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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

See

Member
Made a quick wallpaper with paint, just moving images around etc... In case anyone is interested :)

reach2.jpg


Desktop preview:
 

Walshicus

Member
EazyB said:
Halo without Sarge is not Halo at all. Only likeable character in the series.
I'm with Scullibundo. Johnson and Miranda both formed the Master Chief's Shitty Friends axis of the series that was so against the spirit of Halo 1's greatness. Johnson should have stayed dead, bringing him back made him rubbish.
 
Five most likeable characters in the series (descending order): Vergil, Rtas 'Vadum, the Arbiter, Mickey, Buck.

Honourable mention: Carol Rawley.
 

Louis Wu

Member
Shake Appeal said:
All this time (well, for the past couple days) I thought he was the one in the middle. I'm guessing now that's Carter? :lol
Yah, going by the gigantic shoulder plate, the blue armor, and the helmet type...
 

ShinAmano

Member
So Saturday night I was out at a Christmas party...I knew there was something I was supposed to do, but could not think of it.

Sunday morning I was going to fire up some Halo 3 Multi and I saw a friend in Waypoint...then it hit me...HOLY SHIT REACH TRAILER!

Anyhow...late to the party, but trailer was incredible.
 

Tokubetsu

Member
Prine said:
Bungie are phenomenal at everything but cinematics. They should outsource these bits to someone with flair and direction. The story in H2 and H3 fell to shit because they tried to be intelligent with it. The engine seamed it had a hard time with sound effects, epic moments came off feeling flat.

Must say ODST was better, but the sound was still off. Folio ? I forgot what these sound guys are called, but it felt it was lacking this effect.

I thought the direction of ODST was pretty awesome. One of the things I like about it outside of the story. Now if only it somehow (magically) it didn't feel like Halo 3 at all, I'd probably be more inclined to go through it again.
 

See

Member
Zeouterlimits said:
Because he's a noobie to the squad and probably the silent protagonist.
The game is probably about learning about the other characters through his eyes.
Good point.
 
U K Narayan said:
Pray tell, what was good about those cutscenes? I will say that they got the job done, but they weren't great - or anything like that.
Great in context of the rest of the series at least, would you agree with that?
They
  • Tell the Covenant Story and tell it well
  • have good, suitable dialogue
  • have good voice acting, believable characters
  • have greatly expanded the fiction in interesting ways (Gravemind, Covenant)
  • show some grin inducing action/moments
  • are not equal, they aren't all fantastic, but plenty are great
 
Tokubetsu said:
I thought the direction of ODST was pretty awesome. One of the things I like about it outside of the story. Now if only it somehow (magically) it didn't feel like Halo 3 at all, I'd probably be more inclined to go through it again.
Halo 1 and ODST seem to be the exception. Those games are awesome in every way.

Zeouterlimits said:
Great in context of the rest of the series at least, would you agree with that?
They
  • Tell the Covenant Story and tell it well
  • have good, suitable dialogue
  • have good voice acting, believable characters
  • have greatly expanded the fiction in interesting ways (Gravemind, Covenant)
  • show some grin inducing action/moments
  • are not equal, they aren't all fantastic, but plenty are great
Great in the context of Halo 2 and 3? I guess, but I'm not a fan of either of those games. Great in comparison to Halo 1? Absolutely not.
 
Well, I've watched the cinematic about 10 times now, and I think it's fucking great. This is the first cinematic in Halo that actually feels cinematic; like this is how an actual movie would start (I actually got a big beginning-of-Predator vibe from the first watch). The music is incredibly well done, even for Marty standards. I can't wait to see what comes next.

BTW, does anyone here recognize the voice of the Commander? It sounds incredibly familiar. I have an idea of who it sounds like to me, but after my blunder of guessing who Romeo was, I'm just going to keep it to myself for now. Sounds like a dude with some serious star power, though; another reason why I think I'm wrong.
 

Tokubetsu

Member
U K Narayan said:
Halo 1 and ODST seem to be the exception. Those games are awesome in every way.


Great in the context of Halo 2 and 3? I guess, but I'm not a fan of either of those games. Great in comparison to Halo 1? Absolutely not.

