• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
U K Narayan said:
The Marathon games are free on the PC. Get them over here: http://source.bungie.org/get/

They're probably less vomit inducing on the PC.


Please God, send an asteroid to destroy this man's house.
I know. Actually, I played MP using Aleph One.
WrikaWrek said:
Nobody gives a shit about Marathon.
The Marathon fanbase is more obsessed than any other fanbase. However, it has a lot to do with how cryptic Bungie is. The sad thing is that I don't think Bungie ever answered all the questions regarding Marathon, and they will not answer all the questions ragarding Halo, however, we have 343 for that.
 

Shishka

Works for Bungie
Dax01 said:
Marathon sux.

Something something kids these days something something no appreciation for roots something something...

Reverof Notharam

Why For? said:
So anyone else annoyed Halo Reach hasn't been released yet?

We should probably finish the game first.
 

feel

Member
jhferry said:
Bet the matchmaking will be shit just like Halo 3.


"runs"
xul3b.jpg
 

EazyB

Banned
jhferry said:
Bet the matchmaking will be shit just like Halo 3.
I can't see how they could deliver a MM service I'd enjoy while catering to the monster that is the Halo fanbase Bungie's created. All these people want to do is simultaneously beatdown one another and avoid any sort of objective gametype that isn't called grifball. If they change up the MP component enough (choosing certain starting weapons?) or piss off the majority of CQC-only loving morons by starting everyone with a weapon you actually have to aim and has some range, then they're one step closer to delivering the MM service I want to see.

They'll still have to decide if they want things like flag returns to have ridiculously long respawn times or force these morons to rely on team coordination to score flags.

Seeing the BR on LWG's back has me optimistic that something has fundamentally changed regarding Bungie's gameplay philosophy.
 

Not a Jellyfish

but I am a sheep
EazyB said:
I can't see how they could deliver a MM service I'd enjoy while catering to the monster that is the Halo fanbase Bungie's created. All these people want to do is simultaneously beatdown one another and avoid any sort of objective gametype that isn't called grifball. If they change up the MP component enough (choosing certain starting weapons?) or piss off the majority of CQC-only loving morons by starting everyone with a weapon you actually have to aim and has some range, then they're one step closer to delivering the MM service I want to see.

They'll still have to decide if they want things like flag returns to have ridiculously long respawn times or force these morons to rely on team coordination to score flags.

Seeing the BR on LWG's back has me optimistic that something has fundamentally changed regarding Bungie's gameplay philosophy.

I completely agree with this post. :D
 

NOKYARD

Member
From 3 pages ago, but i couldn't let it go unanswered.
StUnNeR H2K said:
Did Sgt. Johnson look like a 80 year old man? Aging is different in 26th century... I'm sure life expectancy is longer too.
"Oh! I know what the 70 year old ladies like..."
 

NeXuSDK

Junior Member
Vast Inspiration said:
Exactly. I knew that comment would come up, and someone will ask for an explanation. The fact that he said "text and graphics" is what gives away the fact that hes talking about the lighting and Halo Reach logo they added to the cutscene along with the elite.

Well, in generally I believe he means that we are still almost a year away from release, and despite the fact that the opening != trailer as you're saying, I think he's also implying that certain things might change in that timespan. There's still a lot of polish to do, obviously, and they're going to make good use of the next year for sure.

Also, something like the music will obviously also be vastly different in the actual opening cinematic. It's obvious that they've picked out some parts of the opening, stitched it together for a trailer and put on custom-fit music, logos etc.
 

Tashi

343i Lead Esports Producer
So I met a future HaloGAF member on JTV just today. He saw my name in some chat and immediately knew I was from HaloGAF. He's a hardcore lurker waiting to get approved. He seems like a cool dude, he prefers the BR and says things like "Tashi > dax" No lie. Looking forward to future MLG fans in HaloGAF when he gets approved, whenever that may be lol. Keep an eye out for kSeven.

I said I'd give him a shout out
 

Exypher

Member
The hype for Reach currently has me playing some Halo 2, the BR feels so powerful in this game. Looking forward to what they're going to do with all the weapons for Reach.

