professor denim
Member
Perfect video game. Not much more to say. Happy B day!
Make an Outrun collection with arcade perfect Outrun, Outrunners, and Outrun 2!
Did Chase HQ have a deluxe cabinet?
Did Chase HQ have a deluxe cabinet?
Are you sure it doesn't work with the Steam version? I know you can't run it from Steam, but I ran it with several of the options (like the arcade texture swap) enabled and it seemed to run fine, if I ran it directly from the executable. Weird. Maybe it wasn't running properly.By the way guys allow me to emphasize something regarding OR2....for those of you that are bummed out about Steam no longer offering OutRun 2k6: DON'T SWEAT IT!!! I wholeheartedly recommend picking up the original PC-CD Rom version. Why? Because the Steam version is not....I repeat....IS NOT compatible with Howard's FXT Patch!!!!!!!!!!!!!!!!!!!!! Howard's FXT patch works *ONLY* with the PC-CD rom version! This is huge because you have not experienced OutRun 2 at home, until you've played it with proper and TRUE wheel force feedback which feels just like if not better than the arcade cab(at least on my wheel).
The FXT Patch also offers a lot of other additions as well such as real H-Pattern Gear shifting, the actual arcade menus, a custom texture pack, custom soundtracks, and some time in the future, a full course editior and even the Bonus Tracks from the Japanese OutRun 2006 Xbox version(Daytona 2 and Scud Race)!!!!!!!!!!!! So don't worry about the Steam version guys....grab it on PC -CD Rom.
Holy fuck.
I checked out Outrunners gameplay and it looks AMAZING.
https://www.youtube.com/watch?v=BJXC1uUlm5I
It looks great. 2D scaling technology towards the end was really pushing the sprites graphics far. I love these last efforts in sprite graphics before 3D completely took over. Radmobile is another great example!
It's stuff like that that kind of makes me wish we had at least one or even two more last great 2D generations of consoles with 3D being slower to take off.It looks great. 2D scaling technology towards the end was really pushing the sprites graphics far. I love these last efforts in sprite graphics before 3D completely took over. Radmobile is another great example!
An update for Out Run was released on the eShop recently. Does anyone know what it does?
Yeah the home ports are a mixed bag of Outrun. The MS version is bland imo, it did the job for me childhood eyes, but these days it's lost the little glory it had. The Genesis/Mega Drive port I have actually played again recently and it holds up nicely, you can tell they put a lot of effort into making this work on a lower end hardware compared to the arcade machine.I was about 5 years old when I saw an OutRun machine for the first time in a shopping mall. The game was absolutely mesmerizing to look at. The first home port that I ever played was on the Sega Master System, which was OK for the time. I also owned the game on the Genesis as well, which was another solid port (IMO).
I was never a fan of OutRun Turbo, TBH. But Out Runners was a pretty underrated gem in itself. Outrun 2 is still one of my favourite arcade racers of all time, and I still play OutRun 2006 coast 2 coast a lot. I absolutely love the series, and it is still one of my favorite arcade racers of all time.
Racing Hero from 1989 is an interesting cross between OutRun and Hang-On. Really underrated racer. Of course there is also Power Drift from 1988 as well as Super Monaco GP from 1989 as well.
I absolutely love the look of Sega's scaling sprite racers from that era.
Yeah, it's like I somehow wish that Sega's original plan with 3D for arcades and 32-bit 2D vision for home consoles had become a thing. Postponing 3D another generation until the home consoles had catch up. Then again we learned a lot in the early 3D game development and they were very exciting to finally be able to play at home!It's stuff like that that kind of makes me wish we had at least one or even two more last great 2D generations of consoles with 3D being slower to take off.
Yeah, it's like I somehow wish that Sega's original plan with 3D for arcades and 32-bit 2D vision for home consoles had become a thing. Postponing 3D another generation until the home consoles had catch up. Then again we learned a lot in the early 3D game development and they were very exciting to finally be able to play at home!
It's a fuzzy what if wish of mine because I know I could have lost some special games to me if that alternate history happened, but who knows what great 2D would have been made instead that we have missed out on. Essentially I wish I could have experienced both the 2D and the 3D focused timelines .
Anyway, let's hope we'll get to see Turbo Outrun outside of the Japanese e-shop on 3DS as well as more Outrun products in the near future. The idea of a game where you get to drive across interesting and fantastical renditions of parts of the world while overtaking traffic and keeping your companion happy to me never gets old, in fact it is a core concept that can grow along with new graphics technologies perfectly. Just do it SEGA.
