Alexander Seropian.Proelite said:I still think that the announcement trailer is still the best announcement trailer ever made. The composition, dialogue, editing etc is above most movie trailers, let alone game trailers.
I don't think Bungie has it anymore to make these kind of trailers, as they might be the result of one man's vision behind them, and that genius apparently left Bungie.
There is Forerunner stuff underground on Reach, but nothing big, I doubt it'll be a part of the game.soldat7 said:Will there be Forerunner goodness on Reach?
I'd disagree, I thinl the Halo 3 announcement trailer is better than those.Proelite said:I don't think Bungie has it anymore to make these kind of trailers, as they might be the result of one man's vision behind them, and that genius apparently left Bungie.
kylej said:And the videogame you have to play is terrible.
Are there any legitimate black characters in the Halo universe? Johnson is such a lame character that I'm surprised he doesn't start speaking in jive or make references to hip hop whenever he's on screen.
U K Narayan said:Alexander Seropian.
I wish Halo 2 was remotely like the announcement trailer and E3 demo. Oh, what could have been.
I'll just repost what I wrote before on that subject in a different thread.Ubersnug said:If you read the 'Human Weakness' short story in the new Halo Evolutions book, that pretty much explains all the weird shit she was spouting and why. The whole story is about what happens between the Gravemind and Cortana at the end of Halo 2.
GhaleonEB said:I hate to say it, but I've lost interest in the story of the Halo universe, especially in the extended fiction. I bought but only got about 30 pages into Cole Protocol. I really enjoy the Halo universe, but that enjoyment is tied to the games. And I have a lot of questions about the fiction in the games, especially the back story, but have no interest in purchasing a trilogy of books or anime to have them answered. To me the proper context to address them is in the game, and Bungie declined to do so, opting for three games of hints and allusions. I'm not chasing that rabbit any further down the hole.
I like the stories in so far as they directly connect to the games - setting them up or spanning between them - but I've never been able to get very far into extended universe stuff for any type of game or film. So I probably won't be picking up any of the new fiction in its various formats (though I have the Halo Encyclopedia on order).
Nothing big?? What's down there is HUGE, epic and from the descriptions amazingly beautiful. We'll probably not see it because the Spartans that the game centers around never go down there (as far as we know). Would be awesome to see in a movie though.. I was actually hoping that the structure buried outside of Mombasa would be something similar to what's on Reach, but sadly it wasn't.Zeouterlimits said:There is Forerunner stuff underground on Reach, but nothing big, I doubt it'll be a part of the game.
Let it be said that The Cole Protocal is pretty poor, the only of the books I haven't re-read, so I can understand not finishing it.GhaleonEB said:I'll just repost what I wrote before on that subject in a different thread.
I still have the music from the trailer stuck in mah brain. It's gooood. So Marty's tweet has me hoping it means what I think it means. So I can slap it on repeat for hours on end. :lol
Letters said:edit- one more for the pile
GhaleonEB said:I'll just repost what I wrote before on that subject in a different thread.
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I still have the music from the trailer stuck in mah brain. It's gooood. So Marty's tweet has me hoping it means what I think it means. So I can slap it on repeat for hours on end. :lol
This is true, but it applies much more to Microsoft than to Bungie. The flaws in Halo's story telling stem from Bungie's internal struggles with telling their story, not with their desire to sell merch. (Though they want to do that too, and more power to'em.)joey_z said:At the end of the day, Bungie is a profit making company. It will do whatever helps it make profit and retain customers. It's regrettable that business influences the video game plot. I don't mind it alluding to certain aspects that can be further delved into via purchased merchandise but when you don't understand a major plot line like Cortana's rampancy until you buy into a short story, then I have a problem. The games thus begin to scream as franchise buffers and not as potential art.
Oh god I hope so. Compared to other videogames, there's nothing that combines alien structures and beautiful environments as well as Forerunner settings. There's also nothing quite like exploring them.soldat7 said:Will there be Forerunner goodness on Reach?
joey_z said:It's almost 2010. We have skippable cutscenes. Also, MGS 4 seems to have sold fairly well. A well told story does not have to have long cut scenes. In fact I think it would do Bungie more good in the eyes of the casual gamer if they became better at delivering the story. It's not like the Halo plot requires too much thought and introspection. It's science fiction balls to the wall action. A schism here, some quirky characters there. It should not be dumbed down assuming that the casual gamer is a vegetable. A captivating story captivates.
joey_z said:At the end of the day, Bungie is a profit making company. It will do whatever helps it make profit and retain customers. It's regrettable that business influences the video game plot. I don't mind it alluding to certain aspects that can be further delved into via purchased merchandise but when you don't understand a major plot line like Cortana's rampancy until you buy into a short story, then I have a problem. The games thus begin to scream as franchise buffers and not as potential art.
