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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

EazyB said:
Oh no, Dax! Doesn't understand my post, maybe I should try to explain myself to him! Let me get my 7 year old Dax translator!
Oh no, Eazy! He felt the need to put "SMH" simply because he doesn't like what another player is doing in a campaign and that has no affect on him whatsoever! Maybe I need to include some sort of sexual reference in my post so Eazy can understand.
 

gibonez

Banned
Everyone is assuming Reach will retain Halo 2 and 3s multiplayer modes. Didn't they say they were going to drastically change the multiplayer for reach ?
 

kylej

Banned
Vast Inspiration said:
Your argument is about story quibbles. As you yourself stated that Bungie should've changed the fucking physics engine so that we wouldn't have the dilemma and story inconsistency of ODSTs being able to flip vehicles. You are the joke.

The people justifying Bungie's laziness are the bigger joke. Having to find med packs, not being able to jump as high, and having a wonky grenade arc did not make the ODSTs more fun to play than Master Chief. They were changed explicitly for story reasons. Why a superhuman ability to lift objects was not changed cannot hide behind the "fun" excuse, when other core gameplay components are changed for canonical reasons.
 

Slightly Live

Dirty tag dodger
kylej said:
The people justifying Bungie's laziness are the bigger joke. Having to find med packs, not being able to jump as high, and having a wonky grenade arc did not make the ODSTs more fun to play than Master Chief. They were changed explicitly for story reasons. Why a superhuman ability to lift objects was not changed cannot hide behind the "fun" excuse, when other core gameplay components are changed for canonical reasons.

I hate having to even acknowledge that you post here, urgh.

Bungie are lazy, eh?

Actually wait, no. I won't even bother. Go fume in the Official ODST thread instead of shitting ths one up bitching about ODST.

EDIT: Found your blog, go update or something.

http://fuckbungie.blogspot.com/
 

Falagard

Member
gibonez said:
Everyone is assuming Reach will retain Halo 2 and 3s multiplayer modes. Didn't they say they were going to drastically change the multiplayer for reach ?

Bungie hasn't said much of anything. Everything we know is in the OP of this thread, which pretty much boils down to:

It's a first person shooter, using a new graphics engine. Everything else you've heard or think you've heard is unconfirmed or bullshit.
 

Raide

Member
gibonez said:
Everyone is assuming Reach will retain Halo 2 and 3s multiplayer modes. Didn't they say they were going to drastically change the multiplayer for reach ?

I actually hope it aint a Halo 2/3 Redux game. :lol

Just give me Halo Battlefield yo!
 

Slightly Live

Dirty tag dodger
Falagard said:
Bungie hasn't said much of anything. Everything we know is in the OP of this thread, which pretty much boils down to:

It's a first person shooter, using a new graphics engine. Everything else you've heard or think you've heard is unconfirmed or bullshit.

Yep and come late January we'll know.... nothing more than that, in regards to the multiplayer. We're gonna have some Campaign information that may spill over to multiplayer (it usually does).
 

EazyB

Banned
Dax01 said:
Oh no, Eazy! He felt the need to put "SMH" simply because he doesn't like what another player is doing in a campaign and that has no affect on him whatsoever! Maybe I need to include some sort of sexual reference in my post so Eazy can understand.
As impressed as I'd be if anyone pulled off a sexual innuendo alluding to how the plasma rifle needs to be more like an AR, I'd simply go bat-shit insane if you managed to do it.


kylej said:
The people justifying Bungie's laziness are the bigger joke. Having to find med packs, not being able to jump as high, and having a wonky grenade arc did not make the ODSTs more fun to play than Master Chief. They were changed explicitly for story reasons. Why a superhuman ability to lift objects was not changed cannot hide behind the "fun" excuse, when other core gameplay components are changed for canonical reasons.
I wouldn't be too sure about that. Like I said in a previous post, Bungie's been on record saying that the health system in ODST was designed to bring back a sense of long-term tension. The non-regenerative health bar looks to be returning in Reach as it seems to be what they feel is best (for ODSTs, Spartans, whatever). They've put gameplay mechanics before story consistency (as I believe should always be the case). That's not to say they don't make sense of the gameplay elements and explain what they can in the context of the universe.
 

Slightly Live

Dirty tag dodger
Neuromancer said:
Seriously... They need an overhaul of the multiplayer.

