR-only starts), I leave for the night rather than play it because to me, it's where fun goes to die. (That and Standoff Heavies.)
So no radar somehow makes something into an MLG gametype? and as for BR starts, SMH, so you play BTB all your halo career, where its nothing but BR starts and apparently that is an MLG gametype for customs. You said this a couple weeks ago how you were not enjoying the game types for the customs that day, the only thing that was not there was the radar, everything else was normal Halo, vehicles, smg's and dual weilding and yada yada. So please tell me how having no radar somehow ruined your night of halo?

Im not calling you out specifically, its the usual attitude here, BR starts apparently is MLG. No problem, next time we do customs I will vote for a regular old AR start game. I would love for everyone to play at least 1 with AR starts on standoff, oh and please leave the laser there in the middle too. :p
 
GhaleonEB said:
Might as well spell out my take on MLG so as to dispell any misunderstanding: I have no beef with MLG, but enjoy ribbing them on occasion because proponents can be a bit sensitive, and I'm a dick like that. I enjoy watching it because it's often a display of pure skill that I only dream of, and the mere fact that MLG and BTB both exist in one game is a testament to how broad and customizable a game Halo is, and I think that's a good thing. I do not enjoy playing it, as it strips out much of what I enjoy about Halo. Which is fine, since I'm not ever forced to. But often when MLG-type settings show up in GAF customs (no radar, BR-only starts), I leave for the night rather than play it because to me, it's where fun goes to die. (That and Standoff Heavies.)

Thats pretty much how I thought you felt. Poking fun at MLG is easy because thy bite so quickly. Can't say I blame you for enjoying that :lol

I actually really enjoy BTB on paper. I often find the lack of balanced teams and some of Halo 3's larger maps takes some of the fun out of it for me. I hope Reach can bring me back to the large scale games I used to enjoy in Halo 2 so much. From what we've seen so far, Invasion looks like superfun. Honestly can't wait to try it out, along with The Arena for my hardcore gamer fix :D
 
Nutter said:
So no radar somehow makes something into an MLG gametype? and as for BR starts, SMH, so you play BTB all your halo career, where its nothing but BR starts and apparently that is an MLG gametype for customs. You said this a couple weeks ago how you were not enjoying the game types for the customs that day, the only thing that was not there was the radar, everything else was normal Halo, vehicles, smg's and dual weilding and yada yada. So please tell me how having no radar somehow ruined your night of halo?

I have to agree with Ghaleon on this one, no radar sucks and is only good in MLG because of the communication that inherantly comes with that mode.

Standard customs should NEVER be no radar in my opinion.
 
Nutter said:
So no radar somehow makes something into an MLG gametype? and as for BR starts, SMH, so you play BTB all your halo career, where its nothing but BR starts and apparently that is an MLG gametype for customs.
He said BR-only starts, not BR starts. BTB is always BR plus AR secondary.
You said this a couple weeks ago how you were not enjoying the game types for the customs that day, the only thing that was not there was the radar, everything else was normal Halo, vehicles, smg's and dual weilding and yada yada.
That instance was during the Halo 2 customs.
 

GhaleonEB

Member
Nutter said:
So no radar somehow makes something into an MLG gametype?
It's a step in that direction. I get destroyed without a radar because my situational awareness and reaction times are low and I rely on it a lot. In the Halo 2 customs, I couldn't even remember how to navigate most of the maps, so I didn't see where I was getting killed from half the time - I'd just die. Over and over and over. And in that game you can't pan the camera around to see who killed you. I spent as much time staring at my corpse as anything. On the last day, in matchmaking, I was fine.

and as for BR starts, SMH, so you play BTB all your halo career, where its nothing but BR starts and apparently that is an MLG gametype for customs.
I said BR only starts. My preferred Halo 3 starting weapon set is, and always has been, BR + AR, in all game types and all maps. Which is what BTB is, and is one of the main reasons I enjoy it. :p

But enough about MLG. Apologies that my one crack got people riled up. Halo is big enough for all of us, and that's one of the reasons it is what it is.
 
BladedExpert said:
Thats pretty much how I thought you felt. Poking fun at MLG is easy because thy bite so quickly. Can't say I blame you for enjoying that :lol

I actually really enjoy BTB on paper. I often find the lack of balanced teams and some of Halo 3's larger maps takes some of the fun out of it for me. I hope Reach can bring me back to the large scale games I used to enjoy in Halo 2 so much.
Bladed I think I was you in a former life. You seem to do a much better job of explaining how I feel on so many areas in Halo, without coming off as a douche. Thanks! :lol
 

LunaticPuma

dresses business casual
GhaleonEB said:
We got hints from the GTTV "reveal" (which did a remarkably poor job of actually explaining it). Regular Invasion seems to go in phases, something like this:

Phase 1: unlock the Core
Phase 2: steal the core, unlock a final location, and transport it there
Phase 3: destroy it at that location

New load outs and vehicles unlock at Phase 2 and 3. Credits are tied to achieving each tier level. I'm guessing points are awarded for completing each phase.

In Invasion Slayer, it seems that the load outs and vehicles tied to the phases unlock at 25 and then 50 kills.

I tried to stick it out, only to discover I have an allergy to it. :(

I'm fine with a game that hews close to MLG on occasion, I just don't enjoy it when customs go there for several games at a time. Mix it up, baby.


We already knew that Loadouts would be unlocked as the game progressed. The only real new information was the 3 specific tiers. It's still unclear if the Elites are trying to destroy or steal the core.