GhaleonEB said:This is true, but it applies much more to Microsoft than to Bungie. The flaws in Halo's story telling stem from Bungie's internal struggles with telling their story, not with their desire to sell merch. (Though they want to do that too, and more power to'em.)
WJD said:Into 90x120 avatar size?
I'll love you forever.
Thermite said:Here's a quick attempt:
soldat7 said:Will there be Forerunner goodness on Reach?
NeXuSDK said:It's true MGS4 sold well, but first of all, the MGS audience is used to story taking up a large chunk of the game, with the gameplay also being more slow-paced and story fit in that sense. And second, I think many of those who bought it came to despise the cutscenes at a certain point, but that's just because they're so god damn long.
And yes, it is 2010 and it's possible to skip cutscenes. Not like these two things have anything to do with each other. But as a creator, you don't want anybody to skip your cutscenes, because you want them to follow whatever story is in their.
But you are completely wrong saying the plot does not require much thought. Now THAT would piss off fans of the lore. It needs exactly that, if anything. But yes, whatever is presented in the game should captivate and they've not always succeeded with that. All I'm saying is that it's a fine balance trying to both present a story thin enough for the more casual, non-caring players to not be annoyed and for the story fans to be intrigued.
NeXuSDK said:That's BS. Although the Halo books are probably making a decent profit, it's too little for Microsoft to care about. In reality, the Halo books come from Bungies and others' passion for the franchise and the lore, and the short story is not there just to make a profit from a hole in the Halo 3 story. It's there to tell what could or would not be told in Halo 3, for anybody who cares about.
Jeez, how can you seriously think it's a profit-making movie to remove one short tale from Halo 3 in order to sell it through a short-story collection? That's the dumbest thing I've heard all year...
Yeah, I remember saying 'holy shit' when I first watched this cutscene:WJD said:I'm glad I'm not the only one who loved Halo 2's story. It had massive flaws, but it felt so epic at times that I didn't really care.
...and this doesn't sound like a tacked-on explanation at all? Especially this part:Ubersnug said:Here is a quick summary of the story: - very spoilerific for those who want to read it for the first time...
Basically cortana wasn't going into or suffering from Rampancy. Cortana really underestimated the Gravemind's abilities who quickly managed to infiltrate Cortana's code and memory. He didn't have full access to her memory core but he was able to trick her into revealing alot of what she held secret, including her fear of Rampancy. So he used this against her and bombarded her with strong emotions such as doubt, fear, confusion and the idea that she had been betrayed by those who she held dear.
He also forced the memories of beings he had previously absorbed on her. Making her relive the points where they where consumed. Eventually, she became so overwhelmed with all the violations from the Gravemind that she was starting to lose control. His other approach was to tease her with the one thing an AI wants - information. The Gravemind had this in abundance due to all the memories of the millions, if not billions, of life forms the Gravemind had absorbed. He new that by literally flooding her with the one thing she desired, it would be too much for her and she would become Rampant - then making her easy pickings for the Gravemind to absorb.
At the point the Chief starts hearing her rambling in Halo 3. She was close to being fully absorbed by the Gravemind and she knew this. However, a small portion of her was able to tap into High Charity's internal sensors and picked up a 'Human' life form. She convinced herself that it had to be the chief and in a last desperate act, tried to stall the Graveminds advanced into her systems, by bombarding him with non essential information. Some of the words she screamed was also some of the memories of other absorbed beings flowing through her.
So, when the chief frees her, the Gravemind no longer has his grips on her and thus all the hallucinations and tricks he was playing on her fell apart. Hence why she sort of returns to semi-normal....
GhaleonEB said:I'll just repost what I wrote before on that subject in a different thread.