Why do they? Apart from the fact that you want it yourself, of course. Why would a drastic overhaul be needed?

Halo 3 proves the love is still there for traditional Halo gameplay. Give it a new coat of paint, some tweaks, content and additions and it's set for years to come.
 

Raide

Member
Neuromancer said:
Seriously... They need an overhaul of the multiplayer.

As much as I love Halo 2/3 MP, (They should save this for the Next-Xbox Halo launch :D )they really need to make an epic new MP mode and the thought of huge levels, squads of marines/grunts running around, people zooming overhead in dropships, just makes me giggle like a schoolgirl.

I hope they include some kind of ranking system so I can go from Grunt>Spec Ops Grunt. :lol
 

Kibbles

Member
Raide said:
As much as I love Halo 2/3 MP, (They should save this for the Next-Xbox Halo launch :D )they really need to make an epic new MP mode and the thought of huge levels, squads of marines/grunts running around, people zooming overhead in dropships, just makes me giggle like a schoolgirl.

I hope they include some kind of ranking system so I can go from Grunt>Spec Ops Grunt. :lol
Massive Halo battles with dropships would be freaking awesome. :lol
 
EazyB said:
I wouldn't be too sure about that. Like I said in a previous post, Bungie's been on record saying that the health system in ODST was designed to bring back a sense of long-term tension. The non-regenerative health bar looks to be returning in Reach as it seems to be what they feel is best (for ODSTs, Spartans, whatever). They've put gameplay mechanics before story consistency (as I believe should always be the case). That's not to say they don't make sense of the gameplay elements and explain what they can in the context of the universe.
Bungie has also been on the record that finding medpacks in Halo:CE wasn't such a great idea. It leads to too much backtracking and checkpoint saves where you have only a sliver of health. It works in ODST because they added the Opticans of whatever they were called at regular intervals.

I don't mind the non-regen health as long as there are plenty of resupply/recovery options available. And they have to get rid of that annoying low-health beep.

Raide said:
I want PlanetSide in the Halo Universe. :D
Mind. Blown. Loading up a few pelicans for a drop on the LZ would be fucking amazing. Hell, I'd be satisfied with more detailed objective based games, and less focus on map control deathmatch, although those modes of play still have their place. I just want more added to the mix, and would love to recreate historical battles.
 

EazyB

Banned
NullPointer said:
Bungie has also been on the record that finding medpacks in Halo:CE wasn't such a great idea. It leads to too much backtracking and checkpoint saves where you have only a sliver of health.
Exactly. CE began the wave of most shooters adopting a regenerating health system. The benefits are obvious. 2 and 3 also proved that a secondary non-regenerative health bar was no necessary. This is why I don't understand why Bungie's been backtracking in these regards.

Well, I do know their justifications, I just don't agree with them. Here's a clip where they briefly describe why the switch was made:
Paul Bertone - Gameplay - long-term tension
Joseph Staten - Story - ODST vulnerability

NullPointer said:
It works in ODST because they added the Opticans of whatever they were called at regular intervals.
I'll have to disagree with you here. Disregarding the beeping/red haze that's come with the health bar in the past, I don't think it benefited the game. In campaign it's still pretty hard to stumble upon the health packs. A lot of times, if you're not already familiar with the level, you'll walk right past them. This just leads to people stopping and combing the levels for them if they need one. The health packs work best in firefight where the entire point of the mode is to camp out and ration your resources.

Overall I wouldn't mind if they used a non-regenerative health bar in Reach's SP/Co-op modes but I especially don't want it in the MP. It'll only make an already slow game even slower.
 

kylej

Banned
EazyB said:
I wouldn't be too sure about that. Like I said in a previous post, Bungie's been on record saying that the health system in ODST was designed to bring back a sense of long-term tension. The non-regenerative health bar looks to be returning in Reach as it seems to be what they feel is best (for ODSTs, Spartans, whatever). They've put gameplay mechanics before story consistency (as I believe should always be the case). That's not to say they don't make sense of the gameplay elements and explain what they can in the context of the universe.

I agree with you. I'm just saying you (that Vast Inspirations kid) can't justify everything in a game because it's "fun" while giving no credence to the weight the story plays on other decisions.

wannabee Ghaleon said:
I hate having to even acknowledge that you post here, urgh.

Bungie are lazy, eh?

Actually wait, no. I won't even bother. Go fume in the Official ODST thread instead of shitting ths one up bitching about ODST.