As far as MLG goes: MLG does distill Halo to the pure shooting skill portion. However, I believe that another significant skill in Halo is improvising and responding to the general chaos on the battlefield which is something MLG tries to remove (a la removing equipment). It's nice to have the option to play both. I just feel that sometimes MLG strips out too much and makes the game something completely different.
 
Deputy Moonman said:
Bladed I think I was you in a former life. You seem to do a much better job of explaining how I feel on so many areas in Halo, without coming off as a douche. Thanks! :lol

Its so true, I know I would have offended just about everyone if I tried to say what he said. :lol

I also think Halo 2 BTB is amazing and Reach needs to get that magic back!

P.S. based on his post below, Nutter is aptly named.
 

Nutter

Member
If it was regarding Halo2, my apologies. However in my Halo 3 custom varients I make sure we have AR as secondary.

But my vote still stands, next customs, we play Standoff, AR starts, with the laser still there :p
 

Schmitty

Member
Nutter said:
If it was regarding Halo2, my apologies. However in my Halo 3 custom varients I make sure we have AR as secondary.

But my vote still stands, next customs, we play Standoff, AR starts, with the laser still there :p
We need moar lazerz
 

LunaticPuma

dresses business casual
Will Bungie reveal how they're going to try to dissuade quitters and non-participating players? I feel that lately, I've had a number of games across various playlists that have involved quitters/AFKers who have made it a non-competitive game. Since rank is only being rolled out in Arena, which playlists will allow guests and which won't?
 
Deputy Moonman said:
Bladed I think I was you in a former life. You seem to do a much better job of explaining how I feel on so many areas in Halo, without coming off as a douche. Thanks! :lol

I try! Would hate to sound like your avergae MLG lover... *shudders*
 

Domino Theory

Crystal Dynamics
Nutter said:
If it was regarding Halo2, my apologies. However in my Halo 3 custom varients I make sure we have AR as secondary.

But my vote still stands, next customs, we play Standoff, AR starts, with the laser still there :p

I'd rather gouge my eyes out like Oedipus Rex.

Also, I LOVE that they added back the dual reloading animations back from Halo: CE (where one reload animation would happen if you still had bullets left in your clip and another, different animation would trigger if you had no bullets in your clip and the game auto-reloaded for you; you can see this with the Pistol in the GTTV footage).
 

GhaleonEB

Member
Nutter said:
If it was regarding Halo2, my apologies. However in my Halo 3 custom varients I make sure we have AR as secondary.

But my vote still stands, next customs, we play Standoff, AR starts, with the laser still there :p
I can't remember what playlist it was, but I once played Avalanche in matchmaking with AR starts. I'm pretty sure it's not around any longer. It was hilarious - people were trying to AR each other across the canyon. BRs became gold.
 
Quick thought on invasion, I wonder how the objectives will vary by map. I noticed that one of the onvasion "stage screens" it said to "push to refinery, open the core." I hope we get a few invasion maps with varying goals in the final game. I then hope we can tweak those goals on our own.
 
So on invasion, the team colors are green and purple. In the GTTV reveal it seemed like all the spartans players were green and all the elites players were purple. I wonder if we'll be able to choose our own armor colors? It looked like the Generator Defense screens had spartans with pink shoulder armor. (Which I assume was a players choice.) Surely if Generator Defense allows us to use our own colors, Invasion will too?
 
LunaticPuma said:
Will Bungie reveal how they're going to try to dissuade quitters and non-participating players? I feel that lately, I've had a number of games across various playlists that have involved quitters/AFKers who have made it a non-competitive game. Since rank is only being rolled out in Arena, which playlists will allow guests and which won't?
I want to know this too, and it looks like if they do reveal that, it'll be this week.
 
Voltron64 said:

Let me just re-iterate the rest of my post as this idiot decided to cut out all the context.

In Gaf customs theres such a mismatch of teams and general lack of communication that no radars just doesnt work. It only works so well in MLG because to counter the lack of radar people communicate.

And so when playing crazy Gaf customs, Radars should always be on.
 

JaggedSac

Member
Church RvB said:
So on invasion, the team colors are green and purple. In the GTTV reveal it seemed like all the spartans players were green and all the elites players were purple. I wonder if we'll be able to choose our own armor colors? It looked like the Generator Defense screens had spartans with pink shoulder armor. (Which I assume was a players choice.) Surely if Generator Defense allows us to use our own colors, Invasion will too?

Hopefully it will be based on fire team and not on the whole team, because team color doesn't really matter in Spartan vs Elites game types. They could even allow it to be based on whatever your custom armor choices are if they wanted.
 

Nutter

Member
Dax01 said:
I want to know this too, and it looks like if they do reveal that, it'll be this week.
I still stand by a matchmaking ban for as long as the game you just quit out of is not finished.

Sure you will have bad games where you want to quit out, but hey, if its really that bad then the rest of your team mates are likely to quit out as well, meaning that the game will be finished soon. So I say give everyone a matchmaking ban until said game is finished, and after 3 quits in a day then a 15 minute ban.

bobs99 ... said:
Let me just re-iterate the rest of my post as this idiot decided to cut out all the context.

In Gaf customs theres such a mismatch of teams and general lack of communication that no radars just doesnt work. It only works so well in MLG because to counter the lack of radar people communicate.

And so when playing crazy Gaf customs, Radars should always be on.
So you call him an idiot, because he laughed at something you said? Arent you the smart one.
Just because you have an opinion doesnt mean others will agree with it, or that its the right opinion.
 
JaggedSac said:
Hopefully it will be based on fire team and not on the whole team, because team color doesn't really matter in Spartan vs Elites game types. They could even allow it to be based on whatever your custom armor choices are if they wanted.

This is what I hope for.
 
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