â Narayan
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Fuck that shit.Scullibundo said:Fuck you, HALO 2 had excellent cinematics.
Fuck that shit.Scullibundo said:Fuck you, HALO 2 had excellent cinematics.
:lolShake Appeal said:Halo 2's cutscenes really popped. Y'know. In. They popped in.
I'm with Scullibundo. Johnson and Miranda both formed the Master Chief's Shitty Friends axis of the series that was so against the spirit of Halo 1's greatness. Johnson should have stayed dead, bringing him back made him rubbish.EazyB said:Halo without Sarge is not Halo at all. Only likeable character in the series.
How is that possible? The Lone Wolf isn't even IN that wallpaper!Shake Appeal said:The way my desktop is set, that wallpaper would drop the Lone Wolf in the Recycle Bin.
All this time (well, for the past couple days) I thought he was the one in the middle. I'm guessing now that's Carter? :lolLouis Wu said:How is that possible? The Lone Wolf isn't even IN that wallpaper!
Yah, going by the gigantic shoulder plate, the blue armor, and the helmet type...Shake Appeal said:All this time (well, for the past couple days) I thought he was the one in the middle. I'm guessing now that's Carter? :lol
I disagree strongly.U K Narayan said::lol
They were also shitty cutscenes.
Because he's a noobie to the squad and probably the silent protagonist.See said:Speaking of which.. Why isn't he(she?) in there?
Prine said:Bungie are phenomenal at everything but cinematics. They should outsource these bits to someone with flair and direction. The story in H2 and H3 fell to shit because they tried to be intelligent with it. The engine seamed it had a hard time with sound effects, epic moments came off feeling flat.
Must say ODST was better, but the sound was still off. Folio ? I forgot what these sound guys are called, but it felt it was lacking this effect.
Pray tell, what was good about those cutscenes? I will say that they got the job done, but they weren't great - or anything like that.Zeouterlimits said:I disagree strongly.
And yeah, that's Carter, Shake.
Good point.Zeouterlimits said:Because he's a noobie to the squad and probably the silent protagonist.
The game is probably about learning about the other characters through his eyes.
Great in context of the rest of the series at least, would you agree with that?U K Narayan said:Pray tell, what was good about those cutscenes? I will say that they got the job done, but they weren't great - or anything like that.
Halo 1 and ODST seem to be the exception. Those games are awesome in every way.Tokubetsu said:I thought the direction of ODST was pretty awesome. One of the things I like about it outside of the story. Now if only it somehow (magically) it didn't feel like Halo 3 at all, I'd probably be more inclined to go through it again.
Great in the context of Halo 2 and 3? I guess, but I'm not a fan of either of those games. Great in comparison to Halo 1? Absolutely not.Zeouterlimits said:Great in context of the rest of the series at least, would you agree with that?
They
- Tell the Covenant Story and tell it well
- have good, suitable dialogue
- have good voice acting, believable characters
- have greatly expanded the fiction in interesting ways (Gravemind, Covenant)
- show some grin inducing action/moments
- are not equal, they aren't all fantastic, but plenty are great
U K Narayan said:Halo 1 and ODST seem to be the exception. Those games are awesome in every way.
Great in the context of Halo 2 and 3? I guess, but I'm not a fan of either of those games. Great in comparison to Halo 1? Absolutely not.
You think Halo 1's cutscenes are better than 2's?U K Narayan said:Great in the context of Halo 2 and 3? I guess, but I'm not a fan of either of those games. Great in comparison to Halo 1? Absolutely not.
For me it's (in no particular order): Captain Keyes, MC, the Arbiter, Guilty Spark (death sucked), Rtas, Gravemind.Shake Appeal said:Five most likeable characters in the series (descending order): Vergil, Rtas 'Vadum, the Arbiter, Mickey, Buck.
Honourable mention: Carol Rawley.
Nothing. Halo 2 is infinitely better in this regard.Zeouterlimits said:You think Halo 1's cutscenes are better than 2's?
Pray tell, what is better about those cutscenes/narrative?
No, they've already confirmed it's a Spartan-3.Littleberu said:Hey, could the silent protagonist be Master Chief?
Everything.Zeouterlimits said:You think Halo 1's cutscenes are better than 2's?
Pray tell, what is better about those cutscenes/narrative?
Yes.Littleberu said:Hey, could the silent protagonist be Master Chief?
Zeouterlimits said:No, they've already confirmed it's a Spartan-3.
Master Chief is in Space outside Reach at his point.
U K Narayan said:Everything.
Where's Captain Keyes?Shake Appeal said:Five most likeable characters in the series (descending order): Vergil, Rtas 'Vadum, the Arbiter, Mickey, Buck.
Honourable mention: Carol Rawley.
No.Littleberu said:Hey, could the silent protagonist be Master Chief?
Zeouterlimits said:
I'd like to think we all learned something from this.