Wow, so melodramatic! A post with 5+ sentences that says nothing. Have you been studying at the Dax Academy?

You don't have to blindly defend Bungie in every post. I've said numerous times that Halo 3 is the best multiplayer experience I have ever played. Like 3 pages ago I said H3 MP is almost perfectly balanced. We get it, you want to work at Bungie. Submit your resume and stop being a baby whenever a dissenting opinion appears in ~*your thread*~.
 
Even Bungie doesn't hold their games in as high an esteem as most of the regular HaloGaffers, and that's a good thing.

They need to keep innovating, keep tweaking and polishing, and keep trying to find the right balance to make their combat sandbox as dynamic as it is, while still maintaining a nice image quality and framerate. I think Bungie balanced more on the end of back end infrastructure and feature set, and less on the image quality and story. I'd expect the balance to shift a bit more to these sides with Reach, especially considering that they have real world experience with Forge and Saved Films out in the wild, they're sure to have optimization strategies for everything. I just wonder how much of their internal goals they'll be able to satisfy in the time they have.
 
They should just nerf the fuck out of the graphics in the MP section and go 60fps, lower the texture quality and shit and keep the geometry simple like shadowrun was. Yea and you can keep all your fancy effects and dodads in the Campaign.

Would totally want that.
 

Slightly Live

Dirty tag dodger
... said:
Wow, so melodramatic! A post with 5+ sentences that says nothing. Have you been studying at the Dax Academy?

You don't have to blindly defend Bungie in every post. I've said numerous times that Halo 3 is the best multiplayer experience I have ever played. Like 3 pages ago I said H3 MP is almost perfectly balanced. We get it, you want to work at Bungie. Submit your resume and stop being a baby whenever a dissenting opinion appears in ~*your thread*~.

Do you think you are a bastion of "dissenting" opinion? A brave, grown up boy who can speak harshly where others fear to to tread? Get over yourself and your childish rebellious attitude of trying to be different.

You can act all big trying to call out Bungie employees personally or donging on Bungie itself all you like but all you ever do is post snarky comments and attempt to troll folks that disagree with your point of view. At least Juices had the intellectual honesty to back up his angst with intelligent points of critique and was willing to discuss them.

In this instance, you are calling a company lazy with nothing but the puff of your ego to back it up. Additionally, this a speculation thread for a different game, you are free to post your opinion where it's relevant, which ain't here. You are adding nothing to the discussion and simply indulging your troll fantasies.

Furthermore, your opinion isn't worth the shit it's created from when you blatantly ignore facts and attempt to eschew intelligent discussion with baseless dishonest bullshit like name-calling.

You can insult me and make all the claim you want that I'm trying to be someone I'm not or want to work for someone I don't on your MySpace or LiveJournal, heck, feel free to PM me directly if you really must. Just leave it out of the discussion threads, eh? You won't score cool points with the other rebellious "dissenting" cool kids, but maybe you can copy and paste your cool words to them or something, you'll still get your cool kid belly rub that way.

If you want to be a real mature bro, one of the "non-dissenters", feel free to attempt to explain why you think Bungie is "lazy". And with this thread being speculation about their forthcoming new game, I'd love to hear why you think this "laziness" will impact it's development. Considering this is my thread, according to you, I'll be more than happy to debate any shrivelled up turds you attempt to polish up into actual discussion points.
 

Why For?

Banned
kylej said:
I agree with you. I'm just saying you (that Vast Inspirations kid) can't justify everything in a game because it's "fun" while giving no credence to the weight the story plays on other decisions.

So does that mean they should take away an ODST's ability to draive a Warthog?

I mean, think of the repercussions if they wanted to make it 'more realistic' and set it up that an ODST can't flip a warthog.

Talk about butterfly effect.

So what happens to the games flow when the warthog gets flipped?

Do you give the warthog the abililty to respawn in case this happens?

But is this realistic?

Do you give the player a shit tonne of warthogs just in case the first one gets flipped?

Will that fuck with the level design and be too taxing on the engine?

Do we set up the partner AI to 'help' the player flip the warthog?

What if the AI gets killed before being given a chance to flip?

Do we make them invulnerable during that sequence?

But is THAT realistic?

See? It's just easier to let an ODST flip a warthog.
 
