Future PhaZe
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I think that they will. This is a perfect opportunity to introduce fans to those elements without causing confusion.
Dark FaZe said:I think that they will. This is a perfect opportunity to introduce fans to those elements without causing confusion.
Before the Reach teaser was released I thought that 343 would be the first ones to take this step in their games but the two minute teaser already dipped deeper into the existing Halo lore than any other Bungie game. They even mentioned a specific event from Ghosts of Onyx which is pretty revolutionary for Bungie when you think about it.
As someone who is just starting Reach my only question would be why does the armor for the Spartans in Reach look so much more advanced in comparison to Chiefs armor in Halo: CE?
Dark FaZe said:As someone who is just starting Reach my only question would be why does the armor for the Spartans in Reach look so much more advanced in comparison to Chiefs armor in Halo: CE?
If it's a spoiler for Fall of Reach I'd rather just be told so and I'll find out while reading.
Metroidvania said:edit: Hmm, I thought modular enhancements didn't come out til Mark VI, but I could be wrong, will have to go re-read Reach.
Frenck said:They kept the chest plate consistent. That's always the biggest indicator for Mark V armor. The rest of the suit is modular and designed to make room for special purpose equipment and enhancements.
EDIT:
There is also obviously a big difference in graphical detail. Depicted in Reach's engine the Chief's armor would probably look a lot like this.
tahrikmili said:Is a Spartan really that much taller compared to a normal human? That's like a Warhammer 40,000 Space Marine compared to a normal human, almost. The game never makes you feel you are that.. big..
Because Halo CE was released in 2001 and Halo: Reach will be released in 2010?Dark FaZe said:As someone who is just starting Reach my only question would be why does the armor for the Spartans in Reach look so much more advanced in comparison to Chiefs armor in Halo: CE?
Truant said:Wait are there brutes in this?
Brutes are the worst thing ever, in terms of concept, design and execution. It's like they just googled 'random creature' and got gorilla and decided to roll with that. I have no idea why they picked those lame things to be in a series with relatively cool creature designs. It boggles my mind to this day.
tahrikmili said:Is a Spartan really that much taller compared to a normal human? That's like a Warhammer 40,000 Space Marine compared to a normal human, almost. The game never makes you feel you are that.. big..
I could have sworn I'd seen that before - but there's no link to it in the HBO news archives, and I doubt I'd watch it and NOT mention it - you're right, it's great. Weird.Kibbles said:Speaking of Halo: CE, I saw this really nice vid for Halo: Custom Edition.
Pudding Tame said:Yeah, the opening to Crow's Nest in Halo 3 is probably the best comparison of how much bigger the Chief is to a normal human, and in the fiction there are others who are even bigger than the Chief.
Halo and Two Betrayals are my favorite Halo series levels ever. So memorable and have a TON of replay value.Kibbles said:Playing Halo: Combat Evolved right now. I read Tom Morello's impressions again and he says the first 2 levels relate to Halo and Truth and Reconciliation, so I just replayed those levels. Halo still as awesome as it was years ago. <3 the music an ambiance.
Sahweet. I just threw two plasmas, one blew up a grunt and the explosion from it blew off my other plasma towards a jackal in the back but it hit the ceiling, and landed on the Jackal's head.
Ton of great looking maps, and of course, the Ivory Tower remake.Speaking of Halo: CE, I saw this really nice vid for Halo: Custom Edition.
Kibbles said:Playing Halo: Combat Evolved right now. I read Tom Morello's impressions again andso I just replayed those levels. Halo still as awesome as it was years ago. <3 the music an ambiance.he says the first 2 levels relate to Halo and Truth and Reconciliation,
Cool video.Speaking of Halo: CE, I saw this really nice vid for Halo: Custom Edition.
Truant said:Wait are there brutes in this?
Brutes are the worst thing ever, in terms of concept, design and execution. It's like they just googled 'random creature' and got gorilla and decided to roll with that. I have no idea why they picked those lame things to be in a series with relatively cool creature designs. It boggles my mind to this day.
Truant said:Wait are there brutes in this?
Brutes are the worst thing ever, in terms of concept, design and execution. It's like they just googled 'random creature' and got gorilla and decided to roll with that. I have no idea why they picked those lame things to be in a series with relatively cool creature designs. It boggles my mind to this day.
gibonez said:Brutes are awesome I just wish they looked like this instead of how bungie depicted them.
You are correct, sir.Frenck said:That part is in First Strike iirc. We learn about the modular nature of the suit in Castle Base.
I would argue that with each subsequent release, the Halo series has become less cartoony. I loved the design and exaggeration present in Halo: CE but I see how that is less attractive with the whole FPS arms race that the media and faboys been propagated over the course of this console generation.U K Narayan said:Everything is pretty cartoony in the Halo games. It looks like Reach is going to be an attempt to rectify this image.
I would argue that Drones and Jackal snipers are much worse from the gameplay perspective, with Drones being worse also from the design perspective. I actually don't think that any of the enemies that Bungie added in Halo 2 worked well at all.Truant said:Wait are there brutes in this?
Brutes are the worst thing ever, in terms of concept, design and execution. It's like they just googled 'random creature' and got gorilla and decided to roll with that. I have no idea why they picked those lame things to be in a series with relatively cool creature designs. It boggles my mind to this day.
clashfan said:The animation of the new trailer makes this old cutscene look so stiff.