Did Bungie make any changes to the weapons after/during the Halo 3 beta?
 

gibonez

Banned
Unlike most in here , I hope they totally revamp and change the multiplayer in Reach. I'm a lil tired of the halo multiplayer want it to evolve into something more , into something deeper.

But that's just me.
 
gibonez said:
Unlike most in here , I hope they totally revamp and change the multiplayer in Reach. I'm a lil tired of the halo multiplayer want it to evolve into something more , into something deeper.

But that's just me.

unfortunately I have to agree...i left Halo 3 MP a long time ago, tried to get back into it with ODST and the new maps but I just couldn't stand the feel of it

I'm really hoping they evolve the mp, otherwise I'll be in Reach for the campaign
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
gibonez said:
Unlike most in here , I hope they totally revamp and change the multiplayer in Reach. I'm a lil tired of the halo multiplayer want it to evolve into something more , into something deeper.

But that's just me.
They will add a deeper progression system I guess. I actually would like them to add something that rewarded more strategy over raw 1 on 1 shooting dodging skill. I know that the current MP actually rewards team strategy, but you only see these differences when you are a good player. I believe that casual players like me should be able to see the consequences of strategic decisions more often. All I do in MP is run around killing people, there is very little strategy involved in the way I play, however, I do it because it works, but it gets a tad boring sometimes.
 
This trailer is promising. I hope we see some gameplay soon. Please give me the sense of exploration/space that Halo CE had... thats is what is missing in 2 and 3 imo...
 

EazyB

Banned
godhandiscen said:
They will add a deeper progression system I guess. I actually would like them to add something that rewarded more strategy over raw 1 on 1 shooting dodging skill. I know that the current MP actually rewards team strategy, but you only see these differences when you are a good player. I believe that casual players like me should be able to see the consequences of strategic decisions more often. All I do in MP is run around killing people, there is very little strategy involved in the way I play, however, I do it because it works, but it gets a tad boring sometimes.
If your strategy of having no strategy works then you'd be winning, level up, and be considered a "good player." The only missing decisions in Halo MP (that I've seen in other shooters) is picking loadouts. But in games like CoD it sacrifices other strategies like weapon and map control for this loadout option. I realize it's much easier for an inexperienced player to feel like they're being strategic when they pick a CQC weapon when they think they'll need a CQC weapon but in Halo it's been about knowing where on the map that weapon spawns, positioning yourself and your team to pick it up and make sure the other team doesn't get it. I feel much more is involved in Halo's scenario and thus takes a greater deal of teamwork and strategy.

Unless you had something else in mind than player loadouts I'm not sure I agree with you. Perhaps a combination of the two systems would be best but there's not many games other than Halo that I'd say involve more strategy. This is all disregarding strategy involved in objective games whose strategies vary with each gametype.
 

Striker

Member
Like iron sights, weapon loadouts don't scream "Halo MP" to me. If it is the same or quite similar to Halo 2/3 multiplayer, what it really needs is a massive and unique playlist management. Expansive gametypes, maps, and all else.

We may be getting something different in terms of a multiplayer experience, so we'll see come Beta. Hoping we get some material in or before Christmas. The tweet before about getting something to do with audio is meh -- I rather we get screenshots or information about something significant (for now).
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
EazyB said:
If your strategy of having no strategy works then you'd be winning, level up, and be considered a "good player." The only missing decisions in Halo MP (that I've seen in other shooters) is picking loadouts. But in games like CoD it sacrifices other strategies like weapon and map control for this loadout option. I realize it's much easier for an inexperienced player to feel like they're being strategic when they pick a CQC weapon when they think they'll need a CQC weapon but in Halo it's been about knowing where on the map that weapon spawns, positioning yourself and your team to pick it up and make sure the other team doesn't get it. I feel much more is involved in Halo's scenario and thus takes a greater deal of teamwork and strategy.

