- Don't post long-winded rants, megaposts, etc. in here without context. If you have an idea on a really cool Newtonian-principle-modifying handheld forearm aperture, provide some background information such as "Halo made me think of X, therefore Y." Disembodied masses of random information will get you the boot. Plenty of lengthy posts make it in here and are lauded, such as those from Karl and The Henery - this is because they're informative, completely statistically factual or otherwise taking informative notes on existing concepts and not trying to pull new ones out of thin air, and generally keep themselves well-paced either by persuasive narrative or supplementary media, like infographics.
I honestly think they broke the Spartans down to what they are at the core (in the fiction), and what abilities they have over normal soldiers, and are highlighting those in Halo 5.
DYING at "contextualize our swamphuts"
also more yoga pants are always a good thing
solid ot good job wahrerlorde
People die!
New thread? Tastes like victory. Based wahrer on the OP
halo is dad again
Apparently I'm relevant.
Halogaf isn't dead anymore? I had to see it.
I actually enjoy having sprint in the game. I'm down for having the option to turn it off for different gametypes (more options=better) but of all the additions to the game I feel it's among the least "offensive" and doesn't really hurt the overall game.All this talk of the third person mechanic is giving me nasty flashbacks. I don't want to be taken from first person at all while playing Halo. Armour Lock, Thrusters, Evade, all of them were jarring to look at -the only time should be in vehicles. If we have to have thrusters, just propel us in first person, like a fast moving strafe.
I really want sprint gone as well. All it does is add a button press for an animation that can exist without it. I hold the stick slightly forward, my Spartan walks slow, all the way, he appears to be sprinting - just adjust the movement speed so it's higher.
Maps haven't felt the right size since ODST Firefight maps, and it kills fluidity of movement through use of strafing.
"My analysis shows that the mixture of gases coming from the ship matches the natural atmosphere of my Installation almost exactly. Perhaps the occupants, if they still live, were originally cataloged here."
... "But I do not understand why these sentients have not attempted to exit their vessel. Other than the leaking atmosphere, the only thing emanating from this wreckage is an automated distress call."
... "I am currently translating this automated broadcast. But with such a limited data-set, and no direct communication, I do not anticipate full comprehension. Given the short-range nature of this craft, it is likely that other vessels are nearby, but in accordance with procedure, I am blocking the distress call. No communication of the location of any Installation is permissible." -343GS, a mere ~60000 years after activation of the Halo Array.
"“But it is good to think our young will rise to another challenge, as brothers should, making trouble, finding strength.”-Riser, ancient-human character from Forerunner Trilogy.
Bornstellar felt this deeply, and even with his armour to protect him, the emotion was almost too much. “Hope,” was all he could say. Then they returned to the fish-ship and left the humans alone to find their way."-excerpt from Halo Rebirth, post Halo firing, Bornstellar/IsoDidact promised the rest of the surviving Forerunners would leave on an ACTUAL Great Journey, and never return to mettle in the affairs of the humans.
"A strange and treacherous world exposes elite UNSC operatives to a much deeper danger."-from the Nightfall promotional material.
“A rising star in a futuristic army who is troubled by aspects of the military industrial complex he inhabits. Approaching combat situations with caution and logic, he inspires loyalty in his fellow Spartans” -from the Agent Locke/Marlowe casting reveal press material
TouchéHaloGAF never dies. They're just missing in action.
These rings were 30 000km wide rather than the 10 000 of the 6 newer installations that were created by the newer Installation 00 - the Lesser Ark. After being severely damaged during one of the final battles of the Flood-Forerunner war, it shed many of it's parts (saved by IsoDidact and 343/Chakas as it passed around a planet), and reduced itself in size, becoming covered in perpetual clouds, forever hiding the atrocities committed by the Primordial, Mendicant Bias, and the Master Builder Faber (namely, crazy genocidal Flood experiments on native humans that lived on the Ring (Palace of Pain)... Food for though anyway. I still think it's the broken Alpha Halo.
To be continued...
I actually enjoy having sprint in the game. I'm down for having the option to turn it off for different gametypes (more options=better) but of all the additions to the game I feel it's among the least "offensive" and doesn't really hurt the overall game.
It provides a trade off between a boost in speed and the ability to shoot momentarily. If they get rid of double beat downs then all the better. It also provides opportunities for unique map traversal. I do agree that the base movement speed needs to be increased as it is ridiculously slow and strafing still isn't viable enough with the way everything is set up. However I think it still has a place in the game.
I'm really looking forward to see what they do with Spartan abilities since they'll be a base trait everyone has. Begs the question though of whether it will all be context sensitive or just something you can activate whenever.
snip
This time is over.Like I have always said, Halo should go back to being the Medium paced Console Quake that it started out as, focus on powerups (timing and positioning), a balanced sandbox that isn't too bloated with repetitive weapons, and clever map design to facilitate interesting encounters and ebbs and flow in map control and movement.
This time is over.
343 are caught between MS and old school fans. Halo is the flagship franchise. It has to do big members. The consoley quake isn't what thevmasses want anymore.
The MCC is very clever in that it will show what kinda numbers even the older games can attain now, player count wise.
Personally I don't mind if halo 5 dies change things up, if it doesn't work out, I'll still have the older games to play. Until they fix it or get it right next time.
It's pretty shitty that there are no actual battle arenas in MK8Damn, even Mario Kart fans are begging for arena maps..
