Radical_3d
Member
My bad for saying title instead of game.Hellblade 2
My bad for saying title instead of game.Hellblade 2
Returnal was amazing, it's exactly stuff like this that sony has done a poor job this generation on. Fresh and original high quality games. It's mostly just been mediocre cross gen stuff or remakes.Damn, how do you forget Returnal lol. One of the few original IP.
It's literally a game though. You can argue about scope and gameplay features, but in terms of real time visuals it's a step above just about anything else this gen so far. GTA 6 looks amazing though.My bad for saying title instead of game.
What is the best looking PS5 title?
It's hardly a game, and even so is a tad blurry for my taste. The engine is trying to bite more than it can chew.It's literally a game though. You can argue about scope and gameplay features, but in terms of real time visuals it's a step above just about anything else this gen so far. GTA 6 looks amazing though.
Nah, Demon's Souls looks better, I just finished hellblade yesterday, not even to say that it's hardly a game. And it only looks good when there is nothing but rocks on the screen. Add foliage and it's a smeared blurry mess.Hellblade 2
Then Sony hasn't lost its touch in technology. They loose touch in what games to ship. (The Pro is almost a next gen console in terms of feature set so Shadows doesn't count).The best looking, best looking? Hellblade 2 probably, it has very high quality everywhere.
Most impressive overall (scale + scale): probably AC Shadows on PS5 Pro.
But I think Demon's Souls is still in top 5 - 2020 game on proprietary BP engine. It's sad that Sony never released anything better so far...
It's shocking how well Demon's souls holds up still, very very impressive game. I'd still say HB2 looks better, their character rendering is just absurdly good.Nah, Demon's Souls looks better, I just finished hellblade yesterday, not even to say that it's hardly a game.
Then Sony hasn't lost its touch in technology. They loose touch in what games to ship. (The Pro is almost a next gen console in terms of feature set so Shadows doesn't count).
We already know that next gen is going to be basically the nVidia feature set with a better CPU.That Pro and next gen:
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Ah yes death stranding the game that came out by the late end of the PS5 generation and trades blows with forbidden West a launch title on the PS5 which was made with the PS4 1.8hz jaguars and 1.8 tflop gpu in mind. It brought absolutely no advancements using decima at all over a cross gen launch title and you use it as your argument for it being the technical cream of the cropDeath Stranding 2 on propiretary Sony DECIMA engine just came out with cleanest possible 60fps on base console/Pro but this thread is a thing somehow. Sigh.
We already know that next gen is going to be basically the nVidia feature set with a better CPU.
If it runs at 40 then it doesn't runs well. That goes for both ACS and GTA 6. We'll see what's next for Sony after Demons Souls (let's set Marathon and Fairgames aside please…)If you don't like Pro version in the list:
- 40fps ACS on PS5
GTA6 will most likely destroy everything that came before and it will be 40fps MAX.
If it runs at 40 then it doesn't runs well. That goes for both ACS and GTA 6. We'll see what's next for Sony after Demons Souls (let's set Marathon and Fairgames aside please…)
Each generation, Sony's studios used to push the technical side of gaming to the max. Last gen they were killing it with games like The Last of Us Part II, God of War (2018), and even The Order: 1886. But this time around, we're not really seeing that
Now Halo a series that was never really known for its visuals got a crazy good technical showcase, Hellblade II is still
the most impressive-looking game so far, and we're already halfway through the generation. Cyberpunk 2077 has
the best graphics and dynamic lighting in an open world. Black Myth: Wukong is huge and looks stunning
Meanwhile, Ghost of Yotei doesn't show much of a leap compared to the last game besides better draw distance, Spider Man 2
also didn't feel like a true generational jump over the first one. And up to now, we haven't seen Sony's first-party teams actually
use new rendering tech or dynamic lighting in their own engines while Remedy already pulled it off with their in house engine
instead of relying on Unreal Engine 5
At this point it really feels like Sony has lost that technical edge they used to have
Yes. We'll see Intergalactic first, and before that Yotei, that is what I think you can realistically do with a PS5 at 60fps and an open world.Anything from BP games is still years always thanks to that GaaS fiasco.