GhaleonEB said:Like Cortana's babbling all through Halo 3, it was just cryptic crap that never amounted to anything. Very disappointing.
Ubersnug said:If you read the 'Human Weakness' short story in the new Halo Evolutions book, that pretty much explains all the weird shit she was spouting and why. The whole story is about what happens between the Gravemind and Cortana at the end of Halo 2.
Ubersnug said:If you read the 'Human Weakness' short story in the new Halo Evolutions book, that pretty much explains all the weird shit she was spouting and why. The whole story is about what happens between the Gravemind and Cortana at the end of Halo 2.
That doesn't preclude the fact that the entire rampancy rigamarole turned out to be much ado for nothing in the game, which was a big disappointment.Ubersnug said:If you read the 'Human Weakness' short story in the new Halo Evolutions book, that pretty much explains all the weird shit she was spouting and why. The whole story is about what happens between the Gravemind and Cortana at the end of Halo 2.
Lucius86 said:That's great, but how does that amount to a good gameplay and storytelling experience, where you have to read a short story outside of the game to even understand any detail into Cortana's rampant behaviour? It really should have been developed a lot further in-game.
Zeouterlimits said:
I'd like to think we all learned something from this.
I hear Shake Appeal's available.kylej said:Bungie needs new writers.
tahrikmili said:The story thing is an awful cop out. It's like selling you a DVD in the middle of which the protagonist disappears and the only way to figure out whether he died or not is to play the videogame.
kylej said:Bungie needs new writers.
DrBo42 said:Sorry to derail a little, but what show is that from? Is it any good?
Talon- said:That doesn't preclude the fact that the entire rampancy rigamarole turned out to be much ado for nothing in the game, which was a big disappointment.
Shake Appeal said:I hear Shake Appeal's available.
Lucius86 said:Thats not really fair - Bungie clearly have good writers.
Kimosabae said:
kylej said:Explain.
Ubersnug said:Agreed that it is a bit of a cop out that to understand fully whats going on you have to read the books. Could probably be described as laziness. Personally, didn't bother me that much.
Here is a quick summary of the story: - very spoilerific for those who want to read it for the first time...
Basically cortana wasn't going into or suffering from Rampancy. Cortana really underestimated the Gravemind's abilities who quickly managed to infiltrate Cortana's code and memory. He didn't have full access to her memory core but he was able to trick her into revealing alot of what she held secret, including her fear of Rampancy. So he used this against her and bombarded her with strong emotions such as doubt, fear, confusion and the idea that she had been betrayed by those who she held dear.
He also forced the memories of beings he had previously absorbed on her. Making her relive the points where they where consumed. Eventually, she became so overwhelmed with all the violations from the Gravemind that she was starting to lose control. His other approach was to tease her with the one thing an AI wants - information. The Gravemind had this in abundance due to all the memories of the millions, if not billions, of life forms the Gravemind had absorbed. He new that by literally flooding her with the one thing she desired, it would be too much for her and she would become Rampant - then making her easy pickings for the Gravemind to absorb.
At the point the Chief starts hearing her rambling in Halo 3. She was close to being fully absorbed by the Gravemind and she knew this. However, a small portion of her was able to tap into High Charity's internal sensors and picked up a 'Human' life form. She convinced herself that it had to be the chief and in a last desperate act, tried to stall the Graveminds advanced into her systems, by bombarding him with non essential information. Some of the words she screamed was also some of the memories of other absorbed beings flowing through her.
So, when the chief frees her, the Gravemind no longer has his grips on her and thus all the hallucinations and tricks he was playing on her fell apart. Hence why she sort of returns to semi-normal....
NeXuSDK said:I think people are forgetting a key point here:
99.9% of all Halo players care squat about the story. Ok, so maybe a few more, but you get the point. Many just want action, action and more action.
Bungie knows this, but they still want to tell a story, a good story and one with a large universe/canon surrounding it.
One thing I've always admired in the Halo games, being a reader of the books as well, is its ability to seem almost plot-less without any knowledge of the backstory, but filled with exciting details, when you've read the book. Plot-less might be an overstatement, but if you don't care about the Halo backstory, then you won't be bothered with prolonged cutscenes and a lot of jibberish - save the Cortana sequences in Halo 3, which I as a fan loved though.
But you have to make a choice. If you want a story-heavy game, a lot of casual and even hardcore players will be displeased and no matter how you put it they are by far the biggest market. What Bungie did was to put in a lot of subtle details concerning the story, both built into the environment, architecture, audio snippets, small clues in the dialogue etc. All that to please story-hungry fans such as I. And then there's a LOT of story in Halo all of the sudden.
I agree though that Bungie are not always the best to drive a plot through a game, especially in regards to the drama curve, climax creation and follow-up and such. But I think they're doing a damn fine job of integrating such a huge lore into the games without scaring away all of the action-only players out there.