Has Sony lost its technical edge this generation?

Eh, GG, SSM, PD, Insomniac, KojiPro and now Sucker Punch did not chase gaas.
Insomniac, KojiPro and Sucker Punch were not limited by being cross gen.
And lets face it, in terms of quality and polish, these games are still top notch.

In terms of technical quality though, yes, they have fallen behind but not because they chose gaas or were limited by cross gen. cyberpunk was also limited by cross gen. Didnt phase CD project who pushed higher fidelity and next gen RT features.

Bottomline is that some developers got lazy and phoned it in this gen. There is no one else to blame. Not Jimbo or Herman Bust. Or chip shortage. remember how this was being blamed earlier this gen along with covid? Well, it clearly didnt affect other devs who were able to invest in next gen tech.

era and twitter are full of cum guzzling fanboys blaming the big bad publisher and making excuses for developers who are simply lazy. I hope gaf is different and can see these devs for the lazy devs they have become.
I was happy how look and run Forbiden West or Ratchet (Spiderman 2 was less impresive toough). Imo great balance between pushing graphics and having smooth experience on ps5. PD maybe didnt push in flat but psvr2 implementation is great. But Raganrok, DS2, and from what I see on trailers also Ghost of Yotei defenitly lacking of progress in graphic aspect.
 
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And lets face it, in terms of quality and polish, these games are still top notch.

In terms of technical quality though, yes, they have fallen behind
As oposite to what game that has been released in the past 5 years on consoles that showcases open worlds with lots of RT and that doesn't shit the bed in performance and/or IQ?
 
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Horizon Forbidden West is the most impressive game graphically this generation and there's nothing anyone can do about it.

Cyberpunk does not match it for animation or visuals, only from a technology perspective is Cyberpunk more advanced, but only on a high end PC.
 
They're losing everything if I want to be personal and hyperbolic. Just a boring gen.

Ok, I'll give them the China Hero Project stuff, except even there so much looks the damn same to other Chinese games.
 
We're already there.

Amazing how people have been discussing it for over a decade and still are shocked now that we've come to that point.
Well you obviously can't objectively measure it and slap a date on "now diminishing returns have arrived", it's a slow and gradual process. However, certain milestones in that development are still lying in the future (for example, hardware platforms stopping increasing the raw performance metrics of the silicon running the graphics part of the software).
 
Well you obviously can't objectively measure it and slap a date on "now diminishing returns have arrived", it's a slow and gradual process. However, certain milestones in that development are still lying in the future (for example, hardware platforms stopping increasing the raw performance metrics of the silicon running the graphics part of the software).
I know it's a slow and gradual process, that's why I referred to the past decade.
 
....yeah, in the sense that they lost that edge because they threw so many years into the garbage bin for the woke and GaaS bs
Exactly, and this applies not only to Sony, but to the entire Western gaming industry. This generation has seen fewer and worse games than previous ones, especially considering the difference in hardware. In fact, Sony's first-party games rely on graphics engines and technologies developed during the PS4 era that were already state of the art. And let's not even talk about the stories and characters...
 
Yes. Sony hit a technical wall finally and they don't have nearly a good enough art direction to impress in the age of diminishing returns.
Non-Sony studios are pushing ahead visually, sony just hasn't put any effort into actually making use of next gen tech. Ray tracing, mesh shading/other new geometry tech, hair strands. I think it's only Insomniac who have actually tried to push anything next-gen but their projects seem to have been rushed by sony so they can be a bit uneven visually. (especially SM2 which looks amazing one scene then ps3 level the next)
 
Throughout the entire PS5 gen so far, they've delivered games that run at 60fps and, in the majority of scenarios, very consistently so -- with image quality equal or better than PS4 Pro. All while continuing to have the best motion capture and animation work in the biz.

I'd argue all of that makes for a better tech package than what the majority of broken ass UE5 titles have brought to the table.
No, that means they've just made ps4 level games and made a lazy port to ps5. They haven't got any ambition this generation.
 
No problem with technology, for example Ps5 is a very good hardware. PS exclusives games like for example GT7, Stellar blade, Astrobot, Ratchet, and Death stranding 2 looks fantastic even on base Ps5. The real problem is more on Sony strategies and policies. Porting exclusives to pc and other console, gaas obsessions, woke especially twisted gender ideology crap infestation, and DEI infested California head quarters.

Shoehorning Stellar Blade and Death Stranding in discussions about the visual output of Sony studios is quite the leap.

And SIE headquarters has been in California for the PS2, PS3, PS4 generation. You can't pin whatever your grouse is on 'DEI' and 'woke'.
 
For me, Sony is just one of many software developers. I've never considered Sony to have any particular advantage in terms of graphics or technical innovation. I use a PlayStation because it's currently the most popular console, guaranteeing me access to the widest selection of games.

There are simply too many great games available for me to worry about Sony's game output.:messenger_grinning_squinting::messenger_sunglasses:
Unironically this is why Playstation sells as much as it does. Their first party games were never their best sellers in any generation anyway.
 
Disagree with the OP. Horizon FW, Ratchet, Demon Souls and GT7 look great. Spiderman 2 also, and I expect Wolverine to look wonderful too. Intergalactic should set new visual standards for the generation…naughty dog are masters at these things.