Unless you had something else in mind than player loadouts I'm not sure I agree with you. Perhaps a combination of the two systems would be best but there's not many games other than Halo that I'd say involve more strategy. This is all disregarding strategy involved in objective games whose strategies vary with each gametype.
I never said Halo MP had no strategy. It just that it is very deep, and sometimes I feel it should be more "cosmetic". I was indeed suggesting something along the lines of picking a weapon loadout, but it would have to be an evolution of tht system because I still love fighting for control of strategic points. One aspect were weapon loadout could help is that Bungie would no longer dictate how certain maps have to be played. If I never had to use an AR in a long ranged map I would consider it an improvement. I think a special weapon such as the rocket launcher, or a powerup like camo would still be worth fighting for. However, I am sick and tired of having to walk around the map looking for a BR to swap it for the default AR. Also, I wish I spawned with a shotgun every time, but this would break the game. So you can see the pros and cons.

My running around strategy works, and it is because I can win the 1 on 1 encounters, over half the time. However, I wish that higuer level strategies were more accessible. For example, something that allowed me to call map locations would be an improvement. Professional players practice the name of these map locations. I don't think I should need to memorize the standard name calling, there should be some sort of system in game for me to point the fact I spotted enemies in a certain part of the map. Small strategic improvements like that are what I am asking for.
Striker said:
Like iron sights, weapon loadouts don't scream "Halo MP" to me. If it is the same or quite similar to Halo 2/3 multiplayer, what it really needs is a massive and unique playlist management. Expansive gametypes, maps, and all else.

We may be getting something different in terms of a multiplayer experience, so we'll see come Beta. Hoping we get some material in or before Christmas. The tweet before about getting something to do with audio is meh -- I rather we get screenshots or information about something significant (for now).
One man's garbage is another man's treasure. I will not get in detail about why I care little for screenshots, but actually, a piece of music is the best thing that Bungie could give the fans other than a beta/demo.
 

Slightly Live

Dirty tag dodger
godhandiscen said:
However, I wish that higuer level strategies were more accessible. For example, something that allowed me to call map locations would be an improvement. Professional players practice the name of these map locations. I don't think I should need to memorize the standard name calling, there should be some sort of system in game for me to point the fact I spotted enemies in a certain part of the map. Small strategic improvements like that are what I am asking for.

There's a perfectly good system in place in Halo 3 that allows you to do just that. It's the environmental detail.

Just because you haven't memorised the callouts doesn't mean you can't callout enemy locations. If you are playing with anyone with an ounce of familiarity with the map, then it shouldn't be an issue.

Near you base? Near a power weapon? Near a unique piece of geometry? If a map has a middle, then everyone knows where it is. If you spawn at a base, everyone knows where it is. Same for powerups and objectives. Heck, you can always callout "On my X".

Just don't expect to hop onto MLG and start making shit up (I actually did this for shits and giggles, they do not like it =P), obviously they have their system.

I think it would be a waste of time for Bungie to have to implement an entire enemy position identity system when the one we have already is perfect.
 
EazyB said:
This is all disregarding strategy involved in objective games whose strategies vary with each gametype.
i think (hope?) this is what he meant. Enemy Territory style objectives and class progression mixed with Halo's super-satisfying shootin n drivin would be one hell of an experience.

it was standard for rank to be reset at the start of each game in ET (with rank carrying over through the course of a multi-map campaign). this eliminates the brick wall new players often run into in shooters with persistent player levels.
 

Slightly Live

Dirty tag dodger
warbegins said:
i think (hope?) this is what he meant. Enemy Territory style objectives and class progression mixed with Halo's super-satisfying shootin n drivin would be one hell of an experience.

it was standard for rank to be reset at the start of each game in ET (with rank carrying over through the course of a multi-map campaign). this eliminates the brick wall new players often run into in shooters with persistent player levels.

Rank resets with every game? :lol

C'mon now.
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
Dani said:
There's a perfectly good system in place in Halo 3 that allows you to do just that. It's the environmental detail.

Just because you haven't memorised the callouts doesn't mean you can't callout enemy locations. If you are playing with anyone with an ounce of familiarity with the map, then it shouldn't be an issue.

Near you base? Near a power weapon? Near a unique piece of geometry? If a map has a middle, then everyone knows where it is. If you spawn at a base, everyone knows where it is. Same for powerups and objectives. Heck, you can always callout "On my X".