Frenck said:To a certain extent they didn't, at least in the trilogy. They never acknowledged the existence of other Spartans, ONI was never mentioned, Dr. Halsey was never mentioned. Core elements of the EU were simply ignored in order not to confuse the player.
ODST expanded on that by introducing ONI but it still left out some of the prominent themes from the Nylund novels.
Let me put it this way, if we just go by the trilogy the Master Chief is the last surviving Spartan, ONI doesn't exist or is so far removed from the conflict that they may as well not exist and we don't know anything about the Spartan program and its origins.
Considering that it's a bit surprising for A. other Spartans to appear, B. a Spartan III to appear and C. for them to namedrop ONI in the first two minute teaser of the next big Halo game and I hope that other elements from the EU find their way into the game.
Brutes really don't seem scary at all now. I've been repeating part of Halo 3 for a HaloGAF competition, and whenever I shoot a Brute he stands still, growls some, then gets his armor knocked off, snarls and looks to the sky, then dies. This is on Heroic. They should have been even more savage and crazy.Generic said:I think there is a bit too much brute hate going on here. Honestly, I can understand liking the elites over the brutes, but they are not THAT far and ahead of them. In fact, if you compare the most technologically advanced Elites (from Halo 2) to the best brutes (Halo 3), I'd say that Brutes win by a landslide, and I personally think that Halo 1 Elites pwn both! So, while I can understand the joy for Elites coming back, and preference over to them over the brutes, to say that the Brutes are the worst idea in the gaming is laughable. They were made into competent warriors in Halo 3, worthy of their position as main enemies. If these elites simply end up being halo 2 elites in HD, I won't be impressed. If the Elites are going to be done, they need to be done right to reclaim their spot from Elites. So, enough with the hate already.
big ander said:Monkeys really don't seem scary ever. I've been repeating part of Halo 3 for a HaloGAF competition, and whenever I shoot a monkey it stands still, growls some, gets electrocuted, his plastic falls off, he snarls and looks to the sky, then dies. This is on Heroic. They should have been elites.
ToyMachine228 said:Yeah Brutes really aren't intimidating at all. When we first heard about them, and read about them in the books, they sounded crazy. But the way they look, speak, and animate...They're not intimidating at all. They could really use an update. Elites however have really always been nailed. They look like the tough, honorable warriors that they are.
godhandiscen said:Why do you guys blame the Brutes? AI code is AI code. The set of behaviors that Bungie implemented on the Brutes wasn't good enough, but how is a change of 3D mesh going to magically improve things?
Man I dunno berserking Halo 2 Brutes were pretty terrifying- especially with the knowledge that if they got to you, you were pretty much dead. Halo 3 Brutes on the other hand are incredibly disappointing and are really just huge chumps.DiabolicalBagel said:I'm gonna go out on a whim here and suggest that different entities utilize different behaviours so it wouldn't simply be a change of model. (crazy thought, I know)
I'm also gonna suggest some crazy idea about exploding plastic suits instead of shields that recharge, not like that would make a major difference in the way you combat them or anything, right?
And maybe as someone else pointed out earlier, they don't look menacing at all, elites do.
No, wait... that can't be it. Why would disliking aspects such as the way they act, the way you and them intereact, the ease with which you can kill them and their appearance have any bearing on why we dislike them as a whole?
Oh well, beats me.
FilthyLies said:Man I dunno berserking Halo 2 Brutes were pretty terrifying- especially with the knowledge that if they got to you, you were pretty much dead. Halo 3 Brutes on the other hand are incredibly disappointing and are really just huge chumps.
100% agreed. 3D was amazing.GhaleonEB said:Also, Avatar was gud. Like holyfuckingshit gud.
No, someone liked the horror movie Rawhead Rex and figured no one else would be lame enough to notice. ;-)Truant said:Wait are there brutes in this?
Brutes are the worst thing ever, in terms of concept, design and execution. It's like they just googled 'random creature' and got gorilla and decided to roll with that. I have no idea why they picked those lame things to be in a series with relatively cool creature designs. It boggles my mind to this day.
ToyMachine228 said:Correct me if I'm wrong, but isn't the Battle Rifle that Sgt Johnson receives in Contact Harvest different? It has single-shot, and burst fire if I remember correctly. That's what Bungie initially said about the Battle Rifle in Halo 2. And Contact Harvest was written by Joe Staten. So maybe the BR in Reach will be like that. This may have already been discussed, it just popped in my head and I thought I'd throw it out there.
Dani said:According to the leak, that is the case, but with Halo 2, things can change. I wouldn't jump to any conclusion just yet, even the Beta weapons may be changed upon release.
Truant said:Wait are there brutes in this?
Brutes are the worst thing ever, in terms of concept, design and execution. It's like they just googled 'random creature' and got gorilla and decided to roll with that. I have no idea why they picked those lame things to be in a series with relatively cool creature designs. It boggles my mind to this day.
ToyMachine228 said:Oh yeah I know, just throwing it out there. But considering all the BR controversy that Halo 3's playlists brought, I wouldn't be surprised to see it undergoing changes for Reach. In Halo 2, while zoomed it fired single-shot, and not zoomed it fired bursts.