Definitely they lead by a cunt who didn't care about anything other than live service games add that to some of the laziest developers on the industry who didnt even able to add RTGI or even software dynamic light to any of their released games and expect insomniac all their games didn't try to implement any RT Features, honestly they didn't deserve anything other than fuc. to all of themEach generation, Sony's studios used to push the technical side of gaming to the max. Last gen they were killing it with games like
The Last of Us Part II, God of War (2018), and even The Order: 1886. But this time around, we're not really seeing that
Now Halo a series that was never really known for its visuals got a crazy good technical showcase, Hellblade II is still
the most impressive-looking game so far, and we're already halfway through the generation. Cyberpunk 2077 has
the best graphics and dynamic lighting in an open world. Black Myth: Wukong is huge and looks stunning
Meanwhile, Ghost of Yotei doesn't show much of a leap compared to the last game besides better draw distance, Spider Man 2
also didn't feel like a true generational jump over the first one. And up to now, we haven't seen Sony's first-party teams actually
use new rendering tech or dynamic lighting in their own engines while Remedy already pulled it off with their in house engine
instead of relying on Unreal Engine 5
At this point it really feels like Sony has lost that technical edge they used to have
The fact that you point out how many areas there are where non-Sony studios are "pushing ahead visually", yet when you see games side-by-side it's like there's barely any noticeable difference visually, only shows how diminishing returns go for all studios and all platforms and how we've come at a point where differenxe between any platform has become negligible visually.Non-Sony studios are pushing ahead visually, sony just hasn't put any effort into actually making use of next gen tech. Ray tracing, mesh shading/other new geometry tech, hair strands. I think it's only Insomniac who have actually tried to push anything next-gen but their projects seem to have been rushed by sony so they can be a bit uneven visually. (especially SM2 which looks amazing one scene then ps3 level the next)
Or need to get fuc.edAnyone saying no is blind or biased.
I would say the main issue in not using this newer tech is because of consistency. Games like Horizon, DS2 etc can look amazing in the right scenarios, but then the time of day changes or you enter a different area and the lighting falls apart and looks flat or you look over a vista and see really low detail assets. RTGI and improved geometry tech would help to avoid this. I'm not saying games this generation look bad, it's just a shame because they could look even better and more importantly more consistently good.The fact that you point out how many areas there are where non-Sony studios are "pushing ahead visually", yet when you see games side-by-side it's like there's barely any noticeable difference visually, only shows how diminishing returns go for all studios and all platforms and how we've come at a point where differenxe between any platform has become negligible visually.
The only cases where there is a real noticeable difference is in a game like Cyberpunk where PC has RTGI and consoles do not.
It can run at 30 and still run well. What are you expecting from a 6-year-old CPU and a GPU whose power level we've had for 5 years? 7 in the case of the base PS5. If the game looks leaps and bounds beyond anything, it running at a lock 30 with good frame pacing counts as running well.If it runs at 40 then it doesn't runs well. That goes for both ACS and GTA 6. We'll see what's next for Sony after Demons Souls (let's set Marathon and Fairgames aside please…)
Fair enough, but ACS doesn't looks leaps and bounds beyond anything. GTA does.It can run at 30 and still run well. What are you expecting from a 6-year-old CPU and a GPU whose power level we've had for 5 years? 7 in the case of the Pro. If the game looks leaps and bounds beyond anything, it running at a lock 30 with good frame pacing counts as running well.
Thats the point of the thread.Fair enough, but ACS doesn't looks leaps and bounds beyond anything. GTA does.
Bruh really?Each generation, Sony's studios used to push the technical side of gaming to the max. Last gen they were killing it with games like
The Last of Us Part II, God of War (2018), and even The Order: 1886. But this time around, we're not really seeing that
Now Halo a series that was never really known for its visuals got a crazy good technical showcase, Hellblade II is still
the most impressive-looking game so far, and we're already halfway through the generation. Cyberpunk 2077 has
the best graphics and dynamic lighting in an open world. Black Myth: Wukong is huge and looks stunning
Meanwhile, Ghost of Yotei doesn't show much of a leap compared to the last game besides better draw distance, Spider Man 2
also didn't feel like a true generational jump over the first one. And up to now, we haven't seen Sony's first-party teams actually
use new rendering tech or dynamic lighting in their own engines while Remedy already pulled it off with their in house engine
instead of relying on Unreal Engine 5
At this point it really feels like Sony has lost that technical edge they used to have
You can't have the last feature set if you want 60fps on base consoles (and not looking like someone is spreading the image like butter on your TV). That's a technical decision, not loosing the edge. And this gen has spoiled me for 60fps modes. I prefer that the top tier engineers that gave us so much in the past generations at Sony keep that scope in mind and don't sacrifice that target for "in this wall in real life light doesn't bounce like this".Thats the point of the thread.
