• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

NJ Shlice

Member
Diablohead said:
<--- thought I would jump into the halo spirit once again.

*edit* made a 2nd, up for grabs.

nd7pqv.png


*edit* sorry swapped them over :p

gracias
 

Why For?

Banned
So, let's say Bungie give us this jizz worthy surprise of letting us re-play a recreated Halo level from CE in Reach, do we think it will be story progression?

Or "Bonus content" that is unlocked beating the game on Legendary?
 
MS should make a 10 minute web movie event about the origin of the spartans, and mankind's pre-fall of reach history. Make it with the same sensibilities as the We Are ODST ad.

Then just sit back and count the monies.
 

Proelite

Member
Why For? said:
So, let's say Bungie give us this jizz worthy surprise of letting us re-play a recreated the Halo level from CE in Reach, do we think it will be story progression?

Or "Bonus content" that is unlocked beating the game on Legendary?

Just a "please insert Halo CE disc to continue" at the end of the credits would be cool enough for me.
 

TTG

Member
Why For? said:
So, out of curiosity.

Halo 3 sold 3.3 million in a month in 07 on a base of about what? 12 mill or less?

MW2 sold 4.2 on a base of 18?

Do we expect Reach will top that again on a base of around 21 or so?

Or are by install base figures WAY off?

Reach will have the most to prove since CE. Unfortunately, Halo 3 recieved about 2 GOTY nominations from the year it was released(atleast that's what the GAF GOTY thread says) which landed it 5th or 6th down the line. Since then COD has been ruling the world in terms of sales and you can't argue that Halo Wars and ODST haven't diluted the Halo name. It's gonna be interesting.
 
TTG said:
Reach will have the most to prove since CE. Unfortunately, Halo 3 recieved about 2 GOTY nominations from the year it was released(atleast that's what the GAF GOTY thread says) which landed it 5th or 6th down the line. Since then COD has been ruling the world in terms of sales and you can't argue that Halo Wars and ODST haven't diluted the Halo name. It's gonna be interesting.
Only MW2. CoD4 was great but it took 2 years and lots of hype to make MW2 the massive giant that it is.

Edit: I'll also argue that ODST didn't dilute the name but rather showed that its still a very popular franchise.

Dax01 said:
Which they will.:lol
Look I know I was stating the obvious. I am just saying microsoft is going to have to put some money and effort forward to regain what they lost to CoD and activision.
 

Ten-Song

Member
NullPointer said:
MS should make a 10 minute web movie event about the origin of the spartans, and mankind's pre-fall of reach history. Make it with the same sensibilities as the We Are ODST ad.

Then just sit back and count the monies.

This idea is very yes.
 

Why For?

Banned
TTG said:
Reach will have the most to prove since CE. Unfortunately, Halo 3 recieved about 2 GOTY nominations from the year it was released(atleast that's what the GAF GOTY thread says) which landed it 5th or 6th down the line. Since then COD has been ruling the world in terms of sales and you can't argue that Halo Wars and ODST haven't diluted the Halo name. It's gonna be interesting.

I kind of get what you're saying but you're basing the 'dilution off an Expansion and a Spin off in one year?

You DO realise, that in terms of actual GAME releases, Halo is probably the LEAST milked (along with maybe Zelda and God of War) of the big name franchises?
 
Dani said:
I would argue strongly against that statement if you care to back it up.
Both games were VERY entertaining IMO, but I think what he's specifically referring to 'diluting' is:

Wars was a closed loop story that contributed very little in the end.

ODST was terrible gameplay and merely told a small story in a story arc we're already familiar with (moneymaking)
 
Major Williams said:
ODST was terrible gameplay and merely told a small story in a story arc we're already familiar with (moneymaking)
So what was wrong with ODST is that its gameplay was exactly the same as Halo 3 so therefore it was shit in both games and its telling us a familiar story just like reach will be telling us a familiar story. Well that was as much sarcasm as I could cram in there.
 

Why For?

Banned
Major Williams said:
Wars was a closed loop story that contributed very little in the end.

ODST was terrible gameplay and merely told a small story in a story arc we're already familiar with (moneymaking)

I don't think Halo Wars was MEANT to be a game aimed at adding to the story, it was actually more to INFORM those of us who maybe don't read the books, or keep up with the folklore up with the details? Helped me, plus alos gave us a fresh take on the universe buy putting it in a genre that translates PERFECTLY to the universe of Halo.