Why For? said:
...
See? It's just easier to let an ODST flip a warthog.
Easier yes. But you can also make it so the Warthog is less likely to flip, for one. And you're screwed if you do it. Or, make the warthog unflip itself.

Other games have taken both of these paths. But then again I don't really care that an ODST can flip it, so I don't really want an argument here. I just think its funny is all, and choices like that, while helping in gameplay also make the spartans seem less powerful and unique if all you know of Halo is what you see in the games themselves.
 

WJD

Member
16aa0co.jpg
 

feel

Member
kylej said:
You don't have to blindly defend Bungie in every post. I've said numerous times that Halo 3 is the best multiplayer experience I have ever played. Like 3 pages ago I said H3 MP is almost perfectly balanced. We get it, you want to work at Bungie. Submit your resume and stop being a baby whenever a dissenting opinion appears in ~*your thread*~.
Oh noes, here goes my halogaf rep, but how about you shut the fuck up with that Ghaleon wannabe, Bungie future employee bullshit?
I mean no disrespect to Ghaleon, but is he some kind of untouchable ruling deity in halogaf? He has done no doubt a wonderful job in the past OPs, but how is Dani doing any less of a good job at being the OP for this waiting thread? He's constantly putting work into the OP every 2 days, keeping it nice and full of info.
Dani or Dax, actually bring good input to the discussions, you only bring constant bitching and nonsense, it's like you need to fill your daily quota of (bungie) hate, or your halogaf cool guy status will be revoked.
Sure, I myself am a worthless halogaffer that never brings anything good to the discussions, but at least I'm not always calling other people out.
And here comes another witty insulting reply.

Yes, didn't care at all for you calling me a retard a couple days ago
 
EazyB said:
As impressed as I'd be if anyone pulled off a sexual innuendo alluding to how the plasma rifle needs to be more like an AR, I'd simply go bat-shit insane if you managed to do it.
Aw man, Eazy! You sure got me with you linking to a post I wrote for one of GAF's writing challenges. That's so insulting. I'm scarred for life.

Kibbles said:
Massive Halo battles with dropships would be freaking awesome. :lol
Yes it would.

Dani said:
If you want to be a real mature bro, one of the "non-dissenters", feel free to attempt to explain why you think Bungie is "lazy". And with this thread being speculation about their forthcoming new game, I'd love to hear why you think this "laziness" will impact it's development. Considering this is my thread, according to you, I'll be more than happy to debate any shrivelled up turds you attempt to polish up into actual discussion points.
You know, it's funny. First Eazy was going on about how I wanted to very much be the "next Ghaleon" and now you're receiving some of the same comments from others. It's like certain people in this thread go out of their way to be jerks.

NullPointer said:
Bungie has also been on the record that finding medpacks in Halo:CE wasn't such a great idea. It leads to too much backtracking and checkpoint saves where you have only a sliver of health. It works in ODST because they added the Opticans of whatever they were called at regular intervals.

I don't mind the non-regen health as long as there are plenty of resupply/recovery options available. And they have to get rid of that annoying low-health beep.
ODST ruined the whole "screen goes red when hurt" mechanic. As long as Bungie stays away from keeping your screen turning red when your health is low (and no beeping sound), I'm okay with the health bar. Basically, I'm hoping they go back to the CE system.

Letters said:
Yes, didn't care at all for you calling me a retard a couple days ago
I think Eazy also called you a retard for saying you like BR stars over AR starts... Or was that Enzo_gt? Can't remember.
 

Why For?

Banned
NullPointer said:
Easier yes. But you can also make it so the Warthog is less likely to flip, for one. And you're screwed if you do it. Or, make the warthog unflip itself.

Other games have taken both of these paths. But then again I don't really care that an ODST can flip it, so I don't really want an argument here. I just think its funny is all, and choices like that, while helping in gameplay also make the spartans seem less powerful and unique if all you know of Halo is what you see in the games themselves.

I guess that's where we differ.

For me personally, the Spartans aura of super human 'superpowers' never came from their ability to flip a warthog.
 

feel

Member
Dax01 said:
I think Eazy also called you a retard for saying you like BR stars over AR starts... Or was that Enzo_gt? Can't remember.
Unlikely. If you mean the other way around, well, if I ever did say that, I deserved it. I like AR, but only as a back up weapon for cqc.
 

Merguson

Banned
xxjuicesxx said:
They should just nerf the fuck out of the graphics in the MP section and go 60fps, lower the texture quality and shit and keep the geometry simple like shadowrun was. Yea and you can keep all your fancy effects and dodads in the Campaign.

