I was happy how look and run Forbiden West or Ratchet (Spiderman 2 was less impresive toough). Imo great balance between pushing graphics and having smooth experience on ps5. PD maybe didnt push in flat but psvr2 implementation is great. But Raganrok, DS2, and from what I see on trailers also Ghost of Yotei defenitly lacking of progress in graphic aspect.Eh, GG, SSM, PD, Insomniac, KojiPro and now Sucker Punch did not chase gaas.
Insomniac, KojiPro and Sucker Punch were not limited by being cross gen.
And lets face it, in terms of quality and polish, these games are still top notch.
In terms of technical quality though, yes, they have fallen behind but not because they chose gaas or were limited by cross gen. cyberpunk was also limited by cross gen. Didnt phase CD project who pushed higher fidelity and next gen RT features.
Bottomline is that some developers got lazy and phoned it in this gen. There is no one else to blame. Not Jimbo or Herman Bust. Or chip shortage. remember how this was being blamed earlier this gen along with covid? Well, it clearly didnt affect other devs who were able to invest in next gen tech.
era and twitter are full of cum guzzling fanboys blaming the big bad publisher and making excuses for developers who are simply lazy. I hope gaf is different and can see these devs for the lazy devs they have become.
As oposite to what game that has been released in the past 5 years on consoles that showcases open worlds with lots of RT and that doesn't shit the bed in performance and/or IQ?And lets face it, in terms of quality and polish, these games are still top notch.
In terms of technical quality though, yes, they have fallen behind
Yeah, it looked amazing in that cgi teaser 10 years agoThe Elder Scrolls VI
Well you obviously can't objectively measure it and slap a date on "now diminishing returns have arrived", it's a slow and gradual process. However, certain milestones in that development are still lying in the future (for example, hardware platforms stopping increasing the raw performance metrics of the silicon running the graphics part of the software).We're already there.
Amazing how people have been discussing it for over a decade and still are shocked now that we've come to that point.
I know it's a slow and gradual process, that's why I referred to the past decade.Well you obviously can't objectively measure it and slap a date on "now diminishing returns have arrived", it's a slow and gradual process. However, certain milestones in that development are still lying in the future (for example, hardware platforms stopping increasing the raw performance metrics of the silicon running the graphics part of the software).
Exactly, and this applies not only to Sony, but to the entire Western gaming industry. This generation has seen fewer and worse games than previous ones, especially considering the difference in hardware. In fact, Sony's first-party games rely on graphics engines and technologies developed during the PS4 era that were already state of the art. And let's not even talk about the stories and characters.......yeah, in the sense that they lost that edge because they threw so many years into the garbage bin for the woke and GaaS bs
Yeah because it's visually a ps4 game, of course it would run well on the ps5.Death Stranding 2 on propiretary Sony DECIMA engine just came out with cleanest possible 60fps on base console/Pro but this thread is a thing somehow. Sigh.
Tbh Ratchet at its' best looks amazing. A bit too inconsistent though.On consoles, sure. No chance in hell you think those are the best looking games overall.
Non-Sony studios are pushing ahead visually, sony just hasn't put any effort into actually making use of next gen tech. Ray tracing, mesh shading/other new geometry tech, hair strands. I think it's only Insomniac who have actually tried to push anything next-gen but their projects seem to have been rushed by sony so they can be a bit uneven visually. (especially SM2 which looks amazing one scene then ps3 level the next)Yes. Sony hit a technical wall finally and they don't have nearly a good enough art direction to impress in the age of diminishing returns.
No, that means they've just made ps4 level games and made a lazy port to ps5. They haven't got any ambition this generation.Throughout the entire PS5 gen so far, they've delivered games that run at 60fps and, in the majority of scenarios, very consistently so -- with image quality equal or better than PS4 Pro. All while continuing to have the best motion capture and animation work in the biz.
I'd argue all of that makes for a better tech package than what the majority of broken ass UE5 titles have brought to the table.
No problem with technology, for example Ps5 is a very good hardware. PS exclusives games like for example GT7, Stellar blade, Astrobot, Ratchet, and Death stranding 2 looks fantastic even on base Ps5. The real problem is more on Sony strategies and policies. Porting exclusives to pc and other console, gaas obsessions, woke especially twisted gender ideology crap infestation, and DEI infested California head quarters.
Unironically this is why Playstation sells as much as it does. Their first party games were never their best sellers in any generation anyway.For me, Sony is just one of many software developers. I've never considered Sony to have any particular advantage in terms of graphics or technical innovation. I use a PlayStation because it's currently the most popular console, guaranteeing me access to the widest selection of games.
There are simply too many great games available for me to worry about Sony's game output.![]()
Isn't GTA the best selling game on pretty much every PS console since PS2 ?Unironically this is why Playstation sells as much as it does. Their first party games were never their best sellers in any generation anyway.
SM2 is not all ray tracing. It's only ray traced reflections. Lighting, shadows etc are all still traditional rasterisation. (I think the pro might have had RT shadows?) Playstation output has been based on ps4 tech the whole generation apart from Insomniac, but the lack of new geometry tech and rtgi is noticeable. Microsoft's studios this gen are trying to take advantage of new tech properly as are ubisoft and other 3rd party studios.Until I see another publisher (outside of Take2 spending over a billion dollars) manage to release a game that runs and look as good as Horizon Forbidden West on the PS4, I cant take anything about Sony "losing" their technical edge serious. "Cutting edge" is basically Sony's DNA, but saying stuff like that makes me think you dont understand, or you've taken what they've given you for granted.