Where'd this came from??? Pretty good art. Almost thought it was an Escalation Cover.
https://twitter.com/HaloDispatch/status/478731680656928768
Issue 8
The Master Chief returns in The Next 72 Hours: Part 1! After defeating the Didact, John-117 joined the crew of Infinity . . . but why did he leave? The mystery begins here. Halo® lead writer Brian Reed (Amazing Spider-Man, Ms. Marvel) reveals the secret events that immediately follow the end of Halo 4.
Issue 9
In the days following the events of Halo 4, the Master Chief faced one of his greatest challenges. Halo® lead writer Brian Reed (Amazing Spider-Man, Ms. Marvel) takes the Master Chief from the fires of Halo 4 to the pages of Escalation in The Next 72 Hours Part 2!
Issue 10
The Master Chief returns in "The Next 72 Hours" part 3! What happened to the Master Chief immediately following the events of Halo 4, and what do those events mean for the future of the crew on the UNSC Infinity? Halo lead writer Brian Reed (Amazing Spider-Man, Ms. Marvel) and Ricardo Sánchez reveal all in the thrilling conclusion to this Halo event!
That's the cover art for issue 10. Comes out at the end of September according to this http://www.comicbookresources.com/?page=article&id=53479Where'd this came from??? Pretty good art. Almost thought it was an Escalation Cover.
https://twitter.com/HaloDispatch/status/478731680656928768
(did some googling)
whaaaa
This is all well and good, but Sprint practically ruins all good Arena map designs for Halo. They are either too large and open to make up for the extra speed, or they are small and Sprint makes traversing them, and getting out of bad situations trivial. Higher base move speed and well designed maps with clever jumps, shortcuts, and God forbid bring back Teleporters to Halo and I feel that would be preferable to just giving people Sprint.
Like I have always said, Halo should go back to being the Medium paced Console Quake that it started out as, focus on powerups (timing and positioning), a balanced sandbox that isn't too bloated with repetitive weapons, and clever map design to facilitate interesting encounters and ebbs and flow in map control and movement.
I think we will get along nicely.snip
This is all well and good, but Sprint practically ruins all good Arena map designs for Halo. They are either too large and open to make up for the extra speed, or they are small and Sprint makes traversing them, and getting out of bad situations trivial. Higher base move speed and well designed maps with clever jumps, shortcuts, and God forbid bring back Teleporters to Halo and I feel that would be preferable to just giving people Sprint.
Like I have always said, Halo should go back to being the Medium paced Console Quake that it started out as, focus on powerups (timing and positioning), a balanced sandbox that isn't too bloated with repetitive weapons, and clever map design to facilitate interesting encounters and ebbs and flow in map control and movement.
(did some googling)
whaaaa
That's the cover art for issue 10. Comes out at the end of September according to this http://www.comicbookresources.com/?page=article&id=53479
snip
I should really get around to reading escalation.(did some googling)
whaaaa
Chief's new armor is actually something I was really happy with.So what is all your opinions on the Halo 4 armor returning for Halo 5, from the looks of the Beta trailer.
I'm slightly disappointed. If the crazy designs are returning, I at least hope the skins are more detailed and grittier, and actually look like proper Spartan Plating, rather then plastic. Same thing goes for the visors. Everything about Halo 4 Spartans looks like they're plastic, with faded colors for their skin.
Make the armor look like metal, and the visors look like glass like previous games. Please.
Or you could probably please most people if Spartans looked like what Masterchief did in cutscenes
So what is all your opinions on the Halo 4 armor returning for Halo 5, from the looks of the Beta trailer.
I'm slightly disappointed. If the crazy designs are returning, I at least hope the skins are more detailed and grittier, and actually look like proper Spartan Plating, rather then plastic. Same thing goes for the visors. Everything about Halo 4 Spartans looks like they're plastic, with faded colors for their skin.
Make the armor look like metal, and the visors look like glass like previous games. Please.
Or you could probably please most people if Spartans looked like what Masterchief did in cutscenes
Thanks =)I really like your avatar. I kinda wish they sold Halo 2 Anniversary separately so I could have that cover.
No other game will exist from Nov 11, 2014 to Feb 24, 2015(Witcher3) besides the MC Collection. Halo will be on all day ever day no sleep, mountain dew. im so hyped
I would hope they nixed like 90% of the Halo 4 armor designs. Some of them were just ridiculous. Small holes, weird angles etc.
I just want the Rogue from Halo 3 back. My favorite helmet in all Halo games so far.
I would hope they nixed like 90% of the Halo 4 armor designs. Some of them were just ridiculous. Small holes, weird angles etc.
Though as long as they keep giving Classic MK V and MK VI as choices, I'm happy
Wahrer thinks you are reasonable? Even that techobabble cat-wearing-shades acknowledges that!Apparently I'm relevant.
Hell yeah!
Rogue>>>fishbowl
Here's a random thought. How many people would like to have the Halo 3 Beta versions of Valhalla, Snowbound, and High Ground in the MCC?
This would also include the weapons. So Beta Carbine, Beta Tripmine, etc.
The issue with this is this more than likely requires porting the Halo 3 Beta itself for the engine hooks to accomodate what the map data is looking for. So you're porting Halo 3 twice (essentially) for 3 whole maps. A hard sell at any rate.
Here's a random thought. How many people would like to have the Halo 3 Beta versions of Valhalla, Snowbound, and High Ground in the MCC?
This would also include the weapons. So Beta Carbine, Beta Tripmine, etc.
The issue with this is this more than likely requires porting the Halo 3 Beta itself for the engine hooks to accomodate what the map data is looking for. So you're porting Halo 3 twice (essentially) for 3 whole maps. A hard sell at any rate.