Yeah, it's like I somehow wish that Sega's original plan with 3D for arcades and 32-bit 2D vision for home consoles had become a thing. Postponing 3D another generation until the home consoles had catch up. Then again we learned a lot in the early 3D game development and they were very exciting to finally be able to play at home!
Amen,
I was in Niagara Falls last weekend. As I approached it, I thought of that Outrun 2 level... Beautiful.
Sega, make this happen.... Please.
Yeah the home ports are a mixed bag of Outrun. The MS version is bland imo, it did the job for me childhood eyes, but these days it's lost the little glory it had. The Genesis/Mega Drive port I have actually played again recently and it holds up nicely, you can tell they put a lot of effort into making this work on a lower end hardware compared to the arcade machine.
Outrun Europa is a garbage spin-off as is Outrun 2019(?) on the MD. Outrunners is weird and horrible port too. Forced splitscreen and completely wiped out background detail. Never played Outrun Turbo on the MD mind you, need to check it out!
Outrun on the Saturn is nice, though I've only played the 50Hz PAL version.
Oh god, this thread. The memories!
Are you sure it doesn't work with the Steam version? I know you can't run it from Steam, but I ran it with several of the options (like the arcade texture swap) enabled and it seemed to run fine, if I ran it directly from the executable. Weird. Maybe it wasn't running properly.
Jesus, Racing Hero looks fucking amazing.Racing Hero from 1989 is an interesting cross between OutRun and Hang-On. Really underrated racer. Of course there is also Power Drift from 1988 as well as Super Monaco GP from 1989 as well.
I absolutely love the look of Sega's scaling sprite racers from that era.
The Saturn was pretty much the undisputed king (at least, as far as specs go) of sprite scaling, yes? Seems a shame we never really saw it flex it's muscles in that regard, I don't recall seeing anything as impressive as Outrunners or even Racing Hero appear on it.Almost every 32bit machine was capable of handing scaling sprites, like the 3DO, Saturn, 32X, Jaguar (well, whatever the machine was), and of course the Playstation 1, but with the exception of a few early titles that would mix 2D scaling sprites with polygon environments, developers were much more interested in pushing the polygon capabilities of these machines. Of course the PS1 was the best suited for polygons of this group.
It seems like scaling sprites were something that were more exclusive to the arcades than something we would see on home consoles.
I was recently thinking about how there should have been a 32X version, like they did with Space Harrier and Afterburner. As far as I know those were basically arcade perfect. I haven't played the Saturn version of Outrun, but after reading about it I'd definitely like to.
Happy belated birthday! Outrun 2 / 2006 may be some of the most perfect racers ever created (only other game I'd put in its league would be Daytona).
Anyways, I did quite like Outrun 2019 even if it was made by SIMS instead of AM2. Pretty decent for a pseudo-scaling Genesis racer, and I love its boxart:
Happy belated birthday! Outrun 2 / 2006 may be some of the most perfect racers ever created (only other game I'd put in its league would be Daytona).
Anyways, I did quite like Outrun 2019 even if it was made by SIMS instead of AM2. Pretty decent for a pseudo-scaling Genesis racer, and I love its boxart:
.....
Funny this thread popped up, was just reading a really fascinating article on Sumo and the details of how they ported Outrun 2/SP to home consoles, and their relationship with Sega. It's old, but well worth a read regardless.
There are a few things about C2C that I don't like compared to OR2 on Xbox. I feel that the textures and filtering are quite a bit sharper in the conversion from Xbox/Chihiro to multi-platform.The only thing that sucks about C2C is that Sumo dropped the bloom lighting from OR2, even on PC.
There are a few things about C2C that I don't like compared to OR2 on Xbox. I feel that the textures and filtering are quite a bit sharper in the conversion from Xbox/Chihiro to multi-platform.
Don't ask me specifically what it is, but I'm sure one looks markedly better than the other. Maybe there's a comparison of the two on Xbox I can find.
Tracklist:
1. Magical Sound Shower
2. Passing Breeze
3. Splashwave
4. Last Wave
Bandcamp link: http://wolf-and-raven.bandcamp.com/album/tribute-to-outrun
I bought the LE of that almost solely because of the name. Plus I enjoyed the music I guess, but it was mostly just the cover artwork and association to the game.Brilliant game, spent a lot of time in Shenmue 2 playing it! Also inspired a really fantastic album from Kavinsky
Outrun - Kavinsky
MZ: With the boom do you think in the future will we see an 'OutRun 3' available in London for next summer?
PW: Outrun 3 is not on plan at the moment. It is something that is on our radar but I cannot discuss more than that