Thinking back on it, I'm definitely gonna just agree with you completely here. I still need ODST's score.
 
U K Narayan said:
Great in the context of Halo 2 and 3? I guess, but I'm not a fan of either of those games. Great in comparison to Halo 1? Absolutely not.
You think Halo 1's cutscenes are better than 2's?
Pray tell, what is better about those cutscenes/narrative? :D
 
Shake Appeal said:
Five most likeable characters in the series (descending order): Vergil, Rtas 'Vadum, the Arbiter, Mickey, Buck.

Honourable mention: Carol Rawley.
For me it's (in no particular order): Captain Keyes, MC, the Arbiter, Guilty Spark (death sucked), Rtas, Gravemind.

Zeouterlimits said:
You think Halo 1's cutscenes are better than 2's?
Pray tell, what is better about those cutscenes/narrative? :D
Nothing. Halo 2 is infinitely better in this regard.
 

Ubersnug

Member
GhaleonEB said:
Like Cortana's babbling all through Halo 3, it was just cryptic crap that never amounted to anything. Very disappointing.

If you read the 'Human Weakness' short story in the new Halo Evolutions book, that pretty much explains all the weird shit she was spouting and why. The whole story is about what happens between the Gravemind and Cortana at the end of Halo 2.
 

LCfiner

Member
Ubersnug said:
If you read the 'Human Weakness' short story in the new Halo Evolutions book, that pretty much explains all the weird shit she was spouting and why. The whole story is about what happens between the Gravemind and Cortana at the end of Halo 2.

I think that's part of my problem with Halo lore. so much of it involves "did you read the book?" or "have you watched the anime?"

bottom line was that, in the actual game, Cortana was freaking out and acting all nuts and then, when you finally see her, she's completely normal. bait and switch.

if they're going to toss her crazy ass in your face while playing and then do nothing with that buildup in the end, it's poor storytelling.
 

Lucius86

Banned
Ubersnug said:
If you read the 'Human Weakness' short story in the new Halo Evolutions book, that pretty much explains all the weird shit she was spouting and why. The whole story is about what happens between the Gravemind and Cortana at the end of Halo 2.

That's great, but how does that amount to a good gameplay and storytelling experience, where you have to read a short story outside of the game to even understand any detail into Cortana's rampant behaviour? It really should have been developed a lot further in-game.
 
Exactly this is almost 2010. I don't want to read a book. Books are boring as shit and don't even have moving pictures and are in fucking SD. No HD in books, wtf?!
 

Talon

Member
Ubersnug said:
If you read the 'Human Weakness' short story in the new Halo Evolutions book, that pretty much explains all the weird shit she was spouting and why. The whole story is about what happens between the Gravemind and Cortana at the end of Halo 2.
That doesn't preclude the fact that the entire rampancy rigamarole turned out to be much ado for nothing in the game, which was a big disappointment.
 

kylej

Banned
Lucius86 said:
That's great, but how does that amount to a good gameplay and storytelling experience, where you have to read a short story outside of the game to even understand any detail into Cortana's rampant behaviour? It really should have been developed a lot further in-game.

Bungie needs new writers.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
cutscenes have improved with each game IMO. not sure how you could make the argument otherwise. and for me, w/o a doubt, halo 1's were the worst
 
The story thing is an awful cop out. It's like selling you a DVD in the middle of which the protagonist disappears and the only way to figure out whether he died or not is to play the videogame.

EDIT: And knowing how stupid developers and producers are someone will probably steal this idea and run with it.
 

kylej

Banned
tahrikmili said:
The story thing is an awful cop out. It's like selling you a DVD in the middle of which the protagonist disappears and the only way to figure out whether he died or not is to play the videogame.

And the videogame you have to play is terrible.

Are there any legitimate black characters in the Halo universe? Johnson is such a lame character that I'm surprised he doesn't start speaking in jive or make references to hip hop whenever he's on screen.
 

Lucius86

Banned
kylej said:
Bungie needs new writers.

Thats not really fair - Bungie clearly have good writers. But they need to introduce story elements like that into their games, as the gamer is their main audience. The Mass Effect novels, although not great, are a complement to the actual games - they don't fill in key plot points, but instead they add extra substance to the universe the game is set in.