Would totally want that.

Dude.

Anything above 32 frames per second is irrelevant. You wouldn't be able to tell the difference.
 
Letters said:
Unlikely. If you mean the other way around, well, if I ever did say that, I deserved it. I like AR, but only as a back up weapon for cqc.
Then it was Enzo. Don't know why Eazy would wanna go so far as to call someone a "retard" for preferring one weapon in a videogame over another, but whatever.
 

Frenck

Banned
I have no idea what this thread is about at the moment. We had a pretty good base for a discussion but something went horribly wrong here.
 
Why For? said:
I guess that's where we differ.
For me personally, the Spartans aura of super human 'superpowers' never came from their ability to flip a warthog.
:lol Me neither. Its just another one of those tiny things that makes for less differentiation between the Chief and other characters. And once again, this is using ONLY the games themselves as a guide. If you just look at gameplay, its only the regenerating shields and dual wielding which separate the chief from other marines and ODSTs in the mythos. I don't get a sense of super speed or strength playing as a Spartan.

Merguson said:
Anything above 32 frames per second is irrelevant. You wouldn't be able to tell the difference.
Wrong. Wayyyyyy, waaaaayyyyyyyy wrong.
 

Slightly Live

Dirty tag dodger
Merguson said:
Dude.

Anything above 32 frames per second is irrelevant. You wouldn't be able to tell the difference.

Disagree. Even though the human eye is rather limited in the direct perception of specific frame counts, there is clearly a noticeable difference in subtle things like blurring and screen tearing that higher frame counts eliminate or do a better job at hiding, so even if the human eye can't tell the difference directly, the indirect things make the difference very visible sometimes.
 

kylej

Banned
Dani said:
If you want to be a real mature bro, one of the "non-dissenters", feel free to attempt to explain why you think Bungie is "lazy". And with this thread being speculation about their forthcoming new game, I'd love to hear why you think this "laziness" will impact it's development. Considering this is my thread, according to you, I'll be more than happy to debate any shrivelled up turds you attempt to polish up into actual discussion points.

First off, learn to understand context. I said Bungie was lazy in creating a character that was unique and believable, because the changes made for the ODST playable character are all over the map. This ties in to Bungie's biggest problem: poor story writing and subsequent game integration. The main Halo universe is a mess of sci-fi cliches, cutscenes that lack any emotional weight and a web of jargon that is never explained. There are many wonderful things about the Halo games. The story is not one of them. I have yet to play a Bungie developed Halo game that did not have a sloppy story, which is disappointing considering the need for an FPS game with a legitimately great script. If Mass Effect can conquer the space drama, why can't Halo?

Letters said:
Yes, didn't care at all for you calling me a retard a couple days ago

Sorry bro, I didn't even realize that was you making those gifs. It's people spamming that shit that was annoying.

Why For? said:
I mean, think of the repercussions if they wanted to make it 'more realistic' and set it up that an ODST can't flip a warthog.

So what happens to the games flow when the warthog gets flipped?

It makes a Warthog a whole lot more valuable and keeps the tension high, which would fall right in line with what Bungie was trying to accomplish with ODST. Namely the vulnerability of isolation.
 

Merguson

Banned
Dani said:
Disagree. Even though the human eye is rather limited in the direct perception of specific frame counts, there is clearly a noticeable difference in subtle things like blurring and screen tearing that higher frame counts eliminate or do a better job at hiding, so even if the human eye can't tell the difference directly, the indirect things make the difference very visible sometimes.

Doesn't things like blurring and sharpness disguises the little differences along with darkness and brightness regardless of the framerate?

EDIT: Screw it. I don't care. I just want to know why this MW2 crap is being brought into the thread.
 

Frenck

Banned
NullPointer said:
:lol Me neither. Its just another one of those tiny things that makes for less differentiation between the Chief and other characters. And once again, this is using ONLY the games themselves as a guide. If you just look at gameplay, its only the regenerating shields and dual wielding which separate the chief from other marines and ODSTs in the mythos. I don't get a sense of super speed or strength playing as a Spartan.