Just don't expect to hop onto MLG and start making shit up (I actually did this for shits and giggles, they do not like it =P), obviously they have their system.

I think it would be a waste of time for Bungie to have to implement an entire enemy position identity system when the one we have already is perfect.
While I have to agree that environment detail helps, you still need a familiarity with the map. I still don't know all my call outs in Construct and other symmetric maps (I hate that maps, it always plays like a clusterfuck). Also, it was just a suggestion for a possible improvement. Halo 2 brought dual wielding, and Halo 3 brought equipment and third person weapons. If we had mentioned those additions before their respective introductions, I am pretty sure we would have considered them a total alienation to the Halo formula, but Bungie integrated them well. I trust Bungie will improve the system radically and it will still manage to feel like Halo.

edit: Also, your suggestion that an aspect of Halo 3 is perfect, somehow annoys me to no end. That is the kind of mentality that destroys any gameplay evolution, and why other developers keep feeding us the same garbage. If Bungie considered their game perfect in any shape or form, they wouldn't be going for a sequel.
 
Dani said:
Rank resets with every game? :lol

C'mon now.
this isn't some Halo trueskill or whatever epenis rank; a system like that could easily be implemented side by side with the one in ET. this system provides a level playing field at the start of each match and allows for very rapid and tangible gains in power.
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
warbegins said:
this isn't some Halo trueskill or whatever epenis rank; a system like that could easily be implemented side by side with the one in ET. this system provides a level playing field at the start of each match and allows for very rapid and tangible gains in power.
Yeah, Dawn Of War has a system like that. During the progression of a match your character gets rewarded with experience points to purchase weapons and abilities. However, they only last during the match. I don't know how that would play in Halo though. Also, that is not a real persistent progression system. People want to be rewarded for their time invested.
 

EazyB

Banned
Dani said:
Rank resets with every game? :lol

C'mon now.
Haven't played RtCW: Enemy Territories have you? Such an awesome game. I think it's actually a really good idea and like it better than having to grind for hundreds of hours to unlock things that others already have because they've grinded longer.


Random thought about ranks and unlocks in Reach:
Alts are a big problem in Halo 3, this is because the trueskill is really the only thing to brag about in Halo 3 and partially because you gain trueskill faster on new accounts. To prevent the same in Reach Bungie should give players as little reason as possible to use a new account. Make the only visible ranks experience based so the those that stick with the same account are rewarded for doing so. All unlockables should be cosmetic but Bungie needs to REALLY go all out on these because players love being rewarded and goofy as it sounds, just these could really motivate these sorts of players to continue playing. It's like the draw of getting crazy looking loot to show off in MMOs. Make experience ranks frequent, not slow down to a crawl at high levels, and make the level cap extremely high.

Another random thought:
Keep leaderboards friends only if leaderboards are to be included.
 

Slightly Live

Dirty tag dodger
godhandiscen said:
While I have to agree that environment detail helps, you still need a familiarity with the map. I still don't know all my call outs in Construct and other symmetric maps (I hate that maps, it always plays like a clusterfuck). Also, it was just a suggestion for a possible improvement. Halo 2 brought dual wielding, and Halo 3 brought equipment and third person weapons. If we had mentioned those additions before their respective introductions, I am pretty sure we would have considered them a total alienation to the Halo formula, but Bungie integrated them well. I trust Bungie will improve the system radically and it will still manage to feel like Halo.

edit: Also, your suggestion that an aspect of Halo 3 is perfect, somehow annoys me to no end. That is the kind of mentality that destroys any gameplay evolution, and why other developers keep feeding us the same garbage. If Bungie considered their game perfect in any shape or form, they wouldn't be going for a sequel.

Are you suggesting that a system needs to be put into place that replaces the need for familarity with a map in order for someone to try to describe where any players are?

Can you give me any sort of example with any other game that does this or a variation? I can understand what you are describing but I do not clearly see the need for it. If an other game has implemented such a feature, then it would give me a better idea of it would be implemented into Halo.