Bungie need to change their approach slightly with the storytelling to better incorporate it into the gameplay environment, because I felt Halo 3 fell behind in that regard compared to the improving competition.
 

Ubersnug

Member
Agreed that it is a bit of a cop out that to understand fully whats going on you have to read the books. Could probably be described as laziness. Personally, didn't bother me that much.

Talon- said:
That doesn't preclude the fact that the entire rampancy rigamarole turned out to be much ado for nothing in the game, which was a big disappointment.

Here is a quick summary of the story: - very spoilerific for those who want to read it for the first time...

Basically cortana wasn't going into or suffering from Rampancy. Cortana really underestimated the Gravemind's abilities who quickly managed to infiltrate Cortana's code and memory. He didn't have full access to her memory core but he was able to trick her into revealing alot of what she held secret, including her fear of Rampancy. So he used this against her and bombarded her with strong emotions such as doubt, fear, confusion and the idea that she had been betrayed by those who she held dear.

He also forced the memories of beings he had previously absorbed on her. Making her relive the points where they where consumed. Eventually, she became so overwhelmed with all the violations from the Gravemind that she was starting to lose control. His other approach was to tease her with the one thing an AI wants - information. The Gravemind had this in abundance due to all the memories of the millions, if not billions, of life forms the Gravemind had absorbed. He new that by literally flooding her with the one thing she desired, it would be too much for her and she would become Rampant - then making her easy pickings for the Gravemind to absorb.

At the point the Chief starts hearing her rambling in Halo 3. She was close to being fully absorbed by the Gravemind and she knew this. However, a small portion of her was able to tap into High Charity's internal sensors and picked up a 'Human' life form. She convinced herself that it had to be the chief and in a last desperate act, tried to stall the Graveminds advanced into her systems, by bombarding him with non essential information. Some of the words she screamed was also some of the memories of other absorbed beings flowing through her.

So, when the chief frees her, the Gravemind no longer has his grips on her and thus all the hallucinations and tricks he was playing on her fell apart. Hence why she sort of returns to semi-normal....
 

kylej

Banned
Shake Appeal said:
I hear Shake Appeal's available.

I'm sorry Shake Appeal. Bungie is currently looking for a set of writers who share the same unique talents as the current staff. Quick integration and similar skill level will help liven the writing process.

http://www.bungie.net/Forums/posts.aspx?postID=39263399

These are some of the current contenders for the job. The genius of some of these posts may daunt the current Bungie employees. Remember, intimidation spurs creativity.

Lucius86 said:
Thats not really fair - Bungie clearly have good writers.

Explain.
 

NeXuSDK

Junior Member
I think people are forgetting a key point here:

99.9% of all Halo players care squat about the story. Ok, so maybe a few more, but you get the point. Many just want action, action and more action.

Bungie knows this, but they still want to tell a story, a good story and one with a large universe/canon surrounding it.

One thing I've always admired in the Halo games, being a reader of the books as well, is its ability to seem almost plot-less without any knowledge of the backstory, but filled with exciting details, when you've read the book. Plot-less might be an overstatement, but if you don't care about the Halo backstory, then you won't be bothered with prolonged cutscenes and a lot of jibberish - save the Cortana sequences in Halo 3, which I as a fan loved though.

But you have to make a choice. If you want a story-heavy game, a lot of casual and even hardcore players will be displeased and no matter how you put it they are by far the biggest market. What Bungie did was to put in a lot of subtle details concerning the story, both built into the environment, architecture, audio snippets, small clues in the dialogue etc. All that to please story-hungry fans such as I. And then there's a LOT of story in Halo all of the sudden.

I agree though that Bungie are not always the best to drive a plot through a game, especially in regards to the drama curve, climax creation and follow-up and such. But I think they're doing a damn fine job of integrating such a huge lore into the games without scaring away all of the action-only players out there.
 

Proelite

Member
Kimosabae said:

I still think that the announcement trailer is still the best announcement trailer ever made. The composition, dialogue, editing etc is above most movie trailers, let alone game trailers.

I don't think Bungie has it anymore to make these kind of trailers, as they might be the result of one man's vision behind them, and that genius apparently left Bungie.
 