And ODST....I don't know what to say to your comment. Terrible gameplay? I don't..I. I don't see how someone who normally likes Halo (assuming you do, otherwise, why are you in this thread?) could hate ODST's gameplay.

ODST basically takes you back to basics and takes away your superpowers as a Spartan, and forces you to rethink how you tackle combat. I fail to see that as a negative gameplay scenario. Not to mention, it still FEELS the same as any other Halo game, which again, is the point.
 
Lostconfused said:
So what was wrong with ODST is that its gameplay was exactly the same as Halo 3 so therefore it was shit in both games and its telling us a familiar story just like reach will be telling us a familiar story. Well that was as much sarcasm as I could cram in there.
Ten-Song said:
Wait... what?

Oh boy I may have stirred up the hornets nest here...

Gameplay: Jarring firefight scenes in a place where they shouldn't be to merely extend the length of the game. The entire ending sequence (without the mongeese/rockets) GAMEPLAY was just more of the same. The skybox/playing as ODSt was amazing.

Reach seems to be something apart from FoR and what it was about (Spartan training/Blue and Red team protecting Reach) but is strictly about this particular band of Spartans and what they're protecting/interested in which is obviously something of Forerunner origin. I'm honestly hoping for something that contributes more than what Halo Wars did [intro cool forerunner tech, destroy it without using it].
 

Kyzer

Banned
Why For? said:
I kind of get what you're saying but you're basing the 'dilution off an Expansion and a Spin off in one year?

You DO realise, that in terms of actual GAME releases, Halo is probably the LEAST milked (along with maybe Zelda and God of War) of the big name franchises?

You say this with the knowledge of 4+ games that are going to have been released on a single console within a span of 5 years?

...

Come on.

I'd say that it USED TO BE one of the least milked, and at this moment in time, is about to become one of the most milked. Just like I'm sure eventually they'll have Modern Warfare: Ghost and all sorts of other shit.
 

Why For?

Banned
Major Williams said:
Oh boy I may have stirred up the hornets nest here...

Gameplay: Jarring firefight scenes in a place where they shouldn't be to merely extend the length of the game. The entire ending sequence (without the mongeese/rockets) GAMEPLAY was just more of the same. The skybox/playing as ODSt was amazing.

Reach seems to be something apart from FoR and what it was about (Spartan training/Blue and Red team protecting Reach) but is strictly about this particular band of Spartans and what they're protecting/interested in which is obviously something of Forerunner origin. I'm honestly hoping for something that contributes more than what Halo Wars did [intro cool forerunner tech, destroy it without using it].

By jarring fight scenes do you mean the flash back? or the fights within the hub world?

Beeeeeecause, you can't really take away ANY of those.

You take away the flashbacks, then, what game do you have? The flashbacks, and discovering the clues to your teams whereabouts IS the whole game.

You take away the hub world skirmishes and you just walk around an empty world finding clues?

I don't get what you wanted changed.
 

GhaleonEB

Member
Why For? said:
By jarring fight scenes do you mean the flash back? or the fights within the hub world?

Beeeeeecause, you can't really take away ANY of those.

You take away the flashbacks, then, what game do you have? The flashbacks, and discovering the clues to your teams whereabouts IS the whole game.

You take away the hub world skirmishes and you just walk around an empty world finding clues?

I don't get what you wanted changed.
He's voicing the same issue I had with the campaign: forward progress in the flashbacks is constantly halted while you are locked into an area fighting waves of enemies to extend the playtime. Usually in what are carved out as Firefight arenas.

Not all levels. But many of them. Halo 1 does the same thing, and even more often, but it was jarring after Halo 2 and 3 eschewed that mechanic.
 

Why For?

Banned
Kyzer said:
You say this with the knowledge of 4+ games that are going to have been released on a single console within a span of 5 years?

...

Come on.

I'd say that it USED TO BE one of the least milked, and at this moment in time, is about to become one of the most milked. Just like I'm sure eventually they'll have Modern Warfare: Ghost and all sorts of other shit.

But that's the point. We don't know. We can only go off what we DO know.

My personal feeling is that we won't see another Halo game possibly until the next Xbox in 2013.

Halo CE 2001
Halo 2 2004
Halo 3 2007
Halo Reach 2010
Halo 4 2013

Halo 3 ODST - Expansion 2009
Halo Wars - Spin off 2009

Not sure what indicates otherwise to you. I see things like Waypoint as a filler to help the Halotards like myself up with info and the like to stop us whining for more Halo in between the 3 year wait for the next game.