I used the wrong term, I suppose. Nothing is perfect. Or everything is perfect, depending on how you see it.

I strongly disagree that my description of a specific feature or lack there of could in any form lead to a hindrance of gameplay development or evolution.

Halo 3 has many faults and imperfections, I am not going to list which ones I think are relevant at this point, but there are plenty of features in the game, whilst not perfect (as I described) are perfectly fine and acceptable the way they are.

Enemy positioning identification is one example I would give. I think it's fine the way it is, there is no need for any change of any kind. The HUD layout would be another. The lobby system another. And so on.

To be honest, if anything, the disputed areas of concern should be given a priority in Reach development. You are the first person I've seen with a concern about calling out enemy positions.

EazyB said:
Haven't played RtCW: Enemy Territories have you? Such an awesome game. I think it's actually a really good idea and like it better than having to grind for hundreds of hours to unlock things that others already have because they've grinded longer.

I have Quake Wars for the PC..... =(
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
Dani said:
Are you suggesting that a system needs to be put into place that replaces the need for familarity with a map in order for someone to try to describe where any players are?

Can you give me any sort of example with any other game that does this or a variation? I can understand what you are describing but I do not clearly see the need for it. If an other game has implemented such a feature, then it would give me a better idea of it would be implemented into Halo.
I used the wrong term, I suppose. Nothing is perfect. Or everything is perfect, depending on how you see it.

I strongly disagree that my description of a specific feature or lack there of could in any form lead to a hindrance of gameplay development or evolution.

Halo 3 has many faults and imperfections, I am not going to list which ones I think are relevant at this point, but there are plenty of features in the game, whilst not perfect (as I described) are perfectly fine and acceptable the way they are.

Enemy positioning identification is one example I would give. I think it's fine the way it is, there is no need for any change of any kind. The HUD layout would be another. The lobby system another. And so on.

To be honest, if anything, the disputed areas of concern should be given a priority in Reach development. You are the first person I've seen with a concern about calling out enemy positions.



I have Quake Wars for the PC..... =(
I believe Bad Company 2 uses a system for spotting enemies, which is similar to what I described, and everybody is praising it. Halo's solution with the red "X" showing up where a body lays helps somewhat, but it doesn't tell you shit about somebody who got killed from long range. All systems have their pro and cons. I was suggesting it as a possible adition, as I said, I don't know if it would even make sense in the gameplay context.


edit: Is it confirmed the MP will be class based?
 

Wizman23

Banned
The complete absolute clusterfuck of MW2 makes the wait for Reach that much harder. Could you imagine Bungie actually releasing something that bad?? Just proves who are the real AAA devs and who are the posers. Hopefully Bad Company 2 will be good enough to tide us over until the Reach Beta hits.
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
Wizman23 said:
The complete absolute clusterfuck of MW2 makes the wait for Reach that much harder. Could you imagine Bungie actually releasing something that bad?? Just proves who are the real AAA devs and who are the posers. Hopefully Bad Company 2 will be good enough to tide us over until the Reach Beta hits.
When everything was said and done BF was the second most played game on the OG Xbox after Halo 2. Watch history repeat itself. BF2 is going to trumph CoD, or at least I hope.
 

Slightly Live

Dirty tag dodger
godhandiscen said:
I believe Bad Company 2 uses a system for spotting enemies, which is similar to what I described, and everybody is praising it. Halo's solution with the red "X" showing up where a body lays helps somewhat, but it doesn't tell you shit about somebody who got killed from long range. All systems have their pro and cons. I was suggesting it as a possible adition, as I said, I don't know if it would even make sense in the gameplay context.


edit: Is it confirmed the MP will be class based?

Really? I'll have to look at BC2. I got a beta invite but my plate was ful

And nothing is confirmed about the Reach MP. Except there being a beta trial of it next Spring. =(
 

Magni

Member
R6: Vegas 2 has the name of the place you are next to the radar. Reach could have something like that. So if you are at S3 on guardian, above you radar there'd be "Snipe 3" or something.

Alos, first H3 game in a month, it's -10 outside and on a shitty connection, +22 :D
but no perf =(
 
Top Bottom