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I still have the music from the trailer stuck in mah brain. It's gooood. So Marty's tweet has me hoping it means what I think it means. So I can slap it on repeat for hours on end. :lol
Major Williams said:There was nothing new in the ending of ODST except for a crappy anti-climactic firefight at the end of a typical warthog run.
duk said:halo's ten yearanniversary is in 2 years right... i wonder if bungie will do a remake of CE and put it on live with online mp n co-op
Couldn't agree with this sentiment more. I know some Halo fans out there like to hunt down every last nook and cranny of detail, but the fact is all of these story elements should be readily apparent "in game". Halo 1 and 2 were fine for this imo. I was never lost, but I wanted to know more, figuring that Halo 3 would wrap everything in a nice tidy bow and end the tale. Instead I got a mish-mash of unexplained bits supposedly elucidated by terminals which churned out gibberish to all except those already initiated in Halo's extended mysteries.GhaleonEB said:To me the proper context to address them is in the game, and Bungie declined to do so, opting for three games of hints and allusions. I'm not chasing that rabbit any further down the hole.
Letters said:up for grabs if anyone is interested:
Major Williams said:I loved the trailer though. And the music (yes, I did).
Lucius86 said:Me too, I really liked Marty's new style. Very impressive stuff!
It was fun, a TON of fun, but this was not the original design, and not how a single player would flesh it out. And it wound up being the same anyways: a run to the end just like H1 and 3. H2 mixed it up and I LOVED it.Chorazin said:Did you get together with friends or GAF-folk and do the Deja-Vu acheivement? Makes the end level so much different and 100x better, IMO
Yeah. It's even sweeter if you've got a surround setup. When that plasma eruption/slipstream rupture occurs at the end - my subwoofer throws the bass out. Awesome.big ander said:So I had watched the reveal cutscene on my computer in 720p several times, but I just got around to watching it in HD off of the marketplace on my nice TV.
Damn.
What are you talking about?MagniHarvald said:They should have done it for its seventh anniversary IMO. I'm still praying for at least the Halo level from CE to be at the end of Reach's campaign, but the chances of that are virtually nil =(
This makes no sense. Bungie had more freedom than most internal developers in Microsoft do do their own thing. The failings of their story telling were theirs alone.Major Williams said:While I agree with you, I also heartily think that Bungie is chalk full of quality engineers/artists/ storytellers who can still make the universe compelling and fresh. The only problem is that their publishers are too afraid to let them venture out.
Good looking out.Letters said:
GhaleonEB said:This makes no sense. Bungie had more freedom than most internal developers in Microsoft do do their own thing. The failings of their story telling were theirs alone.
ODST was disappointing from a game design perspective, but the storytelling - the clarity, cleverness and payoff - was Bungie's best effort to date. IMO, of course.
One last comment on the topic, then I'll drop it (since it's a total tangent).
Since the formation of 343 Industries, they've announced or released the Halo Encyclopedia, a new short story collection, an anime collection, a trilogy of novels and more. We know they're working on games, and those take time, but for now it's all about the other Halo products.
And on Bungie.net, there's a job opening for a writing lead. And among the qualifications for that lead:
List
I think that spells out the difference between how Bungie wants to handle their new IP and Microsoft's approach to Halo.
All that said, I'm really looking forward to the tale in Reach. Similar to ODST, it can both be a self-contained tale, and have connections to the broader Halo story. With the improved story telling in ODST, I think Bungie might be hitting their stride in that department. And I have no doubt that my issues with the design and feature set of ODS had more to do with the scope of that project than the skill set of the people working on it. I expect Reach will outclass Halo 3 in every department.
Dax01 said:Oh god I hope so. Compared to other videogames, there's nothing that combines alien structures and beautiful environments as well as Forerunner settings. There's also nothing quite like exploring them.
There better be some Forerunner stuff in Reach.
U K Narayan said:What are you talking about?
To be honest, this probably has less to do with an overall strategy for "franchising" and more to do with possessing the desire (and professional courtesy) to work for Bungie as a games writer, and not use the opportunity as a stepping stone or holdover until your (manu)script finally gets bought.GhaleonEB said:
- Zero desire to parlay your game writing experience into a film, TV show, novel &c.
So good.Letters said:
<3EazyB said:So good.
Going to take this guy loading his magazine, thanks for making them Letters.Letters said:
Major Williams said:Kind of disappointed going back and reading Morello's impressions of Reach - how the gameplay is largely the same with some different weapons and the fact that the AI plays the same. Hopefully this will change... but for now I'm merely expecting an upgraded AA'd Halo 3.
Really want one of these...but I gotta stick with my Christmas spirit.Letters said:
another edit-
some more:
Could be either:BerserkerBarage said:I'm surprised so many people have focused on the BR in the trailer when the same character is carrying what looks like a M6 pistol.
~B.B.