A Ubi game looks like that these days. Their engine has latest feature set. Same for UE5 and id Tech.
Ghost of Yotie, Demons Souls etc while look good, are not using any latest tech. Nothing wrong with that, mind you. Nintendo uses a couple of gens older tech
Death Stranding 2:Ah yes death stranding the game that came out by the late end of the PS5 generation and trades blows with forbidden West a launch title on the PS5 which was made with the PS4 1.8hz jaguars and 1.8 tflop gpu in mind. It brought absolutely no advancements using decima at all over a cross gen launch title and you use it as your argument for it being the technical cream of the crop![]()
You could got different modes one without rt features at 60 fps and one with it at 30 like many games did, there are no excuse for laziness they don't even try, they take a safe road give people bullshit looking titles then said it's because of 60fpsYou can't have the last feature set if you want 60fps on base consoles (and not looking like someone is spreading the image like butter on your TV). That's a technical decision, not loosing the edge. And this gen has spoiled me for 60fps modes. I prefer that the top tier engineers that gave us so much in the past generations at Sony keep that scope in mind and don't sacrifice that target for "in this wall in real life light doesn't bounce like this".
I'm not arguing with people that calls Yotei BS looking games.You could got different modes one without rt features at 60 fps and one with it at 30 like many games did, there are no excuse for laziness they don't even try, they take a safe road give people bullshit looking titles then said it's because of 60fps
I mean nothing he said was wrong, so predicting people would spit out facts is like someone saying the earth is round and you going OMG YOU WERE RIGHT!Holy cow
You were exactly right
Literally a fact.Spiderman MM, Sackboy, GOW, Horizon, GT7, Until Dawn are all ps4 games.
Also true.TLOU1 is a PS3 game.
So a guy likes a game but points out its not a sony first party game which it isnt is bad?Helldivers 2 is excellent but not Sony 1st party,
Subjective. I didnt have a lot of fun with Astrobot because its literally the most basic platformer ive ever played but someone saying they liked it is bad because? And demon souls remake is literally running a ps3 game underneath.I had a lot of fun with AstroBot too, great game and Demon's sould remake is excellent but not exactly a new game.
Literally the premise of the thread agreed upon by virtually half the thread. And a 100% true if you look at the fact that all but one of their studios have skipped Ray tracing, mesh shaders, and SSD enhancements. And that studio has only embraced RT reflections.Sony has done an awful job this generation actually pushing the envelope on next gen exclusives a new games like they used to.
What about Nanite?You can't have the last feature set if you want 60fps on base consoles (and not looking like someone is spreading the image like butter on your TV). That's a technical decision, not loosing the edge. And this gen has spoiled me for 60fps modes. I prefer that the top tier engineers that gave us so much in the past generations at Sony keep that scope in mind and don't sacrifice that target for "in this wall in real life light doesn't bounce like this".
Yes it's clear bullshit lookingI'm not arguing with people that calls Yotei BS looking games.
Diminishing returns should in theory allow devs to back off art and assets and start focusing on other aspects of the experience, but we'll see if that happens.I really do believe that diminishing returns will kick in big time soon, even if it sounds like a trope at this point. Especially consoles have been products for ordinary / normie customers historically, and these people will probably soon stop noticing any visual difference in graphical innovations. From there on out, all you can sensibly do is increase frames per second and other metrics like that, but at some point just upping the hardware grunt isn't doing anything for you anymore. I'm actually optimistic this will lead to better quality tech as things can get cooler, smaller and nicer to look at.
