Letters said:
Nothing personal, but this is known to annoy some mods (and other users), and people have been banned because of it. Just a heads up.
I have him on Ignore, which is where I park anyone who drops a sig after every post. So put me in the category of people who find it annoying.
I've been wrapped up in the PoliGAF drama for the past week, so I haven't been in here talking the Halos as much as usual. One thought on a topic that's mostly been moved away from: custom load outs vs. set weapons and map control.
I'm fine with custom load outs, as long as they are restricted to certain classes of weapons. In Halo 3, letting people choose the SMG or Plasma Rifle over the AR, or the pistol over the BR (they're out there -
voc), as examples. But don't let anyone start with power weapons - shottys, rockets, lasers, etc - unless they are appropriate to the map or gametype.
Essentially, I'd like to see an added option to screen by custom game what weapons a player can choose to start with. In most matchmaking games, that would exclude the power weapons (snipe, rockets, laser, shotty, etc.), but let you pick from the rifles, pistols and machine guns.
For custom games, just list the guns in the starting weapon sub-menu, and allow the player to check off which weapons would be available in the load out. If only one or two are picked, those are the starting weapons. If three or more are picked, those are the weapons players can select from in the pre-game lobby.
This way the starting load out can be crafted to each game type, and each playlist, and made to exclude weapons that are left on the map for teams to fight over. So it retains an element of customization that won't break the game, and also retains the map control strategy that Halo utilizes currently.
Apologies if someome made this exact suggestion; I'm a touch behind in reading everything...