Lucius86

Banned
kylej said:

Their story, setting and the world the writers have made with the Halo IP is impressive - it has an engaging story that had gamers the world over awaiting its conclusion prior to Halo 3's release. Having such a million+ fanbase awaiting how the trilogy concludes does not come from crap writing. Compared to other mediums, sure Halo is not great (far from it) - but for our immature industry, it was an engaging piece.

The point I am making is that the way the story was integrated into the game is wholly different to the actual content of the story. That there is where I felt Halo 3 was a letdown.
 

joey_z

Banned
Ubersnug said:
Agreed that it is a bit of a cop out that to understand fully whats going on you have to read the books. Could probably be described as laziness. Personally, didn't bother me that much.



Here is a quick summary of the story: - very spoilerific for those who want to read it for the first time...

Basically cortana wasn't going into or suffering from Rampancy. Cortana really underestimated the Gravemind's abilities who quickly managed to infiltrate Cortana's code and memory. He didn't have full access to her memory core but he was able to trick her into revealing alot of what she held secret, including her fear of Rampancy. So he used this against her and bombarded her with strong emotions such as doubt, fear, confusion and the idea that she had been betrayed by those who she held dear.

He also forced the memories of beings he had previously absorbed on her. Making her relive the points where they where consumed. Eventually, she became so overwhelmed with all the violations from the Gravemind that she was starting to lose control. His other approach was to tease her with the one thing an AI wants - information. The Gravemind had this in abundance due to all the memories of the millions, if not billions, of life forms the Gravemind had absorbed. He new that by literally flooding her with the one thing she desired, it would be too much for her and she would become Rampant - then making her easy pickings for the Gravemind to absorb.

At the point the Chief starts hearing her rambling in Halo 3. She was close to being fully absorbed by the Gravemind and she knew this. However, a small portion of her was able to tap into High Charity's internal sensors and picked up a 'Human' life form. She convinced herself that it had to be the chief and in a last desperate act, tried to stall the Graveminds advanced into her systems, by bombarding him with non essential information. Some of the words she screamed was also some of the memories of other absorbed beings flowing through her.

So, when the chief frees her, the Gravemind no longer has his grips on her and thus all the hallucinations and tricks he was playing on her fell apart. Hence why she sort of returns to semi-normal....

I was writing a long reply to this summary (I have not read the story) but I just erased it all for I could not be bothered to complete my thoughts. It is inane and tacked on, unnecessary and insulting to the intellect.

NeXuSDK said:
I think people are forgetting a key point here:

99.9% of all Halo players care squat about the story. Ok, so maybe a few more, but you get the point. Many just want action, action and more action.

Bungie knows this, but they still want to tell a story, a good story and one with a large universe/canon surrounding it.

One thing I've always admired in the Halo games, being a reader of the books as well, is its ability to seem almost plot-less without any knowledge of the backstory, but filled with exciting details, when you've read the book. Plot-less might be an overstatement, but if you don't care about the Halo backstory, then you won't be bothered with prolonged cutscenes and a lot of jibberish - save the Cortana sequences in Halo 3, which I as a fan loved though.

But you have to make a choice. If you want a story-heavy game, a lot of casual and even hardcore players will be displeased and no matter how you put it they are by far the biggest market. What Bungie did was to put in a lot of subtle details concerning the story, both built into the environment, architecture, audio snippets, small clues in the dialogue etc. All that to please story-hungry fans such as I. And then there's a LOT of story in Halo all of the sudden.

I agree though that Bungie are not always the best to drive a plot through a game, especially in regards to the drama curve, climax creation and follow-up and such. But I think they're doing a damn fine job of integrating such a huge lore into the games without scaring away all of the action-only players out there.

It's almost 2010. We have skippable cutscenes. Also, MGS 4 seems to have sold fairly well. A well told story does not have to have long cut scenes. In fact I think it would do Bungie more good in the eyes of the casual gamer if they became better at delivering the story. It's not like the Halo plot requires too much thought and introspection. It's science fiction balls to the wall action. A schism here, some quirky characters there. It should not be dumbed down assuming that the casual gamer is a vegetable. A captivating story captivates.
 
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