But I could be wrong of course.

Care to count how many Metal Gear Solid games we've seen since 2001 (and until 2010 since we're including Reach)?
 

Domino Theory

Crystal Dynamics
GhaleonEB said:
I'm hoping the Beta will provide a glipse of more than just traditional MP. Firefight, for instance.

Same. I don't see why they wouldn't add Custom Games to the Beta (instead of having us glitch our way in :p). Wouldn't it stress-test the netcode in a similar fashion as MM does?
 

Kyzer

Banned
Why For? said:
But that's the point. We don't know. We can only go off what we DO know.

My personal feeling is that we won't see another Halo game possibly until the next Xbox in 2013.

Halo CE 2001
Halo 2 2004
Halo 3 2007
Halo Reach 2010
Halo 4 2013

Halo 3 ODST - Expansion 2009
Halo Wars - Spin off 2009

Not sure what indicates otherwise to you. I see things like Waypoint as a filler to help the Halotards like myself up with info and the like to stop us whining for more Halo in between the 3 year wait for the next game.

But I could be wrong of course.

Care to count how many Metal Gear Solid games we've seen since 2001 (and until 2010 since we're including Reach)?

Hell if I know, but I never made the claim that MGS wasn't milked either.

I'm just saying. Within console lifespans, major brand names,
2007- Halo 3
2009- Halo Wars
2009- Halo ODST
2010- Halo Reach

is being compared to the likes of...

2006- The Legend of Zelda: Twilight Princess
...

and
2010- God of War 3

...not even in the same league, I'm sorry.
 
GhaleonEB said:
I'm hoping the Beta will provide a glipse of more than just traditional MP. Firefight, for instance.
Hoping for maybe a co-op experience as well (hoping for 6 player!)

Ten-Song said:
Wait... what?
One note song huh... In words better written:

GhaleonEB's review of ODST said:
Very few missions involve the old standby of waves of reinforcements being dropped off, or monster closets bursting with timed batched of enemies pouring out.

ODST, I suspect because of the small development team and a lack of resources to stretch out the environments, basically relies on these artificial mechanisms through much of the game. It feels like a huge step backward from Halo 3.

From finding the Super on, the rest of the game is bad. Not good. Very, very bad.
......
This is not the kind of encounter design I've come to expect from Bungie. I'm assuming - hoping? - that this was a time issue. But regardless, it's just incredibly lazy game design, and is a transparent attempt to stretch limited assets into a longer encounter.

And that's my main issue with a lot of the game. The combat is pretty much perfect, but the quality of the encounters is just not up to snuff. Most of that has to do with Bungie wanting the game to be longer, so they lock the player into a room - over and over and over - to fight waves of enemies before you can progress. It happens in numerous missions, numerous times. It happens throughout the climax, including the trench run. I think the game would be a lot stronger if Bungie had resigned themselves to constructing encounters of higher quality, rather than using monster closets. It would mean a shorter game, but one that wasn't straining to find artificial ways to make the game longer.
 
Domino Theory said:
Same. I don't see why they wouldn't add Custom Games to the Beta (instead of having us glitch our way in :p). Wouldn't it stress-test the netcode in a similar fashion as MM does?
How long was one able to play custom games after the Halo 3 Beta officially ended?:lol
 

Why For?

Banned
Kyzer said:
Hell if I know, but I never made the claim that MGS wasn't milked either.

I'm just saying. Within console lifespans, major brand names,
2007- Halo 3
2009- Halo Wars
2009- Halo ODST
2010- Halo Reach

is being compared to the likes of...

2006- The Legend of Zelda: Twilight Princess
...

and
2010- God of War 3

...not even in the same league, I'm sorry.

But what does a console lifespan have to do with anything?

6 games in 9 years is 6 games in 9 years regardless of console.

God of War has 4 in those same 9 years across 3 consoles, but fact is, it's still 4 God of War games across 9 years (5 if you want to count the 1 and 2 Collection).

It's still a game in that series or franchise. Which console it plays on seems irrelevant to the argument, and it loks like something to 'pick on' Halo for, for the sake of Halo being Halo.

So would Halo be excused from the argument if Microsoft had a portable and kept the original Xbox alive longer allowing versions of the game on THOSE consoles instead of the 360 (Wars on Xbox Portable for example and ODST on Xbox 1)?
 

Kyzer

Banned
Lostconfused said:
Well that's of course ignoring that main line Zelda games are being made for the DS.