While Bungie didn't take the strength away in ODST they sure slowed the player character down. You can't outrun any of the enemies in the game. The only chance to get away from a Chieftain or a Hunter is to break the line of sight and hide, you can't rely on your speed in the same way you could as the Chief, blasting away at your pursuers while running backwards and jumping over chest-high obstacles. You're limited in your abilities compared to the Chief. Limited enough for it to be noticeable but maybe not limited enough when you consider how much the Chief outclasses an ODST in the Halo lore.

No one can argue against the gameplay first policy. As an ODST you shouldn't have a chance against a pack of Brutes or any kind of Covenant support vehicle, but where's the fun in those kind of encounters if you can't win?

The quality of the encounters is what makes Halo such a good game. If every big encounter ends with the player retreating because he doesn't have a chance that's not good gameplay. It might make for an excellent movie, maybe a cool Legends episode but not for a good game.

To have an ODST take down a Scarab is stretching things a bit though. That's something that should be left to Spartans. In my perfect little version of the Halo Universe an ODST wouldn't even be able to walk straight on a moving Scarab :D
 

Nutter

Member
NullPointer said:
:lol Me neither. Its just another one of those tiny things that makes for less differentiation between the Chief and other characters. And once again, this is using ONLY the games themselves as a guide. If you just look at gameplay, its only the regenerating shields and dual wielding which separate the chief from other marines and ODSTs in the mythos. I don't get a sense of super speed or strength playing as a Spartan.


Wrong. Wayyyyyy, waaaaayyyyyyyy wrong.
Things that made no sense in ODST.

-ODST's using weapon zoom the same way a Spartan does. [Neural implants in Spartans][Should have used ironsights for weapons]
-ODST's being able to Drive/fly Covenant Vehicles. [I thought MC or Spartan's were only able to "use" covenant vehicles, as specifically stated in Halo 1]

And I am sure Eazy has brought it up before, but the reason he or I dislike the AR is because it requires little to no skill to use it, shooting the bullets at the head should weild more damage but it does not. so as with modern warfare 2, you keep shooting the body and you will get a kill. Or rather shoot the body with a burst of the AR and just move in to melee and get a kill. I hope for Reach the melee does not kill you in 2 hits. Make it 3 hits to kill.

So if there is 100% shields, and 100% health.
1 Melee takes out 66.66% of the shields
2nd takes out the remaining 33.33% of shields and 33% of your invisible/visable health.
3rd kills you.

So that way there is no more of the burst and melee BS or the melee and shot the head BS.
 
Nutter said:
Things that made no sense in ODST.

-ODST's using weapon zoom the same way a Spartan does. [Neural implants in Spartans][Should have used ironsights for weapons]
-ODST's being able to Drive/fly Covenant Vehicles. [I thought MC or Spartan's were only able to "use" covenant vehicles, as specifically stated in Halo 1]
The zoom-in is in the HUD of the helmet, not the "neural implants."
 
Merguson said:
Doesn't things like blurring and sharpness disguises the little differences along with darkness and brightness regardless of the framerate?

Yes... but 60 fps with no blurring is a much better gaming experience than 30fps. Play more CoD and go back to H3 and you see the difference (some people might not for various reasons) And yes Light and Darkness have a matter in it too.

But to say the eye cannot notice anything over 32 fps is wrong.

100fps.com
 
Frenck said:
While Bungie didn't take the strength away in ODST they sure slowed the player character down. You can't outrun any of the enemies in the game. The only chance to get away from a Chieftain or a Hunter is to break the line of sight and hide, you can't rely on your speed in the same way you could as the Chief, blasting away at your pursuers while running backwards and jumping over chest-high obstacles. You're limited in your abilities compared to the Chief. Limited enough for it to be noticeable but maybe not limited enough when you consider how much the Chief outclasses an ODST in the Halo lore.
You're right. I forgot about the jumping and speed. The difference is there, but its not in-your-face noticeable. But it is there.

I was also kindof hoping Brutes would be scarier to fight as ODSTs. They are, since you're more careful about your shields, err.. stamina, and a couple of brute shots, even if they miss, can be fatal, real quick. I guess the feel I would shoot for is to make Brutes more like Tanks in Left 4 Dead, except without the ability to light them on fire and run. Or, take that "Arms Race" short video as a guide. Those nail guns looked fucking serious, and Brutes themselves were large shambling hulks.

Bungie nailed the Hunters in ODST though. Those guys put the fear into me just like they should. I ran into them the first time in a hallway on the second floor of some random building. I haven't panicked like that in Halo game since playing Halo: CE for the first time.
 