I think it's great that Sony first party games have prioritized 60fps, responsive gaming. OP mentions Hellblade 2 but it launched at 30fps…
 
Until I see another publisher (outside of Take2 spending over a billion dollars) manage to release a game that runs and look as good as Horizon Forbidden West on the PS4, I cant take anything about Sony "losing" their technical edge serious. "Cutting edge" is basically Sony's DNA, but saying stuff like that makes me think you dont understand, or you've taken what they've given you for granted.

Do you know how hard it is to make something like God of War all take place simultaneously in one single shot? Its practically impossible for film, and there a reason why its the only game that has it. Sure they use some tricks to hide the loading screen but it done very cleverly to make you feel like it doesnt exist. Their programing devs deserve more respect.

Did you forget Spiderman 2 is the first "all raytracing mode" game for consoles? Not only is raytracing a default setting, but its the default setting for an open world game that still runs at 60fps and above. There isnt another open world game doing that unless you have a beefy PC to run GTA or Cyberpunk with mods.

You've completely skipped over the Decima Engine which received its own rendering tech upgrade when the sequel to HZD released. Go look at the rendering tech for the Intergalatic the Heretic Prophet trailer. Naughty Dogs in game graphics presentation was equal to Rockstar GTA6 trailer cinematics...

Playstation is in a great spot. The Dualsense has the best controller features, the PSVR2 headset is a great piece of tech, PSSR make 4k60fps gaming consoles possible, and the PS6 is sounding like Playstation starting to reach its final form as an ecosystem of gaming entertainment.
SM2 is not all ray tracing. It's only ray traced reflections. Lighting, shadows etc are all still traditional rasterisation. (I think the pro might have had RT shadows?) Playstation output has been based on ps4 tech the whole generation apart from Insomniac, but the lack of new geometry tech and rtgi is noticeable. Microsoft's studios this gen are trying to take advantage of new tech properly as are ubisoft and other 3rd party studios.
 
Total nonsense, Spiderman 2 is one of the best looking games this gen, especially on PS5 Pro, and it is one of the few that uses RT in every mode. The game sucks in a lot of ways but technical is not one of the reasons why.
 
No but their first party output has been a disaster and that's on whoever green lit all of those GAAS attempts.
 
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Sometimes this board is unbearable
DS2 is incredibly inconsistent. DS2 looks amazing in cutscenes and in areas where they've spent a lot of time manually working on getting lighting just right. The problem is, that's not feasible in a massive open world with dynamic time of day. The lack of dynamic GI and an updated geometry system leads to many flat and poor looking areas. These weak points would have been solved by actually updating the engine to make use of PS5 tech, but they didn't.
 
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Not counting

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Spiderman MM, Sackboy, GOW, Horizon, GT7, Until Dawn are all ps4 games. TLOU1 is a PS3 game. Helldivers 2 is excellent but not Sony 1st party, I had a lot of fun with AstroBot too, great game and Demon's sould remake is excellent but not exactly a new game. Sony has done an awful job this generation actually pushing the envelope on next gen exclusives a new games like they used to.
 
Spiderman MM, Sackboy, GOW, Horizon, GT7, Until Dawn are all ps4 games. TLOU1 is a PS3 game. Helldivers 2 is excellent but not Sony 1st party, I had a lot of fun with AstroBot too, great game and Demon's sould remake is excellent but not exactly a new game. Sony has done an awful job this generation actually pushing the envelope on next gen exclusives a new games like they used to.
Holy cow

They will tell you some are cross-gen, others are remakes and remasters, Rise of the Ronin doesn't count because it's not from a PS studio. Basically only Astrobot counts for this forum lmao
You were exactly right
 
Yes. The good thing is that they set the bar so high during the PS4 gen that making games that looks exactly the same as the gen before is still good enough for most people, even if the difference between true "next gen" games is pretty big.
 
Spiderman MM, Sackboy, GOW, Horizon, GT7, Until Dawn are all ps4 games. TLOU1 is a PS3 game. Helldivers 2 is excellent but not Sony 1st party, I had a lot of fun with AstroBot too, great game and Demon's sould remake is excellent but not exactly a new game. Sony has done an awful job this generation actually pushing the envelope on next gen exclusives a new games like they used to.
Cyberpunk is in the OP, that's also a PS4 game.
 
Xbox put out Indiana Jones, Doom and Hellblade 2 which are amazing looking games with actual next gen technology behind it.
It comes down to engine technology.

Two of them are id Tech, which is supposed to be a leading engine. Another one is UE5, that pretty much has all next gen features built in.

If you look at UE5 games from AA devs like Expedition 33, Avowed, even those come ahead.
 
There's no doubt that Unreal 5 is ahead of Sony 1st party. That includes Naughty Dog.

Sony seems like they're mostly polishing up the same stuff they did on PS4. One of their best looking games, Horizon 2, came out on PS4. Demon's Souls is probably the best looking thing they've put out. It's not Miles Morales (PS4), Spider Man 2 (PS4), Ragnarok (PS4), Returnal, Ghost 2, or Astro Bot. It's not like they're last place or anything; most of their stuff looks very good. But they're not cutting edge 1st place either, that's for sure.
 
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It comes down to engine technology.

Two of them are id Tech, which is supposed to be a leading engine. Another one is UE5, that pretty much has all next gen features built in.

If you look at UE5 games from AA devs like Expedition 33, Avowed, even those come ahead.
that's exactly my point. Sony used to care about pushing tech and they haven't done that at all this generation (insomniac are trying at least)
 
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