Yeah, but you can't assume the DS market contains the same exact people as the Wii market.

We were speculating on sales, right? I was keeping it per platform because all of these Halo games are being exposed to the same exact market, so I was supporting the guy who said they were diluting the name a little too hard.

So would Halo be excused from the argument if Microsoft had a portable and kept the original Xbox alive longer allowing versions of the game on THOSE consoles instead of the 360 (Wars on Xbox Portable for example and ODST on Xbox 1)?
....yeah.
 
Dax01 said:
Wasn't there a GoW PSP game?
Yes but that's more of a spin off so I am not bringing it up. While Zelda clearly moved on to DS.
Kyzer said:
We were speculating on sales, right? I was keeping it per platform because all of these Halo games are being exposed to the same exact market, so I was supporting the guy who said they were diluting the name a little too hard.
Yearly franchises still managed to maintain high sales figures. The public perception of the game is more important.
 

Why For?

Banned
Kyzer said:
Yeah, but you can't assume the DS market contains the same exact people as the Wii market.

We were speculating on sales, right? I was keeping it per platform because all of these Halo games are being exposed to the same exact market, so I was supporting the guy who said they were diluting the name a little too hard.


....yeah.

Doesn't make sense to me. Sorry, but you're entitled to your opinion.

I guess no matter what we say, MS/Bungie/343 will do whatever they want.
 

Wizman23

Banned
GhaleonEB said:
I'm hoping the Beta will provide a glipse of more than just traditional MP. Firefight, for instance.

Im actually hoping firefight gets axed for Reach. I mean seriously once you got all the achievements do you have any desire whatsoever to go back and replay it?
 

Kyzer

Banned
Why For? said:
Doesn't make sense to me. Sorry, but you're entitled to your opinion.

I guess no matter what we say, MS/Bungie/343 will do whatever they want.

haha, my bad. I didn't make it clear that I was trying to support that one guy. and then the guy had to go and compare Halo to GoW and Zelda, when that's clearly not the case. Here's the revised list:

Wii:
The Legend of Zelda: Twilight Princess (gamecube game)
Zelda Wii

OR

DS:
Zelda PH
Zelda ST



OR


PSP:
GoW CoO

OR

PS3:
God of War Collection (PS2 games)
God of War 3


VS:

360:
Halo Reach
Halo 3
Halo ODST
Halo Wars
 

Akira

Member
Someone please GIF the part at 1:10 where Lone Wolf blocks one of the lights outside and his armor reflects the change in lighting! This trailer disappointed me graphically at first, but after multiple views the graphics are quite stunning. The attention to detail is superb. I hope the gameplay will match this trailer.
 

EazyB

Banned
Wizman23 said:
Im actually hoping firefight gets axed for Reach. I mean seriously once you got all the achievements do you have any desire whatsoever to go back and replay it?
I think it's safe to assume he'd want a drastically improved version of firefight.

Myself, I'm still hoping for a L4D style co-op (and maybe verses) mode. This is assuming they have a great HUB and can procedurally generate counters that can compare to the campaign's. More of a pipedream then an expectation but it'd be awesome.
 
Akira said:
Someone please GIF the part at 1:10 where Lone Wolf blocks one of the lights outside and his armor reflects the change in lighting! This trailer disappointed me graphically at first, but after multiple views the graphics are quite stunning. The attention to detail is superb. I hope the gameplay will match this trailer.
been done a while ago
Kibbles said:
 

Not a Jellyfish

but I am a sheep
Domino Theory said:
Same. I don't see why they wouldn't add Custom Games to the Beta (instead of having us glitch our way in :p). Wouldn't it stress-test the netcode in a similar fashion as MM does?

I am really hoping for custom games in the beta, I loved the Halo 3 beta but not playing Team Snipers on High Ground the majority of the time. :lol
 

Kyzer

Banned
Domino Theory said:
Who gives a shit?

I mean, hey if you wanna read my one post and take it out of context and not read the conversation that it was a part of, then by all means, ask me who gives a shit.

Because really, I can say "Who gives a shit" to a 99% of the posts on this forum,
inb4 "who gives a shit?"
 

CrunchinJelly

formerly cjelly
Wizman23 said:
Im actually hoping firefight gets axed for Reach. I mean seriously once you got all the achievements do you have any desire whatsoever to go back and replay it?
If Firefight had Matchmaking then, yeah, I'd probably still play it.
 
Top Bottom