Nutter

Member
The problem with this thread is that there are way too many opinions regarding Halo 2/3 Multiplayer and how Reach's MP should be.

After playing about 18000 games combined in 2 and 3, I think I know what has worked and what has not. And to be honest I think that is the problem even at bungie themselves, they hardly play their own game. They play test within the studio and play casualy when the game hits retail; but in Matchmaking environment they have no idea what works and what doesnt because they stop playing their own game. So for a casual player I agree the AR is and should be a > BR. For anyone that plays more than a couple of games a week and when you spawn on Last Resort with an AR when the other team is on higher ground with a BR, you start to realise that the AR is fucking worthless.

oh and yeah Halo 3's framerate is pretty horrible.

Take away the 4 player co op [still need and want 2player co op], Take away the Campaign films if you have to. Give me a smooth and better looking game. Modern warfare 2 looks beautiful in some missions.
 

Why For?

Banned
Merguson said:
Dude.

Anything above 32 frames per second is irrelevant. You wouldn't be able to tell the difference.

er, actually, the human eye can't detect anything past 60 frames per second. Not 32.

The difference between 32 and 60 is quite noticeable.
 

EazyB

Banned
Nutter said:
Things that made no sense in ODST.

-ODST's using weapon zoom the same way a Spartan does. [Neural implants in Spartans][Should have used ironsights for weapons]
-ODST's being able to Drive/fly Covenant Vehicles. [I thought MC or Spartan's were only able to "use" covenant vehicles, as specifically stated in Halo 1]
Marines drove ghosts in CE. In fact, I don't think they ever drove anything but ghosts in CE. Ya nub!

Nutter said:
So if there is 100% shields, and 100% health.
1 Melee takes out 66.66% of the shields
2nd takes out the remaining 33.33% of shields and 33% of your invisible/visable health.
3rd kills you.

So that way there is no more of the burst and melee BS or the melee and shot the head BS.
But the three pillars! It wouldn't make sense to have three pillars if they were all equally weighted. If I'm not getting as many melee kills as I am gun kills and grenade kills, something's wrong. Orbital is the king of the three pillars and I think you could learn a thing or two from it. I get just as many nade kills and melee kills as I do AR kills on that beautiful creation.

The three amazingly fun pillars of equal importance:
- Melee
- Grenades
- CQC weapons
 

Frenck

Banned
NullPointer said:
You're right. I forgot about the jumping and speed. The difference is there, but its not in-your-face noticeable. But it is there.

I was also kindof hoping Brutes would be scarier to fight as ODSTs. They are, since you're more careful about your shields, err.. stamina, and a couple of brute shots, even if they miss, can be fatal, real quick. I guess the feel I would shoot for is to make Brutes more like Tanks in Left 4 Dead, except without the ability to light them on fire and run. Or, take that "Arms Race" short video as a guide. Those nail guns looked fucking serious, and Brutes themselves were large shambling hulks.

Bungie nailed the Hunters in ODST though. Those guys put the fear into me just like they should. I ran into them the first time in a hallway on the second floor of some random building. I haven't panicked like that in Halo game since playing Halo: CE for the first time.

The main difference between Halo 3 and Halo ODST Brute encounters is that you have to take lessons from the Batman school of preparing for fights. Once you start firing shots it's not all that different compared to Halo 3 but the gameplay that precedes the firefight is different.

While the Brutes aren't really scarier if you encounter them alone they can easily take you down with some support. You have to scout your enemies, identify high and low priority targets based on vicinity and weapon load out, look for a fall back position that works to your advantage and you need to know when to run because if you fall back a second to late the Brute will catch up with you and reduce you to dogmeat.

That preparation phase was there in Halo 3 but without shields and equipment there is little room for error. Individual enemies or patrols of up to three Brutes aren't any scarier than in Halo 3 but large occupied areas that are crawling with enemies on your left, on your right, above and underneath should scare you shitless in ODST. There has to be something really special hidden in such an occupied area for me to even consider an aggressive approach.

I agree about the Spikers and I'd also like to add that I liked the Spike Grenades way more in the Blomkamp live action commercial. I wonder if we'll see the weapons and vehicles that were part of the Brute sandbox in Halo: Reach, maybe that would be a good opportunity to revise them to make them scarier/more powerful. Sometimes audiovisual touches are enough to change a weapon completely.
 
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