Do you know how hard it is to make something like God of War all take place simultaneously in one single shot? Its practically impossible for film, and there a reason why its the only game that has it. Sure they use some tricks to hide the loading screen but it done very cleverly to make you feel like it doesnt exist. Their programing devs deserve more respect.
Did you forget Spiderman 2 is the first "all raytracing mode" game for consoles? Not only is raytracing a default setting, but its the default setting for an open world game that still runs at 60fps and above. There isnt another open world game doing that unless you have a beefy PC to run GTA or Cyberpunk with mods.
You've completely skipped over the Decima Engine which received its own rendering tech upgrade when the sequel to HZD released. Go look at the rendering tech for the Intergalatic the Heretic Prophet trailer. Naughty Dogs in game graphics presentation was equal to Rockstar GTA6 trailer cinematics...
Playstation is in a great spot. The Dualsense has the best controller features, the PSVR2 headset is a great piece of tech, PSSR make 4k60fps gaming consoles possible, and the PS6 is sounding like Playstation starting to reach its final form as an ecosystem of gaming entertainment.
If they had made games this generation, we wouldn't have time to post on forms like thisI don't understand how come every 6-8 weeks-ish some of you have an epiphany on the toilet and be like "of course, PS5 has no games, I should make a thread about it"
Yeah because it's visually a ps4 game, of course it would run well on the ps5.
If they had made games this generation, we wouldn't have time to post on forms like this![]()
If Death Stranding 2 is a PS4 looking game then...yeah there's no hope for your expectations.Yeah because it's visually a ps4 game, of course it would run well on the ps5.
GTA, COD, Fifas, etc...yeah.Isn't GTA the best selling game on pretty much every PS console since PS2 ?
They will tell you some are cross-gen, others are remakes and remasters, Rise of the Ronin doesn't count because it's not from a PS studio. Basically only Astrobot counts for this forum lmao![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Not counting
![]()
![]()
![]()
![]()
DS2 is incredibly inconsistent. DS2 looks amazing in cutscenes and in areas where they've spent a lot of time manually working on getting lighting just right. The problem is, that's not feasible in a massive open world with dynamic time of day. The lack of dynamic GI and an updated geometry system leads to many flat and poor looking areas. These weak points would have been solved by actually updating the engine to make use of PS5 tech, but they didn't.![]()
Sometimes this board is unbearable
I tried to be as much as throrough as possible, as there is "PS Studios" logo on eachThey will tell you some are cross-gen, others are remakes and remasters, Rise of the Ronin doesn't count because it's not from a PS studio. Basically only Astrobot counts for this forum lmao
Xbox put out Indiana Jones, Doom and Hellblade 2 which are amazing looking games with actual next gen technology behind it.What is their competition?
Nintendo doesn't do graphics and Xbox canceled everything.
Spiderman MM, Sackboy, GOW, Horizon, GT7, Until Dawn are all ps4 games. TLOU1 is a PS3 game. Helldivers 2 is excellent but not Sony 1st party, I had a lot of fun with AstroBot too, great game and Demon's sould remake is excellent but not exactly a new game. Sony has done an awful job this generation actually pushing the envelope on next gen exclusives a new games like they used to.![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Not counting
![]()
![]()
![]()
![]()
Holy cowSpiderman MM, Sackboy, GOW, Horizon, GT7, Until Dawn are all ps4 games. TLOU1 is a PS3 game. Helldivers 2 is excellent but not Sony 1st party, I had a lot of fun with AstroBot too, great game and Demon's sould remake is excellent but not exactly a new game. Sony has done an awful job this generation actually pushing the envelope on next gen exclusives a new games like they used to.
You were exactly rightThey will tell you some are cross-gen, others are remakes and remasters, Rise of the Ronin doesn't count because it's not from a PS studio. Basically only Astrobot counts for this forum lmao
This forum is predictable at this point and it works like a hive mind. You just read the same 10 posts everywhere so it's not hard to predict them.Holy cow
You were exactly right
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Not counting
![]()
![]()
![]()
![]()
Cyberpunk is in the OP, that's also a PS4 game.Spiderman MM, Sackboy, GOW, Horizon, GT7, Until Dawn are all ps4 games. TLOU1 is a PS3 game. Helldivers 2 is excellent but not Sony 1st party, I had a lot of fun with AstroBot too, great game and Demon's sould remake is excellent but not exactly a new game. Sony has done an awful job this generation actually pushing the envelope on next gen exclusives a new games like they used to.
It comes down to engine technology.Xbox put out Indiana Jones, Doom and Hellblade 2 which are amazing looking games with actual next gen technology behind it.
Oh you're absolutely right, I was like "this doesn't feel complete", I've added itDamn, how do you forget Returnal lol. One of the few original IP.
This is the Remake that came out in 2022 on the ps5.I thought that came out in 2013?
What is the best looking PS5 title?They did, they are behind the best looking third party games.
that's exactly my point. Sony used to care about pushing tech and they haven't done that at all this generation (insomniac are trying at least)It comes down to engine technology.
Two of them are id Tech, which is supposed to be a leading engine. Another one is UE5, that pretty much has all next gen features built in.
If you look at UE5 games from AA devs like Expedition 33, Avowed, even those come ahead.
Hellblade 2What is the best looking PS5 title?