I would say Horizon looks amazing 60% of the time. It's major issues are draw distance which are covered by fog, but apparent when you are flying around, and some really bad looking rocks and mountains. Otherwise, it looks great a vast majority of the time.I would say the main issue in not using this newer tech is because of consistency. Games like Horizon, DS2 etc can look amazing in the right scenarios, but then the time of day changes or you enter a different area and the lighting falls apart and looks flat or you look over a vista and see really low detail assets. RTGI and improved geometry tech would help to avoid this. I'm not saying games this generation look bad, it's just a shame because they could look even better and more importantly more consistently good.
There were a lot of wrong stuff. I show PS5 games, he says "yeah but these doesn't count cause of specific reasons I invented", so it is easy to say "well, if you exclude the games, there is no game, case and point". Yeah, no, I don't buy it.I mean nothing he said was wrong
diminishing returns kicked in a long time ago, you have early PS4 games like DriveClub and The Order that still hold up despite the 30fps and 1080p.I really do believe that diminishing returns will kick in big time soon, even if it sounds like a trope at this point. Especially consoles have been products for ordinary / normie customers historically, and these people will probably soon stop noticing any visual difference in graphical innovations. From there on out, all you can sensibly do is increase frames per second and other metrics like that, but at some point just upping the hardware grunt isn't doing anything for you anymore. I'm actually optimistic this will lead to better quality tech as things can get cooler, smaller and nicer to look at.
Having double the frames is just so good… on a slow paced game (I haven't play one of those in a while) I can bear with it. But with the age I've become more sensible to frames (me, who started with a handful of them in the Saturn's WipEout). That said Yotei is insanely detailed, just with vegetation instead of the usual UE5 rocks. Those being interactive to the characters and the wind system ads to the usual rock experience that, on the other hand, you can have with death stranding, for example. And yes, I hate popping but not so much to sacrifice 60fps on a hand combat game. I'll be glad to embrace virtualised geometry the next generation.What about Nanite?
Some similar advancement that will make world look far more detailed than rocks they have in Yotie.
While benefits of RT is questionable, same cannot be said about tech that offers leading LOD. It should allow for 60 fps.
No, games like Demon's Souls remake, Ratchet & Clank Rift Apart, God of War Ragnarok, Horizon Forbidden West, Gran Turismo 7, Spider-Man 2 or Death Stranding 2 were top tier tech wise when released. Next question.Has Sony lost its technical edge this generation?
Yes. We'll see Intergalactic first, and before that Yotei, that is what I think you can realistically do with a PS5 at 60fps and an open world.
Lost to whom exactly?
So much this! Who gives flying fuck about if the visuals are fucking high tech or not. I'm more worried about Sony's exclusives taking too much "inspiration" from Ubisoft and Marvel.
Team Asobi, XDEV, Housemarque and Firesprite should be in the list too.every single one of their AAA first party studio has put out a game this gen. Every single one.
- PD
- GG
- ND
- SP
- SSM
- Insomniac
- Bluepoint
3 of them decided to limit themselves to cross gen but thats no excuse. plenty of cross gen games this gen that push technical boundries. Cyberpunk, Callisto, RE8, Star Wars jedi survivor all went all in on ray tracing features despite being cross gen.
ND is working in minimum 2 non-GaaS SP games. SSM, Insomniac, Housemarque, Firesprite, Team Asobi, Kojipro, Sucker Punch or Guerrilla are working in non-GaaS SP games too.I would rather see them keep making same shit as in ps4 era so top notch graphics, great animation, gameplay and singleplayer focused. But instead of that they chose to destroyit all with gaas chasing, crossover, crossplatforms and lacking quality.
As far as I know, to Cyberpunk when running in a GPU that costs way more than a PS console. That's all.Lost to whom exactly?
The extra investment of their GaaS push didn't replace their investment in non-GaaS titles, which also increased (but less than GaaS).Hults spent all the money on GAAS instead of R&D for their 1st party developers.
Exactly
This
Has me more hyped in its little finger than years of high graphic fidelity open worlds Sony has made. I can't believe they closed that studio, fucking imbeciles
Sony broke their own fastest selling ales records with new titles released in 2020, 2022, 2023 and 2024.So far it's almost 5 years in and the biggest smash hit is Helldivers 2.
All of the first party games, including the ps4 remasters, are still the best looking games on the platform. So if anything, the entire games industry fell off.